]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - phantasia/main.c
1 /* $NetBSD: main.c,v 1.4 1997/10/13 02:18:27 lukem Exp $ */
4 * Phantasia 3.3.2 -- Interterminal fantasy game
12 * This game is distributed for free as is. It is not guaranteed to work
13 * in every conceivable environment. It is not even guaranteed to work
16 * This game is distributed without notice of copyright, therefore it
17 * may be used in any manner the recipient sees fit. However, the
18 * author assumes no responsibility for maintaining or revising this
19 * game, in its original form, or any derivitives thereof.
21 * The author shall not be responsible for any loss, cost, or damage,
22 * including consequential damage, caused by reliance on this material.
24 * The author makes no warranties, express or implied, including warranties
25 * of merchantability or fitness for a particular purpose or use.
27 * AT&T is in no way connected with this game.
30 #include <sys/types.h>
34 * The program allocates as much file space as it needs to store characters,
35 * so the possibility exists for the character file to grow without bound.
36 * The file is purged upon normal entry to try to avoid that problem.
37 * A similar problem exists for energy voids. To alleviate the problem here,
38 * the void file is cleared with every new king, and a limit is placed
39 * on the size of the energy void file.
43 * Put one line of text into the file 'motd' for announcements, etc.
47 * The scoreboard file is updated when someone dies, and keeps track
48 * of the highest character to date for that login.
49 * Being purged from the character file does not cause the scoreboard
55 * main.c Main routines for Phantasia
60 int main
__P((int, char **));
67 bool noheader
= FALSE
; /* set if don't want header */
68 bool headeronly
= FALSE
; /* set if only want header */
69 bool examine
= FALSE
; /* set if examine a character */
70 time_t seconds
; /* for time of day */
71 double dtemp
; /* for temporary calculations */
73 initialstate(); /* init globals */
75 /* process arguments */
76 while (--argc
&& (*++argv
)[0] == '-')
82 case 'H': /* Header */
86 case 'a': /* all users */
91 case 'p': /* purge old players */
96 case 'S': /* set 'Wizard' */
100 case 'x': /* examine */
104 case 'm': /* monsters */
109 case 'b': /* scoreboard */
115 if (!isatty(0)) /* don't let non-tty's play */
119 playinit(); /* set up to catch signals, init curses */
128 purgeoldplayers(); /* clean up old characters */
135 /* get the player structure filled */
139 mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
141 switch (getanswer("NYQ", FALSE
)) {
143 Fileloc
= recallplayer();
151 Fileloc
= rollnewplayer();
156 while (Fileloc
< 0L);
158 if (Player
.p_level
> 5.0)
159 /* low level players have long timeout */
162 /* update some important player statistics */
163 strcpy(Player
.p_login
, Login
);
165 Player
.p_lastused
= localtime(&seconds
)->tm_yday
;
166 Player
.p_status
= S_PLAYING
;
167 writerecord(&Player
, Fileloc
);
169 Statptr
= &Stattable
[Player
.p_type
]; /* initialize pointer */
171 /* catch interrupts */
173 sigset(SIGINT
, interrupt
);
176 signal(SIGINT
, interrupt
);
179 signal(SIGINT
, interrupt
);
182 signal(SIGINT
, interrupt
);
185 altercoordinates(Player
.p_x
, Player
.p_y
, A_FORCED
); /* set some flags */
190 /* loop forever, processing input */
193 adjuststats(); /* cleanup stats */
195 if (Throne
&& Player
.p_crowns
== 0 && Player
