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1 /*
2 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
3 */
4
5 #ifndef lint
6 static char rcsid[] = "$NetBSD: hack.zap.c,v 1.3 1995/03/23 08:32:21 cgd Exp $";
7 #endif /* not lint */
8
9 #include "hack.h"
10
11 extern struct obj *mkobj_at();
12 extern struct monst *makemon(), *mkmon_at(), youmonst;
13 struct monst *bhit();
14 char *exclam();
15
16 char *fl[]= {
17 "magic missile",
18 "bolt of fire",
19 "sleep ray",
20 "bolt of cold",
21 "death ray"
22 };
23
24 /* Routines for IMMEDIATE wands. */
25 /* bhitm: monster mtmp was hit by the effect of wand otmp */
26 bhitm(mtmp, otmp)
27 register struct monst *mtmp;
28 register struct obj *otmp;
29 {
30 wakeup(mtmp);
31 switch(otmp->otyp) {
32 case WAN_STRIKING:
33 if(u.uswallow || rnd(20) < 10+mtmp->data->ac) {
34 register int tmp = d(2,12);
35 hit("wand", mtmp, exclam(tmp));
36 mtmp->mhp -= tmp;
37 if(mtmp->mhp < 1) killed(mtmp);
38 } else miss("wand", mtmp);
39 break;
40 case WAN_SLOW_MONSTER:
41 mtmp->mspeed = MSLOW;
42 break;
43 case WAN_SPEED_MONSTER:
44 mtmp->mspeed = MFAST;
45 break;
46 case WAN_UNDEAD_TURNING:
47 if(index(UNDEAD,mtmp->data->mlet)) {
48 mtmp->mhp -= rnd(8);
49 if(mtmp->mhp < 1) killed(mtmp);
50 else mtmp->mflee = 1;
51 }
52 break;
53 case WAN_POLYMORPH:
54 if( newcham(mtmp,&mons[rn2(CMNUM)]) )
55 objects[otmp->otyp].oc_name_known = 1;
56 break;
57 case WAN_CANCELLATION:
58 mtmp->mcan = 1;
59 break;
60 case WAN_TELEPORTATION:
61 rloc(mtmp);
62 break;
63 case WAN_MAKE_INVISIBLE:
64 mtmp->minvis = 1;
65 break;
66 #ifdef WAN_PROBING
67 case WAN_PROBING:
68 mstatusline(mtmp);
69 break;
70 #endif WAN_PROBING
71 default:
72 impossible("What an interesting wand (%u)", otmp->otyp);
73 }
74 }
75
76 bhito(obj, otmp) /* object obj was hit by the effect of wand otmp */
77 register struct obj *obj, *otmp; /* returns TRUE if sth was done */
78 {
79 register int res = TRUE;
80
81 if(obj == uball || obj == uchain)
82 res = FALSE;
83 else
84 switch(otmp->otyp) {
85 case WAN_POLYMORPH:
86 /* preserve symbol and quantity, but turn rocks into gems */
87 mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
88 ? GEM_SYM : obj->olet,
89 obj->ox, obj->oy) -> quan = obj->quan;
90 delobj(obj);
91 break;
92 case WAN_STRIKING:
93 if(obj->otyp == ENORMOUS_ROCK)
94 fracture_rock(obj);
95 else
96 res = FALSE;
97 break;
98 case WAN_CANCELLATION:
99 if(obj->spe && obj->olet != AMULET_SYM) {
100 obj->known = 0;
101 obj->spe = 0;
102 }
103 break;
104 case WAN_TELEPORTATION:
105 rloco(obj);
106 break;
107 case WAN_MAKE_INVISIBLE:
108 obj->oinvis = 1;
109 break;
110 case WAN_UNDEAD_TURNING:
111 res = revive(obj);
112 break;
113 case WAN_SLOW_MONSTER: /* no effect on objects */
114 case WAN_SPEED_MONSTER:
115 #ifdef WAN_PROBING
116 case WAN_PROBING:
117 #endif WAN_PROBING
118 res = FALSE;
119 break;
120 default:
121 impossible("What an interesting wand (%u)", otmp->otyp);
122 }
123 return(res);
124 }
125
126 dozap()
127 {
128 register struct obj *obj;
129 xchar zx,zy;
130
131 obj = getobj("/", "zap");
132 if(!obj) return(0);
133 if(obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
134 pline("Nothing Happens.");
