]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - trek/initquad.c
Converted from sgtty to termios api, no longer needs libcompat.
[bsdgames-darwin.git] / trek / initquad.c
1 /*
2 * Copyright (c) 1980 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34 #ifndef lint
35 /*static char sccsid[] = "from: @(#)initquad.c 5.4 (Berkeley) 6/1/90";*/
36 static char rcsid[] = "$Id: initquad.c,v 1.2 1993/08/01 18:50:25 mycroft Exp $";
37 #endif /* not lint */
38
39 # include "trek.h"
40
41 /*
42 ** Paramize Quadrant Upon Entering
43 **
44 ** A quadrant is initialized from the information held in the
45 ** Quad matrix. Basically, everything is just initialized
46 ** randomly, except for the starship, which goes into a fixed
47 ** sector.
48 **
49 ** If there are Klingons in the quadrant, the captain is informed
50 ** that the condition is RED, and he is given a chance to put
51 ** his shields up if the computer is working.
52 **
53 ** The flag `f' is set to disable the check for condition red.
54 ** This mode is used in situations where you know you are going
55 ** to be docked, i.e., abandon() and help().
56 */
57
58 initquad(f)
59 int f;
60 {
61 register int i, j;
62 int rx, ry;
63 int nbases, nstars;
64 register struct quad *q;
65 int nholes;
66
67 q = &Quad[Ship.quadx][Ship.quady];
68
69 /* ignored supernova'ed quadrants (this is checked again later anyway */
70 if (q->stars < 0)
71 return;
72 Etc.nkling = q->klings;
73 nbases = q->bases;
74 nstars = q->stars;
75 nholes = q->holes;
76
77 /* have we blundered into a battle zone w/ shields down? */
78 if (Etc.nkling > 0 && !f)
79 {
80 printf("Condition RED\n");
81 Ship.cond = RED;
82 if (!damaged(COMPUTER))
83 shield(1);
84 }
85
86 /* clear out the quadrant */
87 for (i = 0; i < NSECTS; i++)
88 for (j = 0; j < NSECTS; j++)
89 Sect[i][j] = EMPTY;
90
91 /* initialize Enterprise */
92 Sect[Ship.sectx][Ship.secty] = Ship.ship;
93
94 /* initialize Klingons */
95 for (i = 0; i < Etc.nkling; i++)
96 {
97 sector(&rx, &ry);
98 Sect[rx][ry] = KLINGON;
99 Etc.klingon[i].x = rx;
100 Etc.klingon[i].y = ry;
101 Etc.klingon[i].power = Param.klingpwr;
102 Etc.klingon[i].srndreq = 0;
103 }
104 compkldist(1);
105
106 /* initialize star base */
107 if (nbases > 0)
108 {
109 sector(&rx, &ry);
110 Sect[rx][ry] = BASE;
111 Etc.starbase.x = rx;
112 Etc.starbase.y = ry;
113 }
114
115 /* initialize inhabited starsystem */
116 if (q->qsystemname != 0)
117 {
118 sector(&rx, &ry);
119 Sect[rx][ry] = INHABIT;
120 nstars -= 1;
121 }
122
123 /* initialize black holes */
124 for (i = 0; i < nholes; i++)
125 {
126 sector(&rx, &ry);
127 Sect[rx][ry] = HOLE;
128 }
129
130 /* initialize stars */
131 for (i = 0; i < nstars; i++)
132 {
133 sector(&rx, &ry);
134 Sect[rx][ry] = STAR;
135 }
136 Move.newquad = 1;
137 }
138
139
140 sector(x, y)
141 int *x, *y;
142 {
143 register int i, j;
144
145 do
146 {
147 i = ranf(NSECTS);
148 j = ranf(NSECTS);
149 } while (Sect[i][j] != EMPTY);
150 *x = i;
151 *y = j;
152 return;
153 }