.p_specialtype
!= SC_KING
)
196 /* not allowed on throne -- move */
198 mvaddstr(5, 0, "You're not allowed in the Lord's Chamber without a crown.\n");
199 altercoordinates(0.0, 0.0, A_NEAR
);
201 checktampered();/* check for energy voids, etc. */
203 if (Player
.p_status
!= S_CLOAKED
205 && (dtemp
= fabs(Player
.p_x
)) == fabs(Player
.p_y
)
210 dtemp
= sqrt(dtemp
/ 100.0);
211 if (floor(dtemp
) == dtemp
)
212 /* |x| / 100 == n*n; at a trading post */
218 checkbattle(); /* check for player to player battle */
219 neatstuff(); /* gurus, medics, etc. */
221 if (Player
.p_status
== S_CLOAKED
)
222 /* costs 3 mana per turn to be cloaked */
223 if (Player
.p_mana
> 3.0)
224 Player
.p_mana
-= 3.0;
226 /* ran out of mana, uncloak */
228 Player
.p_status
= S_PLAYING
;
232 if (Player
.p_status
!= S_PLAYING
&& Player
.p_status
!= S_CLOAKED
)
233 /* change status back to S_PLAYING */
235 Player
.p_status
= S_PLAYING
;
239 /* update file only if important stuff has changed */
241 writerecord(&Player
, Fileloc
);
245 readmessage(); /* read message, if any */
247 displaystats(); /* print statistics */
252 /* maybe make king, print prompt, etc. */
255 /* print status line */
256 addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit ");
257 if (Player
.p_level
>= MEL_CLOAK
&& Player
.p_magiclvl
>= ML_CLOAK
)
259 if (Player
.p_level
>= MEL_TELEPORT
&& Player
.p_magiclvl
>= ML_TELEPORT
)
260 addstr("7:Teleport ");
261 if (Player
.p_specialtype
>= SC_COUNCIL
|| Wizard
)
262 addstr("8:Intervene ");
264 procmain(); /* process input */
281 /* setup login name */
282 if ((Login
= getlogin()) == NULL
)
283 Login
= getpwuid(getuid())->pw_name
;
285 /* open some files */
286 if ((Playersfp
= fopen(_PATH_PEOPLE
, "r+")) == NULL
)
290 if ((Monstfp
= fopen(_PATH_MONST
, "r+")) == NULL
)
294 if ((Messagefp
= fopen(_PATH_MESS
, "r")) == NULL
)
298 if ((Energyvoidfp
= fopen(_PATH_VOID
, "r+")) == NULL
)
302 srandom((unsigned) time(NULL
)); /* prime random numbers */
308 int chartype
; /* character type */
311 initplayer(&Player
); /* initialize player structure */
314 mvaddstr(4, 21, "Which type of character do you want:");
316 "1:Magic User 2:Fighter 3:Elf 4:Dwarf 5:Halfling 6:Experimento ");
318 addstr("7:Super ? ");
319 chartype
= getanswer("1234567", FALSE
);
322 chartype
= getanswer("123456", FALSE
);
326 genchar(chartype
); /* roll up a character */
328 /* print out results */
330 "Strength : %2.0f Quickness: %2.0f Mana : %2.0f\n",
331 Player
.p_strength
, Player
.p_quickness
, Player
.p_mana
);
333 "Energy Level: %2.0f Brains : %2.0f Magic Level: %2.0f\n",
334 Player
.p_energy
, Player
.p_brains
, Player
.p_magiclvl
);
336 if (Player
.p_type
== C_EXPER
|| Player
.p_type
== C_SUPER
)
339 mvaddstr(14, 14, "Type '1' to keep >");
340 ch
= getanswer(" ", TRUE
);
344 if (Player
.p_type
== C_EXPER
|| Player
.p_type
== C_SUPER
)
345 /* get coordinates for experimento */
347 mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
348 getstring(Databuf
, SZ_DATABUF
);
349 sscanf(Databuf
, "%lf %lf", &Player
.p_x
, &Player
.p_y
);
351 if (fabs(Player
.p_x
) > D_EXPER
|| fabs(Player
.p_y
) > D_EXPER
)
352 mvaddstr(17, 0, "Invalid coordinates. Try again.\n");
358 /* name the new character */
361 "Give your character a name [up to %d characters] ? ", SZ_NAME
- 1);
362 getstring(Player
.p_name
, SZ_NAME
);
363 truncstring(Player
.p_name
); /* remove trailing blanks */
365 if (Player
.p_name
[0] == '\0')
367 mvaddstr(19, 0, "Invalid name.");
