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1 /* $NetBSD: setup.c,v 1.4 1995/04/24 12:26:06 cgd Exp $ */
2
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)setup.c 8.1 (Berkeley) 5/31/93";
39 #else
40 static char rcsid[] = "$NetBSD: setup.c,v 1.4 1995/04/24 12:26:06 cgd Exp $";
41 #endif
42 #endif /* not lint */
43
44 # include "trek.h"
45 # include "getpar.h"
46
47 /*
48 ** INITIALIZE THE GAME
49 **
50 ** The length, skill, and password are read, and the game
51 ** is initialized. It is far too difficult to describe all
52 ** that goes on in here, but it is all straight-line code;
53 ** give it a look.
54 **
55 ** Game restart and tournament games are handled here.
56 */
57
58 struct cvntab Lentab[] =
59 {
60 "s", "hort", (int (*)())1, 0,
61 "m", "edium", (int (*)())2, 0,
62 "l", "ong", (int (*)())4, 0,
63 "restart", "", 0, 0,
64 0
65 };
66
67 struct cvntab Skitab[] =
68 {
69 "n", "ovice", (int (*)())1, 0,
70 "f", "air", (int (*)())2, 0,
71 "g", "ood", (int (*)())3, 0,
72 "e", "xpert", (int (*)())4, 0,
73 "c", "ommodore", (int (*)())5, 0,
74 "i", "mpossible", (int (*)())6, 0,
75 0
76 };
77
78 setup()
79 {
80 struct cvntab *r;
81 register int i, j;
82 double f;
83 int d;
84 int fd;
85 int klump;
86 int ix, iy;
87 register struct quad *q;
88 struct event *e;
89
90 while (1)
91 {
92 r = getcodpar("What length game", Lentab);
93 Game.length = (long) r->value;
94 if (Game.length == 0)
95 {
96 if (restartgame())
97 continue;
98 return;
99 }
100 break;
101 }
102 r = getcodpar("What skill game", Skitab);
103 Game.skill = (long) r->value;
104 Game.tourn = 0;
105 getstrpar("Enter a password", Game.passwd, 14, 0);
106 if (sequal(Game.passwd, "tournament"))
107 {
108 getstrpar("Enter tournament code", Game.passwd, 14, 0);
109 Game.tourn = 1;
110 d = 0;
111 for (i = 0; Game.passwd[i]; i++)
112 d += Game.passwd[i] << i;
113 srand(d);
114 }
115 Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
116 if (Game.skill == 6)
117 Param.bases = Now.bases = 1;
118 Param.time = Now.time = 6.0 * Game.length + 2.0;
119 i = Game.skill;
120 j = Game.length;
121 Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
122 if (Param.klings < i * j * 5)
123 Param.klings = Now.klings = i * j * 5;
124 if (Param.klings <= i) /* numerical overflow problems */
125 Param.klings = Now.klings = 127;
126 Param.energy = Ship.energy = 5000;
127 Param.torped = Ship.torped = 10;
128 Ship.ship = ENTERPRISE;
129 Ship.shipname = "Enterprise";
130 Param.shield = Ship.shield = 1500;
131 Param.resource = Now.resource = Param.klings * Param.time;
132 Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
133 Param.crew = Ship.crew = 387;
134 Param.brigfree = Ship.brigfree = 400;
135 Ship.shldup = 1;
136 Ship.cond = GREEN;
137 Ship.warp = 5.0;
138 Ship.warp2 = 25.0;
139 Ship.warp3 = 125.0;
140 Ship.sinsbad = 0;
141 Ship.cloaked = 0;
142 Param.date = Now.date = (ranf(20) + 20) * 100;
143 f = Game.skill;
144 f = log(f + 0.5);
145 for (i = 0; i < NDEV; i++)
146 if (Device[i].name[0] == '*')
147 Param.damfac[i] = 0;
148 else
149 Param.damfac[i] = f;
150 /* these probabilities must sum to 1000 */
151 Param.damprob[WARP] = 70; /* warp drive 7.0% */
152 Param.damprob[SRSCAN] = 110; /* short range scanners 11.0% */
153 Param.damprob[LRSCAN] = 110; /* long range scanners 11.0% */
154 Param.damprob[PHASER] = 125; /* phasers 12.5% */
155 Param.damprob[TORPED] = 125; /* photon torpedoes 12.5% */
156 Param.damprob[IMPULSE] = 75; /* impulse engines 7.5% */
157 Param.damprob[SHIELD] = 150; /* shield control 15.0% */
158 Param.damprob[COMPUTER] = 20; /* computer 2.0% */
159 Param.damprob[SSRADIO] = 35; /* subspace radio 3.5% */
160 Param.damprob[LIFESUP] = 30; /* life support 3.0% */
161 Param.damprob[SINS] = 20; /* navigation system 2.0% */
