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1 #ifndef lint
2 static char rcsid[] = "$NetBSD: scores.c,v 1.5 1995/04/24 12:24:08 cgd Exp $";
3 #endif /* not lint */
4
5 /* scores.c Larn is copyrighted 1986 by Noah Morgan.
6 *
7 * Functions in this file are:
8 *
9 * readboard() Function to read in the scoreboard into a static buffer
10 * writeboard() Function to write the scoreboard from readboard()'s buffer
11 * makeboard() Function to create a new scoreboard (wipe out old one)
12 * hashewon() Function to return 1 if player has won a game before, else 0
13 * long paytaxes(x) Function to pay taxes if any are due
14 * winshou() Subroutine to print out the winning scoreboard
15 * shou(x) Subroutine to print out the non-winners scoreboard
16 * showscores() Function to show the scoreboard on the terminal
17 * showallscores() Function to show scores and the iven lists that go with them
18 * sortboard() Function to sort the scoreboard
19 * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
20 * new1sub(score,i,whoo,taxes) Subroutine to put player into a
21 * new2sub(score,i,whoo,whyded) Subroutine to put player into a
22 * died(x) Subroutine to record who played larn, and what the score was
23 * diedsub(x) Subroutine to print out a line showing player when he is killed
24 * diedlog() Subroutine to read a log file and print it out in ascii format
25 * getplid(name) Function to get players id # from id file
26 *
27 */
28 #include <sys/types.h>
29 #include <sys/times.h>
30 #include <sys/stat.h>
31 #include "header.h"
32 #include <string.h>
33
34 struct scofmt /* This is the structure for the scoreboard */
35 {
36 long score; /* the score of the player */
37 long suid; /* the user id number of the player */
38 short what; /* the number of the monster that killed player */
39 short level; /* the level player was on when he died */
40 short hardlev; /* the level of difficulty player played at */
41 short order; /* the relative ordering place of this entry */
42 char who[40]; /* the name of the character */
43 char sciv[26][2]; /* this is the inventory list of the character */
44 };
45 struct wscofmt /* This is the structure for the winning scoreboard */
46 {
47 long score; /* the score of the player */
48 long timeused; /* the time used in mobuls to win the game */
49 long taxes; /* taxes he owes to LRS */
50 long suid; /* the user id number of the player */
51 short hardlev; /* the level of difficulty player played at */
52 short order; /* the relative ordering place of this entry */
53 char who[40]; /* the name of the character */
54 };
55
56 struct log_fmt /* 102 bytes struct for the log file */
57 {
58 long score; /* the players score */
59 time_t diedtime; /* time when game was over */
60 short cavelev; /* level in caves */
61 short diff; /* difficulty player played at */
62 #ifdef EXTRA
63 long elapsedtime; /* real time of game in seconds */
64 long bytout; /* bytes input and output */
65 long bytin;
66 long moves; /* number of moves made by player */
67 short ac; /* armor class of player */
68 short hp,hpmax; /* players hitpoints */
69 short cputime; /* cpu time needed in seconds */
70 short killed,spused;/* monsters killed and spells cast */
71 short usage; /* usage of the cpu in % */
72 short lev; /* player level */
73 #endif
74 char who[12]; /* player name */
75 char what[46]; /* what happened to player */
76 };
77
78 static struct scofmt sco[SCORESIZE]; /* the structure for the scoreboard */
79 static struct wscofmt winr[SCORESIZE]; /* struct for the winning scoreboard */
80 static struct log_fmt logg; /* structure for the log file */
81 static char *whydead[] = {
82 "quit", "suspended", "self - annihilated", "shot by an arrow",
83 "hit by a dart", "fell into a pit", "fell into a bottomless pit",