369 if (findname(Player
.p_name
, &Other
) >= 0L)
370 /* cannot have duplicate names */
371 mvaddstr(19, 0, "Name already in use.");
373 /* name is acceptable */
376 addstr(" Pick another.\n");
379 /* get a password for character */
383 mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
384 getstring(Player
.p_password
, SZ_PASSWORD
);
385 mvaddstr(21, 0, "One more time to verify ? ");
386 getstring(Databuf
, SZ_PASSWORD
);
388 while (strcmp(Player
.p_password
, Databuf
) != 0);
392 return (allocrecord());
399 double x
; /* desired new x coordinate */
400 double y
; /* desired new y coordinate */
401 double temp
; /* for temporary calculations */
402 FILE *fp
; /* for opening files */
403 int loop
; /* a loop counter */
404 bool hasmoved
= FALSE
; /* set if player has moved */
407 mvaddstr(4, 0, "\n\n"); /* clear status area */
410 clrtobot(); /* clear data on bottom area of screen */
412 if (Player
.p_specialtype
== SC_VALAR
&& (ch
== '1' || ch
== '7'))
413 /* valar cannot move */
417 case 'K': /* move up/north */
420 y
= Player
.p_y
+ MAXMOVE();
424 case 'J': /* move down/south */
427 y
= Player
.p_y
- MAXMOVE();
431 case 'L': /* move right/east */
433 x
= Player
.p_x
+ MAXMOVE();
438 case 'H': /* move left/west */
440 x
= Player
.p_x
- MAXMOVE();
446 Player
.p_energy
+= (Player
.p_maxenergy
+ Player
.p_shield
) / 15.0
447 + Player
.p_level
/ 3.0 + 2.0;
449 MIN(Player
.p_energy
, Player
.p_maxenergy
+ Player
.p_shield
);
451 if (Player
.p_status
!= S_CLOAKED
)
452 /* cannot find mana if cloaked */
454 Player
.p_mana
+= (Circle
+ Player
.p_level
) / 4.0;
456 if (drandom() < 0.2 && Player
.p_status
== S_PLAYING
&& !Throne
)
457 /* wandering monster */
462 case 'X': /* change/examine a character */
467 for (loop
= 3; loop
; --loop
) {
468 mvaddstr(4, 0, "X Y Coordinates ? ");
469 getstring(Databuf
, SZ_DATABUF
);
471 if (sscanf(Databuf
, "%lf %lf", &x
, &y
) != 2)
472 mvaddstr(5, 0, "Try again\n");
474 if (distance(Player
.p_x
, x
, Player
.p_y
, y
) > MAXMOVE())
483 case '2': /* players */
487 case '3': /* message */
488 mvaddstr(4, 0, "Message ? ");
489 getstring(Databuf
, SZ_DATABUF
);
490 /* we open the file for writing to erase any data which is
492 fp
= fopen(_PATH_MESS
, "w");
493 if (Databuf
[0] != '\0')
494 fprintf(fp
, "%s: %s", Player
.p_name
, Databuf
);
498 case '4': /* stats */
502 case '5': /* good-bye */
506 case '6': /* cloak */
507 if (Player
.p_level
< MEL_CLOAK
|| Player
.p_magiclvl
< ML_CLOAK
)
510 if (Player
.p_status
== S_CLOAKED
)
511 Player
.p_status
= S_PLAYING
;
513 if (Player
.p_mana
< MM_CLOAK
)
514 mvaddstr(5, 0, "No mana left.\n");
517 Player
.p_mana
-= MM_CLOAK
;
518 Player
.p_status
= S_CLOAKED
;
522 case '7': /* teleport */
524 * conditions for teleport
525 * - 20 per (level plus magic level)
526 * - OR council of the wise or valar or ex-valar
527 * - OR transport from throne
528 * transports from throne cost no mana
530 if (Player
.p_level
< MEL_TELEPORT
|| Player
.p_magiclvl
< ML_TELEPORT
)
533 for (loop
= 3; loop
; --loop
) {
534 mvaddstr(4, 0, "X Y Coordinates ? ");
535 getstring(Databuf
, SZ_DATABUF
);
537 if (sscanf(Databuf
, "%lf %lf", &x
, &y
) == 2) {
538 temp
= distance(Player
.p_x
, x
, Player
.p_y
, y
);
540 /* can transport anywhere from throne */
541 && Player
.p_specialtype
<= SC_COUNCIL
542 /* council, valar can transport
544 && temp
> (Player
.p_level
+ Player
.p_magiclvl
) * 20.0)
545 /* can only move 20 per exp.
