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1 #ifndef lint
2 static char rcsid[] = "$NetBSD: scores.c,v 1.8 1996/10/09 00:45:37 jtc Exp $";
3 #endif /* not lint */
4
5 /* scores.c Larn is copyrighted 1986 by Noah Morgan.
6 *
7 * Functions in this file are:
8 *
9 * readboard() Function to read in the scoreboard into a static buffer
10 * writeboard() Function to write the scoreboard from readboard()'s buffer
11 * makeboard() Function to create a new scoreboard (wipe out old one)
12 * hashewon() Function to return 1 if player has won a game before, else 0
13 * long paytaxes(x) Function to pay taxes if any are due
14 * winshou() Subroutine to print out the winning scoreboard
15 * shou(x) Subroutine to print out the non-winners scoreboard
16 * showscores() Function to show the scoreboard on the terminal
17 * showallscores() Function to show scores and the iven lists that go with them
18 * sortboard() Function to sort the scoreboard
19 * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
20 * new1sub(score,i,whoo,taxes) Subroutine to put player into a
21 * new2sub(score,i,whoo,whyded) Subroutine to put player into a
22 * died(x) Subroutine to record who played larn, and what the score was
23 * diedsub(x) Subroutine to print out a line showing player when he is killed
24 * diedlog() Subroutine to read a log file and print it out in ascii format
25 * getplid(name) Function to get players id # from id file
26 *
27 */
28 #include <sys/types.h>
29 #include <sys/times.h>
30 #include <sys/stat.h>
31 #include "header.h"
32 #include <string.h>
33
34 struct scofmt /* This is the structure for the scoreboard */
35 {
36 long score; /* the score of the player */
37 long suid; /* the user id number of the player */
38 short what; /* the number of the monster that killed player */
39 short level; /* the level player was on when he died */
40 short hardlev; /* the level of difficulty player played at */
41 short order; /* the relative ordering place of this entry */
42 char who[40]; /* the name of the character */
43 char sciv[26][2]; /* this is the inventory list of the character */
44 };
45 struct wscofmt /* This is the structure for the winning scoreboard */
46 {
47 long score; /* the score of the player */
48 long timeused; /* the time used in mobuls to win the game */
49 long taxes; /* taxes he owes to LRS */
50 long suid; /* the user id number of the player */
51 short hardlev; /* the level of difficulty player played at */
52 short order; /* the relative ordering place of this entry */
53 char who[40]; /* the name of the character */
54 };
55
56 struct log_fmt /* 102 bytes struct for the log file */
57 {
58 long score; /* the players score */
59 time_t diedtime; /* time when game was over */
60 short cavelev; /* level in caves */
61 short diff; /* difficulty player played at */
62 #ifdef EXTRA
63 long elapsedtime; /* real time of game in seconds */
64 long bytout; /* bytes input and output */
65 long bytin;
66 long moves; /* number of moves made by player */
67 short ac; /* armor class of player */
68 short hp,hpmax; /* players hitpoints */
69 short cputime; /* cpu time needed in seconds */
70 short killed,spused;/* monsters killed and spells cast */
71 short usage; /* usage of the cpu in % */
72 short lev; /* player level */
73 #endif
74 char who[12]; /* player name */
75 char what[46]; /* what happened to player */
76 };
77
78 static struct scofmt sco[SCORESIZE]; /* the structure for the scoreboard */
79 static struct wscofmt winr[SCORESIZE]; /* struct for the winning scoreboard */
80 static struct log_fmt logg; /* structure for the log file */
81 static char *whydead[] = {
82 "quit", "suspended", "self - annihilated", "shot by an arrow",
