]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - phantasia/interplayer.c
2 * interplayer.c - player to player routines for Phantasia
7 /************************************************************************
9 / FUNCTION NAME: checkbattle()
11 / FUNCTION: check to see if current player should battle another
13 / AUTHOR: E. A. Estes, 12/4/85
19 / MODULES CALLED: battleplayer(), fread(), fseek()
21 / GLOBAL INPUTS: Other, Users, Player, Fileloc, *Playersfp
23 / GLOBAL OUTPUTS: Users
26 / Seach player file for a foe at the same coordinates as the
28 / Also update user count.
30 /************************************************************************/
34 long foeloc
= 0L; /* location in file of person to fight */
37 fseek(Playersfp
, 0L, 0);
39 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
41 if (Other
.p_status
!= S_OFF
42 && Other
.p_status
!= S_NOTUSED
43 && Other
.p_status
!= S_HUNGUP
44 && (Other
.p_status
!= S_CLOAKED
|| Other
.p_specialtype
!= SC_VALAR
))
45 /* player is on and not a cloaked valar */
49 if (Player
.p_x
== Other
.p_x
50 && Player
.p_y
== Other
.p_y
51 /* same coordinates */
54 && Player
.p_status
== S_PLAYING
55 && (Other
.p_status
== S_PLAYING
|| Other
.p_status
== S_INBATTLE
)
56 /* both are playing */
57 && Other
.p_specialtype
!= SC_VALAR
58 && Player
.p_specialtype
!= SC_VALAR
)
59 /* neither is valar */
65 foeloc
+= SZ_PLAYERSTRUCT
;
69 /************************************************************************
71 / FUNCTION NAME: battleplayer()
73 / FUNCTION: inter-terminal battle with another player
75 / AUTHOR: E. A. Estes, 2/15/86
78 / long foeplace - location in player file of person to battle
82 / MODULES CALLED: readrecord(), readmessage(), writerecord(), collecttaxes(),
83 / displaystats(), fabs(), more(), death(), sleep(), wmove(), waddch(), printw(),
84 / myturn(), altercoordinates(), waddstr(), wrefresh(), mvprintw(),
85 / getanswer(), wclrtoeol(), wclrtobot()
87 / GLOBAL INPUTS: Foestrikes, LINES, Lines, Other, Shield, Player, *stdscr,
90 / GLOBAL OUTPUTS: Foestrikes, Lines, Shield, Player, Luckout, *Enemyname
93 / Inter-terminal battle is a very fragile and slightly klugy thing.
94 / At any time, one player is master and the other is slave.
95 / We pick who is master first by speed and level. After that,
96 / the slave waits for the master to relinquish its turn, and
97 / the slave becomes master, and so on.
99 / The items in the player structure which control the handshake are:
101 / master increments this to relinquish control
103 / master sets this to specify particular action
105 / set to total damage inflicted so far; changes to indicate action
107 /************************************************************************/
109 battleplayer(foeplace
)
112 double dtemp
; /* for temporary calculations */
113 double oldhits
= 0.0; /* previous damage inflicted by foe */
114 register int loop
; /* for timing out */
116 short oldtampered
; /* old value of foe's p_tampered */
120 mvaddstr(4, 0, "Preparing for battle!\n");
127 /* set up variables, file, etc. */
128 Player
.p_status
= S_INBATTLE
;
129 Shield
