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Remove uses of __P.
[bsdgames-darwin.git] / battlestar / command1.c
1 /* $NetBSD: command1.c,v 1.2 2003/08/07 09:37:00 agc Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)com1.c 8.2 (Berkeley) 4/28/95";
36 #else
37 __RCSID("$NetBSD: command1.c,v 1.2 2003/08/07 09:37:00 agc Exp $");
38 #endif
39 #endif /* not lint */
40
41 #include "extern.h"
42
43 int
44 moveplayer(thataway, token)
45 int thataway, token;
46 {
47 wordnumber++;
48 if ((!notes[CANTMOVE] && !notes[LAUNCHED]) ||
49 testbit(location[position].objects, LAND) ||
50 (fuel > 0 && notes[LAUNCHED])) {
51 if (thataway) {
52 position = thataway;
53 newway(token);
54 ourtime++;
55 } else {
56 puts("You can't go this way.");
57 newway(token);
58 whichway(location[position]);
59 return (0);
60 }
61 } else {
62 if (notes[CANTMOVE] && !notes[LAUNCHED])
63 puts("You aren't able to move; you better drop something.");
64 else
65 puts("You are out of fuel; now you will rot in space forever!");
66 }
67 return (1);
68 }
69
70 void
71 convert(tothis) /* Converts day to night and vice versa. */
72 int tothis; /* Day objects are permanent. Night objects
73 * are added */
74 { /* at dusk, and subtracted at dawn. */
75 const struct objs *p;
76 unsigned int i, j;
77
78 if (tothis == TONIGHT) {
79 for (i = 1; i <= NUMOFROOMS; i++)
80 for (j = 0; j < NUMOFWORDS; j++)
81 nightfile[i].objects[j] = dayfile[i].objects[j];
82 for (p = nightobjs; p->room != 0; p++)
83 setbit(nightfile[p->room].objects, p->obj);
84 location = nightfile;
85 } else {
86 for (i = 1; i <= NUMOFROOMS; i++)
87 for (j = 0; j < NUMOFWORDS; j++)
88 dayfile[i].objects[j] = nightfile[i].objects[j];
89 for (p = nightobjs; p->room != 0; p++)
90 clearbit(dayfile[p->room].objects, p->obj);
91 location = dayfile;
92 }
93 }
94
95 void
96 news()
97 {
98 int n;
99 int hurt;
100
101 if (ourtime > 30 && position < 32) {
102 puts("An explosion of shuddering magnitude splinters bulkheads and");
103 puts("ruptures the battlestar's hull. You are sucked out into the");
104 puts("frozen void of space and killed.");
105 die();
106 }
107 if (ourtime > 20 && position < 32)
108 puts("Explosions rock the battlestar.");
109 if (ourtime > snooze) {
110 puts("You drop from exhaustion...");
111 zzz();
112 }
113 if (ourtime > snooze - 5)
114 puts("You're getting tired.");
115 if (ourtime > (rythmn + CYCLE)) {
116 if (location == nightfile) {
117 convert(TODAY);
118 if (OUTSIDE && ourtime - rythmn - CYCLE < 10) {
119 puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
120 puts("You awake from a misty dream-world into stark reality.");
121 puts("It is day.");
122 }
123 } else {
124 convert(TONIGHT);
125 clearbit(location[POOLS].objects, BATHGOD);
126 if (OUTSIDE && ourtime - rythmn - CYCLE < 10) {
127 puts("The dying sun sinks into the ocean, leaving a blood-stained sunset.");
128 puts("The sky slowly fades from orange to violet to black. A few stars");
129 puts("flicker on, and it is night.");
130 puts("The world seems completely different at night.");
131 }
132 }
133 rythmn = ourtime - ourtime % CYCLE;
134 }
135 if (!wiz && !tempwiz)
136 if ((testbit(inven, TALISMAN) || testbit(wear, TALISMAN)) && (testbit(inven, MEDALION) || testbit(wear, MEDALION)) && (testbit(inven, AMULET) || testbit(wear, AMULET))) {
137 tempwiz = 1;
138 puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
139 }
140 if (testbit(location[position].objects, ELF)) {
141 printf("%s\n", objdes[ELF]);
142 fight(ELF, rnd(30));
143 }
