]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - rogue/zap.c
mark non-returning functions (PR#6144 by Joseph Myers <jsm28@cam.ac.uk>)
[bsdgames-darwin.git] / rogue / zap.c
1 /* $NetBSD: zap.c,v 1.4 1997/10/12 11:46:15 lukem Exp $ */
2
3 /*
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Timothy C. Stoehr.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the University of
21 * California, Berkeley and its contributors.
22 * 4. Neither the name of the University nor the names of its contributors
23 * may be used to endorse or promote products derived from this software
24 * without specific prior written permission.
25 *
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 * SUCH DAMAGE.
37 */
38
39 #include <sys/cdefs.h>
40 #ifndef lint
41 #if 0
42 static char sccsid[] = "@(#)zap.c 8.1 (Berkeley) 5/31/93";
43 #else
44 __RCSID("$NetBSD: zap.c,v 1.4 1997/10/12 11:46:15 lukem Exp $");
45 #endif
46 #endif /* not lint */
47
48 /*
49 * zap.c
50 *
51 * This source herein may be modified and/or distributed by anybody who
52 * so desires, with the following restrictions:
53 * 1.) No portion of this notice shall be removed.
54 * 2.) Credit shall not be taken for the creation of this source.
55 * 3.) This code is not to be traded, sold, or used for personal
56 * gain or profit.
57 *
58 */
59
60 #include "rogue.h"
61
62 boolean wizard = 0;
63
64 void
65 zapp()
66 {
67 short wch;
68 boolean first_miss = 1;
69 object *wand;
70 short dir, d, row, col;
71 object *monster;
72
73 while (!is_direction(dir = rgetchar(), &d)) {
74 sound_bell();
75 if (first_miss) {
76 message("direction? ", 0);
77 first_miss = 0;
78 }
79 }
80 check_message();
81 if (dir == CANCEL) {
82 return;
83 }
84 if ((wch = pack_letter("zap with what?", WAND)) == CANCEL) {
85 return;
86 }
87 check_message();
88
89 if (!(wand = get_letter_object(wch))) {
90 message("no such item.", 0);
91 return;
92 }
93 if (wand->what_is != WAND) {
94 message("you can't zap with that", 0);
95 return;
96 }
97 if (wand->class <= 0) {
98 message("nothing happens", 0);
99 } else {
100 wand->class--;
101 row = rogue.row; col = rogue.col;
102 if ((wand->which_kind == COLD) || (wand->which_kind == FIRE)) {
103 bounce((short) wand->which_kind, d, row, col, 0);
104 } else {
105 monster = get_zapped_monster(d, &row, &col);
106 if (wand->which_kind == DRAIN_LIFE) {
107 wdrain_life(monster);
108 } else if (monster) {
109 wake_up(monster);
110 s_con_mon(monster);
111 zap_monster(monster, wand->which_kind);
112 relight();
113 }
114 }
115 }
116 (void) reg_move();
117 }
118
119 object *
120 get_zapped_monster(dir, row, col)
121 short dir;
122 short *row, *col;
123 {
124 short orow, ocol;
125
126 for (;;) {
127 orow = *row; ocol = *col;
128 get_dir_rc(dir, row, col, 0);
129 if (((*row == orow) && (*col == ocol)) ||
130 (dungeon[*row][*col] & (HORWALL | VERTWALL)) ||
131 (dungeon[*row][*col] == NOTHING)) {
132 return(0);
133 }
134 if (dungeon[*row][*col] & MONSTER) {
135 if (!imitating(*row, *col)) {
136 return(object_at(&level_monsters, *row, *col));
137 }
138 }
139 }
140 }
141
142 void
143 zap_monster(monster, kind)
144 object *monster;
145 unsigned short kind;
146 {
147 short row, col;
148 object *nm;
149 short tc;
