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1 /* $NetBSD: hack.fight.c,v 1.5 2001/03/25 20:44:00 jsm Exp $ */
2
3 /*
4 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
5 */
6
7 #include <sys/cdefs.h>
8 #ifndef lint
9 __RCSID("$NetBSD: hack.fight.c,v 1.5 2001/03/25 20:44:00 jsm Exp $");
10 #endif /* not lint */
11
12 #include "hack.h"
13 #include "extern.h"
14
15 static boolean far_noise;
16 static long noisetime;
17
18 /* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
19 int
20 hitmm(magr, mdef)
21 struct monst *magr, *mdef;
22 {
23 const struct permonst *pa = magr->data, *pd = mdef->data;
24 int hit;
25 schar tmp;
26 boolean vis;
27 if (strchr("Eauy", pa->mlet))
28 return (0);
29 if (magr->mfroz)
30 return (0); /* riv05!a3 */
31 tmp = pd->ac + pa->mlevel;
32 if (mdef->mconf || mdef->mfroz || mdef->msleep) {
33 tmp += 4;
34 if (mdef->msleep)
35 mdef->msleep = 0;
36 }
37 hit = (tmp > rnd(20));
38 if (hit)
39 mdef->msleep = 0;
40 vis = (cansee(magr->mx, magr->my) && cansee(mdef->mx, mdef->my));
41 if (vis) {
42 char buf[BUFSZ];
43 if (mdef->mimic)
44 seemimic(mdef);
45 if (magr->mimic)
46 seemimic(magr);
47 (void) sprintf(buf, "%s %s", Monnam(magr),
48 hit ? "hits" : "misses");
49 pline("%s %s.", buf, monnam(mdef));
50 } else {
51 boolean far = (dist(magr->mx, magr->my) > 15);
52 if (far != far_noise || moves - noisetime > 10) {
53 far_noise = far;
54 noisetime = moves;
55 pline("You hear some noises%s.",
56 far ? " in the distance" : "");
57 }
58 }
59 if (hit) {
60 if (magr->data->mlet == 'c' && !magr->cham) {
61 magr->mhpmax += 3;
62 if (vis)
63 pline("%s is turned to stone!", Monnam(mdef));
64 else if (mdef->mtame)
65 pline("You have a peculiarly sad feeling for a moment, then it passes.");
66 monstone(mdef);
67 hit = 2;
68 } else if ((mdef->mhp -= d(pa->damn, pa->damd)) < 1) {
69 magr->mhpmax += 1 + rn2(pd->mlevel + 1);
70 if (magr->mtame && magr->mhpmax > 8 * pa->mlevel) {
71 if (pa == &li_dog)
72 magr->data = pa = &dog;
73 else if (pa == &dog)
74 magr->data = pa = &la_dog;
75 }
76 if (vis)
77 pline("%s is killed!", Monnam(mdef));
78 else if (mdef->mtame)
79 pline("You have a sad feeling for a moment, then it passes.");
80 mondied(mdef);
81 hit = 2;
82 }
83 }
84 return (hit);
85 }
86
87 /* drop (perhaps) a cadaver and remove monster */
88 void
89 mondied(mdef)
90 struct monst *mdef;
91 {
92 const struct permonst *pd = mdef->data;
93 if (letter(pd->mlet) && rn2(3)) {
94 (void) mkobj_at(pd->mlet, mdef->mx, mdef->my);
95 if (cansee(mdef->mx, mdef->my)) {
96 unpmon(mdef);
97 atl(mdef->mx, mdef->my, fobj->olet);
98 }
99 stackobj(fobj);
100 }
101 mondead(mdef);
102 }
103
104 /* drop a rock and remove monster */
105 void
106 monstone(mdef)
107 struct monst *mdef;
108 {
109 if (strchr(mlarge, mdef->data->mlet))
110 mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
111 else
112 mksobj_at(ROCK, mdef->mx, mdef->my);
113 if (cansee(mdef->mx, mdef->my)) {
114 unpmon(mdef);
115 atl(mdef->mx, mdef->my, fobj->olet);
116 }
117 mondead(mdef);
118 }
119
120
121 int
122 fightm(mtmp)
123 struct monst *mtmp;
124 {
125 struct monst *mon;
126 for (mon = fmon; mon; mon = mon->nmon)
127 if (mon != mtmp) {
128 if (DIST(mon->mx, mon->my, mtmp->mx, mtmp->my) < 3)
129 if (rn2(4))
130 return (hitmm(mtmp, mon));
131 }
132 return (-1);
133 }
134
135 /* u is hit by sth, but not a monster */
136 int
137 thitu(tlev, dam, name)
138 int tlev, dam;
139 const char *name;
140 {
141 char buf[BUFSZ];