546 * level + mag. level */
549 temp
= (temp
/ 75.0 + 1.0) * 20.0; /* mana used */
551 if (!Throne
&& temp
> Player
.p_mana
)
552 mvaddstr(5, 0, "Not enough power for that distance.\n");
555 Player
.p_mana
-= temp
;
565 case '9': /* monster */
567 /* no monsters while on throne */
568 mvaddstr(5, 0, "No monsters in the chamber!\n");
570 if (Player
.p_specialtype
!= SC_VALAR
)
571 /* the valar cannot call monsters */
573 Player
.p_sin
+= 1e-6;
578 case '0': /* decree */
579 if (Wizard
|| (Player
.p_specialtype
== SC_KING
&& Throne
))
580 /* kings must be on throne to decree */
586 case '8': /* intervention */
587 if (Wizard
|| Player
.p_specialtype
>= SC_COUNCIL
)
595 /* player has moved -- alter coordinates, and do random
598 altercoordinates(x
, y
, A_SPECIFIC
);
600 if (drandom() < 0.2 && Player
.p_status
== S_PLAYING
&& !Throne
)
608 FILE *fp
; /* used for opening various files */
609 bool councilfound
= FALSE
; /* set if we find a member of the
611 bool kingfound
= FALSE
; /* set if we find a king */
612 double hiexp
, nxtexp
; /* used for finding the two highest players */
613 double hilvl
, nxtlvl
; /* used for finding the two highest players */
614 char hiname
[21], nxtname
[21]; /* used for finding the two
619 "W e l c o m e t o P h a n t a s i a (vers. 3.3.2)!");
621 /* print message of the day */
622 if ((fp
= fopen(_PATH_MOTD
, "r")) != NULL
623 && fgets(Databuf
, SZ_DATABUF
, fp
) != NULL
) {
624 mvaddstr(2, 40 - strlen(Databuf
) / 2, Databuf
);
627 /* search for king */
628 fseek(Playersfp
, 0L, 0);
629 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
630 if (Other
.p_specialtype
== SC_KING
&&
631 Other
.p_status
!= S_NOTUSED
)
634 sprintf(Databuf
, "The present ruler is %s Level:%.0f",
635 Other
.p_name
, Other
.p_level
);
636 mvaddstr(4, 40 - strlen(Databuf
) / 2, Databuf
);
641 mvaddstr(4, 24, "There is no ruler at this time.");
643 /* search for valar */
644 fseek(Playersfp
, 0L, 0);
645 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
646 if (Other
.p_specialtype
== SC_VALAR
&& Other
.p_status
!= S_NOTUSED
)
647 /* found the valar */
649 sprintf(Databuf
, "The Valar is %s Login: %s", Other
.p_name
, Other
.p_login
);
650 mvaddstr(6, 40 - strlen(Databuf
) / 2, Databuf
);
653 /* search for council of the wise */
654 fseek(Playersfp
, 0L, 0);
656 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
657 if (Other
.p_specialtype
== SC_COUNCIL
&& Other
.p_status
!= S_NOTUSED
)
658 /* found a member of the council */
661 mvaddstr(8, 30, "Council of the Wise:");
664 /* This assumes a finite (<=5) number of C.O.W.: */
665 sprintf(Databuf
, "%s Login: %s", Other
.p_name
, Other
.p_login
);
666 mvaddstr(Lines
++, 40 - strlen(Databuf
) / 2, Databuf
);
668 /* search for the two highest players */
669 nxtname
[0] = hiname
[0] = '\0';
673 fseek(Playersfp
, 0L, 0);
674 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
675 if (Other
.p_experience
> hiexp
&& Other
.p_specialtype
<= SC_KING
&& Other
.p_status
!= S_NOTUSED
)
676 /* highest found so far */
679 hiexp
= Other
.p_experience
;
681 hilvl
= Other
.p_level
;
682 strcpy(nxtname
, hiname
);
683 strcpy(hiname
, Other
.p_name
);
685 if (Other
.p_experience
> nxtexp
686 && Other
.p_specialtype
<= SC_KING
687 && Other
