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1 /*
2 * Copyright (c) 1980 Regents of the University of California.
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34 #ifndef lint
35 /*static char sccsid[] = "from: @(#)phaser.c 5.4 (Berkeley) 6/1/90";*/
36 static char rcsid[] = "$Id: phaser.c,v 1.2 1993/08/01 18:50:12 mycroft Exp $";
37 #endif /* not lint */
38
39 # include "trek.h"
40 # include "getpar.h"
41
42 /* factors for phaser hits; see description below */
43
44 # define ALPHA 3.0 /* spread */
45 # define BETA 3.0 /* franf() */
46 # define GAMMA 0.30 /* cos(angle) */
47 # define EPSILON 150.0 /* dist ** 2 */
48 # define OMEGA 10.596 /* overall scaling factor */
49
50 /* OMEGA ~= 100 * (ALPHA + 1) * (BETA + 1) / (EPSILON + 1) */
51
52 /*
53 ** Phaser Control
54 **
55 ** There are up to NBANKS phaser banks which may be fired
56 ** simultaneously. There are two modes, "manual" and
57 ** "automatic". In manual mode, you specify exactly which
58 ** direction you want each bank to be aimed, the number
59 ** of units to fire, and the spread angle. In automatic
60 ** mode, you give only the total number of units to fire.
61 **
62 ** The spread is specified as a number between zero and
63 ** one, with zero being minimum spread and one being maximum
64 ** spread. You will normally want zero spread, unless your
65 ** short range scanners are out, in which case you probably
66 ** don't know exactly where the Klingons are. In that case,
67 ** you really don't have any choice except to specify a
68 ** fairly large spread.
69 **
70 ** Phasers spread slightly, even if you specify zero spread.
71 **
72 ** Uses trace flag 30
73 */
74
75 struct cvntab Matab[] =
76 {
77 "m", "anual", (int (*)())1, 0,
78 "a", "utomatic", 0, 0,
79 0
80 };
81
82 struct banks
83 {
84 int units;
85 double angle;
86 double spread;
87 };
88
89
90
91 phaser()
92 {
93 register int i;
94 int j;
95 register struct kling *k;
96 double dx, dy;
97 double anglefactor, distfactor;
98 register struct banks *b;
99 int manual, flag, extra;
100 int hit;
101 double tot;
102 int n;
103 int hitreqd[NBANKS];
104 struct banks bank[NBANKS];
105 struct cvntab *ptr;
106
107 if (Ship.cond == DOCKED)
108 return(printf("Phasers cannot fire through starbase shields\n"));
109 if (damaged(PHASER))
110 return (out(PHASER));
111 if (Ship.shldup)
112 return (printf("Sulu: Captain, we cannot fire through shields.\n"));
113 if (Ship.cloaked)
114 {
115 printf("Sulu: Captain, surely you must realize that we cannot fire\n");
116 printf(" phasers with the cloaking device up.\n");
117 return;
118 }
119
120 /* decide if we want manual or automatic mode */
121 manual = 0;
122 if (testnl())
123 {
124 if (damaged(COMPUTER))
125 {
126 printf(Device[COMPUTER].name);
127 manual++;
128 }
129 else
130 if (damaged(SRSCAN))
131 {
132 printf(Device[SRSCAN].name);
133 manual++;
134 }
135 if (manual)
136 printf(" damaged, manual mode selected\n");
137 }
138
139 if (!manual)
140 {
141 ptr = getcodpar("Manual or automatic", Matab);
142 manual = (int) ptr->value;
143 }
144 if (!manual && damaged(COMPUTER))
145 {
146 printf("Computer damaged, manual selected\n");
147 skiptonl(0);
148 manual++;
149 }
150
151 /* initialize the bank[] array */
152 flag = 1;
153 for (i = 0; i < NBANKS; i++)
154 bank[i].units = 0;
155 if (manual)
156 {
157 /* collect manual mode statistics */
158 while (flag)
159 {
160 printf("%d units available\n", Ship.energy);
161 extra = 0;
162 flag = 0;
163 for (i = 0; i < NBANKS; i++)
164 {
165 b = &bank[i];
166 printf("\nBank %d:\n", i);
167 hit = getintpar("units");
168 if (hit < 0)
169 return;
170 if (hit == 0)
171 break;
172 extra += hit;
173 if (extra > Ship.energy)
174 {
175 printf("available energy exceeded. ");
176 skiptonl(0);
177 flag++;
178 break;
179 }
180 b->units = hit;
181 hit = getintpar("course");
182 if (hit < 0 || hit > 360)
183 return;
184 b->angle = hit * 0.0174532925;
185 b->spread = getfltpar("spread");
186 if (b->spread < 0 || b->spread > 1)
187 return;
188 }
189 Ship.energy -= extra;
190 }
191 extra = 0;
192 }
193 else
194 {
195 /* automatic distribution of power */
196 if (Etc.nkling <= 0)
197 return (printf("Sulu: But there are no Klingons in this quadrant\n"));
