]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - trek/attack.c
WARNSify
[bsdgames-darwin.git] / trek / attack.c
1 /* $NetBSD: attack.c,v 1.3 1995/04/22 10:58:26 cgd Exp $ */
2
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)attack.c 8.1 (Berkeley) 5/31/93";
39 #else
40 static char rcsid[] = "$NetBSD: attack.c,v 1.3 1995/04/22 10:58:26 cgd Exp $";
41 #endif
42 #endif /* not lint */
43
44 # include "trek.h"
45
46 /*
47 ** Klingon Attack Routine
48 **
49 ** This routine performs the Klingon attack provided that
50 ** (1) Something happened this move (i.e., not free), and
51 ** (2) You are not cloaked. Note that if you issue the
52 ** cloak command, you are not considered cloaked until you
53 ** expend some time.
54 **
55 ** Klingons are permitted to move both before and after the
56 ** attack. They will tend to move toward you before the
57 ** attack and away from you after the attack.
58 **
59 ** Under certain conditions you can get a critical hit. This
60 ** sort of hit damages devices. The probability that a given
61 ** device is damaged depends on the device. Well protected
62 ** devices (such as the computer, which is in the core of the
63 ** ship and has considerable redundancy) almost never get
64 ** damaged, whereas devices which are exposed (such as the
65 ** warp engines) or which are particularly delicate (such as
66 ** the transporter) have a much higher probability of being
67 ** damaged.
68 **
69 ** The actual amount of damage (i.e., how long it takes to fix
70 ** it) depends on the amount of the hit and the "damfac[]"
71 ** entry for the particular device.
72 **
73 ** Casualties can also occur.
74 */
75
76 attack(resting)
77 int resting; /* set if attack while resting */
78 {
79 register int hit, i, l;
80 int maxhit, tothit, shldabsb;
81 double chgfac, propor, extradm;
82 double dustfac, tothe;
83 int cas;
84 int hitflag;
85
86 if (Move.free)
87 return;
88 if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
89 return;
90 if (Ship.cloaked && Ship.cloakgood)
91 return;
92 /* move before attack */
93 klmove(0);
94 if (Ship.cond == DOCKED)
95 {
96 if (!resting)
97 printf("Starbase shields protect the %s\n", Ship.shipname);
98 return;
99 }
100 /* setup shield effectiveness */
101 chgfac = 1.0;
102 if (Move.shldchg)
103 chgfac = 0.25 + 0.50 * franf();
104 maxhit = tothit = 0;
105 hitflag = 0;
106
107 /* let each Klingon do his damndest */
108 for (i = 0; i < Etc.nkling; i++)
109 {
110 /* if he's low on power he won't attack */
111 if (Etc.klingon[i].power < 20)
112 continue;
113 if (!hitflag)
114 {
115 printf("\nStardate %.2f: Klingon attack:\n",
116 Now.date);
117 hitflag++;
118 }
119 /* complete the hit */
120 dustfac = 0.90 + 0.01 * franf();
121 tothe = Etc.klingon[i].avgdist;
122 hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
123 /* deplete his energy */
124 dustfac = Etc.klingon[i].power;
125 Etc.klingon[i].power = dustfac * Param.phasfac * (1.0 + (franf() - 0.5) * 0.2);
126 /* see how much of hit shields will absorb */
127 shldabsb = 0;
128 if (Ship.shldup || Move.shldchg)
129 {
130 propor = Ship.shield;
131 propor /= Param.shield;
132 shldabsb = propor * chgfac * hit;
133 if (shldabsb > Ship.shield)
134 shldabsb = Ship.shield;
135 Ship.shield -= shldabsb;
136 }
137 /* actually do the hit */
138 printf("\aHIT: %d units", hit);
139 if (!damaged(SRSCAN))
140 printf(" from %d,%d", Etc.klingon[i].x, Etc.klingon[i].y);
141 cas = (shldabsb * 100) / hit;
142 hit -= shldabsb;
143 if (shldabsb > 0)
144 printf(", shields absorb %d%%, effective hit %d\n",
145 cas, hit);
146 else
147 printf("\n");
148 tothit += hit;
149 if (hit > maxhit)
150 maxhit = hit;
151 Ship.energy -= hit;
152 /* see if damages occurred */
153 if (hit >= (15 - Game.skill) * (25 - ranf(12)))
154 {
155 printf("\aCRITICAL HIT!!!\a\n");
156 /* select a device from probability vector */
157 cas = ranf(1000);
158 for (l = 0; cas >= 0; l++)
159 cas -= Param.damprob[l];
160 l -= 1;
161 /* compute amount of damage */
162 extradm = (hit * Param.damfac[l]) / (75 + ranf(25)) + 0.5;
163 /* damage the device */
164 damage(l, extradm);
165 if (damaged(SHIELD))
166 {
167 if (Ship.shldup)
168 printf("Sulu: Shields knocked down, captain.\n");
169 Ship.shldup = 0;
170 Move.shldchg = 0;
171 }
172 }
173 if (Ship.energy <= 0)
174 lose(L_DSTRYD);
175 }
176
177 /* see what our casualities are like */
178 if (maxhit >= 200 || tothit >= 500)
179 {
180 cas = tothit * 0.015 * franf();
181 if (cas >= 2)
182 {
183 printf("McCoy: we suffered %d casualties in that attack.\n",
184 cas);
185 Game.deaths += cas;
186 Ship.crew -= cas;
187 }
188 }
189
190 /* allow Klingons to move after attacking */
191 klmove(1);
192
193 return;
194 }