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1 /*
2 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
3 */
4
5 #ifndef lint
6 static char rcsid[] = "$NetBSD: hack.wizard.c,v 1.3 1995/03/23 08:32:09 cgd Exp $";
7 #endif /* not lint */
8
9 /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
10
11 #include "hack.h"
12 extern struct permonst pm_wizard;
13 extern struct monst *makemon();
14
15 #define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */
16 #define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */
17
18 char wizapp[] = "@DNPTUVXcemntx";
19
20 /* If he has found the Amulet, make the wizard appear after some time */
21 amulet(){
22 register struct obj *otmp;
23 register struct monst *mtmp;
24
25 if(!flags.made_amulet || !flags.no_of_wizards)
26 return;
27 /* find wizard, and wake him if necessary */
28 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
29 if(mtmp->data->mlet == '1' && mtmp->msleep && !rn2(40))
30 for(otmp = invent; otmp; otmp = otmp->nobj)
31 if(otmp->olet == AMULET_SYM && !otmp->spe) {
32 mtmp->msleep = 0;
33 if(dist(mtmp->mx,mtmp->my) > 2)
34 pline(
35 "You get the creepy feeling that somebody noticed your taking the Amulet."
36 );
37 return;
38 }
39 }
40
41 wiz_hit(mtmp)
42 register struct monst *mtmp;
43 {
44 /* if we have stolen or found the amulet, we disappear */
45 if(mtmp->minvent && mtmp->minvent->olet == AMULET_SYM &&
46 mtmp->minvent->spe == 0) {
47 /* vanish -- very primitive */
48 fall_down(mtmp);
49 return(1);
50 }
51
52 /* if it is lying around someplace, we teleport to it */
53 if(!carrying(AMULET_OF_YENDOR)) {
54 register struct obj *otmp;
55
56 for(otmp = fobj; otmp; otmp = otmp->nobj)
57 if(otmp->olet == AMULET_SYM && !otmp->spe) {
58 if((u.ux != otmp->ox || u.uy != otmp->oy) &&
59 !m_at(otmp->ox, otmp->oy)) {
60
61 /* teleport to it and pick it up */
62 mtmp->mx = otmp->ox;
63 mtmp->my = otmp->oy;
64 freeobj(otmp);
65 mpickobj(mtmp, otmp);
66 pmon(mtmp);
67 return(0);
68 }
69 goto hithim;
70 }
71 return(0); /* we don't know where it is */
72 }
73 hithim:
74 if(rn2(2)) { /* hit - perhaps steal */
75
76 /* if hit 1/20 chance of stealing amulet & vanish
77 - amulet is on level 26 again. */
78 if(hitu(mtmp, d(mtmp->data->damn,mtmp->data->damd))
79 && !rn2(20) && stealamulet(mtmp))
80 ;
81 }
82 else
83 inrange(mtmp); /* try magic */
84 return(0);
85 }
86
87 inrange(mtmp)
88 register struct monst *mtmp;
89 {
90 register schar tx,ty;
91
92 /* do nothing if cancelled (but make '1' say something) */
93 if(mtmp->data->mlet != '1' && mtmp->mcan)
94 return;
95
96 /* spit fire only when both in a room or both in a corridor */
97 if(inroom(u.ux,u.uy) != inroom(mtmp->mx,mtmp->my)) return;
98 tx = u.ux - mtmp->mx;
99 ty = u.uy - mtmp->my;
100 if((!tx && abs(ty) < BOLT_LIM) || (!ty && abs(tx) < BOLT_LIM)
101 || (abs(tx) == abs(ty) && abs(tx) < BOLT_LIM)){
102 switch(mtmp->data->mlet) {
103 case 'D':
104 /* spit fire in the direction of @ (not nec. hitting) */
105 buzz(-1,mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
106 break;
107 case '1':
108 if(rn2(WIZSHOT)) break;
109 /* if you zapped wizard with wand of cancellation,
110 he has to shake off the effects before he can throw
111 spells successfully. 1/2 the time they fail anyway */
112 if(mtmp->mcan || rn2(2)) {
113 if(canseemon(mtmp))
114 pline("%s makes a gesture, then curses.",
115 Monnam(mtmp));
116 else
117 pline("You hear mumbled cursing.");
118 if(!rn2(3)) {
119 mtmp->mspeed = 0;
120 mtmp->minvis = 0;
121 }
122 if(!rn2(3))
123 mtmp->mcan = 0;
124 } else {
125 if(canseemon(mtmp)){
126 if(!rn2(6) && !Invis) {
127 pline("%s hypnotizes you.", Monnam(mtmp));
128 nomul(rn2(3) + 3);
129 break;
130 } else
131 pline("%s chants an incantation.",
132 Monnam(mtmp));
133 } else
134 pline("You hear a mumbled incantation.");
135 switch(rn2(Invis ? 5 : 6)) {
136 case 0:
137 /* create a nasty monster from a deep level */
138 /* (for the moment, 'nasty' is not implemented) */
139 (void) makemon((struct permonst *)0, u.ux, u.uy);
140 break;
141 case 1:
142 pline("\"Destroy the thief, my pets!\"");
143 aggravate(); /* aggravate all the monsters */
144 /* fall into next case */
145 case 2:
146 if (flags.no_of_wizards == 1 && rnd(5) == 0)
147 /* if only 1 wizard, clone himself */
148 clonewiz(mtmp);
149 break;
150 case 3:
151 if(mtmp->mspeed == MSLOW)
152 mtmp->mspeed = 0;
153 else
154 mtmp->mspeed = MFAST;
155 break;
156 case 4:
157 mtmp->minvis = 1;
158 break;
159 case 5:
160 /* Only if not Invisible */
161 pline("You hear a clap of thunder!");
162 /* shoot a bolt of fire or cold, or a sleep ray */
163 buzz(-rnd(3),mtmp->mx,mtmp->my,sgn(tx),sgn(ty));
164 break;
165 }
166 }
167 }
168 if(u.uhp < 1) done_in_by(mtmp);
169 }
170 }
171
172 aggravate()
173 {
174 register struct monst *mtmp;
175
176 for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
177 mtmp->msleep = 0;
178 if(mtmp->mfroz && !rn2(5))
179 mtmp->mfroz = 0;
180 }
181 }
182
183 clonewiz(mtmp)
184 register struct monst *mtmp;
185 {
186 register struct monst *mtmp2;
187
188 if(mtmp2 = makemon(PM_WIZARD, mtmp->mx, mtmp->my)) {
189 flags.no_of_wizards = 2;
190 unpmon(mtmp2);
191 mtmp2->mappearance = wizapp[rn2(sizeof(wizapp)-1)];
192 pmon(mtmp);
193 }
194 }