198 printf("Phasers locked on target. ");
199 while (flag)
200 {
201 printf("%d units available\n", Ship.energy);
202 hit = getintpar("Units to fire");
203 if (hit <= 0)
204 return;
205 if (hit > Ship.energy)
206 {
207 printf("available energy exceeded. ");
208 skiptonl(0);
209 continue;
210 }
211 flag = 0;
212 Ship.energy -= hit;
213 extra = hit;
214 n = Etc.nkling;
215 if (n > NBANKS)
216 n = NBANKS;
217 tot = n * (n + 1) / 2;
218 for (i = 0; i < n; i++)
219 {
220 k = &Etc.klingon[i];
221 b = &bank[i];
222 distfactor = k->dist;
223 anglefactor = ALPHA * BETA * OMEGA / (distfactor * distfactor + EPSILON);
224 anglefactor *= GAMMA;
225 distfactor = k->power;
226 distfactor /= anglefactor;
227 hitreqd[i] = distfactor + 0.5;
228 dx = Ship.sectx - k->x;
229 dy = k->y - Ship.secty;
230 b->angle = atan2(dy, dx);
231 b->spread = 0.0;
232 b->units = ((n - i) / tot) * extra;
233 # ifdef xTRACE
234 if (Trace)
235 {
236 printf("b%d hr%d u%d df%.2f af%.2f\n",
237 i, hitreqd[i], b->units,
238 distfactor, anglefactor);
239 }
240 # endif
241 extra -= b->units;
242 hit = b->units - hitreqd[i];
243 if (hit > 0)
244 {
245 extra += hit;
246 b->units -= hit;
247 }
248 }
249
250 /* give out any extra energy we might have around */
251 if (extra > 0)
252 {
253 for (i = 0; i < n; i++)
254 {
255 b = &bank[i];
256 hit = hitreqd[i] - b->units;
257 if (hit <= 0)
258 continue;
259 if (hit >= extra)
260 {
261 b->units += extra;
262 extra = 0;
263 break;
264 }
265 b->units = hitreqd[i];
266 extra -= hit;
267 }
268 if (extra > 0)
269 printf("%d units overkill\n", extra);
270 }
271 }
272 }
273
274 # ifdef xTRACE
275 if (Trace)
276 {
277 for (i = 0; i < NBANKS; i++)
278 {
279 b = &bank[i];
280 printf("b%d u%d", i, b->units);
281 if (b->units > 0)
282 printf(" a%.2f s%.2f\n", b->angle, b->spread);
283 else
284 printf("\n");
285 }
286 }
287 # endif
288
289 /* actually fire the shots */
290 Move.free = 0;
291 for (i = 0; i < NBANKS; i++)
292 {
293 b = &bank[i];
294 if (b->units <= 0)
295 {
296 continue;
297 }
298 printf("\nPhaser bank %d fires:\n", i);
299 n = Etc.nkling;
300 k = Etc.klingon;
301 for (j = 0; j < n; j++)
302 {
303 if (b->units <= 0)
304 break;
305 /*
306 ** The formula for hit is as follows:
307 **
308 ** zap = OMEGA * [(sigma + ALPHA) * (rho + BETA)]
309 ** / (dist ** 2 + EPSILON)]
310 ** * [cos(delta * sigma) + GAMMA]
311 ** * hit
312 **
313 ** where sigma is the spread factor,
314 ** rho is a random number (0 -> 1),
315 ** GAMMA is a crud factor for angle (essentially
316 ** cruds up the spread factor),
317 ** delta is the difference in radians between the
318 ** angle you are shooting at and the actual
319 ** angle of the klingon,
320 ** ALPHA scales down the significance of sigma,
321 ** BETA scales down the significance of rho,
322 ** OMEGA is the magic number which makes everything
323 ** up to "* hit" between zero and one,
324 ** dist is the distance to the klingon
325 ** hit is the number of units in the bank, and
326 ** zap is the amount of the actual hit.
327 **
328 ** Everything up through dist squared should maximize
329 ** at 1.0, so that the distance factor is never
330 ** greater than one. Conveniently, cos() is
331 ** never greater than one, but the same restric-
332 ** tion applies.
333 */
334 distfactor = BETA + franf();
335 distfactor *= ALPHA + b->spread;
336 distfactor *= OMEGA;
337 anglefactor = k->dist;
338 distfactor /= anglefactor * anglefactor + EPSILON;
339 distfactor *= b->units;
340 dx = Ship.sectx - k->x;
341 dy = k->y - Ship.secty;
342 anglefactor = atan2(dy, dx) - b->angle;
343 anglefactor = cos((anglefactor * b->spread) + GAMMA);
344 if (anglefactor < 0.0)
345 {
346 k++;
347 continue;
348 }
349 hit = anglefactor * distfactor + 0.5;
350 k->power -= hit;
351 printf("%d unit hit on Klingon", hit);
352 if (!damaged(SRSCAN))
353 printf(" at %d,%d", k->x, k->y);
354 printf("\n");
355 b->units -= hit;
356 if (k->power <= 0)
357 {
358 killk(k->x, k->y);
359 continue;
360 }
361 k++;
362 }
363 }
364
365 /* compute overkill */
366 for (i = 0; i < NBANKS; i++)
367 extra += bank[i].units;
368 if (extra > 0)
369 printf("\n%d units expended on empty space\n", extra);
370 }