84 "a winner", "trapped in solid rock", "killed by a missing save file",
85 "killed by an old save file", "caught by the greedy cheater checker trap",
86 "killed by a protected save file","killed his family and committed suicide",
87 "erased by a wayward finger", "fell through a bottomless trap door",
88 "fell through a trap door", "drank some poisonous water",
89 "fried by an electric shock", "slipped on a volcano shaft",
90 "killed by a stupid act of frustration", "attacked by a revolting demon",
91 "hit by his own magic", "demolished by an unseen attacker",
92 "fell into the dreadful sleep", "killed by an exploding chest",
93 /*26*/ "killed by a missing maze data file", "annihilated in a sphere",
94 "died a post mortem death","wasted by a malloc() failure"
95 };
96
97 /*
98 * readboard() Function to read in the scoreboard into a static buffer
99 *
100 * returns -1 if unable to read in the scoreboard, returns 0 if all is OK
101 */
102 readboard()
103 {
104 if (lopen(scorefile)<0)
105 { lprcat("Can't read scoreboard\n"); lflush(); return(-1); }
106 lrfill((char*)sco,sizeof(sco)); lrfill((char*)winr,sizeof(winr));
107 lrclose(); lcreat((char*)0); return(0);
108 }
109
110 /*
111 * writeboard() Function to write the scoreboard from readboard()'s buffer
112 *
113 * returns -1 if unable to write the scoreboard, returns 0 if all is OK
114 */
115 writeboard()
116 {
117 set_score_output();
118 if (lcreat(scorefile)<0)
119 { lprcat("Can't write scoreboard\n"); lflush(); return(-1); }
120 lwrite((char*)sco,sizeof(sco)); lwrite((char*)winr,sizeof(winr));
121 lwclose(); lcreat((char*)0); return(0);
122 }
123
124 /*
125 * makeboard() Function to create a new scoreboard (wipe out old one)
126 *
127 * returns -1 if unable to write the scoreboard, returns 0 if all is OK
128 */
129 makeboard()
130 {
131 register int i;
132 for (i=0; i<SCORESIZE; i++)
133 {
134 winr[i].taxes = winr[i].score = sco[i].score = 0;
135 winr[i].order = sco[i].order = i;
136 }
137 if (writeboard()) return(-1);
138 chmod(scorefile,0660);
139 return(0);
140 }
141
142 /*
143 * hashewon() Function to return 1 if player has won a game before, else 0
144 *
145 * This function also sets c[HARDGAME] to appropriate value -- 0 if not a
146 * winner, otherwise the next level of difficulty listed in the winners
147 * scoreboard. This function also sets outstanding_taxes to the value in
148 * the winners scoreboard.
149 */
150 hashewon()
151 {
152 register int i;
153 c[HARDGAME] = 0;
154 if (readboard() < 0) return(0); /* can't find scoreboard */
155 for (i=0; i<SCORESIZE; i++) /* search through winners scoreboard */
156 if (winr[i].suid == userid)
157 if (winr[i].score > 0)
158 {
159 c[HARDGAME]=winr[i].hardlev+1; outstanding_taxes=winr[i].taxes;
160 return(1);
161 }
162 return(0);
163 }
164
165 /*
166 * long paytaxes(x) Function to pay taxes if any are due
167 *
168 * Enter with the amount (in gp) to pay on the taxes.
169 * Returns amount actually paid.
170 */
171 long paytaxes(x)
172 long x;
173 {
174 register int i;
175 register long amt;
176 if (x<0) return(0L);
177 if (readboard()<0) return(0L);
178 for (i=0; i<SCORESIZE; i++)
179 if (winr[i].suid == userid) /* look for players winning entry */
180 if (winr[i].score>0) /* search for a winning entry for the player */
181 {
182 amt = winr[i].taxes;
183 if (x < amt) amt=x; /* don't overpay taxes (Ughhhhh) */
184 winr[i].taxes -= amt;
185 outstanding_taxes -= amt;
186 if (writeboard()<0) return(0);
187 return(amt);
188 }
189 return(0L); /* couldn't find user on winning scoreboard */
190 }
191
192 /*
193 * winshou() Subroutine to print out the winning scoreboard
194 *
195 * Returns the number of players on scoreboard that were shown
196 */