= Player
.p_energy
;
131 /* if p_tampered is not 0, someone else may try to change it (king, etc.) */
132 Player
.p_tampered
= oldtampered
= 1;
133 Player
.p_1scratch
= 0.0;
134 Player
.p_istat
= I_OFF
;
136 readrecord(&Other
, foeplace
);
137 if (fabs(Player
.p_level
- Other
.p_level
) > 20.0)
138 /* see if players are greatly mismatched */
140 dtemp
= (Player
.p_level
- Other
.p_level
) / MAX(Player
.p_level
, Other
.p_level
);
142 /* foe outweighs this one */
143 Player
.p_speed
*= 2.0;
146 writerecord(&Player
, Fileloc
); /* write out all our info */
148 if (Player
.p_blindness
)
149 Enemyname
= "someone";
151 Enemyname
= Other
.p_name
;
153 mvprintw(6, 0, "You have encountered %s Level: %.0f\n", Enemyname
, Other
.p_level
);
156 for (loop
= 0; Other
.p_status
!= S_INBATTLE
&& loop
< 30; ++loop
)
157 /* wait for foe to respond */
159 readrecord(&Other
, foeplace
);
163 if (Other
.p_status
!= S_INBATTLE
)
164 /* foe did not respond */
166 mvprintw(5, 0, "%s is not responding.\n", Enemyname
);
169 /* else, we are ready to battle */
175 * determine who is first master
176 * if neither player is faster, check level
177 * if neither level is greater, battle is not allowed
178 * (this should never happen, but we have to handle it)
180 if (Player
.p_speed
> Other
.p_speed
)
182 else if (Other
.p_speed
> Player
.p_speed
)
184 else if (Player
.p_level
> Other
.p_level
)
186 else if (Other
.p_level
> Player
.p_level
)
189 /* no one is faster */
191 printw("You can't fight %s yet.", Enemyname
);
199 mvprintw(1, 26, "%20.0f", Shield
); /* overprint energy */
202 /* take action against foe */
205 /* wait for foe to take action */
207 mvaddstr(4, 0, "Waiting...\n");
211 for (loop
= 0; loop
< 20; ++loop
)
212 /* wait for foe to act */
214 readrecord(&Other
, foeplace
);
215 if (Other
.p_1scratch
!= oldhits
)
216 /* p_1scratch changes to indicate action */
219 /* wait and try again */
227 if (Other
.p_1scratch
== oldhits
)
230 mvaddstr(22, 0, "Timeout: waiting for response. Do you want to wait ? ");
231 ch
= getanswer("NY", FALSE
);
240 /* foe took action */
242 switch (Other
.p_istat
)
244 case I_RAN
: /* foe ran away */
245 mvprintw(Lines
++, 0, "%s ran away!", Enemyname
);
248 case I_STUCK
: /* foe tried to run, but couldn't */
249 mvprintw(Lines
++, 0, "%s tried to run away.", Enemyname
);
252 case I_BLEWIT
: /* foe tried to luckout, but didn't */
253 mvprintw(Lines
++, 0, "%s tried to luckout!", Enemyname
);
257 dtemp
= Other
.p_1scratch
- oldhits
;
258 mvprintw(Lines
++, 0, "%s hit you %.0f times!", Enemyname
, dtemp
);
263 oldhits
= Other
.p_1scratch
; /* keep track of old hits */
265 if (Other
.p_tampered
!= oldtampered
)
266 /* p_tampered changes to relinquish turn */
268 oldtampered
= Other
.p_tampered
;
274 /* decide what happens next */
276 if (Lines
> LINES
- 2)
283 if (Other
.p_istat
== I_KILLED
|| Shield
< 0.0)
286 Shield
= -2.0; /* insure this value is negative */
290 if (Player
.p_istat
== I_KILLED
)
291 /* we killed foe; award treasre */
293 mvprintw(Lines
++, 0, "You killed %s!", Enemyname
);
294 Player
.p_experience
+= Other
.p_experience
;
