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1 /* $NetBSD: abandon.c,v 1.3 1995/04/22 10:58:24 cgd Exp $ */
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
38 static char sccsid
[] = "@(#)abandon.c 8.1 (Berkeley) 5/31/93";
40 static char rcsid
[] = "$NetBSD: abandon.c,v 1.3 1995/04/22 10:58:24 cgd Exp $";
49 ** The ship is abandoned. If your current ship is the Faire
50 ** Queene, or if your shuttlecraft is dead, you're out of
51 ** luck. You need the shuttlecraft in order for the captain
52 ** (that's you!!) to escape.
54 ** Your crew can beam to an inhabited starsystem in the
55 ** quadrant, if there is one and if the transporter is working.
56 ** If there is no inhabited starsystem, or if the transporter
57 ** is out, they are left to die in outer space.
59 ** These currently just count as regular deaths, but they
60 ** should count very heavily against you.
62 ** If there are no starbases left, you are captured by the
63 ** Klingons, who torture you mercilessly. However, if there
64 ** is at least one starbase, you are returned to the
65 ** Federation in a prisoner of war exchange. Of course, this
66 ** can't happen unless you have taken some prisoners.
73 register struct quad
*q
;
76 register struct event
*e
;
78 if (Ship
.ship
== QUEENE
)
79 return (printf("You may not abandon ye Faire Queene\n"));
80 if (Ship
.cond
!= DOCKED
)
83 return (out(SHUTTLE
));
84 printf("Officers escape in shuttlecraft\n");
85 /* decide on fate of crew */
86 q
= &Quad
[Ship
.quadx
][Ship
.quady
];
87 if (q
->qsystemname
== 0 || damaged(XPORTER
))
89 printf("Entire crew of %d left to die in outer space\n",
91 Game
.deaths
+= Ship
.crew
;
95 printf("Crew beams down to planet %s\n", systemname(q
));
98 /* see if you can be exchanged */
99 if (Now
.bases
== 0 || Game
.captives
< 20 * Game
.skill
)
101 /* re-outfit new ship */
102 printf("You are hereby put in charge of an antiquated but still\n");
103 printf(" functional ship, the Fairie Queene.\n");
105 Ship
.shipname
= "Fairie Queene";
106 Param
.energy
= Ship
.energy
= 3000;
107 Param
.torped
= Ship
.torped
= 6;
108 Param
.shield
= Ship
.shield
= 1250;
115 /* clear out damages on old ship */
116 for (i
= 0; i
< MAXEVENTS
; i
++)
119 if (e
->evcode
!= E_FIXDV
)
123 /* get rid of some devices and redistribute probabilities */
124 i
= Param
.damprob
[SHUTTLE
] + Param
.damprob
[CLOAK
];
125 Param
.damprob
[SHUTTLE
] = Param
.damprob
[CLOAK
] = 0;
127 for (j
= 0; j
< NDEV
; j
++)
129 if (Param
.damprob
[j
] != 0)
131 Param
.damprob
[j
] += 1;
137 /* pick a starbase to restart at */
139 Ship
.quadx
= Now
.base
[i
].x
;
140 Ship
.quady
= Now
.base
[i
].y
;
141 /* setup that quadrant */
145 Sect
[Ship
.sectx
][Ship
.secty
] = EMPTY
;
146 for (i
= 0; i
< 5; i
++)
148 Ship
.sectx
= Etc
.starbase
.x
+ ranf(3) - 1;
149 if (Ship
.sectx
< 0 || Ship
.sectx
>= NSECTS
)
151 Ship
.secty
= Etc
.starbase
.y
+ ranf(3) - 1;
152 if (Ship
.secty
< 0 || Ship
.secty
>= NSECTS
)
154 if (Sect
[Ship
.sectx
][Ship
.secty
] == EMPTY
)
156 Sect
[Ship
.sectx
][Ship
.secty
] = QUEENE
;