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1 /* $NetBSD: zap.c,v 1.4 1997/10/12 11:46:15 lukem Exp $ */
4 * Copyright (c) 1988, 1993
5 * The Regents of the University of California. All rights reserved.
7 * This code is derived from software contributed to Berkeley by
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the University of
21 * California, Berkeley and its contributors.
22 * 4. Neither the name of the University nor the names of its contributors
23 * may be used to endorse or promote products derived from this software
24 * without specific prior written permission.
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
39 #include <sys/cdefs.h>
42 static char sccsid
[] = "@(#)zap.c 8.1 (Berkeley) 5/31/93";
44 __RCSID("$NetBSD: zap.c,v 1.4 1997/10/12 11:46:15 lukem Exp $");
51 * This source herein may be modified and/or distributed by anybody who
52 * so desires, with the following restrictions:
53 * 1.) No portion of this notice shall be removed.
54 * 2.) Credit shall not be taken for the creation of this source.
55 * 3.) This code is not to be traded, sold, or used for personal
68 boolean first_miss
= 1;
70 short dir
, d
, row
, col
;
73 while (!is_direction(dir
= rgetchar(), &d
)) {
76 message("direction? ", 0);
84 if ((wch
= pack_letter("zap with what?", WAND
)) == CANCEL
) {
89 if (!(wand
= get_letter_object(wch
))) {
90 message("no such item.", 0);
93 if (wand
->what_is
!= WAND
) {
94 message("you can't zap with that", 0);
97 if (wand
->class <= 0) {
98 message("nothing happens", 0);
101 row
= rogue
.row
; col
= rogue
.col
;
102 if ((wand
->which_kind
== COLD
) || (wand
->which_kind
== FIRE
)) {
103 bounce((short) wand
->which_kind
, d
, row
, col
, 0);
105 monster
= get_zapped_monster(d
, &row
, &col
);
106 if (wand
->which_kind
== DRAIN_LIFE
) {
107 wdrain_life(monster
);
108 } else if (monster
) {
111 zap_monster(monster
, wand
->which_kind
);
120 get_zapped_monster(dir
, row
, col
)
127 orow
= *row
; ocol
= *col
;
128 get_dir_rc(dir
, row
, col
, 0);
129 if (((*row
== orow
) && (*col
== ocol
)) ||
130 (dungeon
[*row
][*col
] & (HORWALL
| VERTWALL
)) ||
131 (dungeon
[*row
][*col
] == NOTHING
)) {
134 if (dungeon
[*row
][*col
] & MONSTER
) {
135 if (!imitating(*row
, *col
)) {
136 return(object_at(&level_monsters
, *row
, *col
));
143 zap_monster(monster
, kind
)
156 if (monster
->m_flags
& HASTED
) {
157 monster
->m_flags
&= (~HASTED
);
159 monster
->slowed_toggle
= 0;
160 monster
->m_flags
|= SLOWED
;
164 if (monster
->m_flags
& SLOWED
) {
165 monster
->m_flags
&= (~SLOWED
);
167 monster
->m_flags
|= HASTED
;
174 monster
->m_flags
|= INVISIBLE
;
177 if (monster
->m_flags
& HOLDS
) {
180 nm
= monster
->next_monster
;
181 tc
= monster
->trail_char
;
182 (void) gr_monster(monster
, get_rand(0, MONSTERS
-1));
185 monster
->next_monster
= nm
;
186 monster
->trail_char
= tc
;
187 if (!(monster
->m_flags
& IMITATES
)) {
192 rogue_hit(monster
, 1);
195 if (monster
->m_flags
& HOLDS
) {
198 if (monster
->m_flags
& STEALS_ITEM
) {
199 monster
->drop_percent
= 0;
201 monster
->m_flags
&= (~(FLIES
| FLITS
| SPECIAL_HIT
| INVISIBLE
|
202 FLAMES
| IMITATES
| CONFUSES
| SEEKS_GOLD
| HOLDS
));
205 message("nothing happens", 0);
216 if (monster
->m_flags
& HOLDS
) {
219 gr_row_col(&row
, &col
, (FLOOR
| TUNNEL
| STAIRS
| OBJECT
));
220 mvaddch(monster
->row
, monster
->col
, monster
->trail_char
);
221 dungeon
