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1 /* $NetBSD: pl_3.c,v 1.15 2001/01/04 06:16:51 jwise Exp $ */
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 #include <sys/cdefs.h>
39 static char sccsid
[] = "@(#)pl_3.c 8.1 (Berkeley) 5/31/93";
41 __RCSID("$NetBSD: pl_3.c,v 1.15 2001/01/04 06:16:51 jwise Exp $");
50 void acceptcombat(void);
51 void grapungrap(void);
52 void unfoulplayer(void);
60 int index
, rakehim
, sternrake
;
61 int hhits
= 0, ghits
= 0, rhits
= 0, chits
= 0;
64 int guns
, car
, ready
, shootat
, hit
;
71 for (n
= 0; n
< 3; n
++) {
72 if (mf
->OBP
[n
].turnsent
)
73 men
+= mf
->OBP
[n
].mensent
;
75 for (n
= 0; n
< 3; n
++) {
76 if (mf
->DBP
[n
].turnsent
)
77 men
+= mf
->DBP
[n
].mensent
;
80 crew
[0] = men
/100 ? 0 : crew
[0] != 0;
81 crew
[1] = (men%100
)/10 ? 0 : crew
[1] != 0;
82 crew
[2] = men%10
? 0 : crew
[2] != 0;
84 for (r
= 0; r
< 2; r
++) {
96 if ((!guns
&& !car
) || load
== L_EMPTY
|| (ready
& R_LOADED
) == 0)
98 if (mf
->struck
|| !crew
[2])
100 closest
= closestenemy(ms
, (r
? 'r' : 'l'), 1);
103 if (closest
->file
->struck
)
105 target
= range(ms
, closest
);
106 if (target
> rangeofshot
[load
] || (!guns
&& target
>= 3))
108 Signal("$$ within range of %s broadside.",
109 closest
, r
? "right" : "left");
110 if (load
> L_CHAIN
&& target
< 6) {
111 switch (sgetch("Aim for hull or rigging? ",
112 (struct ship
*)0, 1)) {
121 Msg("'Avast there! Hold your fire.'");
124 if (sgetch("Fire? ", (struct ship
*)0, 1) == 'n') {
126 Msg("Belay that! Hold your fire.");
133 rakehim
= gunsbear(ms
, closest
) && !gunsbear(closest
, ms
);
134 temp
= portside(closest
, ms
, 1) - closest
->file
->dir
+ 1;
139 sternrake
= temp
> 4 && temp
< 6;
142 Msg("Raking the %s!", closest
->shipname
);
144 Msg("Stern Rake! %s splintering!",
150 index
= (index
- 1)/3;
151 index
= index
> 8 ? 8 : index
;
153 hit
= HDT
[index
][target
-1];
155 hit
= HDTrake
[index
][target
-1];
156 if (rakehim
&& sternrake
)
158 hit
+= QUAL
[index
][mc
->qual
-1];
159 for (n
= 0; n
< 3 && mf
->captured
== 0; n
++)
166 if (ready
& R_INITIAL
) {
172 if (mf
->captured
!= 0) {
178 hit
+= AMMO
[index
][load
- 1];
179 if (((temp
= mc
->class) >= 5 || temp
== 1) && windspeed
== 5)
181 if (windspeed
== 6 && temp
== 4)
183 if (windspeed
== 6 && temp
<= 3)
190 const struct Tables
*t
;
193 t
= &(shootat
== RIGGING
? RigTable
: HullTable
)
199 if (closest
->file
->FS
)
201 if (load
== L_CHAIN
) {
206 table(ms
, closest
, shootat
, load
, hit
, roll
);
208 Msg("Damage inflicted on the %s:", closest
->shipname
);
209 Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
210 hhits
, ghits
, chits
, rhits
);
213 mf
->readyL
= R_EMPTY
;
216 mf
->readyR
= R_EMPTY
;
220 Msg("Unable to fire %s broadside", r
? "right" : "left");
234 if (sp
== ms
|| sp
->file
->dir
== 0)
236 if (range(ms
, sp
) > 1 && !grappled2(ms
, sp
))
238 switch (sgetch("Attempt to grapple or ungrapple $$: ",
242 || ms
->nationality
== capship(sp
)->nationality
) {
243 Write(W_GRAP
, ms
, sp
->file
->index
, 0, 0, 0);
244 Write(W_GRAP
, sp
, player
, 0, 0, 0);
245 Msg("Attempt succeeds!");
246 makesignal(ms
, "grappled with $$", sp
);
248 Msg("Attempt fails.");
251 for (i
= grappled2(ms
, sp
); --i
>= 0;) {
253 == capship(sp
)->nationality
255 cleangrapple(ms
, sp
, 0);
256 Msg("Attempt succeeds!");
257 makesignal(ms
, "ungrappling with $$",
260 Msg("Attempt fails.");
274 if (fouled2(ms
, to
) == 0)
276 if (sgetch("Attempt to unfoul with the $$? ", to
, 1) != 'y')
278 for (i
= fouled2(ms
, to
); --i
>= 0;) {
279 if (dieroll() <= 2) {
280 cleanfoul(ms
, to
, 0);
281 Msg("Attempt succeeds!");
282 makesignal(ms
, "Unfouling $$", to
);
284 Msg("Attempt fails.");