197 winshou()
198 {
199 register struct wscofmt *p;
200 register int i,j,count;
201 for (count=j=i=0; i<SCORESIZE; i++) /* is there anyone on the scoreboard? */
202 if (winr[i].score != 0)
203 { j++; break; }
204 if (j)
205 {
206 lprcat("\n Score Difficulty Time Needed Larn Winners List\n");
207
208 for (i=0; i<SCORESIZE; i++) /* this loop is needed to print out the */
209 for (j=0; j<SCORESIZE; j++) /* winners in order */
210 {
211 p = &winr[j]; /* pointer to the scoreboard entry */
212 if (p->order == i)
213 {
214 if (p->score)
215 {
216 count++;
217 lprintf("%10d %2d %5d Mobuls %s \n",
218 (long)p->score,(long)p->hardlev,(long)p->timeused,p->who);
219 }
220 break;
221 }
222 }
223 }
224 return(count); /* return number of people on scoreboard */
225 }
226
227 /*
228 * shou(x) Subroutine to print out the non-winners scoreboard
229 * int x;
230 *
231 * Enter with 0 to list the scores, enter with 1 to list inventories too
232 * Returns the number of players on scoreboard that were shown
233 */
234 shou(x)
235 int x;
236 {
237 register int i,j,n,k;
238 int count;
239 for (count=j=i=0; i<SCORESIZE; i++) /* is the scoreboard empty? */
240 if (sco[i].score!= 0)
241 { j++; break; }
242 if (j)
243 {
244 lprcat("\n Score Difficulty Larn Visitor Log\n");
245 for (i=0; i<SCORESIZE; i++) /* be sure to print them out in order */
246 for (j=0; j<SCORESIZE; j++)
247 if (sco[j].order == i)
248 {
249 if (sco[j].score)
250 {
251 count++;
252 lprintf("%10d %2d %s ",
253 (long)sco[j].score,(long)sco[j].hardlev,sco[j].who);
254 if (sco[j].what < 256) lprintf("killed by a %s",monster[sco[j].what].name);
255 else lprintf("%s",whydead[sco[j].what - 256]);
256 if (x != 263) lprintf(" on %s",levelname[sco[j].level]);
257 if (x)
258 {
259 for (n=0; n<26; n++) { iven[n]=sco[j].sciv[n][0]; ivenarg[n]=sco[j].sciv[n][1]; }
260 for (k=1; k<99; k++)
261 for (n=0; n<26; n++)
262 if (k==iven[n]) { srcount=0; show3(n); }
263 lprcat("\n\n");
264 }
265 else lprc('\n');
266 }
267 j=SCORESIZE;
268 }
269 }
270 return(count); /* return the number of players just shown */
271 }
272
273 /*
274 * showscores() Function to show the scoreboard on the terminal
275 *
276 * Returns nothing of value
277 */
278 static char esb[] = "The scoreboard is empty.\n";
279 showscores()
280 {
281 register int i,j;
282 lflush(); lcreat((char*)0); if (readboard()<0) return;
283 i=winshou(); j=shou(0);
284 if (i+j == 0) lprcat(esb); else lprc('\n');
285 lflush();
286 }
287
288 /*
289 * showallscores() Function to show scores and the iven lists that go with them
290 *
291 * Returns nothing of value
292 */
293 showallscores()
294 {
295 register int i,j;
296 lflush(); lcreat((char*)0); if (readboard()<0) return;
297 c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing anything */
298 for (i=0; i<MAXPOTION; i++) potionname[i]=potionhide[i];
299 for (i=0; i<MAXSCROLL; i++) scrollname[i]=scrollhide[i];
300 i=winshou(); j=shou(1);
301 if (i+j==0) lprcat(esb); else lprc('\n');
302 lflush();
303 }
304
305 /*
306 * sortboard() Function to sort the scoreboard
307 *
308 * Returns 0 if no sorting done, else returns 1
309 */
310 sortboard()
311 {
312 register int i,j,pos;
313 long jdat;
314 for (i=0; i<SCORESIZE; i++) sco[i].order = winr[i].order = -1;
315 pos=0; while (pos < SCORESIZE)
316 {
317 jdat=0;
318 for (i=0; i<SCORESIZE; i++)
319 if ((sco[i].order < 0) && (sco[i].score >= jdat))
320 { j=i; jdat=sco[i].score; }
321 sco[j].order = pos++;
322 }
323 pos=0; while (pos < SCORESIZE)
324 {
325 jdat=0;
326 for (i=0; i<SCORESIZE; i++)
327 if ((winr[i].order < 0) && (winr[i].score >= jdat))
328 { j=i; jdat=winr[i].score; }
329 winr[j].order = pos++;
330 }
331 return(1);
332 }
333
334 /*
335 * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
