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Converted games to use the new termcap interface.
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1 /* $NetBSD: diag.c,v 1.8 1997/10/18 20:03:12 christos Exp $ */
2
3 /* diag.c Larn is copyrighted 1986 by Noah Morgan. */
4 #include <sys/cdefs.h>
5 #ifndef lint
6 __RCSID("$NetBSD: diag.c,v 1.8 1997/10/18 20:03:12 christos Exp $");
7 #endif /* not lint */
8
9 #include <sys/types.h>
10 #include <sys/times.h>
11 #include <sys/stat.h>
12 #include <stdlib.h>
13 #include <unistd.h>
14 #include "header.h"
15 #include "extern.h"
16 static struct tms cputime;
17 /*
18 ***************************
19 DIAG -- dungeon diagnostics
20 ***************************
21
22 subroutine to print out data for debugging
23 */
24 #ifdef EXTRA
25 static int rndcount[16];
26 void
27 diag()
28 {
29 int i, j;
30 int hit, dam;
31 cursors();
32 lwclose();
33 if (lcreat(diagfile) < 0) { /* open the diagnostic file */
34 lcreat((char *) 0);
35 lprcat("\ndiagnostic failure\n");
36 return (-1);
37 }
38 write(1, "\nDiagnosing . . .\n", 18);
39 lprcat("\n\nBeginning of DIAG diagnostics ----------\n");
40
41 /* for the character attributes */
42
43 lprintf("\n\nPlayer attributes:\n\nHit points: %2d(%2d)", (long) c[HP], (long) c[HPMAX]);
44 lprintf("\ngold: %d Experience: %d Character level: %d Level in caverns: %d",
45 (long) c[GOLD], (long) c[EXPERIENCE], (long) c[LEVEL], (long) level);
46 lprintf("\nTotal types of monsters: %d", (long) MAXMONST + 8);
47
48 lprcat("\f\nHere's the dungeon:\n\n");
49
50 i = level;
51 for (j = 0; j < MAXLEVEL + MAXVLEVEL; j++) {
52 newcavelevel(j);
53 lprintf("\nMaze for level %s:\n", levelname[level]);
54 diagdrawscreen();
55 }
56 newcavelevel(i);
57
58 lprcat("\f\nNow for the monster data:\n\n");
59 lprcat(" Monster Name LEV AC DAM ATT DEF GOLD HP EXP \n");
60 lprcat("--------------------------------------------------------------------------\n");
61 for (i = 0; i <= MAXMONST + 8; i++) {
62 lprintf("%19s %2d %3d ", monster[i].name, (long) monster[i].level, (long) monster[i].armorclass);
63 lprintf(" %3d %3d %3d ", (long) monster[i].damage, (long) monster[i].attack, (long) monster[i].defense);
64 lprintf("%6d %3d %6d\n", (long) monster[i].gold, (long) monster[i].hitpoints, (long) monster[i].experience);
65 }
66
67 lprcat("\n\nHere's a Table for the to hit percentages\n");
68 lprcat("\n We will be assuming that players level = 2 * monster level");
69 lprcat("\n and that the players dexterity and strength are 16.");
70 lprcat("\n to hit: if (rnd(22) < (2[monst AC] + your level + dex + WC/8 -1)/2) then hit");
71 lprcat("\n damage = rund(8) + WC/2 + STR - c[HARDGAME] - 4");
72 lprcat("\n to hit: if rnd(22) < to hit then player hits\n");
73 lprcat("\n Each entry is as follows: to hit / damage / number hits to kill\n");
74 lprcat("\n monster WC = 4 WC = 20 WC = 40");
75 lprcat("\n---------------------------------------------------------------");
76 for (i = 0; i <= MAXMONST + 8; i++) {
