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1 /* $NetBSD: pack.c,v 1.10 2008/01/14 03:50:02 dholland Exp $ */
2
3 /*
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Timothy C. Stoehr.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
33 */
34
35 #include <sys/cdefs.h>
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)pack.c 8.1 (Berkeley) 5/31/93";
39 #else
40 __RCSID("$NetBSD: pack.c,v 1.10 2008/01/14 03:50:02 dholland Exp $");
41 #endif
42 #endif /* not lint */
43
44 /*
45 * pack.c
46 *
47 * This source herein may be modified and/or distributed by anybody who
48 * so desires, with the following restrictions:
49 * 1.) No portion of this notice shall be removed.
50 * 2.) Credit shall not be taken for the creation of this source.
51 * 3.) This code is not to be traded, sold, or used for personal
52 * gain or profit.
53 *
54 */
55
56 #include "rogue.h"
57
58 const char *curse_message = "you can't, it appears to be cursed";
59
60 object *
61 add_to_pack(object *obj, object *pack, int condense)
62 {
63 object *op;
64
65 if (condense) {
66 if ((op = check_duplicate(obj, pack)) != NULL) {
67 free_object(obj);
68 return(op);
69 } else {
70 obj->ichar = next_avail_ichar();
71 }
72 }
73 if (pack->next_object == 0) {
74 pack->next_object = obj;
75 } else {
76 op = pack->next_object;
77
78 while (op->next_object) {
79 op = op->next_object;
80 }
81 op->next_object = obj;
82 }
83 obj->next_object = 0;
84 return(obj);
85 }
86
87 void
88 take_from_pack(object *obj, object *pack)
89 {
90 while (pack->next_object != obj) {
91 pack = pack->next_object;
92 }
93 pack->next_object = pack->next_object->next_object;
94 }
95
96 /* Note: *status is set to 0 if the rogue attempts to pick up a scroll
97 * of scare-monster and it turns to dust. *status is otherwise set to 1.
98 */
99
100 object *
101 pick_up(int row, int col, short *status)
102 {
103 object *obj;
104
105 *status = 1;
106
107 if (levitate) {
108 messagef(0, "you're floating in the air!");
109 return NULL;
110 }
111 obj = object_at(&level_objects, row, col);
112 if (!obj) {
113 messagef(1, "pick_up(): inconsistent");
114 return(obj);
115 }
116 if ( (obj->what_is == SCROL) &&
117 (obj->which_kind == SCARE_MONSTER) &&
118 obj->picked_up) {
119 messagef(0, "the scroll turns to dust as you pick it up");
120 dungeon[row][col] &= (~OBJECT);
121 vanish(obj, 0, &level_objects);
122 *status = 0;
123 if (id_scrolls[SCARE_MONSTER].id_status == UNIDENTIFIED) {
124 id_scrolls[SCARE_MONSTER].id_status = IDENTIFIED;
125 }
126 return NULL;
127 }
128 if (obj->what_is == GOLD) {
129 rogue.gold += obj->quantity;
130 dungeon[row][col] &= ~(OBJECT);
131 take_from_pack(obj, &level_objects);
132 print_stats(STAT_GOLD);
133 return(obj); /* obj will be free_object()ed in caller */
134 }
135 if (pack_count(obj) >= MAX_PACK_COUNT) {
136 messagef(1, "pack too full");
137 return NULL;
138 }
139 dungeon[row][col] &= ~(OBJECT);
140 take_from_pack(obj, &level_objects);
141 obj = add_to_pack(obj, &rogue.pack, 1);
142 obj->picked_up = 1;
143 return(obj);
144 }
145
146 void
147 drop(void)
148 {
149 object *obj, *new;
150 short ch;
151 char desc[DCOLS];
152
153 if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) {
154 messagef(0, "there's already something there");
155 return;
156 }
157 if (!rogue.pack.next_object) {
158 messagef(0, "you have nothing to drop");
159 return;
160 }
161 if ((ch = pack_letter("drop what?", ALL_OBJECTS)) == CANCEL) {
162 return;
163 }
164 if (!(obj = get_letter_object(ch))) {
165 messagef(0, "no such item.");
166 return;
167 }
168 if (obj->in_use_flags & BEING_WIELDED) {
169 if (obj->is_cursed) {
170 messagef(0, "%s", curse_message);
171 return;
172 }
173 unwield(rogue.weapon);
174 } else if (obj->in_use_flags & BEING_WORN) {
175 if (obj->is_cursed) {
176 messagef(0, "%s", curse_message);
177 return;
178 }
179 mv_aquatars();
180 unwear(rogue.armor);
181 print_stats(STAT_ARMOR);