336 * int score, winner, whyded;
337 * char *whoo;
338 *
339 * Enter with the total score in gp in score, players name in whoo,
340 * died() reason # in whyded, and TRUE/FALSE in winner if a winner
341 * ex. newscore(1000, "player 1", 32, 0);
342 */
343 newscore(score, whoo, whyded, winner)
344 long score;
345 int winner, whyded;
346 char *whoo;
347 {
348 register int i;
349 long taxes;
350 if (readboard() < 0) return; /* do the scoreboard */
351 /* if a winner then delete all non-winning scores */
352 if (cheat) winner=0; /* if he cheated, don't let him win */
353 if (winner)
354 {
355 for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid) sco[i].score=0;
356 taxes = score*TAXRATE;
357 score += 100000*c[HARDGAME]; /* bonus for winning */
358 /* if he has a slot on the winning scoreboard update it if greater score */
359 for (i=0; i<SCORESIZE; i++) if (winr[i].suid == userid)
360 { new1sub(score,i,whoo,taxes); return; }
361 /* he had no entry. look for last entry and see if he has a greater score */
362 for (i=0; i<SCORESIZE; i++) if (winr[i].order == SCORESIZE-1)
363 { new1sub(score,i,whoo,taxes); return; }
364 }
365 else if (!cheat) /* for not winning scoreboard */
366 {
367 /* if he has a slot on the scoreboard update it if greater score */
368 for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid)
369 { new2sub(score,i,whoo,whyded); return; }
370 /* he had no entry. look for last entry and see if he has a greater score */
371 for (i=0; i<SCORESIZE; i++) if (sco[i].order == SCORESIZE-1)
372 { new2sub(score,i,whoo,whyded); return; }
373 }
374 }
375
376 /*
377 * new1sub(score,i,whoo,taxes) Subroutine to put player into a
378 * int score,i,whyded,taxes; winning scoreboard entry if his score
379 * char *whoo; is high enough
380 *
381 * Enter with the total score in gp in score, players name in whoo,
382 * died() reason # in whyded, and TRUE/FALSE in winner if a winner
383 * slot in scoreboard in i, and the tax bill in taxes.
384 * Returns nothing of value
385 */
386 new1sub(score,i,whoo,taxes)
387 long score,taxes;
388 int i;
389 char *whoo;
390 {
391 register struct wscofmt *p;
392 p = &winr[i];
393 p->taxes += taxes;
394 if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
395 {
396 strcpy(p->who,whoo); p->score=score;
397 p->hardlev=c[HARDGAME]; p->suid=userid;
398 p->timeused=gtime/100;
399 }
400 }
401
402 /*
403 * new2sub(score,i,whoo,whyded) Subroutine to put player into a
404 * int score,i,whyded,taxes; non-winning scoreboard entry if his
405 * char *whoo; score is high enough
406 *
407 * Enter with the total score in gp in score, players name in whoo,
408 * died() reason # in whyded, and slot in scoreboard in i.
409 * Returns nothing of value
410 */
411 new2sub(score,i,whoo,whyded)
412 long score;
413 int i,whyded;
414 char *whoo;
415 {
416 register int j;
417 register struct scofmt *p;
418 p = &sco[i];
419 if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
420 {
421 strcpy(p->who,whoo); p->score=score;
422 p->what=whyded; p->hardlev=c[HARDGAME];
423 p->suid=userid; p->level=level;
424 for (j=0; j<26; j++)
425 { p->sciv[j][0]=iven[j]; p->sciv[j][1]=ivenarg[j]; }
426 }
427 }
428
429 /*
430 * died(x) Subroutine to record who played larn, and what the score was
431 * int x;
432 *
433 * if x < 0 then don't show scores
434 * died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
435 *
436 * < 256 killed by the monster number
437 * 256 quit
438 * 257 suspended
439 * 258 self - annihilated
440 * 259 shot by an arrow
441 * 260 hit by a dart
442 * 261 fell into a pit
443 * 262 fell into a bottomless pit
444 * 263 a winner
445 * 264 trapped in solid rock
446 * 265 killed by a missing save file
447 * 266 killed by an old save file
448 * 267 caught by the greedy cheater checker trap