77 hit = 2 * monster[i].armorclass + 2 * monster[i].level + 16;
78 dam = 16 - c[HARDGAME];
79 lprintf("\n%20s %2d/%2d/%2d %2d/%2d/%2d %2d/%2d/%2d",
80 monster[i].name,
81 (long) (hit / 2), (long) max(0, dam + 2), (long) (monster[i].hitpoints / (dam + 2) + 1),
82 (long) ((hit + 2) / 2), (long) max(0, dam + 10), (long) (monster[i].hitpoints / (dam + 10) + 1),
83 (long) ((hit + 5) / 2), (long) max(0, dam + 20), (long) (monster[i].hitpoints / (dam + 20) + 1));
84 }
85
86 lprcat("\n\nHere's the list of available potions:\n\n");
87 for (i = 0; i < MAXPOTION; i++)
88 lprintf("%20s\n", &potionhide[i][1]);
89 lprcat("\n\nHere's the list of available scrolls:\n\n");
90 for (i = 0; i < MAXSCROLL; i++)
91 lprintf("%20s\n", &scrollhide[i][1]);
92 lprcat("\n\nHere's the spell list:\n\n");
93 lprcat("spell name description\n");
94 lprcat("-------------------------------------------------------------------------------------------\n\n");
95 for (j = 0; j < SPNUM; j++) {
96 lprc(' ');
97 lprcat(spelcode[j]);
98 lprintf(" %21s %s\n", spelname[j], speldescript[j]);
99 }
100
101 lprcat("\n\nFor the c[] array:\n");
102 for (j = 0; j < 100; j += 10) {
103 lprintf("\nc[%2d] = ", (long) j);
104 for (i = 0; i < 9; i++)
105 lprintf("%5d ", (long) c[i + j]);
106 }
107
108 lprcat("\n\nTest of random number generator ----------------");
109 lprcat("\n for 25,000 calls divided into 16 slots\n\n");
110
111 for (i = 0; i < 16; i++)
112 rndcount[i] = 0;
113 for (i = 0; i < 25000; i++)
114 rndcount[rund(16)]++;
115 for (i = 0; i < 16; i++) {
116 lprintf(" %5d", (long) rndcount[i]);
117 if (i == 7)
118 lprc('\n');
119 }
120
121 lprcat("\n\n");
122 lwclose();
123 lcreat((char *) 0);
124 lprcat("Done Diagnosing . . .");
125 return (0);
126 }
127 /*
128 subroutine to count the number of occurrences of an object
129 */
130 int
131 dcount(l)
132 int l;
133 {
134 int i, j, p;
135 int k;
136 k = 0;
137 for (i = 0; i < MAXX; i++)
138 for (j = 0; j < MAXY; j++)
139 for (p = 0; p < MAXLEVEL; p++)
140 if (cell[p * MAXX * MAXY + i * MAXY + j].item == l)
141 k++;
142 return (k);
143 }
144
145 /*
146 subroutine to draw the whole screen as the player knows it
147 */
148 void
149 diagdrawscreen()
150 {
151 int i, j, k;
152
153 for (i = 0; i < MAXY; i++)
154 /* for the east west walls of this line */
155 {
156 for (j = 0; j < MAXX; j++)
157 if (k = mitem[j][i])
158 lprc(monstnamelist[k]);
159 else
160 lprc(objnamelist[item[j][i]]);
161 lprc('\n');
162 }
163 }
164 #endif
165
166
167 /*
168 to save the game in a file
169 */
170 static time_t zzz = 0;
171 int
172 savegame(fname)
173 char *fname;
174 {
175 int i, k;
176 struct sphere *sp;
177 struct stat statbuf;
178
179 nosignal = 1;
180 lflush();
181 savelevel();
182 ointerest();
183 if (lcreat(fname) < 0) {
184 lcreat((char *) 0);
185 lprintf("\nCan't open file <%s> to save game\n", fname);
186 nosignal = 0;
187 return (-1);
188 }
189 set_score_output();
190 lwrite((char *) beenhere, MAXLEVEL + MAXVLEVEL);
191 for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++)