295 Player
.p_crowns
+= (Player
.p_level
< 1000.0) ? Other
.p_crowns
: 0;
296 Player
.p_amulets
+= Other
.p_amulets
;
297 Player
.p_charms
+= Other
.p_charms
;
298 collecttaxes(Other
.p_gold
, Other
.p_gems
);
299 Player
.p_sword
= MAX(Player
.p_sword
, Other
.p_sword
);
300 Player
.p_shield
= MAX(Player
.p_shield
, Other
.p_shield
);
301 Player
.p_quksilver
= MAX(Player
.p_quksilver
, Other
.p_quksilver
);
302 if (Other
.p_virgin
&& !Player
.p_virgin
)
304 mvaddstr(Lines
++, 0, "You have rescued a virgin. Will you be honorable ? ");
305 if ((ch
= getanswer("YN", FALSE
)) == 'Y')
306 Player
.p_virgin
= TRUE
;
310 Player
.p_experience
+= 8000.0;
313 sleep(3); /* give other person time to die */
316 else if (Player
.p_istat
== I_RAN
|| Other
.p_istat
== I_RAN
)
317 /* either player ran away */
322 /* clean up things and leave */
323 writerecord(&Player
, Fileloc
); /* update a final time */
324 altercoordinates(0.0, 0.0, A_NEAR
); /* move away from battle site */
325 Player
.p_energy
= Shield
; /* set energy to actual value */
326 Player
.p_tampered
= T_OFF
; /* clear p_tampered */
328 more(Lines
); /* pause */
331 clrtobot(); /* clear bottom area of screen */
333 if (Player
.p_energy
< 0.0)
335 death("Interterminal battle");
338 /************************************************************************
340 / FUNCTION NAME: myturn()
342 / FUNCTION: process players action against foe in battle
344 / AUTHOR: E. A. Estes, 2/7/86
350 / MODULES CALLED: writerecord(), inputoption(), floor(), wmove(), drandom(),
351 / waddstr(), wrefresh(), mvprintw(), wclrtoeol(), wclrtobot()
353 / GLOBAL INPUTS: Lines, Other, Player, *stdscr, Fileloc, Luckout,
356 / GLOBAL OUTPUTS: Foestrikes, Lines, Player, Luckout
359 / Take action action against foe, and decide who is master
360 / for next iteration.
362 /************************************************************************/
366 double dtemp
; /* for temporary calculations */
369 mvaddstr(7, 0, "1:Fight 2:Run Away! 3:Power Blast ");
373 addstr("4:Luckout ");
382 dtemp
= ROLL(2.0, Player
.p_might
);
384 mvprintw(Lines
++, 0, "You hit %s %.0f times!", Enemyname
, dtemp
);
386 Player
.p_1scratch
+= dtemp
;
387 Player
.p_istat
= I_OFF
;
390 case '2': /* run away */
391 Player
.p_1scratch
-= 1.0; /* change this to indicate action */
392 if (drandom() > 0.25)
394 mvaddstr(Lines
++, 0, "You got away!");
395 Player
.p_istat
= I_RAN
;
399 mvprintw(Lines
++, 0, "%s is still after you!", Enemyname
);
400 Player
.p_istat
= I_STUCK
;
404 case '3': /* power blast */
405 dtemp
= MIN(Player
.p_mana
, Player
.p_level
* 5.0);
406 Player
.p_mana
-= dtemp
;
407 dtemp
*= (drandom() + 0.5) * Player
.p_magiclvl
* 0.2 + 2.0;
408 mvprintw(Lines
++, 0, "You blasted %s !", Enemyname
);
411 case '4': /* luckout */
412 if (Luckout
|| drandom() > 0.1)
415 mvaddstr(Lines
++, 0, "You already tried that!");
418 mvaddstr(Lines
++, 0, "Not this time . . .");
422 Player
.p_1scratch
-= 1.0;
423 Player
.p_istat
= I_BLEWIT
;
427 mvaddstr(Lines
++, 0, "You just lucked out!");
428 Player
.p_1scratch
= Other
.p_energy
* 1.1;
434 Player
.p_1scratch
= floor(Player