135 return(1);
136 }
137 if(obj->spe == 0)
138 pline("You wrest one more spell from the worn-out wand.");
139 if(!(objects[obj->otyp].bits & NODIR) && !getdir(1))
140 return(1); /* make him pay for knowing !NODIR */
141 obj->spe--;
142 if(objects[obj->otyp].bits & IMMEDIATE) {
143 if(u.uswallow)
144 bhitm(u.ustuck, obj);
145 else if(u.dz) {
146 if(u.dz > 0) {
147 register struct obj *otmp = o_at(u.ux, u.uy);
148 if(otmp)
149 (void) bhito(otmp, obj);
150 }
151 } else
152 (void) bhit(u.dx,u.dy,rn1(8,6),0,bhitm,bhito,obj);
153 } else {
154 switch(obj->otyp){
155 case WAN_LIGHT:
156 litroom(TRUE);
157 break;
158 case WAN_SECRET_DOOR_DETECTION:
159 if(!findit()) return(1);
160 break;
161 case WAN_CREATE_MONSTER:
162 { register int cnt = 1;
163 if(!rn2(23)) cnt += rn2(7) + 1;
164 while(cnt--)
165 (void) makemon((struct permonst *) 0, u.ux, u.uy);
166 }
167 break;
168 case WAN_WISHING:
169 { char buf[BUFSZ];
170 register struct obj *otmp;
171 extern struct obj *readobjnam(), *addinv();
172 if(u.uluck + rn2(5) < 0) {
173 pline("Unfortunately, nothing happens.");
174 break;
175 }
176 pline("You may wish for an object. What do you want? ");
177 getlin(buf);
178 if(buf[0] == '\033') buf[0] = 0;
179 otmp = readobjnam(buf);
180 otmp = addinv(otmp);
181 prinv(otmp);
182 break;
183 }
184 case WAN_DIGGING:
185 /* Original effect (approximately):
186 * from CORR: dig until we pierce a wall
187 * from ROOM: piece wall and dig until we reach
188 * an ACCESSIBLE place.
189 * Currently: dig for digdepth positions;
190 * also down on request of Lennart Augustsson.
191 */
192 { register struct rm *room;
193 register int digdepth;
194 if(u.uswallow) {
195 register struct monst *mtmp = u.ustuck;
196
197 pline("You pierce %s's stomach wall!",
198 monnam(mtmp));
199 mtmp->mhp = 1; /* almost dead */
200 unstuck(mtmp);
201 mnexto(mtmp);
202 break;
203 }
204 if(u.dz) {
205 if(u.dz < 0) {
206 pline("You loosen a rock from the ceiling.");
207 pline("It falls on your head!");
208 losehp(1, "falling rock");
209 mksobj_at(ROCK, u.ux, u.uy);
210 fobj->quan = 1;
211 stackobj(fobj);
212 if(Invisible) newsym(u.ux, u.uy);
213 } else {
214 dighole();
215 }
216 break;
217 }
218 zx = u.ux+u.dx;
219 zy = u.uy+u.dy;
220 digdepth = 8 + rn2(18);
221 Tmp_at(-1, '*'); /* open call */
222 while(--digdepth >= 0) {
223 if(!isok(zx,zy)) break;
224 room = &levl[zx][zy];
225 Tmp_at(zx,zy);
226 if(!xdnstair){
227 if(zx < 3 || zx > COLNO-3 ||
228 zy < 3 || zy > ROWNO-3)
229 break;
230 if(room->typ == HWALL ||
231 room->typ == VWALL){
232 room->typ = ROOM;
233 break;
234 }
235 } else
236 if(room->typ == HWALL || room->typ == VWALL ||
237 room->typ == SDOOR || room->typ == LDOOR){
238 room->typ = DOOR;
239 digdepth -= 2;
240 } else
241 if(room->typ == SCORR || !room->typ) {
242 room->typ = CORR;
243 digdepth--;
244 }
245 mnewsym(zx,zy);
246 zx += u.dx;
247 zy += u.dy;
248 }
249 mnewsym(zx,zy); /* not always necessary */
250 Tmp_at(-1,-1); /* closing call */
251 break;
252 }
253 default:
254 buzz((int) obj->otyp - WAN_MAGIC_MISSILE,
255 u.ux, u.uy, u.dx, u.dy);
256 break;
257 }
258 if(!objects[obj->otyp].oc_name_known) {
