]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - hack/hack.wizard.c
2 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
6 static char rcsid
[] = "$NetBSD: hack.wizard.c,v 1.3 1995/03/23 08:32:09 cgd Exp $";
9 /* wizard code - inspired by rogue code from Merlyn Leroy (digi-g!brian) */
12 extern struct permonst pm_wizard
;
13 extern struct monst
*makemon();
15 #define WIZSHOT 6 /* one chance in WIZSHOT that wizard will try magic */
16 #define BOLT_LIM 8 /* from this distance D and 1 will try to hit you */
18 char wizapp
[] = "@DNPTUVXcemntx";
20 /* If he has found the Amulet, make the wizard appear after some time */
22 register struct obj
*otmp
;
23 register struct monst
*mtmp
;
25 if(!flags
.made_amulet
|| !flags
.no_of_wizards
)
27 /* find wizard, and wake him if necessary */
28 for(mtmp
= fmon
; mtmp
; mtmp
= mtmp
->nmon
)
29 if(mtmp
->data
->mlet
== '1' && mtmp
->msleep
&& !rn2(40))
30 for(otmp
= invent
; otmp
; otmp
= otmp
->nobj
)
31 if(otmp
->olet
== AMULET_SYM
&& !otmp
->spe
) {
33 if(dist(mtmp
->mx
,mtmp
->my
) > 2)
35 "You get the creepy feeling that somebody noticed your taking the Amulet."
42 register struct monst
*mtmp
;
44 /* if we have stolen or found the amulet, we disappear */
45 if(mtmp
->minvent
&& mtmp
->minvent
->olet
== AMULET_SYM
&&
46 mtmp
->minvent
->spe
== 0) {
47 /* vanish -- very primitive */
52 /* if it is lying around someplace, we teleport to it */
53 if(!carrying(AMULET_OF_YENDOR
)) {
54 register struct obj
*otmp
;
56 for(otmp
= fobj
; otmp
; otmp
= otmp
->nobj
)
57 if(otmp
->olet
== AMULET_SYM
&& !otmp
->spe
) {
58 if((u
.ux
!= otmp
->ox
|| u
.uy
!= otmp
->oy
) &&
59 !m_at(otmp
->ox
, otmp
->oy
)) {
61 /* teleport to it and pick it up */
71 return(0); /* we don't know where it is */
74 if(rn2(2)) { /* hit - perhaps steal */
76 /* if hit 1/20 chance of stealing amulet & vanish
77 - amulet is on level 26 again. */
78 if(hitu(mtmp
, d(mtmp
->data
->damn
,mtmp
->data
->damd
))
79 && !rn2(20) && stealamulet(mtmp
))
83 inrange(mtmp
); /* try magic */
88 register struct monst
*mtmp
;
92 /* do nothing if cancelled (but make '1' say something) */
93 if(mtmp
->data
->mlet
!= '1' && mtmp
->mcan
)
96 /* spit fire only when both in a room or both in a corridor */
97 if(inroom(u
.ux
,u
.uy
) != inroom(mtmp
->mx
,mtmp
->my
)) return;
100 if((!tx
&& abs(ty
) < BOLT_LIM
) || (!ty
&& abs(tx
) < BOLT_LIM
)
101 || (abs(tx
) == abs(ty
) && abs(tx
) < BOLT_LIM
)){
102 switch(mtmp
->data
->mlet
) {
104 /* spit fire in the direction of @ (not nec. hitting) */
105 buzz(-1,mtmp
->mx
,mtmp
->my
,sgn(tx
),sgn(ty
));
108 if(rn2(WIZSHOT
)) break;
109 /* if you zapped wizard with wand of cancellation,
110 he has to shake off the effects before he can throw
111 spells successfully. 1/2 the time they fail anyway */
112 if(mtmp
->mcan
|| rn2(2)) {
114 pline("%s makes a gesture, then curses.",
117 pline("You hear mumbled cursing.");
126 if(!rn2(6) && !Invis
) {
127 pline("%s hypnotizes you.", Monnam(mtmp
));
131 pline("%s chants an incantation.",
134 pline("You hear a mumbled incantation.");
135 switch(rn2(Invis
? 5 : 6)) {
137 /* create a nasty monster from a deep level */
138 /* (for the moment, 'nasty' is not implemented) */
139 (void) makemon((struct permonst
*)0, u
.ux
, u
.uy
);
142 pline("\"Destroy the thief, my pets!\"");
143 aggravate(); /* aggravate all the monsters */
144 /* fall into next case */
146 if (flags
.no_of_wizards
== 1 && rnd(5) == 0)
147 /* if only 1 wizard, clone himself */
151 if(mtmp
->mspeed
== MSLOW
)
154 mtmp
->mspeed
= MFAST
;
160 /* Only if not Invisible */
161 pline("You hear a clap of thunder!");
162 /* shoot a bolt of fire or cold, or a sleep ray */
163 buzz(-rnd(3),mtmp
->mx
,mtmp
->my
,sgn(tx
),sgn(ty
));
168 if(u
.uhp
< 1) done_in_by(mtmp
);
174 register struct monst
*mtmp
;
176 for(mtmp
= fmon
; mtmp
; mtmp
= mtmp
->nmon
) {
178 if(mtmp
->mfroz
&& !rn2(5))
184 register struct monst
*mtmp
;
186 register struct monst
*mtmp2
;
188 if(mtmp2
= makemon(PM_WIZARD
, mtmp
->mx
, mtmp
->my
)) {
189 flags
.no_of_wizards
= 2;
191 mtmp2
->mappearance
= wizapp
[rn2(sizeof(wizapp
)-1)];