.p_1scratch
); /* clean up any mess */
436 if (Player
.p_1scratch
> Other
.p_energy
)
437 Player
.p_istat
= I_KILLED
;
438 else if (drandom() * Player
.p_speed
< drandom() * Other
.p_speed
)
439 /* relinquish control */
445 writerecord(&Player
, Fileloc
); /* let foe know what we did */
448 /************************************************************************
450 / FUNCTION NAME: checktampered()
452 / FUNCTION: check if current player has been tampered with
454 / AUTHOR: E. A. Estes, 12/4/85
460 / MODULES CALLED: readrecord(), fread(), fseek(), tampered(), writevoid()
462 / GLOBAL INPUTS: *Energyvoidfp, Other, Player, Fileloc, Enrgyvoid
464 / GLOBAL OUTPUTS: Enrgyvoid
467 / Check for energy voids, holy grail, and tampering by other
470 /************************************************************************/
474 long loc
= 0L; /* location in energy void file */
476 /* first check for energy voids */
477 fseek(Energyvoidfp
, 0L, 0);
478 while (fread((char *) &Enrgyvoid
, SZ_VOIDSTRUCT
, 1, Energyvoidfp
) == 1)
479 if (Enrgyvoid
.ev_active
480 && Enrgyvoid
.ev_x
== Player
.p_x
481 && Enrgyvoid
.ev_y
== Player
.p_y
)
485 /* not the holy grail; inactivate energy void */
487 Enrgyvoid
.ev_active
= FALSE
;
488 writevoid(&Enrgyvoid
, loc
);
489 tampered(T_NRGVOID
, 0.0, 0.0);
491 else if (Player
.p_status
!= S_CLOAKED
)
493 tampered(T_GRAIL
, 0.0, 0.0);
497 loc
+= SZ_VOIDSTRUCT
;
499 /* now check for other things */
500 readrecord(&Other
, Fileloc
);
501 if (Other
.p_tampered
!= T_OFF
)
502 tampered(Other
.p_tampered
, Other
.p_1scratch
, Other
.p_2scratch
);
505 /************************************************************************
507 / FUNCTION NAME: tampered()
509 / FUNCTION: take care of tampering by other players
511 / AUTHOR: E. A. Estes, 12/4/85
514 / int what - what type of tampering
515 / double arg1, arg2 - rest of tampering info
519 / MODULES CALLED: writerecord(), more(), fread(), death(), fseek(), sleep(),
520 / floor(), wmove(), waddch(), drandom(), printw(), altercoordinates(),
521 / waddstr(), wrefresh(), encounter(), writevoid()
523 / GLOBAL INPUTS: Other, Player, *stdscr, Enrgyvoid, *Playersfp
525 / GLOBAL OUTPUTS: Other, Player, Changed, Enrgyvoid
528 / Take care of energy voids, holy grail, decree and intervention
529 / action on current player.
531 /************************************************************************/
533 tampered(what
, arg1
, arg2
)
538 long loc
; /* location in file of other players */
543 Player
.p_tampered
= T_OFF
; /* no longer tampered with */
548 addstr("You've hit an energy void !\n");
549 Player
.p_mana
/= 3.0;
550 Player
.p_energy
/= 2.0;
551 Player
.p_gold
= floor(Player
.p_gold
/1.25) + 0.1;
552 altercoordinates(0.0, 0.0, A_NEAR
);
556 addstr("The king transported you ! ");
557 if (Player
.p_charms
> 0)
559 addstr("But your charm saved you. . .\n");
564 altercoordinates(0.0, 0.0, A_FAR
);
570 printw("The king has bestowed %.0f gold pieces on you !\n", arg1
);
571 Player
.p_gold
+= arg1
;
575 addstr("You've been cursed ! ");
576 if (Player
.p_blessing
)
578 addstr("But your blessing saved you. . .\n");