192 if (beenhere[k])
193 lwrite((char *) &cell[k * MAXX * MAXY], sizeof(struct cel) * MAXY * MAXX);
194 times(&cputime); /* get cpu time */
195 c[CPUTIME] += (cputime.tms_utime + cputime.tms_stime) / 60;
196 lwrite((char *) &c[0], 100 * sizeof(long));
197 lprint((long) gltime);
198 lprc(level);
199 lprc(playerx);
200 lprc(playery);
201 lwrite((char *) iven, 26);
202 lwrite((char *) ivenarg, 26 * sizeof(short));
203 for (k = 0; k < MAXSCROLL; k++)
204 lprc(scrollname[k][0]);
205 for (k = 0; k < MAXPOTION; k++)
206 lprc(potionname[k][0]);
207 lwrite((char *) spelknow, SPNUM);
208 lprc(wizard);
209 lprc(rmst); /* random monster generation counter */
210 for (i = 0; i < 90; i++)
211 lprc(itm[i].qty);
212 lwrite((char *) course, 25);
213 lprc(cheat);
214 lprc(VERSION);
215 for (i = 0; i < MAXMONST; i++)
216 lprc(monster[i].genocided); /* genocide info */
217 for (sp = spheres; sp; sp = sp->p)
218 lwrite((char *) sp, sizeof(struct sphere)); /* save spheres of
219 * annihilation */
220 time(&zzz);
221 lprint((long) (zzz - initialtime));
222 lwrite((char *) &zzz, sizeof(long));
223 if (fstat(lfd, &statbuf) < 0)
224 lprint(0L);
225 else
226 lprint((long) statbuf.st_ino); /* inode # */
227 lwclose();
228 lastmonst[0] = 0;
229 #ifndef VT100
230 setscroll();
231 #endif /* VT100 */
232 lcreat((char *) 0);
233 nosignal = 0;
234 return (0);
235 }
236
237 void
238 restoregame(fname)
239 char *fname;
240 {
241 int i, k;
242 struct sphere *sp, *sp2;
243 struct stat filetimes;
244 cursors();
245 lprcat("\nRestoring . . .");
246 lflush();
247 if (lopen(fname) <= 0) {
248 lcreat((char *) 0);
249 lprintf("\nCan't open file <%s>to restore game\n", fname);
250 nap(2000);
251 c[GOLD] = c[BANKACCOUNT] = 0;
252 died(-265);
253 return;
254 }
255 lrfill((char *) beenhere, MAXLEVEL + MAXVLEVEL);
256 for (k = 0; k < MAXLEVEL + MAXVLEVEL; k++)
257 if (beenhere[k])
258 lrfill((char *) &cell[k * MAXX * MAXY], sizeof(struct cel) * MAXY * MAXX);
259
260 lrfill((char *) &c[0], 100 * sizeof(long));
261 gltime = lrint();
262 level = c[CAVELEVEL] = lgetc();
263 playerx = lgetc();
264 playery = lgetc();
265 lrfill((char *) iven, 26);
266 lrfill((char *) ivenarg, 26 * sizeof(short));
267 for (k = 0; k < MAXSCROLL; k++)
268 scrollname[k] = lgetc() ? scrollhide[k] : "";
269 for (k = 0; k < MAXPOTION; k++)
270 potionname[k] = lgetc() ? potionhide[k] : "";
271 lrfill((char *) spelknow, SPNUM);
272 wizard = lgetc();
273 rmst = lgetc(); /* random monster creation flag */
274
275 for (i = 0; i < 90; i++)
276 itm[i].qty = lgetc();
277 lrfill((char *) course, 25);
278 cheat = lgetc();
279 if (VERSION != lgetc()) { /* version number */
280 cheat = 1;
281 lprcat("Sorry, But your save file is for an older version of larn\n");
282 nap(2000);
283 c[GOLD] = c[BANKACCOUNT] = 0;
284 died(-266);
285 return;
286 }
287 for (i = 0; i < MAXMONST; i++)
288 monster[i].genocided = lgetc(); /* genocide info */
289 for (sp = 0, i = 0; i < c[SPHCAST]; i++) {
290 sp2 = sp;
291 sp = (struct sphere *) malloc(sizeof(struct sphere));