449 * 268 killed by a protected save file
450 * 269 killed his family and killed himself
451 * 270 erased by a wayward finger
452 * 271 fell through a bottomless trap door
453 * 272 fell through a trap door
454 * 273 drank some poisonous water
455 * 274 fried by an electric shock
456 * 275 slipped on a volcano shaft
457 * 276 killed by a stupid act of frustration
458 * 277 attacked by a revolting demon
459 * 278 hit by his own magic
460 * 279 demolished by an unseen attacker
461 * 280 fell into the dreadful sleep
462 * 281 killed by an exploding chest
463 * 282 killed by a missing maze data file
464 * 283 killed by a sphere of annihilation
465 * 284 died a post mortem death
466 * 285 malloc() failure
467 * 300 quick quit -- don't put on scoreboard
468 */
469
470 static int scorerror;
471 died(x)
472 int x;
473 {
474 register int f,win;
475 char ch,*mod;
476 time_t zzz;
477 long i;
478 struct tms cputime;
479 if (c[LIFEPROT]>0) /* if life protection */
480 {
481 switch((x>0) ? x : -x)
482 {
483 case 256: case 257: case 262: case 263: case 265: case 266:
484 case 267: case 268: case 269: case 271: case 282: case 284:
485 case 285: case 300: goto invalid; /* can't be saved */
486 };
487 --c[LIFEPROT]; c[HP]=1; --c[CONSTITUTION];
488 cursors(); lprcat("\nYou feel wiiieeeeerrrrrd all over! "); beep();
489 lflush(); sleep(4);
490 return; /* only case where died() returns */
491 }
492 invalid:
493 clearvt100(); lflush(); f=0;
494 if (ckpflag) unlink(ckpfile); /* remove checkpoint file if used */
495 if (x<0) { f++; x = -x; } /* if we are not to display the scores */
496 if ((x == 300) || (x == 257)) exit(); /* for quick exit or saved game */
497 if (x == 263) win = 1; else win = 0;
498 c[GOLD] += c[BANKACCOUNT]; c[BANKACCOUNT] = 0;
499 /* now enter the player at the end of the scoreboard */
500 newscore(c[GOLD], logname, x, win);
501 diedsub(x); /* print out the score line */ lflush();
502
503 set_score_output();
504 if ((wizard == 0) && (c[GOLD] > 0)) /* wizards can't score */
505 {
506 #ifndef NOLOG
507 if (lappend(logfile)<0) /* append to file */
508 {
509 if (lcreat(logfile)<0) /* and can't create new log file */
510 {
511 lcreat((char*)0);
512 lprcat("\nCan't open record file: I can't post your score.\n");
513 sncbr(); resetscroll(); lflush(); exit();
514 }
515 chmod(logfile,0660);
516 }
517 strcpy(logg.who,loginname);
518 logg.score = c[GOLD]; logg.diff = c[HARDGAME];
519 if (x < 256)
520 {
521 ch = *monster[x].name;
522 if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
523 mod="an"; else mod="a";
524 sprintf(logg.what,"killed by %s %s",mod,monster[x].name);
525 }
526 else sprintf(logg.what,"%s",whydead[x - 256]);
527 logg.cavelev=level;
528 time(&zzz); /* get cpu time -- write out score info */
529 logg.diedtime=zzz;
530 #ifdef EXTRA
531 times(&cputime); /* get cpu time -- write out score info */
532 logg.cputime = i = (cputime.tms_utime + cputime.tms_stime)/60 + c[CPUTIME];
533 logg.lev=c[LEVEL]; logg.ac=c[AC];
534 logg.hpmax=c[HPMAX]; logg.hp=c[HP];
535 logg.elapsedtime=(zzz-initialtime+59)/60;
536 logg.usage=(10000*i)/(zzz-initialtime);
537 logg.bytin=c[BYTESIN]; logg.bytout=c[BYTESOUT];
538 logg.moves=c[MOVESMADE]; logg.spused=c[SPELLSCAST];
539 logg.killed=c[MONSTKILLED];
540 #endif
541 lwrite((char*)&logg,sizeof(struct log_fmt)); lwclose();
542 #endif NOLOG
543
544 /* now for the scoreboard maintenance -- not for a suspended game */
545 if (x != 257)
546 {
547 if (sortboard()) scorerror = writeboard();
548 }
549 }
550 if ((x==256) || (x==257) || (f != 0)) exit();
551 if (scorerror == 0) showscores(); /* if we updated the scoreboard */
552 if (x == 263) mailbill(); exit();
553 }
554
555 /*
556 * diedsub(x) Subroutine to print out the line showing the player when he is killed