83 "hit by a dart", "fell into a pit", "fell into a bottomless pit",
84 "a winner", "trapped in solid rock", "killed by a missing save file",
85 "killed by an old save file", "caught by the greedy cheater checker trap",
86 "killed by a protected save file","killed his family and committed suicide",
87 "erased by a wayward finger", "fell through a bottomless trap door",
88 "fell through a trap door", "drank some poisonous water",
89 "fried by an electric shock", "slipped on a volcano shaft",
90 "killed by a stupid act of frustration", "attacked by a revolting demon",
91 "hit by his own magic", "demolished by an unseen attacker",
92 "fell into the dreadful sleep", "killed by an exploding chest",
93 /*26*/ "killed by a missing maze data file", "annihilated in a sphere",
94 "died a post mortem death","wasted by a malloc() failure"
95 };
96
97 /*
98 * readboard() Function to read in the scoreboard into a static buffer
99 *
100 * returns -1 if unable to read in the scoreboard, returns 0 if all is OK
101 */
102 readboard()
103 {
104 int i;
105
106 seteuid(euid);
107 i = lopen(scorefile);
108 seteuid(uid);
109 if (i<0)
110 { lprcat("Can't read scoreboard\n"); lflush(); return(-1); }
111 lrfill((char*)sco,sizeof(sco)); lrfill((char*)winr,sizeof(winr));
112 lrclose(); lcreat((char*)0); return(0);
113 }
114
115 /*
116 * writeboard() Function to write the scoreboard from readboard()'s buffer
117 *
118 * returns -1 if unable to write the scoreboard, returns 0 if all is OK
119 */
120 writeboard()
121 {
122 int i;
123
124 set_score_output();
125 seteuid(euid);
126 i = lcreat(scorefile);
127 seteuid(uid);
128 if (i<0)
129 { lprcat("Can't write scoreboard\n"); lflush(); return(-1); }
130 lwrite((char*)sco,sizeof(sco)); lwrite((char*)winr,sizeof(winr));
131 lwclose(); lcreat((char*)0); return(0);
132 }
133
134 /*
135 * makeboard() Function to create a new scoreboard (wipe out old one)
136 *
137 * returns -1 if unable to write the scoreboard, returns 0 if all is OK
138 */
139 makeboard()
140 {
141 register int i;
142 for (i=0; i<SCORESIZE; i++)
143 {
144 winr[i].taxes = winr[i].score = sco[i].score = 0;
145 winr[i].order = sco[i].order = i;
146 }
147 if (writeboard()) return(-1);
148 seteuid(euid);
149 chmod(scorefile,0660);
150 seteuid(uid);
151 return(0);
152 }
153
154 /*
155 * hashewon() Function to return 1 if player has won a game before, else 0
156 *
157 * This function also sets c[HARDGAME] to appropriate value -- 0 if not a
158 * winner, otherwise the next level of difficulty listed in the winners
159 * scoreboard. This function also sets outstanding_taxes to the value in
160 * the winners scoreboard.
161 */
162 hashewon()
163 {
164 register int i;
165 c[HARDGAME] = 0;
166 if (readboard() < 0) return(0); /* can't find scoreboard */
167 for (i=0; i<SCORESIZE; i++) /* search through winners scoreboard */
168 if (winr[i].suid == userid)
169 if (winr[i].score > 0)
170 {
171 c[HARDGAME]=winr[i].hardlev+1; outstanding_taxes=winr[i].taxes;
172 return(1);
173 }
174 return(0);
175 }
176
177 /*
178 * long paytaxes(x) Function to pay taxes if any are due
179 *
180 * Enter with the amount (in gp) to pay on the taxes.
181 * Returns amount actually paid.
182 */
183 long paytaxes(x)
184 long x;
185 {
186 register int i;
187 register long amt;
188 if (x<0) return(0L);
189 if (readboard()<0) return(0L);
190 for (i=0; i<SCORESIZE; i++)
191 if (winr[i].suid == userid) /* look for players winning entry */
192 if (winr[i].score>0) /* search for a winning entry for the player */
193 {
194 amt = winr[i].taxes;
195 if (x < amt) amt=x; /* don't overpay taxes (Ughhhhh) */
196 winr[i].taxes -= amt;
197 outstanding_taxes -= amt;