579 Player
.p_blessing
= FALSE
;
584 Player
.p_poison
+= 2.0;
585 Player
.p_energy
= 10.0;
586 Player
.p_maxenergy
*= 0.95;
587 Player
.p_status
= S_PLAYING
; /* no longer cloaked */
592 addstr("You have been vaporized!\n");
594 death("Vaporization");
598 addstr("The Valar zapped you with a monster!\n");
600 encounter((int) arg1
);
604 addstr("The Valar has blessed you!\n");
605 Player
.p_energy
= (Player
.p_maxenergy
*= 1.05) + Player
.p_shield
;
606 Player
.p_mana
+= 500.0;
607 Player
.p_strength
+= 0.5;
608 Player
.p_brains
+= 0.5;
609 Player
.p_magiclvl
+= 0.5;
610 Player
.p_poison
= MIN(0.5, Player
.p_poison
);
614 addstr("You've been relocated. . .\n");
615 altercoordinates(arg1
, arg2
, A_FORCED
);
619 addstr("You've been healed!\n");
620 Player
.p_poison
-= 0.25;
621 Player
.p_energy
= Player
.p_maxenergy
+ Player
.p_shield
;
625 addstr("You are no longer Valar!\n");
626 Player
.p_specialtype
= SC_COUNCIL
;
630 addstr("You have found The Holy Grail!!\n");
631 if (Player
.p_specialtype
< SC_COUNCIL
)
632 /* must be council of wise to behold grail */
634 addstr("However, you are not experienced enough to behold it.\n");
635 Player
.p_sin
*= Player
.p_sin
;
636 Player
.p_mana
+= 1000;
638 else if (Player
.p_specialtype
== SC_VALAR
639 || Player
.p_specialtype
== SC_EXVALAR
)
641 addstr("You have made it to the position of Valar once already.\n");
642 addstr("The Grail is of no more use to you now.\n");
646 addstr("It is now time to see if you are worthy to behold it. . .\n");
650 if (drandom() / 2.0 < Player
.p_sin
)
652 addstr("You have failed!\n");
659 Player
.p_experience
=
660 Player
.p_quickness
= 1.0;
662 altercoordinates(1.0, 1.0, A_FORCED
);
663 Player
.p_level
= 0.0;
667 addstr("You made to position of Valar!\n");
668 Player
.p_specialtype
= SC_VALAR
;
670 fseek(Playersfp
, 0L, 0);
672 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
673 /* search for existing valar */
674 if (Other
.p_specialtype
== SC_VALAR
675 && Other
.p_status
!= S_NOTUSED
)
676 /* found old valar */
678 Other
.p_tampered
= T_EXVALAR
;
679 writerecord(&Other
, loc
);
683 loc
+= SZ_PLAYERSTRUCT
;
687 /* move grail to new location */
688 Enrgyvoid
.ev_active
= TRUE
;
689 Enrgyvoid
.ev_x
= ROLL(-1.0e6
, 2.0e6
);
690 Enrgyvoid
.ev_y
= ROLL(-1.0e6
, 2.0e6
);
691 writevoid(&Enrgyvoid
, 0L);
698 /************************************************************************
700 / FUNCTION NAME: userlist()
702 / FUNCTION: print list of players and locations
704 / AUTHOR: E. A. Estes, 2/28/86
707 / bool ingameflag - set if called while playing
711 / MODULES CALLED: descrstatus(), descrlocation(), more(), fread(), fseek(),
712 / floor(), wmove(), printw(), waddstr(), distance(), wrefresh(),
713 / descrtype(), wclrtobot()
715 / GLOBAL INPUTS: LINES, Other, Circle, Wizard, Player, *stdscr, *Playersfp
717 / GLOBAL OUTPUTS: none
720 / We can only see the coordinate of those closer to the origin
722 / Kings and council of the wise can see and can be seen by everyone.
723 / Palantirs are good for seeing everyone; and the valar can use
724 / one to see through a 'cloak' spell.
