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1 /* $NetBSD: move.c,v 1.4 1997/10/12 11:45:31 lukem Exp $ */
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
7 * This code is derived from software contributed to Berkeley by
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the University of
21 * California, Berkeley and its contributors.
22 * 4. Neither the name of the University nor the names of its contributors
23 * may be used to endorse or promote products derived from this software
24 * without specific prior written permission.
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
39 #include <sys/cdefs.h>
42 static char sccsid
[] = "@(#)move.c 8.1 (Berkeley) 5/31/93";
44 __RCSID("$NetBSD: move.c,v 1.4 1997/10/12 11:45:31 lukem Exp $");
51 * This source herein may be modified and/or distributed by anybody who
52 * so desires, with the following restrictions:
53 * 1.) No portion of this notice shall be removed.
54 * 2.) Credit shall not be taken for the creation of this source.
55 * 3.) This code is not to be traded, sold, or used for personal
64 char *you_can_move_again
= "you can move again";
67 one_move_rogue(dirch
, pickup
)
81 (void) is_direction(dirch
, &d
);
82 get_dir_rc(d
, &row
, &col
, 1);
84 if (!can_move(rogue
.row
, rogue
.col
, row
, col
)) {
87 if (being_held
|| bear_trap
) {
88 if (!(dungeon
[row
][col
] & MONSTER
)) {
90 message("you are being held", 1);
92 message("you are still stuck in the bear trap", 0);
99 if (rand_percent(R_TELE_PERCENT
)) {
101 return(STOPPED_ON_SOMETHING
);
104 if (dungeon
[row
][col
] & MONSTER
) {
105 rogue_hit(object_at(&level_monsters
, row
, col
), 0);
109 if (dungeon
[row
][col
] & DOOR
) {
110 if (cur_room
== PASSAGE
) {
111 cur_room
= get_room_number(row
, col
);
112 light_up_room(cur_room
);
113 wake_room(cur_room
, 1, row
, col
);
115 light_passage(row
, col
);
117 } else if ((dungeon
[rogue
.row
][rogue
.col
] & DOOR
) &&
118 (dungeon
[row
][col
] & TUNNEL
)) {
119 light_passage(row
, col
);
120 wake_room(cur_room
, 0, rogue
.row
, rogue
.col
);
121 darken_room(cur_room
);
123 } else if (dungeon
[row
][col
] & TUNNEL
) {
124 light_passage(row
, col
);
126 mvaddch(rogue
.row
, rogue
.col
, get_dungeon_char(rogue
.row
, rogue
.col
));
127 mvaddch(row
, col
, rogue
.fchar
);
134 if (dungeon
[row
][col
] & OBJECT
) {
135 if (levitate
&& pickup
) {
136 return(STOPPED_ON_SOMETHING
);
138 if (pickup
&& !levitate
) {
139 if ((obj
= pick_up(row
, col
, &status
)) != NULL
) {
141 if (obj
->what_is
== GOLD
) {
145 } else if (!status
) {
152 obj
= object_at(&level_objects
, row
, col
);
153 (void) strcpy(desc
, "moved onto ");
154 get_desc(obj
, desc
+11);
159 desc
[n
+1] = obj
->ichar
;
165 return(STOPPED_ON_SOMETHING
);
167 if (dungeon
[row
][col
] & (DOOR
| STAIRS
| TRAP
)) {
168 if ((!levitate
) && (dungeon
[row
][col
] & TRAP
)) {
169 trap_player(row
, col
);
172 return(STOPPED_ON_SOMETHING
);
174 MVED
: if (reg_move()) { /* fainted from hunger */
175 return(STOPPED_ON_SOMETHING
);
177 return((confused
? STOPPED_ON_SOMETHING
: MOVED
));
181 multiple_move_rogue(dirch
)
199 if (((m
= one_move_rogue((dirch
+ 96), 1)) == MOVE_FAILED
) ||
200 (m
== STOPPED_ON_SOMETHING
) ||
204 } while (!next_to_something(row
, col
));
205 if ( (!interrupted
) && passgo
&& (m
== MOVE_FAILED
) &&
206 (dungeon
[rogue
.row
][rogue
.col
] & TUNNEL
)) {
207 turn_passage(dirch
+ 96, 0);
218 while ((!interrupted
) && (one_move_rogue((dirch
+ 32), 1) == MOVED
)) ;
220 if ( (!interrupted
) && passgo
&&
221 (dungeon
[rogue
.row
][rogue
.col
] & TUNNEL
)) {
222 turn_passage(dirch
+ 32, 1);
229 is_passable(row
, col
)
232 if ((row
< MIN_ROW
) || (row
> (DROWS
- 2)) || (col
< 0) ||
236 if (dungeon
[row
][col
