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1 /* $NetBSD: help.c,v 1.3 1995/04/22 10:59:01 cgd Exp $ */
2
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)help.c 8.1 (Berkeley) 5/31/93";
39 #else
40 static char rcsid[] = "$NetBSD: help.c,v 1.3 1995/04/22 10:59:01 cgd Exp $";
41 #endif
42 #endif /* not lint */
43
44 # include "trek.h"
45
46 /*
47 ** call starbase for help
48 **
49 ** First, the closest starbase is selected. If there is a
50 ** a starbase in your own quadrant, you are in good shape.
51 ** This distance takes quadrant distances into account only.
52 **
53 ** A magic number is computed based on the distance which acts
54 ** as the probability that you will be rematerialized. You
55 ** get three tries.
56 **
57 ** When it is determined that you should be able to be remater-
58 ** ialized (i.e., when the probability thing mentioned above
59 ** comes up positive), you are put into that quadrant (anywhere).
60 ** Then, we try to see if there is a spot adjacent to the star-
61 ** base. If not, you can't be rematerialized!!! Otherwise,
62 ** it drops you there. It only tries five times to find a spot
63 ** to drop you. After that, it's your problem.
64 */
65
66 char *Cntvect[3] =
67 {"first", "second", "third"};
68
69 help()
70 {
71 register int i;
72 double dist, x;
73 register int dx, dy;
74 int j, l;
75
76 /* check to see if calling for help is reasonable ... */
77 if (Ship.cond == DOCKED)
78 return (printf("Uhura: But Captain, we're already docked\n"));
79
80 /* or possible */
81 if (damaged(SSRADIO))
82 return (out(SSRADIO));
83 if (Now.bases <= 0)
84 return (printf("Uhura: I'm not getting any response from starbase\n"));
85
86 /* tut tut, there goes the score */
87 Game.helps += 1;
88
89 /* find the closest base */
90 dist = 1e50;
91 if (Quad[Ship.quadx][Ship.quady].bases <= 0)
92 {
93 /* there isn't one in this quadrant */
94 for (i = 0; i < Now.bases; i++)
95 {
96 /* compute distance */
97 dx = Now.base[i].x - Ship.quadx;
98 dy = Now.base[i].y - Ship.quady;
99 x = dx * dx + dy * dy;
100 x = sqrt(x);
101
102 /* see if better than what we already have */
103 if (x < dist)
104 {
105 dist = x;
106 l = i;
107 }
108 }
109
110 /* go to that quadrant */
111 Ship.quadx = Now.base[l].x;
112 Ship.quady = Now.base[l].y;
113 initquad(1);
114 }
115 else
116 {
117 dist = 0.0;
118 }
119
120 /* dematerialize the Enterprise */
121 Sect[Ship.sectx][Ship.secty] = EMPTY;
122 printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
123
124 /* this next thing acts as a probability that it will work */
125 x = pow(1.0 - pow(0.94, dist), 0.3333333);
126
127 /* attempt to rematerialize */
128 for (i = 0; i < 3; i++)
129 {
130 sleep(2);
131 printf("%s attempt to rematerialize ", Cntvect[i]);
132 if (franf() > x)
133 {
134 /* ok, that's good. let's see if we can set her down */
135 for (j = 0; j < 5; j++)
136 {
137 dx = Etc.starbase.x + ranf(3) - 1;
138 if (dx < 0 || dx >= NSECTS)
139 continue;
140 dy = Etc.starbase.y + ranf(3) - 1;
141 if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
142 continue;
143 break;
144 }
145 if (j < 5)
146 {
147 /* found an empty spot */
148 printf("succeeds\n");
149 Ship.sectx = dx;
150 Ship.secty = dy;
151 Sect[dx][dy] = Ship.ship;
152 dock();
153 compkldist(0);
154 return;
155 }
156 /* the starbase must have been surrounded */
157 }
158 printf("fails\n");
159 }
160
161 /* one, two, three strikes, you're out */
162 lose(L_NOHELP);
163 }