725 / The valar has no coordinates, and is completely invisible if
728 /************************************************************************/
733 register int numusers
= 0; /* number of users on file */
735 if (ingameflag
&& Player
.p_blindness
)
737 mvaddstr(8, 0, "You cannot see anyone.\n");
741 fseek(Playersfp
, 0L, 0);
743 "Name X Y Lvl Type Login Status\n");
745 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
747 if (Other
.p_status
== S_NOTUSED
748 /* record is unused */
749 || (Other
.p_specialtype
== SC_VALAR
&& Other
.p_status
== S_CLOAKED
))
753 /* wizard can see everything on file */
760 /* must be playing for the rest of these conditions */
761 (Player
.p_specialtype
>= SC_KING
762 /* kings and higher can see others */
763 || Other
.p_specialtype
>= SC_KING
764 /* kings and higher can be seen by others */
765 || Circle
>= CIRCLE(Other
.p_x
, Other
.p_y
)
766 /* those nearer the origin can be seen */
767 || Player
.p_palantir
)
768 /* palantir enables one to see others */
769 && (Other
.p_status
!= S_CLOAKED
770 || (Player
.p_specialtype
== SC_VALAR
&& Player
.p_palantir
))
771 /* not cloaked; valar can see through cloak with a palantir */
772 && Other
.p_specialtype
!= SC_VALAR
)
774 /* coordinates should be printed */
775 printw("%-20s %8.0f %8.0f ",
776 Other
.p_name
, Other
.p_x
, Other
.p_y
);
778 /* cannot see player's coordinates */
779 printw("%-20s %19.19s ",
780 Other
.p_name
, descrlocation(&Other
, TRUE
));
782 printw("%6.0f %s %-9.9s%s\n", Other
.p_level
, descrtype(&Other
, TRUE
),
783 Other
.p_login
, descrstatus(&Other
));
785 if ((numusers
% (LINES
- 10)) == 0)
793 printw("Total players on file = %d\n", numusers
);
797 /************************************************************************
799 / FUNCTION NAME: throneroom()
801 / FUNCTION: king stuff upon entering throne
803 / AUTHOR: E. A. Estes, 12/16/85
809 / MODULES CALLED: writerecord(), fread(), fseek(), fopen(), wmove(), fclose(),
810 / fwrite(), altercoordinates(), waddstr(), fprintf()
812 / GLOBAL INPUTS: *Energyvoidfp, Other, Player, *stdscr,
813 / Enrgyvoid, *Playersfp
815 / GLOBAL OUTPUTS: Other, Player, Changed
818 / If player is not already king, make him/her so if the old king
820 / Clear energy voids with new king.
821 / Print 'decree' prompt.
823 /************************************************************************/
827 FILE *fp
; /* to clear energy voids */
828 long loc
= 0L; /* location of old king in player file */
830 if (Player
.p_specialtype
< SC_KING
)
831 /* not already king -- assumes crown */
833 fseek(Playersfp
, 0L, 0);
834 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
835 if (Other
.p_specialtype
== SC_KING
&& Other
.p_status
!= S_NOTUSED
)
838 if (Other
.p_status
!= S_OFF
)
839 /* old king is playing */
841 mvaddstr( 4, 0, "The king is playing, so you cannot steal his throne\n");
842 altercoordinates(0.0, 0.0, A_NEAR
);
847 /* old king is not playing - remove him/her */
849 Other
.p_specialtype
= SC_NONE
;
852 writerecord(&Other
, loc
);
857 loc
+= SZ_PLAYERSTRUCT
;
859 /* make player new king */
861 Player
.p_specialtype
= SC_KING
;
862 mvaddstr(4, 0, "You have become king!\n");
864 /* let everyone else know */
865 fp
= fopen(_PATH_MESS
, "w");
866 fprintf(fp
, "All hail the new king!");
869 /* clear all energy voids; retain location of holy grail */
870 fseek(Energyvoidfp
, 0L, 0);
871 fread((char *) &Enrgyvoid
, SZ_VOIDSTRUCT
, 1, Energyvoidfp
);
872 fp
= fopen(_PATH_VOID
, "w");
873 fwrite((char *) &Enrgyvoid
, SZ_VOIDSTRUCT
, 1, fp
);
877 mvaddstr(6, 0, "0:Decree ");
880 /************************************************************************
882 / FUNCTION NAME: dotampered()
884 / FUNCTION: king and valar special options
886 / AUTHOR: E. A. Estes, 2/28/86
892 / MODULES CALLED: writerecord(), truncstring(), fread(), fseek(), fopen(),
893 / floor(), wmove(), drandom(), fclose(), fwrite(), sscanf(), strcmp(),
894 / infloat(), waddstr(), findname(), distance(), userlist(), mvprintw(),
895 / allocvoid(), getanswer(), getstring(), wclrtoeol(), writevoid()
897 / GLOBAL INPUTS: *Energyvoidfp, Other, Illcmd[], Wizard, Player, *stdscr,
898 / Databuf[], Enrgyvoid
900 / GLOBAL OUTPUTS: Other, Player, Enrgyvoid
903 / Tamper with other players. Handle king/valar specific options.
