]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - battlestar/command4.c
Include <sys/endian.h>.
[bsdgames-darwin.git] / battlestar / command4.c
1 /* $NetBSD: command4.c,v 1.2 2003/08/07 09:37:00 agc Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)com4.c 8.2 (Berkeley) 4/28/95";
36 #else
37 __RCSID("$NetBSD: command4.c,v 1.2 2003/08/07 09:37:00 agc Exp $");
38 #endif
39 #endif /* not lint */
40
41 #include "extern.h"
42
43 int
44 take(from)
45 unsigned int from[];
46 {
47 int firstnumber, heavy, bulky, value;
48
49 firstnumber = wordnumber;
50 if (wordnumber < wordcount && wordvalue[wordnumber + 1] == OFF) {
51 wordnumber++;
52 wordvalue[wordnumber] = TAKEOFF;
53 wordtype[wordnumber] = VERB;
54 return (cypher());
55 } else {
56 wordnumber++;
57 while (wordnumber <= wordcount && wordtype[wordnumber] == OBJECT) {
58 value = wordvalue[wordnumber];
59 printf("%s:\n", objsht[value]);
60 heavy = (carrying + objwt[value]) <= WEIGHT;
61 bulky = (encumber + objcumber[value]) <= CUMBER;
62 if ((testbit(from, value) || wiz || tempwiz) && heavy && bulky && !testbit(inven, value)) {
63 setbit(inven, value);
64 carrying += objwt[value];
65 encumber += objcumber[value];
66 ourtime++;
67 if (testbit(from, value))
68 printf("Taken.\n");
69 else
70 printf("Zap! Taken from thin air.\n");
71 clearbit(from, value);
72 if (value == MEDALION)
73 win--;
74 } else if (testbit(inven, value))
75 printf("You're already holding %s%s.\n",
76 A_OR_AN_OR_BLANK(value),
77 objsht[value]);
78 else if (!testbit(from, value))
79 printf("I don't see any %s around here.\n", objsht[value]);
80 else if (!heavy)
81 printf("The %s %stoo heavy.\n", objsht[value],
82 IS_OR_ARE(value));
83 else
84 printf("The %s %stoo cumbersome to hold.\n",
85 objsht[value], IS_OR_ARE(value));
86 if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
87 wordnumber++;
88 else
89 return (firstnumber);
90 }
91 }
92 /* special cases with their own return()'s */
93
94 if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS)
95 switch (wordvalue[wordnumber]) {
96
97 case SWORD:
98 if (testbit(from, SWORD)) {
99 wordtype[wordnumber--] = OBJECT;
100 return (take(from));
101 }
102 if (testbit(from, TWO_HANDED)) {
103 wordvalue[wordnumber] = TWO_HANDED;
104 wordtype[wordnumber--] = OBJECT;
105 return (take(from));
106 }
107 wordvalue[wordnumber] = BROAD;
108 wordtype[wordnumber--] = OBJECT;
109 return (take(from));
110
111 case BODY:
112 if (testbit(from, MAID)) {
113 wordvalue[wordnumber] = MAID;
114 wordtype[wordnumber--] = OBJECT;
115 return (take(from));
116 } else if (testbit(from, DEADWOOD)) {
117 wordvalue[wordnumber] = DEADWOOD;
118 wordtype[wordnumber--] = OBJECT;
119 return (take(from));
120 } else if (testbit(from, DEADNATIVE)) {
121 wordvalue[wordnumber] = DEADNATIVE;
122 wordtype[wordnumber--] = OBJECT;
123 return (take(from));
124 } else {
125 if (testbit(from, DEADGOD)) {
126 wordvalue[wordnumber] = DEADGOD;
127 wordtype[wordnumber--] = OBJECT;
128 return (take(from));
129 } else {
130 wordvalue[wordnumber] = DEADTIME;
131 wordtype[wordnumber--] = OBJECT;
132 return (take(from));
133 }
134 }
135 break;
136
137 case AMULET:
138 if (testbit(location[position].objects, AMULET)) {
139 puts("The amulet is warm to the touch, and its beauty catches your breath.");
140 puts("A mist falls over your eyes, but then it is gone. Sounds seem clearer");
141 puts("and sharper but far away as if in a dream. The sound of purling water");
142 puts("reaches you from afar. The mist falls again, and your heart leaps in horror.");
143 puts("The gold freezes your hands and fathomless darkness engulfs your soul.");
144 }
145 wordtype[wordnumber--] = OBJECT;
146 return (take(from));