198 if (writeboard()<0) return(0);
199 return(amt);
200 }
201 return(0L); /* couldn't find user on winning scoreboard */
202 }
203
204 /*
205 * winshou() Subroutine to print out the winning scoreboard
206 *
207 * Returns the number of players on scoreboard that were shown
208 */
209 winshou()
210 {
211 register struct wscofmt *p;
212 register int i,j,count;
213 for (count=j=i=0; i<SCORESIZE; i++) /* is there anyone on the scoreboard? */
214 if (winr[i].score != 0)
215 { j++; break; }
216 if (j)
217 {
218 lprcat("\n Score Difficulty Time Needed Larn Winners List\n");
219
220 for (i=0; i<SCORESIZE; i++) /* this loop is needed to print out the */
221 for (j=0; j<SCORESIZE; j++) /* winners in order */
222 {
223 p = &winr[j]; /* pointer to the scoreboard entry */
224 if (p->order == i)
225 {
226 if (p->score)
227 {
228 count++;
229 lprintf("%10d %2d %5d Mobuls %s \n",
230 (long)p->score,(long)p->hardlev,(long)p->timeused,p->who);
231 }
232 break;
233 }
234 }
235 }
236 return(count); /* return number of people on scoreboard */
237 }
238
239 /*
240 * shou(x) Subroutine to print out the non-winners scoreboard
241 * int x;
242 *
243 * Enter with 0 to list the scores, enter with 1 to list inventories too
244 * Returns the number of players on scoreboard that were shown
245 */
246 shou(x)
247 int x;
248 {
249 register int i,j,n,k;
250 int count;
251 for (count=j=i=0; i<SCORESIZE; i++) /* is the scoreboard empty? */
252 if (sco[i].score!= 0)
253 { j++; break; }
254 if (j)
255 {
256 lprcat("\n Score Difficulty Larn Visitor Log\n");
257 for (i=0; i<SCORESIZE; i++) /* be sure to print them out in order */
258 for (j=0; j<SCORESIZE; j++)
259 if (sco[j].order == i)
260 {
261 if (sco[j].score)
262 {
263 count++;
264 lprintf("%10d %2d %s ",
265 (long)sco[j].score,(long)sco[j].hardlev,sco[j].who);
266 if (sco[j].what < 256) lprintf("killed by a %s",monster[sco[j].what].name);
267 else lprintf("%s",whydead[sco[j].what - 256]);
268 if (x != 263) lprintf(" on %s",levelname[sco[j].level]);
269 if (x)
270 {
271 for (n=0; n<26; n++) { iven[n]=sco[j].sciv[n][0]; ivenarg[n]=sco[j].sciv[n][1]; }
272 for (k=1; k<99; k++)
273 for (n=0; n<26; n++)
274 if (k==iven[n]) { srcount=0; show3(n); }
275 lprcat("\n\n");
276 }
277 else lprc('\n');
278 }
279 j=SCORESIZE;
280 }
281 }
282 return(count); /* return the number of players just shown */
283 }
284
285 /*
286 * showscores() Function to show the scoreboard on the terminal
287 *
288 * Returns nothing of value
289 */
290 static char esb[] = "The scoreboard is empty.\n";
291 showscores()
292 {
293 register int i,j;
294 lflush(); lcreat((char*)0); if (readboard()<0) return;
295 i=winshou(); j=shou(0);
296 if (i+j == 0) lprcat(esb); else lprc('\n');
297 lflush();
298 }
299
300 /*
301 * showallscores() Function to show scores and the iven lists that go with them
302 *
303 * Returns nothing of value
304 */
305 showallscores()
306 {
307 register int i,j;
308 lflush(); lcreat((char*)0); if (readboard()<0) return;
309 c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing anything */
310 for (i=0; i<MAXPOTION; i++) potionname[i]=potionhide[i];
311 for (i=0; i<MAXSCROLL; i++) scrollname[i]=scrollhide[i];
312 i=winshou(); j=shou(1);
313 if (i+j==0) lprcat(esb); else lprc('\n');
314 lflush();
315 }
316
317 /*
318 * sortboard() Function to sort the scoreboard
319 *
320 * Returns 0 if no sorting done, else returns 1
321 */
322 sortboard()
323 {
324 register int i,j,pos;
325 long jdat;
326 for (i=0; i<SCORESIZE; i++) sco[i].order = winr[i].order = -1;
327 pos=0; while (pos < SCORESIZE)
328 {
329 jdat=0;
330 for (i=0; i<SCORESIZE; i++)
331 if ((sco[i].order < 0) && (sco[i].score >= jdat))
332 { j=i; jdat=sco[i].score; }
333 sco[j].order = pos++;