182 } else if (obj->in_use_flags & ON_EITHER_HAND) {
183 if (obj->is_cursed) {
184 messagef(0, "%s", curse_message);
185 return;
186 }
187 un_put_on(obj);
188 }
189 obj->row = rogue.row;
190 obj->col = rogue.col;
191
192 if ((obj->quantity > 1) && (obj->what_is != WEAPON)) {
193 obj->quantity--;
194 new = alloc_object();
195 *new = *obj;
196 new->quantity = 1;
197 obj = new;
198 } else {
199 obj->ichar = 'L';
200 take_from_pack(obj, &rogue.pack);
201 }
202 place_at(obj, rogue.row, rogue.col);
203 get_desc(obj, desc, sizeof(desc));
204 messagef(0, "dropped %s", desc);
205 (void)reg_move();
206 }
207
208 object *
209 check_duplicate(object *obj, object *pack)
210 {
211 object *op;
212
213 if (!(obj->what_is & (WEAPON | FOOD | SCROL | POTION))) {
214 return(0);
215 }
216 if ((obj->what_is == FOOD) && (obj->which_kind == FRUIT)) {
217 return(0);
218 }
219 op = pack->next_object;
220
221 while (op) {
222 if ((op->what_is == obj->what_is) &&
223 (op->which_kind == obj->which_kind)) {
224
225 if ((obj->what_is != WEAPON) ||
226 ((obj->what_is == WEAPON) &&
227 ((obj->which_kind == ARROW) ||
228 (obj->which_kind == DAGGER) ||
229 (obj->which_kind == DART) ||
230 (obj->which_kind == SHURIKEN)) &&
231 (obj->quiver == op->quiver))) {
232 op->quantity += obj->quantity;
233 return(op);
234 }
235 }
236 op = op->next_object;
237 }
238 return(0);
239 }
240
241 short
242 next_avail_ichar(void)
243 {
244 object *obj;
245 int i;
246 boolean ichars[26];
247
248 for (i = 0; i < 26; i++) {
249 ichars[i] = 0;
250 }
251 obj = rogue.pack.next_object;
252 while (obj) {
253 if (obj->ichar >= 'a' && obj->ichar <= 'z') {
254 ichars[(obj->ichar - 'a')] = 1;
255 }
256 obj = obj->next_object;
257 }
258 for (i = 0; i < 26; i++) {
259 if (!ichars[i]) {
260 return(i + 'a');
261 }
262 }
263 return('?');
264 }
265
266 void
267 wait_for_ack(void)
268 {
269 while (rgetchar() != ' ')
270 ;
271 }
272
273 short
274 pack_letter(const char *prompt, unsigned short mask)
275 {
276 short ch;
277 unsigned short tmask = mask;
278
279 if (!mask_pack(&rogue.pack, mask)) {
280 messagef(0, "nothing appropriate");
281 return(CANCEL);
282 }
283 for (;;) {
284
285 messagef(0, "%s", prompt);
286
287 for (;;) {
288 ch = rgetchar();
289 if (!is_pack_letter(&ch, &mask)) {
290 sound_bell();
291 } else {
292 break;
293 }
294 }
295
296 if (ch == LIST) {
297 check_message();
298 mask = tmask;
299 inventory(&rogue.pack, mask);
300 } else {
301 break;
302 }
303 mask = tmask;
304 }
305 check_message();
306 return(ch);
307 }
308
309 void
310 take_off(void)
311 {
312 char desc[DCOLS];
313 object *obj;
314
315 if (rogue.armor) {
316 if (rogue.armor->is_cursed) {
317 messagef(0, "%s", curse_message);
318 } else {
319 mv_aquatars();
320 obj = rogue.armor;
321 unwear(rogue.armor);
322 get_desc(obj, desc, sizeof(desc));
323 messagef(0, "was wearing %s", desc);
324 print_stats(STAT_ARMOR);
325 (void)reg_move();
326 }
327 } else {
328 messagef(0, "not wearing any");
329 }
330 }
331
332 void
333 wear(void)
334 {
335 short ch;
336 object *obj;
337 char desc[DCOLS];
338
339 if (rogue.armor) {
340 messagef(0, "you're already wearing some");
341 return;
342 }
343 ch = pack_letter("wear what?", ARMOR);
344
345 if (ch == CANCEL) {
346 return;
347 }
348 if (!(obj = get_letter_object(ch))) {
349 messagef(0, "no such item.");
350 return;
351 }
352 if (obj->what_is != ARMOR) {
353 messagef(0, "you can't wear that");
354 return;
355 }
356 obj->identified = 1;
357 get_desc(obj, desc, sizeof(desc));
358 messagef(0, "wearing %s", desc);
359 do_wear(obj);
360 print_stats(STAT_ARMOR);
361 (void)reg_move();
362 }
363
364 void
365 unwear(object *obj)
366 {
367 if (obj) {
368 obj->in_use_flags &= (~BEING_WORN);
369 }
370 rogue.armor = NULL;
371 }
372
373 void
374 do_wear(object *obj)
375 {
376 rogue.armor = obj;
377 obj->in_use_flags |= BEING_WORN;
378 obj->identified = 1;
379 }
380
381 void
382 wield(void)
383 {
384 short ch;