905 /************************************************************************/
909 short tamper
; /* value for tampering with other players */
910 char *option
; /* pointer to option description */
911 double temp1
= 0.0, temp2
= 0.0; /* other tampering values */
913 long loc
; /* location in energy void file */
914 FILE *fp
; /* for opening gold file */
918 if (Player
.p_specialtype
< SC_COUNCIL
&& !Wizard
)
921 addstr("1:Transport 2:Curse 3:Energy Void 4:Bestow 5:Collect Taxes ");
923 ch
= getanswer(" ", TRUE
);
929 case '1': /* transport someone */
930 tamper
= T_TRANSPORT
;
931 option
= "transport";
934 case '2': /* curse another */
939 case '3': /* create energy void */
940 if ((loc
= allocvoid()) > 20L * SZ_VOIDSTRUCT
)
941 /* can only have 20 void active at once */
942 mvaddstr(5, 0, "Sorry, void creation limit reached.\n");
945 addstr("Enter the X Y coordinates of void ? ");
946 getstring(Databuf
, SZ_DATABUF
);
947 sscanf(Databuf
, "%lf %lf", &temp1
, &temp2
);
948 Enrgyvoid
.ev_x
= floor(temp1
);
949 Enrgyvoid
.ev_y
= floor(temp2
);
950 Enrgyvoid
.ev_active
= TRUE
;
951 writevoid(&Enrgyvoid
, loc
);
952 mvaddstr(5, 0, "It is done.\n");
956 case '4': /* bestow gold to subject */
958 addstr("How much gold to bestow ? ");
960 if (temp1
> Player
.p_gold
|| temp1
< 0)
962 mvaddstr(5, 0, "You don't have that !\n");
966 /* adjust gold after we are sure it will be given to someone */
967 option
= "give gold to";
970 case '5': /* collect accumulated taxes */
971 if ((fp
= fopen(_PATH_GOLD
, "r+")) != NULL
)
974 fread((char *) &temp1
, sizeof(double), 1, fp
);
976 /* clear out value */
978 fwrite((char *) &temp2
, sizeof(double), 1, fp
);
982 mvprintw(4, 0, "You have collected %.0f in gold.\n", temp1
);
983 Player
.p_gold
+= floor(temp1
);
989 /* end of king options */
992 /* council of wise, valar, wizard options */
995 if (Player
.p_palantir
|| Wizard
)
996 addstr("2:Seek Grail ");
997 if (Player
.p_specialtype
== SC_VALAR
|| Wizard
)
998 addstr("3:Throw Monster 4:Relocate 5:Bless ");
1000 addstr("6:Vaporize ");
1002 ch
= getanswer(" ", TRUE
);
1005 if (ch
> '2' && Player
.p_specialtype
!= SC_VALAR
)
1011 if (Player
.p_mana
< MM_INTERVENE
)
1013 mvaddstr(5, 0, "No mana left.\n");
1017 Player
.p_mana
-= MM_INTERVENE
;
1022 case '1': /* heal another */
1027 case '2': /* seek grail */
1028 if (Player
.p_palantir
)
1029 /* need a palantir to seek */
1031 fseek(Energyvoidfp
, 0L, 0);
1032 fread((char *) &Enrgyvoid
, SZ_VOIDSTRUCT
, 1, Energyvoidfp
);
1033 temp1
= distance(Player
.p_x
, Enrgyvoid
.ev_x
, Player
.p_y
, Enrgyvoid
.ev_y
);
1034 temp1
+= ROLL(-temp1
/ 10.0, temp1
/ 5.0); /* add some error */
1035 mvprintw(5, 0, "The palantir says the Grail is about %.0f away.\n", temp1
);
1039 mvaddstr(5, 0, "You need a palantir to seek the Grail.\n");
1042 case '3': /* lob monster at someone */
1043 mvaddstr(4, 0, "Which monster [0-99] ? ");
1045 temp1
= MAX(0.0, MIN(99.0, temp1
));
1047 option
= "throw a monster at";
1050 case '4': /* move another player */
1051 mvaddstr(4, 0, "New X Y coordinates ? ");
1052 getstring(Databuf
, SZ_DATABUF
);
1053 sscanf(Databuf