150
151 row = monster->row;
152 col = monster->col;
153
154 switch(kind) {
155 case SLOW_MONSTER:
156 if (monster->m_flags & HASTED) {
157 monster->m_flags &= (~HASTED);
158 } else {
159 monster->slowed_toggle = 0;
160 monster->m_flags |= SLOWED;
161 }
162 break;
163 case HASTE_MONSTER:
164 if (monster->m_flags & SLOWED) {
165 monster->m_flags &= (~SLOWED);
166 } else {
167 monster->m_flags |= HASTED;
168 }
169 break;
170 case TELE_AWAY:
171 tele_away(monster);
172 break;
173 case INVISIBILITY:
174 monster->m_flags |= INVISIBLE;
175 break;
176 case POLYMORPH:
177 if (monster->m_flags & HOLDS) {
178 being_held = 0;
179 }
180 nm = monster->next_monster;
181 tc = monster->trail_char;
182 (void) gr_monster(monster, get_rand(0, MONSTERS-1));
183 monster->row = row;
184 monster->col = col;
185 monster->next_monster = nm;
186 monster->trail_char = tc;
187 if (!(monster->m_flags & IMITATES)) {
188 wake_up(monster);
189 }
190 break;
191 case MAGIC_MISSILE:
192 rogue_hit(monster, 1);
193 break;
194 case CANCELLATION:
195 if (monster->m_flags & HOLDS) {
196 being_held = 0;
197 }
198 if (monster->m_flags & STEALS_ITEM) {
199 monster->drop_percent = 0;
200 }
201 monster->m_flags &= (~(FLIES | FLITS | SPECIAL_HIT | INVISIBLE |
202 FLAMES | IMITATES | CONFUSES | SEEKS_GOLD | HOLDS));
203 break;
204 case DO_NOTHING:
205 message("nothing happens", 0);
206 break;
207 }
208 }
209
210 void
211 tele_away(monster)
212 object *monster;
213 {
214 short row, col;
215
216 if (monster->m_flags & HOLDS) {
217 being_held = 0;
218 }
219 gr_row_col(&row, &col, (FLOOR | TUNNEL | STAIRS | OBJECT));
220 mvaddch(monster->row, monster->col, monster->trail_char);
221 dungeon[monster->row][monster->col] &= ~MONSTER;
222 monster->row = row; monster->col = col;
223 dungeon[row][col] |= MONSTER;
224 monster->trail_char = mvinch(row, col);
225 if (detect_monster || rogue_can_see(row, col)) {
226 mvaddch(row, col, gmc(monster));
227 }
228 }
229
230 void
231 wizardize()
232 {
233 char buf[100];
234
235 if (wizard) {
236 wizard = 0;
237 message("not wizard anymore", 0);
238 } else {
239 if (get_input_line("wizard's password:", "", buf, "", 0, 0)) {
240 (void) xxx(1);
241 xxxx(buf, strlen(buf));
242 if (!strncmp(buf, "\247\104\126\272\115\243\027", 7)) {
243 wizard = 1;
244 score_only = 1;
245 message("Welcome, mighty wizard!", 0);
246 } else {
247 message("sorry", 0);
248 }
249 }
250 }
251 }
252
253 void
254 wdrain_life(monster)
255 object *monster;
256 {
257 short hp;
258 object *lmon, *nm;
259
260 hp = rogue.hp_current / 3;
261 rogue.hp_current = (rogue.hp_current + 1) / 2;
262
263 if (cur_room >= 0) {
264 lmon = level_monsters.next_monster;
265 while (lmon) {
266 nm = lmon->next_monster;
267 if (get_room_number(lmon->row, lmon->col) == cur_room) {
268 wake_up(lmon);
269 (void) mon_damage(lmon, hp);
270 }
271 lmon = nm;
272 }
273 } else {
274 if (monster) {
275 wake_up(monster);
276 (void) mon_damage(monster, hp);
277 }
278 }
279 print_stats(STAT_HP);
280 relight();
281 }
282
283 void
284 bounce(ball, dir, row, col, r)
285 short ball, dir, row, col, r;
286 {
287 short orow, ocol;
288 char buf[DCOLS], *s;
289 short i, ch, new_dir = -1, damage;
290 static short btime;
291
292 if (++r == 1) {