259 objects[obj->otyp].oc_name_known = 1;
260 more_experienced(0,10);
261 }
262 }
263 return(1);
264 }
265
266 char *
267 exclam(force)
268 register int force;
269 {
270 /* force == 0 occurs e.g. with sleep ray */
271 /* note that large force is usual with wands so that !! would
272 require information about hand/weapon/wand */
273 return( (force < 0) ? "?" : (force <= 4) ? "." : "!" );
274 }
275
276 hit(str,mtmp,force)
277 register char *str;
278 register struct monst *mtmp;
279 register char *force; /* usually either "." or "!" */
280 {
281 if(!cansee(mtmp->mx,mtmp->my)) pline("The %s hits it.", str);
282 else pline("The %s hits %s%s", str, monnam(mtmp), force);
283 }
284
285 miss(str,mtmp)
286 register char *str;
287 register struct monst *mtmp;
288 {
289 if(!cansee(mtmp->mx,mtmp->my)) pline("The %s misses it.",str);
290 else pline("The %s misses %s.",str,monnam(mtmp));
291 }
292
293 /* bhit: called when a weapon is thrown (sym = obj->olet) or when an
294 IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of
295 range or when a monster is hit; the monster is returned, and bhitpos
296 is set to the final position of the weapon thrown; the ray of a wand
297 may affect several objects and monsters on its path - for each of
298 these an argument function is called. */
299 /* check !u.uswallow before calling bhit() */
300
301 struct monst *
302 bhit(ddx,ddy,range,sym,fhitm,fhito,obj)
303 register int ddx,ddy,range; /* direction and range */
304 char sym; /* symbol displayed on path */
305 int (*fhitm)(), (*fhito)(); /* fns called when mon/obj hit */
306 struct obj *obj; /* 2nd arg to fhitm/fhito */
307 {
308 register struct monst *mtmp;
309 register struct obj *otmp;
310 register int typ;
311
312 bhitpos.x = u.ux;
313 bhitpos.y = u.uy;
314
315 if(sym) tmp_at(-1, sym); /* open call */
316 while(range-- > 0) {
317 bhitpos.x += ddx;
318 bhitpos.y += ddy;
319 typ = levl[bhitpos.x][bhitpos.y].typ;
320 if(mtmp = m_at(bhitpos.x,bhitpos.y)){
321 if(sym) {
322 tmp_at(-1, -1); /* close call */
323 return(mtmp);
324 }
325 (*fhitm)(mtmp, obj);
326 range -= 3;
327 }
328 if(fhito && (otmp = o_at(bhitpos.x,bhitpos.y))){
329 if((*fhito)(otmp, obj))
330 range--;
331 }
332 if(!ZAP_POS(typ)) {
333 bhitpos.x -= ddx;
334 bhitpos.y -= ddy;
335 break;
336 }
337 if(sym) tmp_at(bhitpos.x, bhitpos.y);
338 }
339
340 /* leave last symbol unless in a pool */
341 if(sym)
342 tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
343 return(0);
344 }
345
346 struct monst *
347 boomhit(dx,dy) {
348 register int i, ct;
349 register struct monst *mtmp;
350 char sym = ')';
351 extern schar xdir[], ydir[];
352
353 bhitpos.x = u.ux;
354 bhitpos.y = u.uy;
355
356 for(i=0; i<8; i++) if(xdir[i] == dx && ydir[i] == dy) break;
357 tmp_at(-1, sym); /* open call */
358 for(ct=0; ct<10; ct++) {
359 if(i == 8) i = 0;
360 sym = ')' + '(' - sym;
361 tmp_at(-2, sym); /* change let call */
362 dx = xdir[i];
363 dy = ydir[i];
364 bhitpos.x += dx;
365 bhitpos.y += dy;
366 if(mtmp = m_at(bhitpos.x, bhitpos.y)){
367 tmp_at(-1,-1);
368 return(mtmp);
369 }
370 if(!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
371 bhitpos.x -= dx;
372 bhitpos.y -= dy;
373 break;
