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1 /* $NetBSD: header.h,v 1.9 1997/03/29 20:42:20 thorpej Exp $ */
2
3 /* header.h Larn is copyrighted 1986 by Noah Morgan. */
4
5 #include <sys/types.h>
6
7 #define MAXLEVEL 11
8 /* max # levels in the dungeon */
9 #define MAXVLEVEL 3
10 /* max # of levels in the temple of the luran */
11 #define MAXX 67
12 #define MAXY 17
13
14 #define SCORESIZE 10
15 /* this is the number of people on a scoreboard max */
16 #define MAXPLEVEL 100
17 /* maximum player level allowed */
18 #define MAXMONST 56
19 /* maximum # monsters in the dungeon */
20 #define SPNUM 38
21 /* maximum number of spells in existance */
22 #define MAXSCROLL 28
23 /* maximum number of scrolls that are possible */
24 #define MAXPOTION 35
25 /* maximum number of potions that are possible */
26 #define TIMELIMIT 30000
27 /* the maximum number of moves before the game is called */
28 #define TAXRATE 1/20
29 /* the tax rate for the LRS */
30 #define MAXOBJ 93
31 /* the maximum number of objects n < MAXOBJ */
32
33 /* this is the structure definition of the monster data */
34 struct monst
35 {
36 char *name;
37 char level;
38 short armorclass;
39 char damage;
40 char attack;
41 char defense;
42 char genocided;
43 char intelligence; /* monsters intelligence -- used to choose movement */
44 short gold;
45 short hitpoints;
46 unsigned long experience;
47 };
48
49 /* this is the structure definition for the items in the dnd store */
50 struct _itm
51 {
52 short price;
53 char obj;
54 char arg;
55 char qty;
56 };
57
58 /* this is the structure that holds the entire dungeon specifications */
59 struct cel
60 {
61 short hitp; /* monster's hit points */
62 char mitem; /* the monster ID */
63 char item; /* the object's ID */
64 short iarg; /* the object's argument */
65 char know; /* have we been here before*/
66 };
67
68 /* this is the structure for maintaining & moving the spheres of annihilation */
69 struct sphere
70 {
71 struct sphere *p; /* pointer to next structure */
72 char x,y,lev; /* location of the sphere */
73 char dir; /* direction sphere is going in */
74 short lifetime; /* duration of the sphere */
75 };
76
77 /* defines for the character attribute array c[] */
78 #define STRENGTH 0 /* characters physical strength not due to objects */
79 #define INTELLIGENCE 1
80 #define WISDOM 2
81 #define CONSTITUTION 3
82 #define DEXTERITY 4
83 #define CHARISMA 5
84 #define HPMAX 6
85 #define HP 7
86 #define GOLD 8
87 #define EXPERIENCE 9
88 #define LEVEL 10
89 #define REGEN 11
90 #define WCLASS 12
91 #define AC 13
92 #define BANKACCOUNT 14
93 #define SPELLMAX 15
94 #define SPELLS 16
95 #define ENERGY 17
96 #define ECOUNTER 18
97 #define MOREDEFENSES 19
98 #define WEAR 20
99 #define PROTECTIONTIME 21
100 #define WIELD 22
101 #define AMULET 23
102 #define REGENCOUNTER 24
103 #define MOREDAM 25
104 #define DEXCOUNT 26
105 #define STRCOUNT 27
106 #define BLINDCOUNT 28
107 #define CAVELEVEL 29
108 #define CONFUSE 30
109 #define ALTPRO 31
110 #define HERO 32
111 #define CHARMCOUNT 33
112 #define INVISIBILITY 34
113 #define CANCELLATION 35
114 #define HASTESELF 36
115 #define EYEOFLARN 37
116 #define AGGRAVATE 38
117 #define GLOBE 39
118 #define TELEFLAG 40
119 #define SLAYING 41
120 #define NEGATESPIRIT 42
121 #define SCAREMONST 43
122 #define AWARENESS 44
123 #define HOLDMONST 45
124 #define TIMESTOP 46
125 #define HASTEMONST 47
126 #define CUBEofUNDEAD 48
