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1 /* $NetBSD: gomoku.h,v 1.20 2014/03/22 18:58:57 dholland Exp $ */
2
3 /*
4 * Copyright (c) 1994
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Ralph Campbell.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
33 *
34 * @(#)gomoku.h 8.2 (Berkeley) 5/3/95
35 */
36
37 #include <sys/types.h>
38 #include <sys/_endian.h>
39 #include <stdio.h>
40
41 /* board dimensions */
42 #define BSZ 19
43 #define BSZ1 (BSZ+1)
44 #define BSZ2 (BSZ+2)
45 #define BSZ3 (BSZ+3)
46 #define BSZ4 (BSZ+4)
47 #define BAREA (BSZ2*BSZ1+1)
48
49 #define TRANSCRIPT_COL 46 /* necessarily == 2*BSZ4 */
50
51 /* interactive curses stuff */
52 #define BGOTO(y,x) move(BSZ - (y), 2 * (x) + 3)
53
54 /* frame dimensions (based on 5 in a row) */
55 #define FSZ1 BSZ
56 #define FSZ2 (BSZ-4)
57 #define FAREA (FSZ1*FSZ2 + FSZ2*FSZ2 + FSZ1*FSZ2 + FSZ2*FSZ2)
58
59 #define MUP (BSZ1)
60 #define MDOWN (-BSZ1)
61 #define MLEFT (-1)
62 #define MRIGHT (1)
63
64 /* values for s_occ */
65 #define BLACK 0
66 #define WHITE 1
67 #define EMPTY 2
68 #define BORDER 3
69
70 /* return values for makemove() */
71 #define MOVEOK 0
72 #define RESIGN 1
73 #define ILLEGAL 2
74 #define WIN 3
75 #define TIE 4
76 #define SAVE 5
77
78 #define A 1
79 #define B 2
80 #define C 3
81 #define D 4
82 #define E 5
83 #define F 6
84 #define G 7
85 #define H 8
86 #define J 9
87 #define K 10
88 #define L 11
89 #define M 12
90 #define N 13
91 #define O 14
92 #define P 15
93 #define Q 16
94 #define R 17
95 #define S 18
96 #define T 19
97
98 #define PT(x,y) ((x) + BSZ1 * (y))
99
100 /*
101 * A 'frame' is a group of five or six contiguous board locations.
102 * An open ended frame is one with spaces on both ends; otherwise, its closed.
103 * A 'combo' is a group of intersecting frames and consists of two numbers:
104 * 'A' is the number of moves to make the combo non-blockable.
105 * 'B' is the minimum number of moves needed to win once it can't be blocked.
106 * A 'force' is a combo that is one move away from being non-blockable
107 *
108 * Single frame combo values:
109 * <A,B> board values
110 * 5,0 . . . . . O
111 * 4,1 . . . . . .
112 * 4,0 . . . . X O
113 * 3,1 . . . . X .
114 * 3,0 . . . X X O
115 * 2,1 . . . X X .
116 * 2,0 . . X X X O
117 * 1,1 . . X X X .
118 * 1,0 . X X X X O
119 * 0,1 . X X X X .
120 * 0,0 X X X X X O
121 *
122 * The rule for combining two combos (<A1,B1> <A2,B2>)
123 * with V valid intersection points, is:
124 * A' = A1 + A2 - 2 - V
125 * B' = MIN(A1 + B1 - 1, A2 + B2 - 1)
126 * Each time a frame is added to the combo, the number of moves to complete
127 * the force is the number of moves needed to 'fill' the frame plus one at
128 * the intersection point. The number of moves to win is the number of moves
129 * to complete the best frame minus the last move to complete the force.
130 * Note that it doesn't make sense to combine a <1,x> with anything since
131 * it is already a force. Also, the frames have to be independent so a
132 * single move doesn't affect more than one frame making up the combo.
133 *
134 * Rules for comparing which of two combos (<A1,B1> <A2,B2>) is better:
135 * Both the same color:
136 * <A',B'> = (A1 < A2 || A1 == A2 && B1 <= B2) ? <A1,B1> : <A2,B2>
137 * We want to complete the force first, then the combo with the
138 * fewest moves to win.
139 * Different colors, <A1,B1> is the combo for the player with the next move:
140 * <A',B'> = A2 <= 1 && (A1 > 1 || A2 + B2 < A1 + B1) ? <A2,B2> : <A1,B1>
141 * We want to block only if we have to (i.e., if they are one move away
142 * from completing a force and we don't have a force that we can
143 * complete which takes fewer or the same number of moves to win).
144 */
145
146 #define MAXA 6
147 #define MAXB 2
148 #define MAXCOMBO 0x600
149
150 union comboval {
151 struct {
152 #if BYTE_ORDER == BIG_ENDIAN
153 u_char a; /* # moves to complete force */
154 u_char b; /* # moves to win */
155 #endif
156 #if BYTE_ORDER == LITTLE_ENDIAN
157 u_char b; /* # moves to win */
158 u_char a; /* # moves to complete force */
159 #endif
160 } c;
161 u_short s;
162 };
163
164 /*
165 * This structure is used to record information about single frames (F) and
166 * combinations of two more frames (C).
167 * For combinations of two or more frames, there is an additional
168 * array of pointers to the frames of the combination which is sorted
169 * by the index into the frames[] array. This is used to prevent duplication
170 * since frame A combined with B is the same as B with A.
