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2 * Copyright (c) 1980 Regents of the University of California.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
35 /*static char sccsid[] = "from: @(#)phaser.c 5.4 (Berkeley) 6/1/90";*/
36 static char rcsid
[] = "$Id: phaser.c,v 1.2 1993/08/01 18:50:12 mycroft Exp $";
42 /* factors for phaser hits; see description below */
44 # define ALPHA 3.0 /* spread */
45 # define BETA 3.0 /* franf() */
46 # define GAMMA 0.30 /* cos(angle) */
47 # define EPSILON 150.0 /* dist ** 2 */
48 # define OMEGA 10.596 /* overall scaling factor */
50 /* OMEGA ~= 100 * (ALPHA + 1) * (BETA + 1) / (EPSILON + 1) */
55 ** There are up to NBANKS phaser banks which may be fired
56 ** simultaneously. There are two modes, "manual" and
57 ** "automatic". In manual mode, you specify exactly which
58 ** direction you want each bank to be aimed, the number
59 ** of units to fire, and the spread angle. In automatic
60 ** mode, you give only the total number of units to fire.
62 ** The spread is specified as a number between zero and
63 ** one, with zero being minimum spread and one being maximum
64 ** spread. You will normally want zero spread, unless your
65 ** short range scanners are out, in which case you probably
66 ** don't know exactly where the Klingons are. In that case,
67 ** you really don't have any choice except to specify a
68 ** fairly large spread.
70 ** Phasers spread slightly, even if you specify zero spread.
75 struct cvntab Matab
[] =
77 "m", "anual", (int (*)())1, 0,
78 "a", "utomatic", 0, 0,
95 register struct kling
*k
;
97 double anglefactor
, distfactor
;
98 register struct banks
*b
;
99 int manual
, flag
, extra
;
104 struct banks bank
[NBANKS
];
107 if (Ship
.cond
== DOCKED
)
108 return(printf("Phasers cannot fire through starbase shields\n"));
110 return (out(PHASER
));
112 return (printf("Sulu: Captain, we cannot fire through shields.\n"));
115 printf("Sulu: Captain, surely you must realize that we cannot fire\n");
116 printf(" phasers with the cloaking device up.\n");
120 /* decide if we want manual or automatic mode */
124 if (damaged(COMPUTER
))
126 printf(Device
[COMPUTER
].name
);
132 printf(Device
[SRSCAN
].name
);
136 printf(" damaged, manual mode selected\n");
141 ptr
= getcodpar("Manual or automatic", Matab
);
142 manual
= (int) ptr
->value
;
144 if (!manual
&& damaged(COMPUTER
))
146 printf("Computer damaged, manual selected\n");
151 /* initialize the bank[] array */
153 for (i
= 0; i
< NBANKS
; i
++)
157 /* collect manual mode statistics */
160 printf("%d units available\n", Ship
.energy
);
163 for (i
= 0; i
< NBANKS
; i
++)
166 printf("\nBank %d:\n", i
);
167 hit
= getintpar("units");
173 if (extra
> Ship
.energy
)
175 printf("available energy exceeded. ");
181 hit
= getintpar("course");
182 if (hit
< 0 || hit
> 360)
184 b
->angle
= hit
* 0.0174532925;
185 b
->spread
= getfltpar("spread");
186 if (b
->spread
< 0 || b
->spread
> 1)
189 Ship
.energy
-= extra
;
195 /* automatic distribution of power */
197 return (printf("Sulu: But there are no Klingons in this quadrant\n"));
198 printf("Phasers locked on target. ");
201 printf("%d units available\n", Ship
.energy
);
202 hit
= getintpar("Units to fire");
205 if (hit
> Ship
.energy
)
207 printf("available energy exceeded. ");
217 tot
= n
* (n
+ 1) / 2;
218 for (i
= 0; i
< n
; i
++)
222 distfactor
= k
->dist
;
223 anglefactor
= ALPHA
* BETA
* OMEGA
/ (distfactor
* distfactor
+ EPSILON
);
224 anglefactor
*= GAMMA
;
225 distfactor
= k
->power
;
226 distfactor
/= anglefactor
;
227 hitreqd
[i
] = distfactor
+ 0.5;
228 dx
= Ship
.sectx
- k
->x
;
229 dy
= k
->y
- Ship
.secty
;
230 b
->angle
= atan2(dy
, dx
);
232 b
->units
= ((n
- i
) / tot
) * extra
;
236 printf("b%d hr%d u%d df%.2f af%.2f\n",
237 i
, hitreqd
[i
], b
->units
,
238 distfactor
, anglefactor
);
242 hit
= b
->units
- hitreqd
[i
];
250 /* give out any extra energy we might have around */
253 for (i
= 0; i
< n
; i
++)
256 hit
= hitreqd
[i
] - b
->units
;
265 b
->units
= hitreqd
[i
];
269 printf("%d units overkill\n", extra
);
277 for (i
= 0; i
< NBANKS
; i
++)
280 printf("b%d u%d", i
, b
->units
);
282 printf(" a%.2f s%.2f\n", b
->angle
, b
->spread
);
289 /* actually fire the shots */
291 for (i
= 0; i
< NBANKS
; i
++)
298 printf("\nPhaser bank %d fires:\n", i
);
301 for (j
= 0; j
< n
; j
++)
306 ** The formula for hit is as follows:
308 ** zap = OMEGA * [(sigma + ALPHA) * (rho + BETA)]
309 ** / (dist ** 2 + EPSILON)]
310 ** * [cos(delta * sigma) + GAMMA]
313 ** where sigma is the spread factor,
314 ** rho is a random number (0 -> 1),
315 ** GAMMA is a crud factor for angle (essentially
316 ** cruds up the spread factor),
317 ** delta is the difference in radians between the
318 ** angle you are shooting at and the actual
319 ** angle of the klingon,
320 ** ALPHA scales down the significance of sigma,
321 ** BETA scales down the significance of rho,
322 ** OMEGA is the magic number which makes everything
323 ** up to "* hit" between zero and one,
324 ** dist is the distance to the klingon
325 ** hit is the number of units in the bank, and
326 ** zap is the amount of the actual hit.
328 ** Everything up through dist squared should maximize
329 ** at 1.0, so that the distance factor is never
330 ** greater than one. Conveniently, cos() is
331 ** never greater than one, but the same restric-
334 distfactor
= BETA
+ franf();
335 distfactor
*= ALPHA
+ b
->spread
;
337 anglefactor
= k
->dist
;
338 distfactor
/= anglefactor
* anglefactor
+ EPSILON
;
339 distfactor
*= b
->units
;
340 dx
= Ship
.sectx
- k
->x
;
341 dy
= k
->y
- Ship
.secty
;
342 anglefactor
= atan2(dy
, dx
) - b
->angle
;
343 anglefactor
= cos((anglefactor
* b
->spread
) + GAMMA
);
344 if (anglefactor
< 0.0)
349 hit
= anglefactor
* distfactor
+ 0.5;
351 printf("%d unit hit on Klingon", hit
);
352 if (!damaged(SRSCAN
))
353 printf(" at %d,%d", k
->x
, k
->y
);
365 /* compute overkill */
366 for (i
= 0; i
< NBANKS
; i
++)
367 extra
+= bank
[i
].units
;
369 printf("\n%d units expended on empty space\n", extra
);