334 }
335 pos=0; while (pos < SCORESIZE)
336 {
337 jdat=0;
338 for (i=0; i<SCORESIZE; i++)
339 if ((winr[i].order < 0) && (winr[i].score >= jdat))
340 { j=i; jdat=winr[i].score; }
341 winr[j].order = pos++;
342 }
343 return(1);
344 }
345
346 /*
347 * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
348 * int score, winner, whyded;
349 * char *whoo;
350 *
351 * Enter with the total score in gp in score, players name in whoo,
352 * died() reason # in whyded, and TRUE/FALSE in winner if a winner
353 * ex. newscore(1000, "player 1", 32, 0);
354 */
355 newscore(score, whoo, whyded, winner)
356 long score;
357 int winner, whyded;
358 char *whoo;
359 {
360 register int i;
361 long taxes;
362 if (readboard() < 0) return; /* do the scoreboard */
363 /* if a winner then delete all non-winning scores */
364 if (cheat) winner=0; /* if he cheated, don't let him win */
365 if (winner)
366 {
367 for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid) sco[i].score=0;
368 taxes = score*TAXRATE;
369 score += 100000*c[HARDGAME]; /* bonus for winning */
370 /* if he has a slot on the winning scoreboard update it if greater score */
371 for (i=0; i<SCORESIZE; i++) if (winr[i].suid == userid)
372 { new1sub(score,i,whoo,taxes); return; }
373 /* he had no entry. look for last entry and see if he has a greater score */
374 for (i=0; i<SCORESIZE; i++) if (winr[i].order == SCORESIZE-1)
375 { new1sub(score,i,whoo,taxes); return; }
376 }
377 else if (!cheat) /* for not winning scoreboard */
378 {
379 /* if he has a slot on the scoreboard update it if greater score */
380 for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid)
381 { new2sub(score,i,whoo,whyded); return; }
382 /* he had no entry. look for last entry and see if he has a greater score */
383 for (i=0; i<SCORESIZE; i++) if (sco[i].order == SCORESIZE-1)
384 { new2sub(score,i,whoo,whyded); return; }
385 }
386 }
387
388 /*
389 * new1sub(score,i,whoo,taxes) Subroutine to put player into a
390 * int score,i,whyded,taxes; winning scoreboard entry if his score
391 * char *whoo; is high enough
392 *
393 * Enter with the total score in gp in score, players name in whoo,
394 * died() reason # in whyded, and TRUE/FALSE in winner if a winner
395 * slot in scoreboard in i, and the tax bill in taxes.
396 * Returns nothing of value
397 */
398 new1sub(score,i,whoo,taxes)
399 long score,taxes;
400 int i;
401 char *whoo;
402 {
403 register struct wscofmt *p;
404 p = &winr[i];
405 p->taxes += taxes;
406 if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
407 {
408 strcpy(p->who,whoo); p->score=score;
409 p->hardlev=c[HARDGAME]; p->suid=userid;
410 p->timeused=gtime/100;
411 }
412 }
413
414 /*
415 * new2sub(score,i,whoo,whyded) Subroutine to put player into a
416 * int score,i,whyded,taxes; non-winning scoreboard entry if his
417 * char *whoo; score is high enough
418 *
419 * Enter with the total score in gp in score, players name in whoo,
420 * died() reason # in whyded, and slot in scoreboard in i.
421 * Returns nothing of value
422 */
423 new2sub(score,i,whoo,whyded)
424 long score;
425 int i,whyded;
426 char *whoo;
427 {
428 register int j;
429 register struct scofmt *p;
430 p = &sco[i];
431 if ((score >= p->score) || (c[HARDGAME] > p->hardlev))
432 {
433 strcpy(p->who,whoo); p->score=score;
434 p->what=whyded; p->hardlev=c[HARDGAME];
435 p->suid=userid; p->level=level;
436 for (j=0; j<26; j++)
437 { p->sciv[j][0]=iven[j]; p->sciv[j][1]=ivenarg[j]; }
438 }
439 }
440
441 /*
442 * died(x) Subroutine to record who played larn, and what the score was
443 * int x;
444 *
445 * if x < 0 then don't show scores
446 * died() never returns! (unless c[LIFEPROT] and a reincarnatable death!)