292 if (sp == 0) {
293 write(2, "Can't malloc() for sphere space\n", 32);
294 break;
295 }
296 lrfill((char *) sp, sizeof(struct sphere)); /* get spheres of
297 * annihilation */
298 sp->p = 0; /* null out pointer */
299 if (i == 0)
300 spheres = sp; /* beginning of list */
301 else
302 sp2->p = sp;
303 }
304
305 time(&zzz);
306 initialtime = zzz - lrint();
307 fstat(fd, &filetimes); /* get the creation and modification time of
308 * file */
309 lrfill((char *) &zzz, sizeof(long));
310 zzz += 6;
311 if (filetimes.st_ctime > zzz)
312 fsorry(); /* file create time */
313 else if (filetimes.st_mtime > zzz)
314 fsorry(); /* file modify time */
315 if (c[HP] < 0) {
316 died(284);
317 return;
318 } /* died a post mortem death */
319 oldx = oldy = 0;
320 i = lrint(); /* inode # */
321 if (i && (filetimes.st_ino != i))
322 fsorry();
323 lrclose();
324 if (strcmp(fname, ckpfile) == 0) {
325 if (lappend(fname) < 0)
326 fcheat();
327 else {
328 lprc(' ');
329 lwclose();
330 }
331 lcreat((char *) 0);
332 } else if (unlink(fname) < 0)
333 fcheat(); /* can't unlink save file */
334 /* for the greedy cheater checker */
335 for (k = 0; k < 6; k++)
336 if (c[k] > 99)
337 greedy();
338 if (c[HPMAX] > 999 || c[SPELLMAX] > 125)
339 greedy();
340 if (c[LEVEL] == 25 && c[EXPERIENCE] > skill[24]) { /* if patch up lev 25
341 * player */
342 long tmp;
343 tmp = c[EXPERIENCE] - skill[24]; /* amount to go up */
344 c[EXPERIENCE] = skill[24];
345 raiseexperience((long) tmp);
346 }
347 getlevel();
348 lasttime = gltime;
349 }
350
351 /*
352 subroutine to not allow greedy cheaters
353 */
354 void
355 greedy()
356 {
357 #if WIZID
358 if (wizard)
359 return;
360 #endif
361
362 lprcat("\n\nI am so sorry, but your character is a little TOO good! Since this\n");
363 lprcat("cannot normally happen from an honest game, I must assume that you cheated.\n");
364 lprcat("In that you are GREEDY as well as a CHEATER, I cannot allow this game\n");
365 lprcat("to continue.\n");
366 nap(5000);
367 c[GOLD] = c[BANKACCOUNT] = 0;
368 died(-267);
369 return;
370 }
371
372 /*
373 subroutine to not allow altered save files and terminate the attempted
374 restart
375 */
376 void
377 fsorry()
378 {
379 lprcat("\nSorry, but your savefile has been altered.\n");
380 lprcat("However, seeing as I am a good sport, I will let you play.\n");
381 lprcat("Be advised though, you won't be placed on the normal scoreboard.");
382 cheat = 1;
383 nap(4000);
384 }
385
386 /*
387 subroutine to not allow game if save file can't be deleted
388 */
389 void
390 fcheat()
391 {
392 #if WIZID
393 if (wizard)
394 return;
395 #endif
396
397 lprcat("\nSorry, but your savefile can't be deleted. This can only mean\n");
398 lprcat("that you tried to CHEAT by protecting the directory the savefile\n");
399 lprcat("is in. Since this is unfair to the rest of the larn community, I\n");
400 lprcat("cannot let you play this game.\n");
401 nap(5000);
402 c[GOLD] = c[BANKACCOUNT] = 0;
403 died(-268);
404 return;
405 }