.p_status
!= S_NOTUSED
)
688 /* next highest found so far */
690 nxtexp
= Other
.p_experience
;
691 nxtlvl
= Other
.p_level
;
692 strcpy(nxtname
, Other
.p_name
);
694 mvaddstr(15, 28, "Highest characters are:");
695 sprintf(Databuf
, "%s Level:%.0f and %s Level:%.0f",
696 hiname
, hilvl
, nxtname
, nxtlvl
);
697 mvaddstr(17, 40 - strlen(Databuf
) / 2, Databuf
);
699 /* print last to die */
700 if ((fp
= fopen(_PATH_LASTDEAD
, "r")) != NULL
701 && fgets(Databuf
, SZ_DATABUF
, fp
) != NULL
) {
702 mvaddstr(19, 25, "The last character to die was:");
703 mvaddstr(20, 40 - strlen(Databuf
) / 2, Databuf
);
712 long loc
= 0L; /* location in player file */
713 int loop
; /* loop counter */
717 mvprintw(10, 0, "What was your character's name ? ");
718 getstring(Databuf
, SZ_NAME
);
719 truncstring(Databuf
);
721 if ((loc
= findname(Databuf
, &Player
)) >= 0L)
722 /* found character */
726 for (loop
= 0; loop
< 2; ++loop
) {
727 /* prompt for password */
728 mvaddstr(11, 0, "Password ? ");
729 getstring(Databuf
, SZ_PASSWORD
);
730 if (strcmp(Databuf
, Player
.p_password
) == 0)
735 if (Player
.p_status
!= S_OFF
)
736 /* player did not exit normally last
740 addstr("Your character did not exit normally last time.\n");
741 addstr("If you think you have good cause to have your character saved,\n");
742 printw("you may quit and mail your reason to 'root'.\n");
743 addstr("Otherwise, continuing spells certain death.\n");
744 addstr("Do you want to quit ? ");
745 ch
= getanswer("YN", FALSE
);
747 Player
.p_status
= S_HUNGUP
;
748 writerecord(&Player
, loc
);
757 mvaddstr(12, 0, "No good.\n");
762 mvaddstr(11, 0, "Not found.\n");
771 double temp
; /* for temporary calculations */
774 switch ((int) ROLL(0.0, 100.0)) {
777 if (Player
.p_poison
> 0.0) {
778 mvaddstr(4, 0, "You've found a medic! How much will you offer to be cured ? ");
779 temp
= floor(infloat());
780 if (temp
< 0.0 || temp
> Player
.p_gold
)
781 /* negative gold, or more than available */
783 mvaddstr(6, 0, "He was not amused, and made you worse.\n");
784 Player
.p_poison
+= 1.0;
786 if (drandom() / 2.0 > (temp
+ 1.0) / MAX(Player
.p_gold
, 1))
787 /* medic wants 1/2 of available gold */
788 mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
790 mvaddstr(5, 0, "He accepted.");
791 Player
.p_poison
= MAX(0.0, Player
.p_poison
- 1.0);
792 Player
.p_gold
-= temp
;
798 mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
799 Player
.p_experience
+= 4000.0;
804 temp
= ROLL(10.0, 75.0);
805 mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp
);
806 ch
= getanswer("NY", FALSE
);
809 collecttaxes(temp
, 0.0);
813 if (Player
.p_sin
> 1.0) {
814 mvaddstr(4, 0, "You've found a Holy Orb!\n");
815 Player
.p_sin
-= 0.25;
820 if (Player
.p_poison
< 1.0) {
821 mvaddstr(4, 0, "You've been hit with a plague!\n");
822 Player
.p_poison
+= 1.0;
827 mvaddstr(4, 0, "You've found some holy water.\n");
828 ++Player
.p_holywater
;
832 mvaddstr(4, 0, "You've met a Guru. . .");
833 if (drandom() * Player
.p_sin
> 1.0)
834 addstr("You disgusted him with your sins!\n");
836 if (Player
.p_poison
> 0.0) {
837 addstr("He looked kindly upon you, and cured you.\n");
838 Player
.p_poison
= 0.0;
840 addstr("He rewarded you for your virtue.\n");
841 Player