127 #define GIANTSTR 49
128 #define FIRERESISTANCE 50
129 #define BESSMANN 51
130 #define NOTHEFT 52
131 #define HARDGAME 53
132 #define CPUTIME 54
133 #define BYTESIN 55
134 #define BYTESOUT 56
135 #define MOVESMADE 57
136 #define MONSTKILLED 58
137 #define SPELLSCAST 59
138 #define LANCEDEATH 60
139 #define SPIRITPRO 61
140 #define UNDEADPRO 62
141 #define SHIELD 63
142 #define STEALTH 64
143 #define ITCHING 65
144 #define LAUGHING 66
145 #define DRAINSTRENGTH 67
146 #define CLUMSINESS 68
147 #define INFEEBLEMENT 69
148 #define HALFDAM 70
149 #define SEEINVISIBLE 71
150 #define FILLROOM 72
151 #define RANDOMWALK 73
152 #define SPHCAST 74 /* nz if an active sphere of annihilation */
153 #define WTW 75 /* walk through walls */
154 #define STREXTRA 76 /* character strength due to objects or enchantments */
155 #define TMP 77 /* misc scratch space */
156 #define LIFEPROT 78 /* life protection counter */
157
158 /* defines for the objects in the game */
159
160 #define OALTAR 1
161 #define OTHRONE 2
162 #define OORB 3
163 #define OPIT 4
164 #define OSTAIRSUP 5
165 #define OELEVATORUP 6
166 #define OFOUNTAIN 7
167 #define OSTATUE 8
168 #define OTELEPORTER 9
169 #define OSCHOOL 10
170 #define OMIRROR 11
171 #define ODNDSTORE 12
172 #define OSTAIRSDOWN 13
173 #define OELEVATORDOWN 14
174 #define OBANK2 15
175 #define OBANK 16
176 #define ODEADFOUNTAIN 17
177 #define OMAXGOLD 70
178 #define OGOLDPILE 18
179 #define OOPENDOOR 19
180 #define OCLOSEDDOOR 20
181 #define OWALL 21
182 #define OTRAPARROW 66
183 #define OTRAPARROWIV 67
184
185 #define OLARNEYE 22
186
187 #define OPLATE 23
188 #define OCHAIN 24
189 #define OLEATHER 25
190 #define ORING 60
191 #define OSTUDLEATHER 61
192 #define OSPLINT 62
193 #define OPLATEARMOR 63
194 #define OSSPLATE 64
195 #define OSHIELD 68
196 #define OELVENCHAIN 92
197
198 #define OSWORDofSLASHING 26
199 #define OHAMMER 27
200 #define OSWORD 28
201 #define O2SWORD 29
202 #define OSPEAR 30
203 #define ODAGGER 31
204 #define OBATTLEAXE 57
205 #define OLONGSWORD 58
206 #define OFLAIL 59
207 #define OLANCE 65
208 #define OVORPAL 90
209 #define OSLAYER 91
210
211 #define ORINGOFEXTRA 32
212 #define OREGENRING 33
213 #define OPROTRING 34
214 #define OENERGYRING 35
215 #define ODEXRING 36
216 #define OSTRRING 37
217 #define OCLEVERRING 38
218 #define ODAMRING 39
219
220 #define OBELT 40
221
222 #define OSCROLL 41
223 #define OPOTION 42
224 #define OBOOK 43
225 #define OCHEST 44
226 #define OAMULET 45
227
228 #define OORBOFDRAGON 46
229 #define OSPIRITSCARAB 47
230 #define OCUBEofUNDEAD 48
231 #define ONOTHEFT 49
232
233 #define ODIAMOND 50
234 #define ORUBY 51
235 #define OEMERALD 52
236 #define OSAPPHIRE 53
237
238 #define OENTRANCE 54
239 #define OVOLDOWN 55
240 #define OVOLUP 56
241 #define OHOME 69
242
243 #define OKGOLD 71
244 #define ODGOLD 72
245 #define OIVDARTRAP 73
246 #define ODARTRAP 74
247 #define OTRAPDOOR 75
248 #define OIVTRAPDOOR 76
249 #define OTRADEPOST 77
250 #define OIVTELETRAP 78
251 #define ODEADTHRONE 79
252 #define OANNIHILATION 80 /* sphere of annihilation */
253 #define OTHRONE2 81
254 #define OLRS 82 /* Larn Revenue Service */
255 #define OCOOKIE 83
256 #define OURN 84
257 #define OBRASSLAMP 85
258 #define OHANDofFEAR 86 /* hand of fear */
259 #define OSPHTAILSMAN 87 /* tailsman of the sphere */
260 #define OWWAND 88 /* wand of wonder */
261 #define OPSTAFF 89 /* staff of power */