171 * struct combostr *c_sort[size c_nframes];
172 * The leaves of the tree (frames) are numbered 0 (bottom, leftmost)
173 * to c_nframes - 1 (top, right). This is stored in c_frameindex and
174 * c_dir if C_LOOP is set.
175 */
176 struct combostr {
177 struct combostr *c_next; /* list of combos at the same level */
178 struct combostr *c_prev; /* list of combos at the same level */
179 struct combostr *c_link[2]; /* C:previous level or F:NULL */
180 union comboval c_linkv[2]; /* C:combo value for link[0,1] */
181 union comboval c_combo; /* C:combo value for this level */
182 u_short c_vertex; /* C:intersection or F:frame head */
183 u_char c_nframes; /* number of frames in the combo */
184 u_char c_dir; /* C:loop frame or F:frame direction */
185 u_char c_flags; /* C:combo flags */
186 u_char c_frameindex; /* C:intersection frame index */
187 u_char c_framecnt[2]; /* number of frames left to attach */
188 u_char c_emask[2]; /* C:bit mask of completion spots for
189 * link[0] and link[1] */
190 u_char c_voff[2]; /* C:vertex offset within frame */
191 };
192
193 /* flag values for c_flags */
194 #define C_OPEN_0 0x01 /* link[0] is an open ended frame */
195 #define C_OPEN_1 0x02 /* link[1] is an open ended frame */
196 #define C_LOOP 0x04 /* link[1] intersects previous frame */
197 #define C_MARK 0x08 /* indicates combo processed */
198
199 /*
200 * This structure is used for recording the completion points of
201 * multi frame combos.
202 */
203 struct elist {
204 struct elist *e_next; /* list of completion points */
205 struct combostr *e_combo; /* the whole combo */
206 u_char e_off; /* offset in frame of this empty spot */
207 u_char e_frameindex; /* intersection frame index */
208 u_char e_framecnt; /* number of frames left to attach */
209 u_char e_emask; /* real value of the frame's emask */
210 union comboval e_fval; /* frame combo value */
211 };
212
213 /*
214 * One spot structure for each location on the board.
215 * A frame consists of the combination for the current spot plus the five spots
216 * 0: right, 1: right & down, 2: down, 3: down & left.
217 */
218 struct spotstr {
219 short s_occ; /* color of occupant */
220 short s_wval; /* weighted value */
221 int s_flags; /* flags for graph walks */
222 struct combostr *s_frame[4]; /* level 1 combo for frame[dir] */
223 union comboval s_fval[2][4]; /* combo value for [color][frame] */
224 union comboval s_combo[2]; /* minimum combo value for BLK & WHT */
225 u_char s_level[2]; /* number of frames in the min combo */
226 u_char s_nforce[2]; /* number of <1,x> combos */
227 struct elist *s_empty; /* level n combo completion spots */
228 struct elist *s_nempty; /* level n+1 combo completion spots */
229 int dummy[2]; /* XXX */
230 };
231
232 /* flag values for s_flags */
233 #define CFLAG 0x000001 /* frame is part of a combo */
234 #define CFLAGALL 0x00000F /* all frame directions marked */
235 #define IFLAG 0x000010 /* legal intersection point */
236 #define IFLAGALL 0x0000F0 /* any intersection points? */
237 #define FFLAG 0x000100 /* frame is part of a <1,x> combo */
238 #define FFLAGALL 0x000F00 /* all force frames */
239 #define MFLAG 0x001000 /* frame has already been seen */
240 #define MFLAGALL 0x00F000 /* all frames seen */
241 #define BFLAG 0x010000 /* frame intersects border or dead */
242 #define BFLAGALL 0x0F0000 /* all frames dead */
243
244 /*
245 * This structure is used to store overlap information between frames.
246 */
247 struct overlap_info {
248 int o_intersect; /* intersection spot */
249 struct combostr *o_fcombo; /* the connecting combo */
250 u_char o_link; /* which link to update (0 or 1) */
251 u_char o_off; /* offset in frame of intersection */
252 u_char o_frameindex; /* intersection frame index */
253 };
254
255 extern const char *letters;
256 extern const char pdir[];
257
258 extern const int dd[4];
259 extern struct spotstr board[BAREA]; /* info for board */
260 extern struct combostr frames[FAREA]; /* storage for single frames */
261 extern struct combostr *sortframes[2]; /* sorted, non-empty frames */
262 extern u_char overlap[FAREA * FAREA]; /* frame [a][b] overlap */
263 extern short intersect[FAREA * FAREA]; /* frame [a][b] intersection */
264 extern int movelog[BSZ * BSZ]; /* history of moves */
265 extern int movenum;
266 extern int debug;
267
268 extern int interactive;
269 extern const char *plyr[];
270
271 #define ASSERT(x)
272
273 void bdinit(struct spotstr *);
274 int get_coord(void);
275 int get_key(const char *allowedkeys);
276 int get_line(char *, int);
277 void ask(const char *);
278 void dislog(const char *);
279 void bdump(FILE *);
280 void bdisp(void);
281 void bdisp_init(void);
282 void cursfini(void);
283 void cursinit(void);
284 void bdwho(int);
285 void panic(const char *, ...) __printflike(1, 2) __dead;
286 void debuglog(const char *, ...) __printflike(1, 2);
287 void whatsup(int);
288 const char *stoc(int);
289 int ctos(const char *);
290 int makemove(int, int);
291 int list_eq(struct combostr **, struct combostr **, int);
292 void clearcombo(struct combostr *, int);
293 void markcombo(struct combostr *);
294 int pickmove(int);