[monster
->row
][monster
->col
] &= ~MONSTER
;
222 monster
->row
= row
; monster
->col
= col
;
223 dungeon
[row
][col
] |= MONSTER
;
224 monster
->trail_char
= mvinch(row
, col
);
225 if (detect_monster
|| rogue_can_see(row
, col
)) {
226 mvaddch(row
, col
, gmc(monster
));
237 message("not wizard anymore", 0);
239 if (get_input_line("wizard's password:", "", buf
, "", 0, 0)) {
241 xxxx(buf
, strlen(buf
));
242 if (!strncmp(buf
, "\247\104\126\272\115\243\027", 7)) {
245 message("Welcome, mighty wizard!", 0);
260 hp
= rogue
.hp_current
/ 3;
261 rogue
.hp_current
= (rogue
.hp_current
+ 1) / 2;
264 lmon
= level_monsters
.next_monster
;
266 nm
= lmon
->next_monster
;
267 if (get_room_number(lmon
->row
, lmon
->col
) == cur_room
) {
269 (void) mon_damage(lmon
, hp
);
276 (void) mon_damage(monster
, hp
);
279 print_stats(STAT_HP
);
284 bounce(ball
, dir
, row
, col
, r
)
285 short ball
, dir
, row
, col
, r
;
289 short i
, ch
, new_dir
= -1, damage
;
293 btime
= get_rand(3, 6);
294 } else if (r
> btime
) {
304 sprintf(buf
, "the %s bounces", s
);
310 ch
= mvinch(orow
, ocol
);
312 mvaddch(orow
, ocol
, ch
);
313 get_dir_rc(dir
, &orow
, &ocol
, 1);
314 } while (!( (ocol
<= 0) ||
316 (dungeon
[orow
][ocol
] == NOTHING
) ||
317 (dungeon
[orow
][ocol
] & MONSTER
) ||
318 (dungeon
[orow
][ocol
] & (HORWALL
| VERTWALL
)) ||
319 ((orow
== rogue
.row
) && (ocol
== rogue
.col
))));
325 ch
= mvinch(row
, col
);
326 mvaddch(row
, col
, ch
);
327 get_dir_rc(dir
, &row
, &col
, 1);
328 } while (!( (col
<= 0) ||
330 (dungeon
[row
][col
] == NOTHING
) ||
331 (dungeon
[row
][col
] & MONSTER
) ||
332 (dungeon
[row
][col
] & (HORWALL
| VERTWALL
)) ||
333 ((row
== rogue
.row
) && (col
== rogue
.col
))));
335 if (dungeon
[row
][col
] & MONSTER
) {
338 monster
= object_at(&level_monsters
, row
, col
);
341 if (rand_percent(33)) {
342 sprintf(buf
, "the %s misses the %s", s
, mon_name(monster
));
347 if (!(monster
->m_flags
& RUSTS
)) {
348 if (monster
->m_flags
& FREEZES
) {
349 damage
= monster
->hp_to_kill
;
350 } else if (monster
->m_flags
& FLAMES
) {
351 damage
= (monster
->hp_to_kill
/ 10) + 1;
353 damage
= get_rand((rogue
.hp_current
/ 3), rogue
.hp_max
);
356 damage
= (monster
->hp_to_kill
/ 2) + 1;
358 sprintf(buf
, "the %s hits the %s", s
, mon_name(monster
));
360 (void) mon_damage(monster
, damage
);
363 if (!(monster
->m_flags
& FREEZES
)) {
364 if (rand_percent(33)) {
365 message("the monster is frozen", 0);
366 monster
->m_flags
|= (ASLEEP
| NAPPING
);
367 monster
->nap_length
= get_rand(3, 6);
369 damage
= rogue
.hp_current
/ 4;
375 sprintf(buf
, "the %s hits the %s", s
, mon_name(monster
));
377 (void) mon_damage(monster
, damage
);
380 } else if ((row
== rogue
.row
) && (col
== rogue
.col
)) {
381 if (rand_percent(10 + (3 * get_armor_class(rogue
.armor
)))) {
382 sprintf(buf
, "the %s misses", s
);
386 damage
= get_rand(3, (3 * rogue
.exp
));
388 damage
= (damage
* 3) / 2;
389 damage
-= get_armor_class(rogue
.armor
);
391 sprintf(buf
, "the %s hits", s
);
392 rogue_damage(damage
, (object
*) 0,
393 ((ball
== FIRE
) ? KFIRE
: HYPOTHERMIA
));
399 ND
: for (i
= 0; i
< 10; i
++) {
400 dir
= get_rand(0, DIRS
-1);
403 get_dir_rc(dir
, &nrow
, &ncol
, 1);
404 if (((ncol
>= 0) && (ncol
<= DCOLS
-1)) &&
405 (dungeon
[nrow
][ncol
] != NOTHING
) &&
406 (!(dungeon
[nrow
][ncol
] & (VERTWALL
| HORWALL
)))) {
412 bounce(ball
, new_dir
, orow
, ocol
, r
);