147
148 case MEDALION:
149 if (testbit(location[position].objects, MEDALION)) {
150 puts("The medallion is warm, and it rekindles your spirit with the warmth of life.");
151 puts("Your amulet begins to glow as the medallion is brought near to it, and together\nthey radiate.");
152 }
153 wordtype[wordnumber--] = OBJECT;
154 return (take(from));
155
156 case TALISMAN:
157 if (testbit(location[position].objects, TALISMAN)) {
158 puts("The talisman is cold to the touch, and it sends a chill down your spine.");
159 }
160 wordtype[wordnumber--] = OBJECT;
161 return (take(from));
162
163 case NORMGOD:
164 if (testbit(location[position].objects, BATHGOD) && (testbit(wear, AMULET) || testbit(inven, AMULET))) {
165 puts("She offers a delicate hand, and you help her out of the sparkling springs.");
166 puts("Water droplets like liquid silver bedew her golden skin, but when they part");
167 puts("from her, they fall as teardrops. She wraps a single cloth around her and");
168 puts("ties it at the waist. Around her neck hangs a golden amulet.");
169 puts("She bids you to follow her, and walks away.");
170 pleasure++;
171 followgod = ourtime;
172 clearbit(location[position].objects, BATHGOD);
173 } else
174 if (!testbit(location[position].objects, BATHGOD))
175 puts("You're in no position to take her.");
176 else
177 puts("She moves away from you.");
178 break;
179
180 default:
181 puts("It doesn't seem to work.");
182 }
183 else
184 puts("You've got to be kidding.");
185 return (firstnumber);
186 }
187
188 int
189 throw(name)
190 const char *name;
191 {
192 unsigned int n;
193 int deposit = 0;
194 int first, value;
195
196 first = wordnumber;
197 if (drop(name) != -1) {
198 switch (wordvalue[wordnumber]) {
199
200 case AHEAD:
201 deposit = ahead;
202 break;
203
204 case BACK:
205 deposit = back;
206 break;
207
208 case LEFT:
209 deposit = left;
210 break;
211
212 case RIGHT:
213 deposit = right;
214 break;
215
216 case UP:
217 deposit = location[position].up * (location[position].access || position == FINAL);
218 break;
219
220 case DOWN:
221 deposit = location[position].down;
222 break;
223 }
224 wordnumber = first + 1;
225 while (wordnumber <= wordcount) {
226 value = wordvalue[wordnumber];
227 if (deposit && testbit(location[position].objects, value)) {
228 clearbit(location[position].objects, value);
229 if (value != GRENADE)
230 setbit(location[deposit].objects, value);
231 else {
232 puts("A thundering explosion nearby sends up a cloud of smoke and shrapnel.");
233 for (n = 0; n < NUMOFWORDS; n++)
234 location[deposit].objects[n] = 0;
235 setbit(location[deposit].objects, CHAR);
236 }
237 if (value == ROPE && position == FINAL)
238 location[position].access = 1;
239 switch (deposit) {
240 case 189:
241 case 231:
242 puts("The stone door is unhinged.");
243 location[189].north = 231;
244 location[231].south = 189;
245 break;
246 case 30:
247 puts("The wooden door is blown open.");
248 location[30].west = 25;
249 break;
250 case 31:
251 puts("The door is not damaged.");
252 }
253 } else
254 if (value == GRENADE && testbit(location[position].objects, value)) {
255 puts("You are blown into shreds when your grenade explodes.");
256 die();
257 }
258 if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
259 wordnumber++;
260 else
261 return (first);
262 }
263 return (first);
264 }
265 return (first);
266 }
267
268 int
269 drop(name)
270 const char *name;
271 {
272
273 int firstnumber, value;
274
275 firstnumber = wordnumber;
276 wordnumber++;
277 while (wordnumber <= wordcount && (wordtype[wordnumber] == OBJECT || wordtype[wordnumber] == NOUNS)) {
278 value = wordvalue[wordnumber];
279 if (value == BODY) { /* special case */
