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1 /* $NetBSD: hack.wizard.c,v 1.4 1997/10/19 16:59:28 christos Exp $ */
2
3 /*
4 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
5 */
6
7 #include <sys/cdefs.h>
8 #ifndef lint
9 __RCSID("$NetBSD: hack.wizard.c,v 1.4 1997/10/19 16:59:28 christos Exp $");
10 #endif /* not lint */
11
12 /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
13
14 #include "hack.h"
15 #include "extern.h"
16
17 #define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try
18 * magic */
19 #define BOLT_LIM 8 /* from this distance D and 1 will try to hit
20 * you */
21
22 char wizapp[] = "@DNPTUVXcemntx";
23
24 /* If he has found the Amulet, make the wizard appear after some time */
25 void
26 amulet()
27 {
28 struct obj *otmp;
29 struct monst *mtmp;
30
31 if (!flags.made_amulet || !flags.no_of_wizards)
32 return;
33 /* find wizard, and wake him if necessary */
34 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
35 if (mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
36 for (otmp = invent; otmp; otmp = otmp->nobj)
37 if (otmp->olet == AMULET_SYM && !otmp->spe) {
38 mtmp->msleep = 0;
39 if (dist(mtmp->mx, mtmp->my) > 2)
40 pline(
41 "You get the creepy feeling that somebody noticed your taking the Amulet."
42 );
43 return;
44 }
45 }
46
47 int
48 wiz_hit(mtmp)
49 struct monst *mtmp;
50 {
51 /* if we have stolen or found the amulet, we disappear */
52 if (mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
53 mtmp->minvent->spe == 0) {
54 /* vanish -- very primitive */
55 fall_down(mtmp);
56 return (1);
57 }
58 /* if it is lying around someplace, we teleport to it */
59 if (!carrying(AMULET_OF_YENDOR)) {
60 struct obj *otmp;
61
62 for (otmp = fobj; otmp; otmp = otmp->nobj)
63 if (otmp->olet == AMULET_SYM && !otmp->spe) {
64 if ((u.ux != otmp->ox || u.uy != otmp->oy) &&
65 !m_at(otmp->ox, otmp->oy)) {
66
67 /* teleport to it and pick it up */
68 mtmp->mx = otmp->ox;
69 mtmp->my = otmp->oy;
70 freeobj(otmp);
71 mpickobj(mtmp, otmp);
72 pmon(mtmp);
73 return (0);
74 }
75 goto hithim;
76 }
77 return (0); /* we don't know where it is */
78 }
79 hithim:
80 if (rn2(2)) { /* hit - perhaps steal */
81
82 /*
83 * if hit 1/20 chance of stealing amulet & vanish - amulet is
84 * on level 26 again.
85 */
86 if (hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd))
87 && !rn2(20) && stealamulet(mtmp));
88 } else
89 inrange(mtmp); /* try magic */
90 return (0);
91 }
92
93 void
94 inrange(mtmp)
95 struct monst *mtmp;
96 {
97 schar tx, ty;
98
99 /* do nothing if cancelled (but make '1' say something) */
100 if (mtmp->data->mlet != '1' && mtmp->mcan)
101 return;
102
103 /* spit fire only when both in a room or both in a corridor */
104 if (inroom(u.ux, u.uy) != inroom(mtmp->mx, mtmp->my))
105 return;
106 tx = u.ux - mtmp->mx;
107 ty = u.uy - mtmp->my;
108 if ((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
109 || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)) {
110 switch (mtmp->data->mlet) {
111 case 'D':
112 /* spit fire in the direction of @ (not nec. hitting) */
113 buzz(-1, mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
114 break;
115 case '1':
116 if (rn2(WIZSHOT))
117 break;
118 /*
119 * if you zapped wizard with wand of cancellation, he
120 * has to shake off the effects before he can throw
121 * spells successfully. 1/2 the time they fail
122 * anyway
123 */
124 if (mtmp->mcan || rn2(2)) {
125 if (canseemon(mtmp))
126 pline("%s makes a gesture, then curses.",
127 Monnam(mtmp));
128 else
129 pline("You hear mumbled cursing.");
130 if (!rn2(3)) {
131 mtmp->mspeed = 0;
132 mtmp->minvis = 0;
133 }
134 if (!rn2(3))
135 mtmp->mcan = 0;
136 } else {
137 if (canseemon(mtmp)) {
138 if (!rn2(6) && !Invis) {
139 pline("%s hypnotizes you.", Monnam(mtmp));
140 nomul(rn2(3) + 3);
141 break;
142 } else
143 pline("%s chants an incantation.",
144 Monnam(mtmp));
145 } else
146 pline("You hear a mumbled incantation.");
147 switch (rn2(Invis ? 5 : 6)) {
148 case 0:
149 /*
150 * create a nasty monster from a deep
151 * level
152 */
153 /*
154 * (for the moment, 'nasty' is not
155 * implemented)
156 */
157 (void) makemon((struct permonst *) 0, u.ux, u.uy);
158 break;
159 case 1:
160 pline("\"Destroy the thief, my pets!\"");
161 aggravate(); /* aggravate all the
162 * monsters */
163 /* fall into next case */
164 case 2:
165 if (flags.no_of_wizards == 1 && rnd(5) == 0)
166 /*
167 * if only 1 wizard, clone
168 * himself
169 */
170 clonewiz(mtmp);
171 break;
172 case 3:
173 if (mtmp->mspeed == MSLOW)
174 mtmp->mspeed = 0;
175 else
176 mtmp->mspeed = MFAST;
177 break;
178 case 4:
179 mtmp->minvis = 1;
180 break;
181 case 5:
182 /* Only if not Invisible */
183 pline("You hear a clap of thunder!");
184 /*
185 * shoot a bolt of fire or cold, or a
186 * sleep ray
187 */
188 buzz(-rnd(3), mtmp->mx, mtmp->my, sgn(tx), sgn(ty));
189 break;
190 }
191 }
192 }
193 if (u.uhp < 1)
194 done_in_by(mtmp);
195 }
196 }
197
198 void
199 aggravate()
200 {
201 struct monst *mtmp;
202
203 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
204 mtmp->msleep = 0;
205 if (mtmp->mfroz && !rn2(5))
206 mtmp->mfroz = 0;
207 }
208 }
209
210 void
211 clonewiz(mtmp)
212 struct monst *mtmp;
213 {
214 struct monst *mtmp2;
215
216 if ((mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) != NULL) {
217 flags.no_of_wizards = 2;
218 unpmon(mtmp2);
219 mtmp2->mappearance = wizapp[rn2(sizeof(wizapp) - 1)];
220 pmon(mtmp);
221 }
222 }