293 btime = get_rand(3, 6);
294 } else if (r > btime) {
295 return;
296 }
297
298 if (ball == FIRE) {
299 s = "fire";
300 } else {
301 s = "ice";
302 }
303 if (r > 1) {
304 sprintf(buf, "the %s bounces", s);
305 message(buf, 0);
306 }
307 orow = row;
308 ocol = col;
309 do {
310 ch = mvinch(orow, ocol);
311 standout();
312 mvaddch(orow, ocol, ch);
313 get_dir_rc(dir, &orow, &ocol, 1);
314 } while (!( (ocol <= 0) ||
315 (ocol >= DCOLS-1) ||
316 (dungeon[orow][ocol] == NOTHING) ||
317 (dungeon[orow][ocol] & MONSTER) ||
318 (dungeon[orow][ocol] & (HORWALL | VERTWALL)) ||
319 ((orow == rogue.row) && (ocol == rogue.col))));
320 standend();
321 refresh();
322 do {
323 orow = row;
324 ocol = col;
325 ch = mvinch(row, col);
326 mvaddch(row, col, ch);
327 get_dir_rc(dir, &row, &col, 1);
328 } while (!( (col <= 0) ||
329 (col >= DCOLS-1) ||
330 (dungeon[row][col] == NOTHING) ||
331 (dungeon[row][col] & MONSTER) ||
332 (dungeon[row][col] & (HORWALL | VERTWALL)) ||
333 ((row == rogue.row) && (col == rogue.col))));
334
335 if (dungeon[row][col] & MONSTER) {
336 object *monster;
337
338 monster = object_at(&level_monsters, row, col);
339
340 wake_up(monster);
341 if (rand_percent(33)) {
342 sprintf(buf, "the %s misses the %s", s, mon_name(monster));
343 message(buf, 0);
344 goto ND;
345 }
346 if (ball == FIRE) {
347 if (!(monster->m_flags & RUSTS)) {
348 if (monster->m_flags & FREEZES) {
349 damage = monster->hp_to_kill;
350 } else if (monster->m_flags & FLAMES) {
351 damage = (monster->hp_to_kill / 10) + 1;
352 } else {
353 damage = get_rand((rogue.hp_current / 3), rogue.hp_max);
354 }
355 } else {
356 damage = (monster->hp_to_kill / 2) + 1;
357 }
358 sprintf(buf, "the %s hits the %s", s, mon_name(monster));
359 message(buf, 0);
360 (void) mon_damage(monster, damage);
361 } else {
362 damage = -1;
363 if (!(monster->m_flags & FREEZES)) {
364 if (rand_percent(33)) {
365 message("the monster is frozen", 0);
366 monster->m_flags |= (ASLEEP | NAPPING);
367 monster->nap_length = get_rand(3, 6);
368 } else {
369 damage = rogue.hp_current / 4;
370 }
371 } else {
372 damage = -2;
373 }
374 if (damage != -1) {
375 sprintf(buf, "the %s hits the %s", s, mon_name(monster));
376 message(buf, 0);
377 (void) mon_damage(monster, damage);
378 }
379 }
380 } else if ((row == rogue.row) && (col == rogue.col)) {
381 if (rand_percent(10 + (3 * get_armor_class(rogue.armor)))) {
382 sprintf(buf, "the %s misses", s);
383 message(buf, 0);
384 goto ND;
385 } else {
386 damage = get_rand(3, (3 * rogue.exp));
387 if (ball == FIRE) {
388 damage = (damage * 3) / 2;
389 damage -= get_armor_class(rogue.armor);
390 }
391 sprintf(buf, "the %s hits", s);
392 rogue_damage(damage, (object *) 0,
393 ((ball == FIRE) ? KFIRE : HYPOTHERMIA));
394 message(buf, 0);
395 }
396 } else {
397 short nrow, ncol;
398
399 ND: for (i = 0; i < 10; i++) {
400 dir = get_rand(0, DIRS-1);
401 nrow = orow;
402 ncol = ocol;
403 get_dir_rc(dir, &nrow, &ncol, 1);
404 if (((ncol >= 0) && (ncol <= DCOLS-1)) &&
405 (dungeon[nrow][ncol] != NOTHING) &&
406 (!(dungeon[nrow][ncol] & (VERTWALL | HORWALL)))) {
407 new_dir = dir;
408 break;
409 }
410 }
411 if (new_dir != -1) {
412 bounce(ball, new_dir, orow, ocol, r);
413 }
414 }
415 }