144 if (testbit(location[position].objects, DARK)) {
145 printf("%s\n", objdes[DARK]);
146 fight(DARK, 100);
147 }
148 if (testbit(location[position].objects, WOODSMAN)) {
149 printf("%s\n", objdes[WOODSMAN]);
150 fight(WOODSMAN, 50);
151 }
152 switch (position) {
153
154 case 267:
155 case 257: /* entering a cave */
156 case 274:
157 case 246:
158 notes[CANTSEE] = 1;
159 break;
160 case 160:
161 case 216: /* leaving a cave */
162 case 230:
163 case 231:
164 case 232:
165 notes[CANTSEE] = 0;
166 break;
167 }
168 if (testbit(location[position].objects, GIRL))
169 meetgirl = 1;
170 if (meetgirl && CYCLE * 1.5 - ourtime < 10) {
171 setbit(location[GARDEN].objects, GIRLTALK);
172 setbit(location[GARDEN].objects, LAMPON);
173 setbit(location[GARDEN].objects, ROPE);
174 }
175 if (position == DOCK && (beenthere[position] || ourtime > CYCLE)) {
176 clearbit(location[DOCK].objects, GIRL);
177 clearbit(location[DOCK].objects, MAN);
178 }
179 if (meetgirl && ourtime - CYCLE * 1.5 > 10) {
180 clearbit(location[GARDEN].objects, GIRLTALK);
181 clearbit(location[GARDEN].objects, LAMPON);
182 clearbit(location[GARDEN].objects, ROPE);
183 meetgirl = 0;
184 }
185 if (testbit(location[position].objects, CYLON)) {
186 puts("Oh my God, you're being shot at by an alien spacecraft!");
187 printf("The targeting computer says we have %d seconds to attack!\n",
188 ourclock);
189 fflush(stdout);
190 sleep(1);
191 if (!visual()) {
192 hurt = rnd(NUMOFINJURIES);
193 injuries[hurt] = 1;
194 puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
195 puts("The viper shudders under a terrible explosion.");
196 printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
197 } else
198 clearbit(location[position].objects, CYLON);
199 }
200 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
201 puts("I'm afraid you have suffered fatal injuries.");
202 die();
203 }
204 for (n = 0; n < NUMOFINJURIES; n++)
205 if (injuries[n] == 1) {
206 injuries[n] = 2;
207 if (WEIGHT > 5)
208 WEIGHT -= 5;
209 else
210 WEIGHT = 0;
211 }
212 if (injuries[ARM] == 2) {
213 if (CUMBER > 5)
214 CUMBER -= 5;
215 else
216 CUMBER = 0;
217 injuries[ARM]++;
218 }
219 if (injuries[RIBS] == 2) {
220 if (CUMBER > 2)
221 CUMBER -= 2;
222 else
223 CUMBER = 0;
224 injuries[RIBS]++;
225 }
226 if (injuries[SPINE] == 2) {
227 WEIGHT = 0;
228 injuries[SPINE]++;
229 }
230 if (carrying > WEIGHT || encumber > CUMBER)
231 notes[CANTMOVE] = 1;
232 else
233 notes[CANTMOVE] = 0;
234 }
235
236 void
237 crash()
238 {
239 int hurt1, hurt2;
240
241 fuel--;
242 if (!location[position].flyhere ||
243 (testbit(location[position].objects, LAND) && fuel <= 0)) {
244 if (!location[position].flyhere)
245 puts("You're flying too low. We're going to crash!");
246 else {
247 puts("You're out of fuel. We'll have to crash land!");
248 if (!location[position].down) {
249 puts("Your viper strikes the ground and explodes into fiery fragments.");
250 puts("Thick black smoke billows up from the wreckage.");
251 die();
252 }
253 position = location[position].down;
254 }
255 notes[LAUNCHED] = 0;
256 setbit(location[position].objects, CRASH);
257 ourtime += rnd(CYCLE / 4);
258 puts("The viper explodes into the ground and you lose consciousness...");
259 zzz();
260 hurt1 = rnd(NUMOFINJURIES - 2) + 2;
261 hurt2 = rnd(NUMOFINJURIES - 2) + 2;
262 injuries[hurt1] = 1;
263 injuries[hurt2] = 1;
264 injuries[0] = 1;/* abrasions */
265 injuries[1] = 1;/* lacerations */
266 printf("I'm afraid you have suffered %s and %s.\n",
267 ouch[hurt1], ouch[hurt2]);
268 }
269 }