557 * int x;
558 */
559 diedsub(x)
560 int x;
561 {
562 register char ch,*mod;
563 lprintf("Score: %d, Diff: %d, %s ",(long)c[GOLD],(long)c[HARDGAME],logname);
564 if (x < 256)
565 {
566 ch = *monster[x].name;
567 if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
568 mod="an"; else mod="a";
569 lprintf("killed by %s %s",mod,monster[x].name);
570 }
571 else lprintf("%s",whydead[x - 256]);
572 if (x != 263) lprintf(" on %s\n",levelname[level]); else lprc('\n');
573 }
574
575 /*
576 * diedlog() Subroutine to read a log file and print it out in ascii format
577 */
578 diedlog()
579 {
580 register int n;
581 register char *p;
582 struct stat stbuf;
583 lcreat((char*)0);
584 if (lopen(logfile)<0)
585 {
586 lprintf("Can't locate log file <%s>\n",logfile);
587 return;
588 }
589 if (fstat(fd,&stbuf) < 0)
590 {
591 lprintf("Can't stat log file <%s>\n",logfile);
592 return;
593 }
594 for (n=stbuf.st_size/sizeof(struct log_fmt); n>0; --n)
595 {
596 lrfill((char*)&logg,sizeof(struct log_fmt));
597 p = ctime(&logg.diedtime); p[16]='\n'; p[17]=0;
598 lprintf("Score: %d, Diff: %d, %s %s on %d at %s",(long)(logg.score),(long)(logg.diff),logg.who,logg.what,(long)(logg.cavelev),p+4);
599 #ifdef EXTRA
600 if (logg.moves<=0) logg.moves=1;
601 lprintf(" Experience Level: %d, AC: %d, HP: %d/%d, Elapsed Time: %d minutes\n",(long)(logg.lev),(long)(logg.ac),(long)(logg.hp),(long)(logg.hpmax),(long)(logg.elapsedtime));
602 lprintf(" CPU time used: %d seconds, Machine usage: %d.%02d%%\n",(long)(logg.cputime),(long)(logg.usage/100),(long)(logg.usage%100));
603 lprintf(" BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n",(long)(logg.bytin),(long)(logg.bytout),(long)(logg.moves),(long)(logg.killed),(long)(logg.spused));
604 lprintf(" out bytes per move: %d, time per move: %d ms\n",(long)(logg.bytout/logg.moves),(long)((logg.cputime*1000)/logg.moves));
605 #endif
606 }
607 lflush(); lrclose(); return;
608 }
609
610 #ifndef UIDSCORE
611 /*
612 * getplid(name) Function to get players id # from id file
613 *
614 * Enter with the name of the players character in name.
615 * Returns the id # of the players character, or -1 if failure.
616 * This routine will try to find the name in the id file, if its not there,
617 * it will try to make a new entry in the file. Only returns -1 if can't
618 * find him in the file, and can't make a new entry in the file.
619 * Format of playerids file:
620 * Id # in ascii \n character name \n
621 */
622 static int havepid= -1; /* playerid # if previously done */
623 getplid(nam)
624 char *nam;
625 {
626 int fd7,high=999,no;
627 register char *p,*p2;
628 char name[80];
629 if (havepid != -1) return(havepid); /* already did it */
630 lflush(); /* flush any pending I/O */
631 sprintf(name,"%s\n",nam); /* append a \n to name */
632 if (lopen(playerids) < 0) /* no file, make it */
633 {
634 if ((fd7=creat(playerids,0666)) < 0) return(-1); /* can't make it */
635 close(fd7); goto addone; /* now append new playerid record to file */
636 }
637 for (;;) /* now search for the name in the player id file */
638 {
639 p = lgetl(); if (p==NULL) break; /* EOF? */
640 no = atoi(p); /* the id # */
641 p2= lgetl(); if (p2==NULL) break; /* EOF? */
642 if (no>high) high=no; /* accumulate highest id # */
643 if (strcmp(p2,name)==0) /* we found him */
644 {
645 return(no); /* his id number */
646 }
647 }
648 lrclose();
649 /* if we get here, we didn't find him in the file -- put him there */
650 addone:
651 if (lappend(playerids) < 0) return(-1); /* can't open file for append */
652 lprintf("%d\n%s",(long)++high,name); /* new id # and name */
653 lwclose();
654 lcreat((char*)0); /* re-open terminal channel */
655 return(high);
656 }
657 #endif UIDSCORE
658