447 *
448 * < 256 killed by the monster number
449 * 256 quit
450 * 257 suspended
451 * 258 self - annihilated
452 * 259 shot by an arrow
453 * 260 hit by a dart
454 * 261 fell into a pit
455 * 262 fell into a bottomless pit
456 * 263 a winner
457 * 264 trapped in solid rock
458 * 265 killed by a missing save file
459 * 266 killed by an old save file
460 * 267 caught by the greedy cheater checker trap
461 * 268 killed by a protected save file
462 * 269 killed his family and killed himself
463 * 270 erased by a wayward finger
464 * 271 fell through a bottomless trap door
465 * 272 fell through a trap door
466 * 273 drank some poisonous water
467 * 274 fried by an electric shock
468 * 275 slipped on a volcano shaft
469 * 276 killed by a stupid act of frustration
470 * 277 attacked by a revolting demon
471 * 278 hit by his own magic
472 * 279 demolished by an unseen attacker
473 * 280 fell into the dreadful sleep
474 * 281 killed by an exploding chest
475 * 282 killed by a missing maze data file
476 * 283 killed by a sphere of annihilation
477 * 284 died a post mortem death
478 * 285 malloc() failure
479 * 300 quick quit -- don't put on scoreboard
480 */
481
482 static int scorerror;
483 died(x)
484 int x;
485 {
486 register int f,win;
487 char ch,*mod;
488 time_t zzz;
489 long i;
490 struct tms cputime;
491 if (c[LIFEPROT]>0) /* if life protection */
492 {
493 switch((x>0) ? x : -x)
494 {
495 case 256: case 257: case 262: case 263: case 265: case 266:
496 case 267: case 268: case 269: case 271: case 282: case 284:
497 case 285: case 300: goto invalid; /* can't be saved */
498 };
499 --c[LIFEPROT]; c[HP]=1; --c[CONSTITUTION];
500 cursors(); lprcat("\nYou feel wiiieeeeerrrrrd all over! "); beep();
501 lflush(); sleep(4);
502 return; /* only case where died() returns */
503 }
504 invalid:
505 clearvt100(); lflush(); f=0;
506 if (ckpflag) unlink(ckpfile); /* remove checkpoint file if used */
507 if (x<0) { f++; x = -x; } /* if we are not to display the scores */
508 if ((x == 300) || (x == 257)) exit(); /* for quick exit or saved game */
509 if (x == 263) win = 1; else win = 0;
510 c[GOLD] += c[BANKACCOUNT]; c[BANKACCOUNT] = 0;
511 /* now enter the player at the end of the scoreboard */
512 newscore(c[GOLD], logname, x, win);
513 diedsub(x); /* print out the score line */ lflush();
514
515 set_score_output();
516 if ((wizard == 0) && (c[GOLD] > 0)) /* wizards can't score */
517 {
518 #ifndef NOLOG
519 seteuid(euid);
520 if (lappend(logfile)<0) /* append to file */
521 {
522 if (lcreat(logfile)<0) /* and can't create new log file */
523 {
524 lcreat((char*)0);
525 lprcat("\nCan't open record file: I can't post your score.\n");
526 sncbr(); resetscroll(); lflush(); exit();
527 }
528 seteuid(euid);
529 chmod(logfile,0660);
530 seteuid(uid);
531 }
532 seteuid(uid);
533 strcpy(logg.who,loginname);
534 logg.score = c[GOLD]; logg.diff = c[HARDGAME];
535 if (x < 256)
536 {
537 ch = *monster[x].name;
538 if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
539 mod="an"; else mod="a";
540 sprintf(logg.what,"killed by %s %s",mod,monster[x].name);
541 }
542 else sprintf(logg.what,"%s",whydead[x - 256]);
543 logg.cavelev=level;
544 time(&zzz); /* get cpu time -- write out score info */
545 logg.diedtime=zzz;
546 #ifdef EXTRA
547 times(&cputime); /* get cpu time -- write out score info */
548 logg.cputime = i = (cputime.tms_utime + cputime.tms_stime)/60 + c[CPUTIME];
549 logg.lev=c[LEVEL]; logg.ac=c[AC];
550 logg.hpmax=c[HPMAX]; logg.hp=c[HP];
551 logg.elapsedtime=(zzz-initialtime+59)/60;
552 logg.usage=(10000*i)/(zzz-initialtime);
553 logg.bytin=c[BYTESIN]; logg.bytout=c[BYTESOUT];
554 logg.moves=c[MOVESMADE]; logg.spused=c[SPELLSCAST];
555 logg.killed=c[MONSTKILLED];
556 #endif
557 lwrite((char*)&logg,sizeof(struct log_fmt)); lwclose();
558 #endif NOLOG
559
560 /* now for the scoreboard maintenance -- not for a suspended game */
561 if (x != 257)
562 {
563 if (sortboard()) scorerror = writeboard();
564 }
565 }