374 }
375 if(bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
376 if(rn2(20) >= 10+u.ulevel){ /* we hit ourselves */
377 (void) thitu(10, rnd(10), "boomerang");
378 break;
379 } else { /* we catch it */
380 tmp_at(-1,-1);
381 pline("Skillfully, you catch the boomerang.");
382 return(&youmonst);
383 }
384 }
385 tmp_at(bhitpos.x, bhitpos.y);
386 if(ct % 5 != 0) i++;
387 }
388 tmp_at(-1, -1); /* do not leave last symbol */
389 return(0);
390 }
391
392 char
393 dirlet(dx,dy) register dx,dy; {
394 return
395 (dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';
396 }
397
398 /* type == -1: monster spitting fire at you */
399 /* type == -1,-2,-3: bolts sent out by wizard */
400 /* called with dx = dy = 0 with vertical bolts */
401 buzz(type,sx,sy,dx,dy)
402 register int type;
403 register xchar sx,sy;
404 register int dx,dy;
405 {
406 int abstype = abs(type);
407 register char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
408 struct rm *lev;
409 xchar range;
410 struct monst *mon;
411
412 if(u.uswallow) {
413 register int tmp;
414
415 if(type < 0) return;
416 tmp = zhit(u.ustuck, type);
417 pline("The %s rips into %s%s",
418 fltxt, monnam(u.ustuck), exclam(tmp));
419 return;
420 }
421 if(type < 0) pru();
422 range = rn1(7,7);
423 Tmp_at(-1, dirlet(dx,dy)); /* open call */
424 while(range-- > 0) {
425 sx += dx;
426 sy += dy;
427 if((lev = &levl[sx][sy])->typ) Tmp_at(sx,sy);
428 else {
429 int bounce = 0;
430 if(cansee(sx-dx,sy-dy))
431 pline("The %s bounces!", fltxt);
432 if(ZAP_POS(levl[sx][sy-dy].typ))
433 bounce = 1;
434 if(ZAP_POS(levl[sx-dx][sy].typ)) {
435 if(!bounce || rn2(2)) bounce = 2;
436 }
437 switch(bounce){
438 case 0:
439 dx = -dx;
440 dy = -dy;
441 continue;
442 case 1:
443 dy = -dy;
444 sx -= dx;
445 break;
446 case 2:
447 dx = -dx;
448 sy -= dy;
449 break;
450 }
451 Tmp_at(-2,dirlet(dx,dy));
452 continue;
453 }
454 if(lev->typ == POOL && abstype == 1 /* fire */) {
455 range -= 3;
456 lev->typ = ROOM;
457 if(cansee(sx,sy)) {
458 mnewsym(sx,sy);
459 pline("The water evaporates.");
460 } else
461 pline("You hear a hissing sound.");
462 }
463 if((mon = m_at(sx,sy)) &&
464 (type != -1 || mon->data->mlet != 'D')) {
465 wakeup(mon);
466 if(rnd(20) < 18 + mon->data->ac) {
467 register int tmp = zhit(mon,abstype);
468 if(mon->mhp < 1) {
469 if(type < 0) {
470 if(cansee(mon->mx,mon->my))
471 pline("%s is killed by the %s!",
472 Monnam(mon), fltxt);
473 mondied(mon);
474 } else
475 killed(mon);
476 } else
477 hit(fltxt, mon, exclam(tmp));
478 range -= 2;
479 } else
480 miss(fltxt,mon);
481 } else if(sx == u.ux && sy == u.uy) {
482 nomul(0);
483 if(rnd(20) < 18+u.uac) {
484 register int dam = 0;
485 range -= 2;
486 pline("The %s hits you!",fltxt);
487 switch(abstype) {
488 case 0:
489 dam = d(2,6);
490 break;
491 case 1:
492 if(Fire_resistance)
493 pline("You don't feel hot!");
494 else dam = d(6,6);
495 if(!rn2(3))
496 burn_scrolls();
497 break;
498 case 2:
499 nomul(-rnd(25)); /* sleep ray */
500 break;
501 case 3:
502 if(Cold_resistance)
503 pline("You don't feel cold!");
504 else dam = d(6,6);
505 break;
506 case 4:
507 u.uhp = -1;
508 }
509 losehp(dam,fltxt);