] & HIDDEN
) {
237 return((dungeon
[row
][col
] & TRAP
) ? 1 : 0);
239 return(dungeon
[row
][col
] & (FLOOR
| TUNNEL
| DOOR
| STAIRS
| TRAP
));
243 next_to_something(drow
, dcol
)
246 short i
, j
, i_end
, j_end
, row
, col
;
247 short pass_count
= 0;
256 i_end
= (rogue
.row
< (DROWS
-2)) ? 1 : 0;
257 j_end
= (rogue
.col
< (DCOLS
-1)) ? 1 : 0;
259 for (i
= ((rogue
.row
> MIN_ROW
) ? -1 : 0); i
<= i_end
; i
++) {
260 for (j
= ((rogue
.col
> 0) ? -1 : 0); j
<= j_end
; j
++) {
261 if ((i
== 0) && (j
== 0)) {
264 if (((rogue
.row
+i
) == drow
) && ((rogue
.col
+j
) == dcol
)) {
269 s
= dungeon
[row
][col
];
273 /* If the rogue used to be right, up, left, down, or right of
274 * row,col, and now isn't, then don't stop */
275 if (s
& (MONSTER
| OBJECT
| STAIRS
)) {
276 if (((row
== drow
) || (col
== dcol
)) &&
277 (!((row
== rogue
.row
) || (col
== rogue
.col
)))) {
284 if (((row
== drow
) || (col
== dcol
)) &&
285 (!((row
== rogue
.row
) || (col
== rogue
.col
)))) {
291 if ((((i
- j
) == 1) || ((i
- j
) == -1)) && (s
& TUNNEL
)) {
292 if (++pass_count
> 1) {
296 if ((s
& DOOR
) && ((i
== 0) || (j
== 0))) {
305 can_move(row1
, col1
, row2
, col2
)
306 int row1
, col1
, row2
, col2
;
308 if (!is_passable(row2
, col2
)) {
311 if ((row1
!= row2
) && (col1
!= col2
)) {
312 if ((dungeon
[row1
][col1
] & DOOR
) || (dungeon
[row2
][col2
] & DOOR
)) {
315 if ((!dungeon
[row1
][col2
]) || (!dungeon
[row2
][col1
])) {
326 boolean first_miss
= 1;
328 while (!is_direction(ch
= rgetchar(), &d
)) {
331 message("direction? ", 0);
337 (void) one_move_rogue(ch
, 0);
380 check_hunger(msg_only
)
386 if (rogue
.moves_left
== HUNGRY
) {
387 (void) strcpy(hunger_str
, "hungry");
388 message(hunger_str
, 0);
389 print_stats(STAT_HUNGER
);
391 if (rogue
.moves_left
== WEAK
) {
392 (void) strcpy(hunger_str
, "weak");
393 message(hunger_str
, 1);
394 print_stats(STAT_HUNGER
);
396 if (rogue
.moves_left
<= FAINT
) {
397 if (rogue
.moves_left
== FAINT
) {
398 (void) strcpy(hunger_str
, "faint");
399 message(hunger_str
, 1);
400 print_stats(STAT_HUNGER
);
402 n
= get_rand(0, (FAINT
- rogue
.moves_left
));
405 if (rand_percent(40)) {
408 message("you faint", 1);
409 for (i
= 0; i
< n
; i
++) {
414 message(you_can_move_again
, 1);
420 if (rogue
.moves_left
<= STARVE
) {
421 killed_by((object
*) 0, STARVATION
);
426 Subtract 0, i.e. do nothing.
429 rogue
.moves_left
-= (rogue
.moves_left
% 2);
436 (void) check_hunger(1);
437 rogue
.moves_left
-= (rogue
.moves_left
% 2);
441 (void) check_hunger(1);
453 if ((rogue
.moves_left
<= HUNGRY
) || (cur_level
>= max_level
)) {
454 fainted
= check_hunger(0);
461 if (++m_moves
>= 120) {
487 message("you float gently to the ground", 1);
488 if (dungeon
[rogue
.row
][rogue
.col
] & TRAP
) {
489 trap_player(rogue
.row
, rogue
.col
);
494 if (!(--haste_self
)) {
495 message("you feel yourself slowing down", 0);
499 if (auto_search
> 0) {
500 search(auto_search
, auto_search
);
513 for (i
= 0; i
< count
; i
++) {
560 static short heal_exp
= -1, n
, c
= 0;
563 if (rogue
.hp_current
== rogue
.hp_max
) {
567 if (rogue
.exp
!= heal_exp
) {
568 heal_exp
= rogue
.exp
;
612 if ((alt
= !alt
) != 0) {
615 if ((rogue
.hp_current
+= regeneration
) > rogue
.hp_max
) {
616 rogue
.hp_current
= rogue
.hp_max
;
618 print_stats(STAT_HP
);
626 if ((dungeon
[nrow
][ncol
] & TUNNEL
) && is_passable(nrow
, ncol
)) {
633 turn_passage(dir
, fast
)
637 short crow
= rogue
.row
, ccol
= rogue
.col
, turns
= 0;
640 if ((dir
!= 'h') && can_turn(crow
, ccol
+ 1)) {
644 if ((dir
!= 'l') && can_turn(crow
, ccol
- 1)) {
648 if ((dir
!= 'k') && can_turn(crow
+ 1, ccol
)) {
652 if ((dir
!= 'j') && can_turn(crow
- 1, ccol
)) {
657 multiple_move_rogue(ndir
- (fast
? 32 : 96));