, "%lf %lf", &temp1
, &temp2
);
1054 tamper
= T_RELOCATE
;
1055 option
= "relocate";
1058 case '5': /* bless a player */
1063 case '6': /* kill off a player */
1066 tamper
= T_VAPORIZED
;
1067 option
= "vaporize";
1077 /* adjust age after we are sure intervention will be done */
1078 /* end of valar, etc. options */
1082 /* prompt for player to affect */
1084 mvprintw(4, 0, "Who do you want to %s ? ", option
);
1085 getstring(Databuf
, SZ_DATABUF
);
1086 truncstring(Databuf
);
1088 if (Databuf
[0] == '\0')
1094 if (strcmp(Player
.p_name
, Databuf
) != 0)
1095 /* name other than self */
1097 if ((loc
= findname(Databuf
, &Other
)) >= 0L)
1099 if (Other
.p_tampered
!= T_OFF
)
1101 mvaddstr(5, 0, "That person has something pending already.\n");
1106 if (tamper
== T_RELOCATE
1107 && CIRCLE(temp1
, temp2
) < CIRCLE(Other
.p_x
, Other
.p_y
)
1109 mvaddstr(5, 0, "Cannot move someone closer to the Lord's Chamber.\n");
1112 if (tamper
== T_BESTOW
) Player
.p_gold
-= floor(temp1
);
1113 if (!Wizard
&& (tamper
== T_HEAL
|| tamper
== T_MONSTER
||
1114 tamper
== T_RELOCATE
|| tamper
== T_BLESSED
))
1115 Player
.p_age
+= N_AGE
; /* age penalty */
1116 Other
.p_tampered
= tamper
;
1117 Other
.p_1scratch
= floor(temp1
);
1118 Other
.p_2scratch
= floor(temp2
);
1119 writerecord(&Other
, loc
);
1120 mvaddstr(5, 0, "It is done.\n");
1126 /* player not found */
1127 mvaddstr(5, 0, "There is no one by that name.\n");
1131 mvaddstr(5, 0, "You may not do it to yourself!\n");
1134 /************************************************************************
1136 / FUNCTION NAME: writevoid()
1138 / FUNCTION: update energy void entry in energy void file
1140 / AUTHOR: E. A. Estes, 12/4/85
1143 / struct energyvoid *vp - pointer to structure to write to file
1144 / long loc - location in file to update
1146 / RETURN VALUE: none
1148 / MODULES CALLED: fseek(), fwrite(), fflush()
1150 / GLOBAL INPUTS: *Energyvoidfp
1152 / GLOBAL OUTPUTS: none
1155 / Write out energy void structure at specified location.
1157 /************************************************************************/
1160 register struct energyvoid
*vp
;
1164 fseek(Energyvoidfp
, loc
, 0);
1165 fwrite((char *) vp
, SZ_VOIDSTRUCT
, 1, Energyvoidfp
);
1166 fflush(Energyvoidfp
);
1167 fseek(Energyvoidfp
, 0L, 0);
1170 /************************************************************************
1172 / FUNCTION NAME: allocvoid()
1174 / FUNCTION: allocate space for a new energy void
1176 / AUTHOR: E. A. Estes, 12/4/85
1180 / RETURN VALUE: location of new energy void space
1182 / MODULES CALLED: fread(), fseek()
1184 / GLOBAL INPUTS: *Energyvoidfp, Enrgyvoid
1186 / GLOBAL OUTPUTS: none
1189 / Search energy void file for an inactive entry and return its
1191 / If no inactive ones are found, return one more than last location.
1193 /************************************************************************/
1198 long loc
= 0L; /* location of new energy void */
1200 fseek(Energyvoidfp
, 0L, 0);
1201 while (fread((char *) &Enrgyvoid
, SZ_VOIDSTRUCT
, 1, Energyvoidfp
) == 1)
1202 if (Enrgyvoid
.ev_active
)
1203 loc
+= SZ_VOIDSTRUCT
;