280 wordtype[wordnumber] = OBJECT;
281 if (testbit(inven, MAID) || testbit(location[position].objects, MAID))
282 value = MAID;
283 else if (testbit(inven, DEADWOOD) || testbit(location[position].objects, DEADWOOD))
284 value = DEADWOOD;
285 else if (testbit(inven, DEADGOD) || testbit(location[position].objects, DEADGOD))
286 value = DEADGOD;
287 else if (testbit(inven, DEADTIME) || testbit(location[position].objects, DEADTIME))
288 value = DEADTIME;
289 else if (testbit(inven, DEADNATIVE) || testbit(location[position].objects, DEADNATIVE))
290 value = DEADNATIVE;
291 }
292 if (wordtype[wordnumber] == NOUNS && value == DOOR) {
293 if (*name == 'K')
294 puts("You hurt your foot.");
295 else
296 puts("You're not holding a door.");
297 } else if (objsht[value] == NULL) {
298 if (*name == 'K')
299 puts("That's not for kicking!");
300 else
301 puts("You don't have that.");
302 } else {
303 printf("%s:\n", objsht[value]);
304 if (testbit(inven, value)) {
305 clearbit(inven, value);
306 carrying -= objwt[value];
307 encumber -= objcumber[value];
308 if (value == BOMB) {
309 puts("The bomb explodes. A blinding white light and immense concussion obliterate us.");
310 die();
311 }
312 if (value != AMULET && value != MEDALION && value != TALISMAN)
313 setbit(location[position].objects, value);
314 else
315 tempwiz = 0;
316 ourtime++;
317 if (*name == 'K')
318 puts("Drop kicked.");
319 else
320 printf("%s.\n", name);
321 } else {
322 if (*name != 'K') {
323 printf("You aren't holding the %s.\n", objsht[value]);
324 if (testbit(location[position].objects, value)) {
325 if (*name == 'T')
326 puts("Kicked instead.");
327 else if (*name == 'G')
328 puts("Given anyway.");
329 }
330 } else if (testbit(location[position].objects, value))
331 puts("Kicked.");
332 else if (testbit(wear, value))
333 puts("Not while it's being worn.");
334 else
335 puts("Not found.");
336 }
337 }
338 if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
339 wordnumber++;
340 else
341 return (firstnumber);
342 }
343 puts("Do what?");
344 return (-1);
345 }
346
347 int
348 takeoff()
349 {
350 wordnumber = take(wear);
351 return (drop("Dropped"));
352 }
353
354 int
355 puton()
356 {
357 wordnumber = take(location[position].objects);
358 return (wearit());
359 }
360
361 int
362 eat()
363 {
364 int firstnumber, value;
365
366 firstnumber = wordnumber;
367 wordnumber++;
368 while (wordnumber <= wordcount) {
369 value = wordvalue[wordnumber];
370 if (wordtype[wordnumber] != OBJECT || objsht[value] == NULL)
371 value = -2;
372 switch (value) {
373
374 case -2:
375 puts("You can't eat that!");
376 return (firstnumber);
377
378 case -1:
379 puts("Eat what?");
380 return (firstnumber);
381
382 default:
383 printf("You can't eat %s%s!\n",
384 A_OR_AN_OR_BLANK(value), objsht[value]);
385 return (firstnumber);
386
387 case PAPAYAS:
388 case PINEAPPLE:
389 case KIWI:
390 case COCONUTS: /* eatable things */
391 case MANGO:
392
393 printf("%s:\n", objsht[value]);
394 if (testbit(inven, value) &&
395 ourtime > ate - CYCLE &&
396 testbit(inven, KNIFE)) {
397 clearbit(inven, value);
398 carrying -= objwt[value];
399 encumber -= objcumber[value];
400 ate = max(ourtime, ate) + CYCLE / 3;
401 snooze += CYCLE / 10;
402 ourtime++;
403 puts("Eaten. You can explore a little longer now.");
404 } else if (!testbit(inven, value))
405 printf("You aren't holding the %s.\n", objsht[value]);
406 else if (!testbit(inven, KNIFE))
407 puts("You need a knife.");
408 else
409 puts("You're stuffed.");
410 if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
411 wordnumber++;
412 else
413 return (firstnumber);
414 } /* end switch */
415 } /* end while */
416 return (firstnumber);
417 }