510 } else pline("The %s whizzes by you!",fltxt);
511 stop_occupation();
512 }
513 if(!ZAP_POS(lev->typ)) {
514 int bounce = 0, rmn;
515 if(cansee(sx,sy)) pline("The %s bounces!",fltxt);
516 range--;
517 if(!dx || !dy || !rn2(20)){
518 dx = -dx;
519 dy = -dy;
520 } else {
521 if(ZAP_POS(rmn = levl[sx][sy-dy].typ) &&
522 (IS_ROOM(rmn) || ZAP_POS(levl[sx+dx][sy-dy].typ)))
523 bounce = 1;
524 if(ZAP_POS(rmn = levl[sx-dx][sy].typ) &&
525 (IS_ROOM(rmn) || ZAP_POS(levl[sx-dx][sy+dy].typ)))
526 if(!bounce || rn2(2))
527 bounce = 2;
528
529 switch(bounce){
530 case 0:
531 dy = -dy;
532 dx = -dx;
533 break;
534 case 1:
535 dy = -dy;
536 break;
537 case 2:
538 dx = -dx;
539 break;
540 }
541 Tmp_at(-2, dirlet(dx,dy));
542 }
543 }
544 }
545 Tmp_at(-1,-1);
546 }
547
548 zhit(mon,type) /* returns damage to mon */
549 register struct monst *mon;
550 register type;
551 {
552 register int tmp = 0;
553
554 switch(type) {
555 case 0: /* magic missile */
556 tmp = d(2,6);
557 break;
558 case -1: /* Dragon blazing fire */
559 case 1: /* fire */
560 if(index("Dg", mon->data->mlet)) break;
561 tmp = d(6,6);
562 if(index("YF", mon->data->mlet)) tmp += 7;
563 break;
564 case 2: /* sleep*/
565 mon->mfroz = 1;
566 break;
567 case 3: /* cold */
568 if(index("YFgf", mon->data->mlet)) break;
569 tmp = d(6,6);
570 if(mon->data->mlet == 'D') tmp += 7;
571 break;
572 case 4: /* death*/
573 if(index(UNDEAD, mon->data->mlet)) break;
574 tmp = mon->mhp+1;
575 break;
576 }
577 mon->mhp -= tmp;
578 return(tmp);
579 }
580
581 #define CORPSE_I_TO_C(otyp) (char) ((otyp >= DEAD_ACID_BLOB)\
582 ? 'a' + (otyp - DEAD_ACID_BLOB)\
583 : '@' + (otyp - DEAD_HUMAN))
584 revive(obj)
585 register struct obj *obj;
586 {
587 register struct monst *mtmp;
588
589 if(obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
590 /* do not (yet) revive shopkeepers */
591 /* Note: this might conceivably produce two monsters
592 at the same position - strange, but harmless */
593 mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp),obj->ox,obj->oy);
594 delobj(obj);
595 }
596 return(!!mtmp); /* TRUE if some monster created */
597 }
598
599 rloco(obj)
600 register struct obj *obj;
601 {
602 register tx,ty,otx,oty;
603
604 otx = obj->ox;
605 oty = obj->oy;
606 do {
607 tx = rn1(COLNO-3,2);
608 ty = rn2(ROWNO);
609 } while(!goodpos(tx,ty));
610 obj->ox = tx;
611 obj->oy = ty;
612 if(cansee(otx,oty))
613 newsym(otx,oty);
614 }
615
616 fracture_rock(obj) /* fractured by pick-axe or wand of striking */
617 register struct obj *obj; /* no texts here! */
618 {
619 /* unpobj(obj); */
620 obj->otyp = ROCK;
621 obj->quan = 7 + rn2(60);
622 obj->owt = weight(obj);
623 obj->olet = WEAPON_SYM;
624 if(cansee(obj->ox,obj->oy))
625 prl(obj->ox,obj->oy);
626 }
627
628 burn_scrolls()
629 {
630 register struct obj *obj, *obj2;
631 register int cnt = 0;
632
633 for(obj = invent; obj; obj = obj2) {
634 obj2 = obj->nobj;
635 if(obj->olet == SCROLL_SYM) {
636 cnt++;
637 useup(obj);
638 }
639 }
640 if(cnt > 1) {
641 pline("Your scrolls catch fire!");
642 losehp(cnt, "burning scrolls");
643 } else if(cnt) {
644 pline("Your scroll catches fire!");
645 losehp(1, "burning scroll");
646 }
647 }