566 if ((x==256) || (x==257) || (f != 0)) exit();
567 if (scorerror == 0) showscores(); /* if we updated the scoreboard */
568 if (x == 263) mailbill(); exit();
569 }
570
571 /*
572 * diedsub(x) Subroutine to print out the line showing the player when he is killed
573 * int x;
574 */
575 diedsub(x)
576 int x;
577 {
578 register char ch,*mod;
579 lprintf("Score: %d, Diff: %d, %s ",(long)c[GOLD],(long)c[HARDGAME],logname);
580 if (x < 256)
581 {
582 ch = *monster[x].name;
583 if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u')
584 mod="an"; else mod="a";
585 lprintf("killed by %s %s",mod,monster[x].name);
586 }
587 else lprintf("%s",whydead[x - 256]);
588 if (x != 263) lprintf(" on %s\n",levelname[level]); else lprc('\n');
589 }
590
591 /*
592 * diedlog() Subroutine to read a log file and print it out in ascii format
593 */
594 diedlog()
595 {
596 register int n;
597 register char *p;
598 struct stat stbuf;
599 lcreat((char*)0);
600 if (lopen(logfile)<0)
601 {
602 lprintf("Can't locate log file <%s>\n",logfile);
603 return;
604 }
605 if (fstat(fd,&stbuf) < 0)
606 {
607 lprintf("Can't stat log file <%s>\n",logfile);
608 return;
609 }
610 for (n=stbuf.st_size/sizeof(struct log_fmt); n>0; --n)
611 {
612 lrfill((char*)&logg,sizeof(struct log_fmt));
613 p = ctime(&logg.diedtime); p[16]='\n'; p[17]=0;
614 lprintf("Score: %d, Diff: %d, %s %s on %d at %s",(long)(logg.score),(long)(logg.diff),logg.who,logg.what,(long)(logg.cavelev),p+4);
615 #ifdef EXTRA
616 if (logg.moves<=0) logg.moves=1;
617 lprintf(" Experience Level: %d, AC: %d, HP: %d/%d, Elapsed Time: %d minutes\n",(long)(logg.lev),(long)(logg.ac),(long)(logg.hp),(long)(logg.hpmax),(long)(logg.elapsedtime));
618 lprintf(" CPU time used: %d seconds, Machine usage: %d.%02d%%\n",(long)(logg.cputime),(long)(logg.usage/100),(long)(logg.usage%100));
619 lprintf(" BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n",(long)(logg.bytin),(long)(logg.bytout),(long)(logg.moves),(long)(logg.killed),(long)(logg.spused));
620 lprintf(" out bytes per move: %d, time per move: %d ms\n",(long)(logg.bytout/logg.moves),(long)((logg.cputime*1000)/logg.moves));
621 #endif
622 }
623 lflush(); lrclose(); return;
624 }
625
626 #ifndef UIDSCORE
627 /*
628 * getplid(name) Function to get players id # from id file
629 *
630 * Enter with the name of the players character in name.
631 * Returns the id # of the players character, or -1 if failure.
632 * This routine will try to find the name in the id file, if its not there,
633 * it will try to make a new entry in the file. Only returns -1 if can't
634 * find him in the file, and can't make a new entry in the file.
635 * Format of playerids file:
636 * Id # in ascii \n character name \n
637 */
638 static int havepid= -1; /* playerid # if previously done */
639 getplid(nam)
640 char *nam;
641 {
642 int fd7,high=999,no;
643 register char *p,*p2;
644 char name[80];
645 if (havepid != -1) return(havepid); /* already did it */
646 lflush(); /* flush any pending I/O */
647 sprintf(name,"%s\n",nam); /* append a \n to name */
648 if (lopen(playerids) < 0) /* no file, make it */
649 {
650 if ((fd7=creat(playerids,0666)) < 0) return(-1); /* can't make it */
651 close(fd7); goto addone; /* now append new playerid record to file */
652 }
653 for (;;) /* now search for the name in the player id file */
654 {
655 p = lgetl(); if (p==NULL) break; /* EOF? */
656 no = atoi(p); /* the id # */
657 p2= lgetl(); if (p2==NULL) break; /* EOF? */
658 if (no>high) high=no; /* accumulate highest id # */
659 if (strcmp(p2,name)==0) /* we found him */
660 {
661 return(no); /* his id number */
662 }
663 }
664 lrclose();
665 /* if we get here, we didn't find him in the file -- put him there */
666 addone:
667 if (lappend(playerids) < 0) return(-1); /* can't open file for append */
668 lprintf("%d\n%s",(long)++high,name); /* new id # and name */
669 lwclose();
670 lcreat((char*)0); /* re-open terminal channel */
671 return(high);
672 }
673 #endif UIDSCORE
674