262 /* used up to 92 */
263
264 /* defines for the monsters as objects */
265
266 #define BAT 1
267 #define GNOME 2
268 #define HOBGOBLIN 3
269 #define JACKAL 4
270 #define KOBOLD 5
271 #define ORC 6
272 #define SNAKE 7
273 #define CENTIPEDE 8
274 #define JACULI 9
275 #define TROGLODYTE 10
276 #define ANT 11
277 #define EYE 12
278 #define LEPRECHAUN 13
279 #define NYMPH 14
280 #define QUASIT 15
281 #define RUSTMONSTER 16
282 #define ZOMBIE 17
283 #define ASSASSINBUG 18
284 #define BUGBEAR 19
285 #define HELLHOUND 20
286 #define ICELIZARD 21
287 #define CENTAUR 22
288 #define TROLL 23
289 #define YETI 24
290 #define WHITEDRAGON 25
291 #define ELF 26
292 #define CUBE 27
293 #define METAMORPH 28
294 #define VORTEX 29
295 #define ZILLER 30
296 #define VIOLETFUNGI 31
297 #define WRAITH 32
298 #define FORVALAKA 33
299 #define LAMANOBE 34
300 #define OSEQUIP 35
301 #define ROTHE 36
302 #define XORN 37
303 #define VAMPIRE 38
304 #define INVISIBLESTALKER 39
305 #define POLTERGEIST 40
306 #define DISENCHANTRESS 41
307 #define SHAMBLINGMOUND 42
308 #define YELLOWMOLD 43
309 #define UMBERHULK 44
310 #define GNOMEKING 45
311 #define MIMIC 46
312 #define WATERLORD 47
313 #define BRONZEDRAGON 48
314 #define GREENDRAGON 49
315 #define PURPLEWORM 50
316 #define XVART 51
317 #define SPIRITNAGA 52
318 #define SILVERDRAGON 53
319 #define PLATINUMDRAGON 54
320 #define GREENURCHIN 55
321 #define REDDRAGON 56
322 #define DEMONLORD 57
323 #define DEMONPRINCE 64
324
325 #define NULL 0
326 #define BUFBIG 4096 /* size of the output buffer */
327 #define MAXIBUF 4096 /* size of the input buffer */
328 #define LOGNAMESIZE 40 /* max size of the players name */
329 #define PSNAMESIZE 40 /* max size of the process name */
330
331 #ifndef NODEFS
332 extern char VERSION,SUBVERSION;
333 extern char aborted[],alpha[],beenhere[],boldon,cheat,ckpfile[],ckpflag;
334 extern char *class[],course[],diagfile[],helpfile[];
335 extern char *inbuffer,is_alpha[],is_digit[];
336 extern char item[MAXX][MAXY],iven[],know[MAXX][MAXY],larnlevels[],lastmonst[];
337 extern char *levelname[],logfile[],loginname[],logname[],*lpbuf,*lpend;
338 extern char *lpnt,moved[MAXX][MAXY],mitem[MAXX][MAXY],monstlevel[];
339 extern char monstnamelist[],nch[],ndgg[],nlpts[],nomove,nosignal,nowelcome;
340 extern char nplt[],nsw[],*objectname[],objnamelist[],optsfile[];
341 extern char *potionhide[],*potionname[],playerids[],potprob[];
342 extern char predostuff,psname[],restorflag,savefilename[],scorefile[],scprob[];
343 extern char screen[MAXX][MAXY],*scrollhide[],*scrollname[],sex,*spelcode[];
344 extern char *speldescript[];
345 extern char spelknow[],*spelname[],*spelmes[],spelweird[MAXMONST+8][SPNUM];
346 extern char splev[],stealth[MAXX][MAXY],to_lower[],to_upper[],wizard;
347 extern short diroffx[],diroffy[],hitflag,hit2flag,hit3flag,hitp[MAXX][MAXY];
348 extern short iarg[MAXX][MAXY],ivenarg[],lasthx,lasthy,lastnum,lastpx,lastpy;
349 extern short nobeep,oldx,oldy,playerx,playery,level;
350 extern int dayplay,enable_scroll,srcount,yrepcount,userid,wisid,lfd,fd;
351 extern uid_t uid, euid;
352 extern long initialtime,outstanding_taxes,skill[],gtime,c[],cbak[];
353 extern unsigned long randx;
354 extern struct cel *cell;
355 extern struct monst monster[];
356 extern struct sphere *spheres;
357 extern struct _itm itm[];
358
359 char *fortune(),*getenv(),*getlogin(),*lgetw(),*lgetl(),*ctime();
360 char *tmcapcnv(),*tgetstr(),*tgoto();