.p_mana
+= 50.0;
842 Player
.p_shield
+= 2.0;
847 mvaddstr(4, 0, "You've found an amulet.\n");
852 if (Player
.p_blindness
) {
853 mvaddstr(4, 0, "You've regained your sight!\n");
854 Player
.p_blindness
= FALSE
;
858 default: /* deal with poison */
859 if (Player
.p_poison
> 0.0) {
860 temp
= Player
.p_poison
* Statptr
->c_weakness
861 * Player
.p_maxenergy
/ 600.0;
862 if (Player
.p_energy
> Player
.p_maxenergy
/ 10.0
863 && temp
+ 5.0 < Player
.p_energy
)
864 Player
.p_energy
-= temp
;
874 int subscript
; /* used for subscripting into Stattable */
875 struct charstats
*statptr
; /* for pointing into Stattable */
877 subscript
= type
- '1';
879 if (subscript
< C_MAGIC
|| subscript
> C_EXPER
)
880 if (subscript
!= C_SUPER
|| !Wizard
)
881 /* fighter is default */
882 subscript
= C_FIGHTER
;
884 statptr
= &Stattable
[subscript
];
887 ROLL(statptr
->c_quickness
.base
, statptr
->c_quickness
.interval
);
889 ROLL(statptr
->c_strength
.base
, statptr
->c_strength
.interval
);
891 ROLL(statptr
->c_mana
.base
, statptr
->c_mana
.interval
);
894 ROLL(statptr
->c_energy
.base
, statptr
->c_energy
.interval
);
896 ROLL(statptr
->c_brains
.base
, statptr
->c_brains
.interval
);
898 ROLL(statptr
->c_magiclvl
.base
, statptr
->c_magiclvl
.interval
);
900 Player
.p_type
= subscript
;
902 if (Player
.p_type
== C_HALFLING
)
903 /* give halfling some experience */
904 Player
.p_experience
= ROLL(600.0, 200.0);
910 /* catch/ingnore signals */
920 sigset(SIGHUP
, ill_sig
);
921 sigset(SIGTRAP
, ill_sig
);
922 sigset(SIGIOT
, ill_sig
);
923 sigset(SIGEMT
, ill_sig
);
924 sigset(SIGFPE
, ill_sig
);
925 sigset(SIGBUS
, ill_sig
);
926 sigset(SIGSEGV
, ill_sig
);
927 sigset(SIGSYS
, ill_sig
);
928 sigset(SIGPIPE
, ill_sig
);
931 signal(SIGQUIT
, ill_sig
);
932 signal(SIGALRM
, SIG_IGN
);
933 signal(SIGTERM
, SIG_IGN
);
934 signal(SIGTSTP
, SIG_IGN
);
935 signal(SIGTTIN
, SIG_IGN
);
936 signal(SIGTTOU
, SIG_IGN
);
937 signal(SIGINT
, ill_sig
);
938 signal(SIGHUP
, SIG_DFL
);
939 signal(SIGTRAP
, ill_sig
);
940 signal(SIGIOT
, ill_sig
);
941 signal(SIGEMT
, ill_sig
);
942 signal(SIGFPE
, ill_sig
);
943 signal(SIGBUS
, ill_sig
);
944 signal(SIGSEGV
, ill_sig
);
945 signal(SIGSYS
, ill_sig
);
946 signal(SIGPIPE
, ill_sig
);
949 signal(SIGINT
, SIG_IGN
);
950 signal(SIGQUIT
, SIG_IGN
);
951 signal(SIGTERM
, SIG_IGN
);
952 signal(SIGALRM
, SIG_IGN
);
953 signal(SIGHUP
, ill_sig
);
954 signal(SIGTRAP
, ill_sig
);
955 signal(SIGIOT
, ill_sig
);
956 signal(SIGEMT
, ill_sig
);
957 signal(SIGFPE
, ill_sig
);
958 signal(SIGBUS
, ill_sig
);
959 signal(SIGSEGV
, ill_sig
);
960 signal(SIGSYS
, ill_sig
);
961 signal(SIGPIPE
, ill_sig
);
964 signal(SIGINT
, SIG_IGN
);
965 signal(SIGQUIT
, SIG_IGN
);
966 signal(SIGTERM
, SIG_IGN
);
967 signal(SIGALRM
, SIG_IGN
);
968 signal(SIGHUP
, ill_sig
);
969 signal(SIGTRAP
, ill_sig
);
970 signal(SIGIOT
, ill_sig
);
971 signal(SIGEMT
, ill_sig
);
972 signal(SIGFPE
, ill_sig
);
973 signal(SIGBUS
, ill_sig
);
974 signal(SIGSEGV
, ill_sig
);
975 signal(SIGSYS
, ill_sig
);
976 signal(SIGPIPE
, ill_sig
);
979 initscr(); /* turn on curses */
980 noecho(); /* do not echo input */
981 crmode(); /* do not process erase, kill */
984 Windows
= TRUE
; /* mark the state */
1000 fclose(Energyvoidfp
);