142 setan(name, buf);
143 if (u.uac + tlev <= rnd(20)) {
144 if (Blind)
145 pline("It misses.");
146 else
147 pline("You are almost hit by %s!", buf);
148 return (0);
149 } else {
150 if (Blind)
151 pline("You are hit!");
152 else
153 pline("You are hit by %s!", buf);
154 losehp(dam, name);
155 return (1);
156 }
157 }
158
159 char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
160
161 boolean
162 hmon(mon, obj, thrown) /* return TRUE if mon still alive */
163 struct monst *mon;
164 struct obj *obj;
165 int thrown;
166 {
167 int tmp;
168 boolean hittxt = FALSE;
169
170 if (!obj) {
171 tmp = rnd(2); /* attack with bare hands */
172 if (mon->data->mlet == 'c' && !uarmg) {
173 pline("You hit the cockatrice with your bare hands.");
174 pline("You turn to stone ...");
175 done_in_by(mon);
176 }
177 } else if (obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
178 if (obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
179 tmp = rnd(2);
180 else {
181 if (strchr(mlarge, mon->data->mlet)) {
182 tmp = rnd(objects[obj->otyp].wldam);
183 if (obj->otyp == TWO_HANDED_SWORD)
184 tmp += d(2, 6);
185 else if (obj->otyp == FLAIL)
186 tmp += rnd(4);
187 } else {
188 tmp = rnd(objects[obj->otyp].wsdam);
189 }
190 tmp += obj->spe;
191 if (!thrown && obj == uwep && obj->otyp == BOOMERANG
192 && !rn2(3)) {
193 pline("As you hit %s, the boomerang breaks into splinters.",
194 monnam(mon));
195 freeinv(obj);
196 setworn((struct obj *) 0, obj->owornmask);
197 obfree(obj, (struct obj *) 0);
198 tmp++;
199 }
200 }
201 if (mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD &&
202 !strcmp(ONAME(obj), "Orcrist"))
203 tmp += rnd(10);
204 } else
205 switch (obj->otyp) {
206 case HEAVY_IRON_BALL:
207 tmp = rnd(25);
208 break;
209 case EXPENSIVE_CAMERA:
210 pline("You succeed in destroying your camera. Congratulations!");
211 freeinv(obj);
212 if (obj->owornmask)
213 setworn((struct obj *) 0, obj->owornmask);
214 obfree(obj, (struct obj *) 0);
215 return (TRUE);
216 case DEAD_COCKATRICE:
217 pline("You hit %s with the cockatrice corpse.",
218 monnam(mon));
219 if (mon->data->mlet == 'c') {
220 tmp = 1;
221 hittxt = TRUE;
222 break;
223 }
224 pline("%s is turned to stone!", Monnam(mon));
225 killed(mon);
226 return (FALSE);
227 case CLOVE_OF_GARLIC: /* no effect against demons */
228 if (strchr(UNDEAD, mon->data->mlet))
229 mon->mflee = 1;
230 tmp = 1;
231 break;
232 default:
233 /* non-weapons can damage because of their weight */
234 /* (but not too much) */
235 tmp = obj->owt / 10;
236 if (tmp < 1)
237 tmp = 1;
238 else
239 tmp = rnd(tmp);
240 if (tmp > 6)
241 tmp = 6;
242 }
243
244 /****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
245
246 tmp += u.udaminc + dbon();
247 if (u.uswallow) {
248 if ((tmp -= u.uswldtim) <= 0) {
249 pline("Your arms are no longer able to hit.");
250 return (TRUE);
251 }
252 }
253 if (tmp < 1)
254 tmp = 1;
255 mon->mhp -= tmp;
256 if (mon->mhp < 1) {
257 killed(mon);
258 return (FALSE);
259 }
260 if (mon->mtame && (!mon->mflee || mon->mfleetim)) {
261 mon->mflee = 1; /* Rick Richardson */
262 mon->mfleetim += 10 * rnd(tmp);
263 }
264 if (!hittxt) {
265 if (thrown)
266 /* this assumes that we cannot throw plural things */
267 hit(xname(obj) /* or: objects[obj->otyp].oc_name */ ,
268 mon, exclam(tmp));
269 else if (Blind)
270 pline("You hit it.");
271 else
272 pline("You hit %s%s", monnam(mon), exclam(tmp));
273 }
274 if (u.umconf && !thrown) {
275 if (!Blind) {