162 Param.damprob[CLOAK] = 50; /* cloaking device 5.0% */
163 Param.damprob[XPORTER] = 80; /* transporter 8.0% */
164 /* check to see that I didn't blow it */
165 for (i = j = 0; i < NDEV; i++)
166 j += Param.damprob[i];
167 if (j != 1000)
168 syserr("Device probabilities sum to %d", j);
169 Param.dockfac = 0.5;
170 Param.regenfac = (5 - Game.skill) * 0.05;
171 if (Param.regenfac < 0.0)
172 Param.regenfac = 0.0;
173 Param.warptime = 10;
174 Param.stopengy = 50;
175 Param.shupengy = 40;
176 i = Game.skill;
177 Param.klingpwr = 100 + 150 * i;
178 if (i >= 6)
179 Param.klingpwr += 150;
180 Param.phasfac = 0.8;
181 Param.hitfac = 0.5;
182 Param.klingcrew = 200;
183 Param.srndrprob = 0.0035;
184 Param.moveprob[KM_OB] = 45;
185 Param.movefac[KM_OB] = .09;
186 Param.moveprob[KM_OA] = 40;
187 Param.movefac[KM_OA] = -0.05;
188 Param.moveprob[KM_EB] = 40;
189 Param.movefac[KM_EB] = 0.075;
190 Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
191 Param.movefac[KM_EA] = -0.06 * Game.skill;
192 Param.moveprob[KM_LB] = 0;
193 Param.movefac[KM_LB] = 0.0;
194 Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
195 Param.movefac[KM_LA] = 0.25;
196 Param.eventdly[E_SNOVA] = 0.5;
197 Param.eventdly[E_LRTB] = 25.0;
198 Param.eventdly[E_KATSB] = 1.0;
199 Param.eventdly[E_KDESB] = 3.0;
200 Param.eventdly[E_ISSUE] = 1.0;
201 Param.eventdly[E_SNAP] = 0.5;
202 Param.eventdly[E_ENSLV] = 0.5;
203 Param.eventdly[E_REPRO] = 2.0;
204 Param.navigcrud[0] = 1.50;
205 Param.navigcrud[1] = 0.75;
206 Param.cloakenergy = 1000;
207 Param.energylow = 1000;
208 for (i = 0; i < MAXEVENTS; i++)
209 {
210 e = &Event[i];
211 e->date = 1e50;
212 e->evcode = 0;
213 }
214 xsched(E_SNOVA, 1, 0, 0, 0);
215 xsched(E_LRTB, Param.klings, 0, 0, 0);
216 xsched(E_KATSB, 1, 0, 0, 0);
217 xsched(E_ISSUE, 1, 0, 0, 0);
218 xsched(E_SNAP, 1, 0, 0, 0);
219 Ship.sectx = ranf(NSECTS);
220 Ship.secty = ranf(NSECTS);
221 Game.killk = Game.kills = Game.killb = 0;
222 Game.deaths = Game.negenbar = 0;
223 Game.captives = 0;
224 Game.killinhab = 0;
225 Game.helps = 0;
226 Game.killed = 0;
227 Game.snap = 0;
228 Move.endgame = 0;
229
230 /* setup stars */
231 for (i = 0; i < NQUADS; i++)
232 for (j = 0; j < NQUADS; j++)
233 {
234 q = &Quad[i][j];
235 q->klings = q->bases = 0;
236 q->scanned = -1;
237 q->stars = ranf(9) + 1;
238 q->holes = ranf(3) - q->stars / 5;
239 q->qsystemname = 0;
240 }
241
242 /* select inhabited starsystems */
243 for (d = 1; d < NINHAB; d++)
244 {
245 do
246 {
247 i = ranf(NQUADS);
248 j = ranf(NQUADS);
249 q = &Quad[i][j];
250 } while (q->qsystemname);
251 q->qsystemname = d;
252 }
253
254 /* position starbases */
255 for (i = 0; i < Param.bases; i++)
256 {
257 while (1)
258 {
259 ix = ranf(NQUADS);
260 iy = ranf(NQUADS);
261 q = &Quad[ix][iy];
262 if (q->bases > 0)
263 continue;
264 break;
265 }
266 q->bases = 1;
267 Now.base[i].x = ix;
268 Now.base[i].y = iy;
269 q->scanned = 1001;
270 /* start the Enterprise near starbase */
271 if (i == 0)
272 {
273 Ship.quadx = ix;
274 Ship.quady = iy;
275 }
276 }
277
278 /* position klingons */
279 for (i = Param.klings; i > 0; )
280 {
281 klump = ranf(4) + 1;
282 if (klump > i)
283 klump = i;
284 while (1)
285 {
286 ix = ranf(NQUADS);
287 iy = ranf(NQUADS);
288 q = &Quad[ix][iy];
289 if (q->klings + klump > MAXKLQUAD)
290 continue;
291 q->klings += klump;
292 i -= klump;
293 break;
294 }
295 }
296
297 /* initialize this quadrant */
298 printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
299 if (Param.bases > 1)
300 printf("s");
301 printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
302 for (i = 1; i < Param.bases; i++)
303 printf(", %d,%d", Now.base[i].x, Now.base[i].y);
304 printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
305 Move.free = 0;
306 initquad(0);
307 srscan(1);
308 attack(0);
309 }