361 long paytaxes(),lgetc(),lrint();
362 unsigned long readnum();
363 void *malloc();
364
365 /* macro to create scroll #'s with probability of occurrence */
366 #define newscroll() (scprob[rund(81)])
367 /* macro to return a potion # created with probability of occurrence */
368 #define newpotion() (potprob[rund(41)])
369 /* macro to return the + points on created leather armor */
370 #define newleather() (nlpts[rund(c[HARDGAME]?13:15)])
371 /* macro to return the + points on chain armor */
372 #define newchain() (nch[rund(10)])
373 /* macro to return + points on plate armor */
374 #define newplate() (nplt[rund(c[HARDGAME]?4:12)])
375 /* macro to return + points on new daggers */
376 #define newdagger() (ndgg[rund(13)])
377 /* macro to return + points on new swords */
378 #define newsword() (nsw[rund(c[HARDGAME]?6:13)])
379 /* macro to destroy object at present location */
380 #define forget() (item[playerx][playery]=know[playerx][playery]=0)
381 /* macro to wipe out a monster at a location */
382 #define disappear(x,y) (mitem[x][y]=know[x][y]=0)
383
384 #ifdef VT100
385 /* macro to turn on bold display for the terminal */
386 #define setbold() (lprcat(boldon?"\33[1m":"\33[7m"))
387 /* macro to turn off bold display for the terminal */
388 #define resetbold() (lprcat("\33[m"))
389 /* macro to setup the scrolling region for the terminal */
390 #define setscroll() (lprcat("\33[20;24r"))
391 /* macro to clear the scrolling region for the terminal */
392 #define resetscroll() (lprcat("\33[;24r"))
393 /* macro to clear the screen and home the cursor */
394 #define clear() (lprcat("\33[2J\33[f"), cbak[SPELLS]= -50)
395 #define cltoeoln() lprcat("\33[K")
396 #else VT100
397 /* defines below are for use in the termcap mode only */
398 #define ST_START 1
399 #define ST_END 2
400 #define BOLD 3
401 #define END_BOLD 4
402 #define CLEAR 5
403 #define CL_LINE 6
404 #define CL_DOWN 14
405 #define CURSOR 15
406 /* macro to turn on bold display for the terminal */
407 #define setbold() (*lpnt++ = ST_START)
408 /* macro to turn off bold display for the terminal */
409 #define resetbold() (*lpnt++ = ST_END)
410 /* macro to setup the scrolling region for the terminal */
411 #define setscroll() enable_scroll=1
412 /* macro to clear the scrolling region for the terminal */
413 #define resetscroll() enable_scroll=0
414 /* macro to clear the screen and home the cursor */
415 #define clear() (*lpnt++ =CLEAR, cbak[SPELLS]= -50)
416 /* macro to clear to end of line */
417 #define cltoeoln() (*lpnt++ = CL_LINE)
418 #endif VT100
419
420 /* macro to output one byte to the output buffer */
421 #define lprc(ch) ((lpnt>=lpend)?(*lpnt++ =(ch), lflush()):(*lpnt++ =(ch)))
422
423 /* macro to seed the random number generator */
424 #define srand(x) (randx=x)
425 #ifdef MACRORND
426 /* macros to generate random numbers 1<=rnd(N)<=N 0<=rund(N)<=N-1 */
427 #define rnd(x) ((((randx=randx*1103515245+12345)>>7)%(x))+1)
428 #define rund(x) ((((randx=randx*1103515245+12345)>>7)%(x)) )
429 #endif MACRORND
430 /* macros for miscellaneous data conversion */
431 #define min(x,y) (((x)>(y))?(y):(x))
432 #define max(x,y) (((x)>(y))?(x):(y))
433 #define isalpha(x) (is_alpha[x])
434 #define isdigit(x) (is_digit[x])
435 #define tolower(x) (to_lower[x])
436 #define toupper(x) (to_upper[x])
437 #define lcc(x) (to_lower[x])
438 #define ucc(x) (to_upper[x])
439 #endif NODEFS
440