276 pline("Your hands stop glowing blue.");
277 if (!mon->mfroz && !mon->msleep)
278 pline("%s appears confused.", Monnam(mon));
279 }
280 mon->mconf = 1;
281 u.umconf = 0;
282 }
283 return (TRUE); /* mon still alive */
284 }
285
286 /* try to attack; return FALSE if monster evaded */
287 /* u.dx and u.dy must be set */
288 int
289 attack(mtmp)
290 struct monst *mtmp;
291 {
292 schar tmp;
293 boolean malive = TRUE;
294 const struct permonst *mdat;
295 mdat = mtmp->data;
296
297 u_wipe_engr(3); /* andrew@orca: prevent unlimited pick-axe
298 * attacks */
299
300 if (mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
301 !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
302 (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
303 mtmp->mx != u.ux + u.dx || mtmp->my != u.uy + u.dy))
304 return (FALSE);
305
306 if (mtmp->mimic) {
307 if (!u.ustuck && !mtmp->mflee)
308 u.ustuck = mtmp;
309 switch (levl[u.ux + u.dx][u.uy + u.dy].scrsym) {
310 case '+':
311 pline("The door actually was a Mimic.");
312 break;
313 case '$':
314 pline("The chest was a Mimic!");
315 break;
316 default:
317 pline("Wait! That's a Mimic!");
318 }
319 wakeup(mtmp); /* clears mtmp->mimic */
320 return (TRUE);
321 }
322 wakeup(mtmp);
323
324 if (mtmp->mhide && mtmp->mundetected) {
325 struct obj *obj;
326
327 mtmp->mundetected = 0;
328 if ((obj = o_at(mtmp->mx, mtmp->my)) && !Blind)
329 pline("Wait! There's a %s hiding under %s!",
330 mdat->mname, doname(obj));
331 return (TRUE);
332 }
333 tmp = u.uluck + u.ulevel + mdat->ac + abon();
334 if (uwep) {
335 if (uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
336 tmp += uwep->spe;
337 if (uwep->otyp == TWO_HANDED_SWORD)
338 tmp -= 1;
339 else if (uwep->otyp == DAGGER)
340 tmp += 2;
341 else if (uwep->otyp == CRYSKNIFE)
342 tmp += 3;
343 else if (uwep->otyp == SPEAR &&
344 strchr("XDne", mdat->mlet))
345 tmp += 2;
346 }
347 if (mtmp->msleep) {
348 mtmp->msleep = 0;
349 tmp += 2;
350 }
351 if (mtmp->mfroz) {
352 tmp += 4;
353 if (!rn2(10))
354 mtmp->mfroz = 0;
355 }
356 if (mtmp->mflee)
357 tmp += 2;
358 if (u.utrap)
359 tmp -= 3;
360
361 /* with a lot of luggage, your agility diminishes */
362 tmp -= (inv_weight() + 40) / 20;
363
364 if (tmp <= rnd(20) && !u.uswallow) {
365 if (Blind)
366 pline("You miss it.");
367 else
368 pline("You miss %s.", monnam(mtmp));
369 } else {
370 /* we hit the monster; be careful: it might die! */
371
372 if ((malive = hmon(mtmp, uwep, 0)) == TRUE) {
373 /* monster still alive */
374 if (!rn2(25) && mtmp->mhp < mtmp->mhpmax / 2) {
375 mtmp->mflee = 1;
376 if (!rn2(3))
377 mtmp->mfleetim = rnd(100);
378 if (u.ustuck == mtmp && !u.uswallow)
379 u.ustuck = 0;
380 }
381 #ifndef NOWORM
382 if (mtmp->wormno)
383 cutworm(mtmp, u.ux + u.dx, u.uy + u.dy,
384 uwep ? uwep->otyp : 0);
385 #endif /* NOWORM */
386 }
387 if (mdat->mlet == 'a') {
388 if (rn2(2)) {
389 pline("You are splashed by the blob's acid!");
390 losehp_m(rnd(6), mtmp);
391 if (!rn2(30))
392 corrode_armor();
393 }
394 if (!rn2(6))
395 corrode_weapon();
396 }
397 }
398 if (malive && mdat->mlet == 'E' && canseemon(mtmp)
399 && !mtmp->mcan && rn2(3)) {
400 if (mtmp->mcansee) {
401 pline("You are frozen by the floating eye's gaze!");
402 nomul((u.ulevel > 6 || rn2(4)) ? rn1(20, -21) : -200);
403 } else {
404 pline("The blinded floating eye cannot defend itself.");
405 if (!rn2(500))
406 if ((int) u.uluck > LUCKMIN)
407 u.uluck--;
408 }
409 }
410 return (TRUE);
411 }