385 object *obj;
386 char desc[DCOLS];
387
388 if (rogue.weapon && rogue.weapon->is_cursed) {
389 messagef(0, "%s", curse_message);
390 return;
391 }
392 ch = pack_letter("wield what?", WEAPON);
393
394 if (ch == CANCEL) {
395 return;
396 }
397 if (!(obj = get_letter_object(ch))) {
398 messagef(0, "No such item.");
399 return;
400 }
401 if (obj->what_is & (ARMOR | RING)) {
402 messagef(0, "you can't wield %s",
403 ((obj->what_is == ARMOR) ? "armor" : "rings"));
404 return;
405 }
406 if (obj->in_use_flags & BEING_WIELDED) {
407 messagef(0, "in use");
408 } else {
409 unwield(rogue.weapon);
410 get_desc(obj, desc, sizeof(desc));
411 messagef(0, "wielding %s", desc);
412 do_wield(obj);
413 (void)reg_move();
414 }
415 }
416
417 void
418 do_wield(object *obj)
419 {
420 rogue.weapon = obj;
421 obj->in_use_flags |= BEING_WIELDED;
422 }
423
424 void
425 unwield(object *obj)
426 {
427 if (obj) {
428 obj->in_use_flags &= (~BEING_WIELDED);
429 }
430 rogue.weapon = NULL;
431 }
432
433 void
434 call_it(void)
435 {
436 short ch;
437 object *obj;
438 struct id *id_table;
439 char buf[MAX_TITLE_LENGTH+2];
440
441 ch = pack_letter("call what?", (SCROL | POTION | WAND | RING));
442
443 if (ch == CANCEL) {
444 return;
445 }
446 if (!(obj = get_letter_object(ch))) {
447 messagef(0, "no such item.");
448 return;
449 }
450 if (!(obj->what_is & (SCROL | POTION | WAND | RING))) {
451 messagef(0, "surely you already know what that's called");
452 return;
453 }
454 id_table = get_id_table(obj);
455
456 if (get_input_line("call it:", "", buf, sizeof(buf),
457 id_table[obj->which_kind].title, 1, 1)) {
458 id_table[obj->which_kind].id_status = CALLED;
459 (void)strlcpy(id_table[obj->which_kind].title, buf,
460 sizeof(id_table[obj->which_kind].title));
461 }
462 }
463
464 short
465 pack_count(const object *new_obj)
466 {
467 object *obj;
468 short count = 0;
469
470 obj = rogue.pack.next_object;
471
472 while (obj) {
473 if (obj->what_is != WEAPON) {
474 count += obj->quantity;
475 } else if (!new_obj) {
476 count++;
477 } else if ((new_obj->what_is != WEAPON) ||
478 ((obj->which_kind != ARROW) &&
479 (obj->which_kind != DAGGER) &&
480 (obj->which_kind != DART) &&
481 (obj->which_kind != SHURIKEN)) ||
482 (new_obj->which_kind != obj->which_kind) ||
483 (obj->quiver != new_obj->quiver)) {
484 count++;
485 }
486 obj = obj->next_object;
487 }
488 return(count);
489 }
490
491 boolean
492 mask_pack(const object *pack, unsigned short mask)
493 {
494 while (pack->next_object) {
495 pack = pack->next_object;
496 if (pack->what_is & mask) {
497 return(1);
498 }
499 }
500 return(0);
501 }
502
503 boolean
504 is_pack_letter(short *c, unsigned short *mask)
505 {
506 if (((*c == '?') || (*c == '!') || (*c == ':') || (*c == '=') ||
507 (*c == ')') || (*c == ']') || (*c == '/') || (*c == ','))) {
508 switch(*c) {
509 case '?':
510 *mask = SCROL;
511 break;
512 case '!':
513 *mask = POTION;
514 break;
515 case ':':
516 *mask = FOOD;
517 break;
518 case ')':
519 *mask = WEAPON;
520 break;
521 case ']':
522 *mask = ARMOR;
523 break;
524 case '/':
525 *mask = WAND;
526 break;
527 case '=':
528 *mask = RING;
529 break;
530 case ',':
531 *mask = AMULET;
532 break;
533 }
534 *c = LIST;
535 return(1);
536 }
537 return(((*c >= 'a') && (*c <= 'z')) || (*c == CANCEL) || (*c == LIST));
538 }
539
540 boolean
541 has_amulet(void)
542 {
543 return(mask_pack(&rogue.pack, AMULET));
544 }
545
546 void
547 kick_into_pack(void)
548 {
549 object *obj;
550 char desc[DCOLS];
551 short stat;
552
553 if (!(dungeon[rogue.row][rogue.col] & OBJECT)) {
554 messagef(0, "nothing here");
555 } else {
556 if ((obj = pick_up(rogue.row, rogue.col, &stat)) != NULL) {
557 get_desc(obj, desc, sizeof(desc));
558 if (obj->what_is == GOLD) {
559 messagef(0, "%s", desc);
560 free_object(obj);
561 } else {
562 messagef(0, "%s(%c)", desc, obj->ichar);
563 }
564 }
565 if (obj || (!stat)) {
566 (void)reg_move();
567 }
568 }
569 }