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git.cameronkatri.com Git - bsdgames-darwin.git/blob - sail/assorted.c
2 * Copyright (c) 1983 Regents of the University of California.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
35 /*static char sccsid[] = "from: @(#)assorted.c 5.4 (Berkeley) 6/1/90";*/
36 static char rcsid
[] = "$Id: assorted.c,v 1.2 1993/08/01 18:51:53 mycroft Exp $";
41 table(rig
, shot
, hittable
, on
, from
, roll
)
42 struct ship
*on
, *from
;
43 int rig
, shot
, hittable
, roll
;
45 register int hhits
= 0, chits
= 0, ghits
= 0, rhits
= 0;
46 int Ghit
= 0, Hhit
= 0, Rhit
= 0, Chit
= 0;
47 int guns
, car
, pc
, hull
;
55 hull
= on
->specs
->hull
;
56 crew
[0] = on
->specs
->crew1
;
57 crew
[1] = on
->specs
->crew2
;
58 crew
[2] = on
->specs
->crew3
;
59 rigg
[0] = on
->specs
->rig1
;
60 rigg
[1] = on
->specs
->rig2
;
61 rigg
[2] = on
->specs
->rig3
;
62 rigg
[3] = on
->specs
->rig4
;
64 Chit
= chits
= hittable
;
66 tp
= &(rig
? RigTable
: HullTable
)[hittable
][roll
-1];
73 if (shot
== L_CHAIN
) {
78 if (on
->file
->captured
!= 0) {
79 pc
-= (chits
+ 1) / 2;
82 for (n
= 0; n
< 3; n
++)
83 if (chits
> crew
[n
]) {
90 for (n
= 0; n
< 3; n
++)
98 if (rigg
[3] != -1 && rhits
> rigg
[3]) {
101 } else if (rigg
[3] != -1) {
104 if (rig
&& !rigg
[2] && (!rigg
[3] || rigg
[3] == -1))
105 makesignal(on
, "dismasted!", (struct ship
*)0);
106 if (portside(from
, on
, 0)) {
107 guns
= on
->specs
->gunR
;
108 car
= on
->specs
->carR
;
110 guns
= on
->specs
->gunL
;
111 car
= on
->specs
->carL
;
129 Write(portside(from
, on
, 0) ? W_GUNR
: W_GUNL
,
130 on
, 0, guns
, car
, 0, 0);
132 hull
= hull
< 0 ? 0 : hull
;
133 if (on
->file
->captured
!= 0 && Chit
)
134 Write(W_PCREW
, on
, 0, pc
, 0, 0, 0);
136 Write(W_HULL
, on
, 0, hull
, 0, 0, 0);
138 Write(W_CREW
, on
, 0, crew
[0], crew
[1], crew
[2], 0);
140 Write(W_RIGG
, on
, 0, rigg
[0], rigg
[1], rigg
[2], rigg
[3]);
143 message
= "firing round shot on %s (%c%c)";
146 message
= "firing grape shot on %s (%c%c)";
149 message
= "firing chain shot on %s (%c%c)";
152 message
= "firing double shot on %s (%c%c)";
155 message
= "exploding shot on %s (%c%c)";
157 makesignal(from
, message
, on
);
158 if (roll
== 6 && rig
) {
161 message
= "fore topsail sheets parted";
164 message
= "mizzen shrouds parted";
167 message
= "main topsail yard shot away";
170 message
= "fore topmast and foremast shrouds shot away";
173 message
= "mizzen mast and yard shot through";
176 message
= "foremast and spritsail yard shattered";
179 message
= "main topmast and mizzen mast shattered";
182 makesignal(on
, message
, (struct ship
*)0);
183 } else if (roll
== 6) {
186 message
= "anchor cables severed";
189 message
= "two anchor stocks shot away";
192 message
= "quarterdeck bulwarks damaged";
195 message
= "three gun ports shot away";
198 message
= "four guns dismounted";
201 message
= "rudder cables shot through";
202 Write(W_TA
, on
, 0, 0, 0, 0, 0);
205 message
= "shot holes below the water line";
208 makesignal(on
, message
, (struct ship
*)0);
211 if (Chit > 1 && on->file->readyL&R_INITIAL && on->file->readyR&R_INITIAL) {
213 if (on->specs->qual <= 0) {
214 makesignal(on, "crew mutinying!", (struct ship *)0);
216 Write(W_CAPTURED, on, 0, on->file->index, 0, 0, 0);
218 makesignal(on, "crew demoralized", (struct ship *)0);
219 Write(W_QUAL, on, 0, on->specs->qual, 0, 0, 0);
226 Cleansnag(from
, to
, all
, flag
)
227 register struct ship
*from
, *to
;
231 Write(W_UNGRAP
, from
, 0, to
->file
->index
, all
, 0, 0);
232 Write(W_UNGRAP
, to
, 0, from
->file
->index
, all
, 0, 0);
235 Write(W_UNFOUL
, from
, 0, to
->file
->index
, all
, 0, 0);
236 Write(W_UNFOUL
, to
, 0, from
->file
->index
, all
, 0, 0);
238 if (!snagged2(from
, to
)) {
239 if (!snagged(from
)) {
240 unboard(from
, from
, 1); /* defense */
241 unboard(from
, from
, 0); /* defense */
243 unboard(from
, to
, 0); /* offense */
245 unboard(to
, to
, 1); /* defense */
246 unboard(to
, to
, 0); /* defense */
248 unboard(to
, from
, 0); /* offense */
253 register struct ship
*ship
, *from
;
257 if (ship
->file
->struck
)
259 Write(W_STRUCK
, ship
, 0, 1, 0, 0, 0);
260 points
= ship
->specs
->pts
+ from
->file
->points
;
261 Write(W_POINTS
, from
, 0, points
, 0, 0, 0);
262 unboard(ship
, ship
, 0); /* all offense */
263 unboard(ship
, ship
, 1); /* all defense */
266 case 4: /* ship may sink */
267 Write(W_SINK
, ship
, 0, 1, 0, 0, 0);
270 case 6: /* ship may explode */
271 Write(W_EXPLODE
, ship
, 0, 1, 0, 0, 0);
274 Write(W_SIGNAL
, ship
, 1, (int) "striking her colours!", 0, 0, 0);