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git.cameronkatri.com Git - bsdgames-darwin.git/blob - phantasia/phantstruct.h
2 * phantstruct.h - structure definitions for Phantasia
5 struct player
/* player statistics */
7 double p_experience
; /* experience */
8 double p_level
; /* level */
9 double p_strength
; /* strength */
10 double p_sword
; /* sword */
11 double p_might
; /* effect strength */
12 double p_energy
; /* energy */
13 double p_maxenergy
; /* maximum energy */
14 double p_shield
; /* shield */
15 double p_quickness
; /* quickness */
16 double p_quksilver
; /* quicksilver */
17 double p_speed
; /* effective quickness */
18 double p_magiclvl
; /* magic level */
19 double p_mana
; /* mana */
20 double p_brains
; /* brains */
21 double p_poison
; /* poison */
22 double p_gold
; /* gold */
23 double p_gems
; /* gems */
24 double p_sin
; /* sin */
25 double p_x
; /* x coord */
26 double p_y
; /* y coord */
28 p_2scratch
; /* variables used for decree, player battle */
32 short ring_type
; /* type of ring */
33 short ring_duration
; /* duration of ring */
34 bool ring_inuse
; /* ring in use flag */
35 } p_ring
; /* ring stuff */
37 long p_age
; /* age of player */
39 int p_degenerated
; /* age/3000 last degenerated */
41 short p_type
; /* character type */
42 short p_specialtype
; /* special character type */
43 short p_lives
; /* multiple lives for council, valar */
44 short p_crowns
; /* crowns */
45 short p_charms
; /* charms */
46 short p_amulets
; /* amulets */
47 short p_holywater
; /* holy water */
48 short p_lastused
; /* day of year last used */
49 short p_status
; /* playing, cloaked, etc. */
50 short p_tampered
; /* decree'd, etc. flag */
51 short p_istat
; /* used for inter-terminal battle */
53 bool p_palantir
; /* palantir */
54 bool p_blessing
; /* blessing */
55 bool p_virgin
; /* virgin */
56 bool p_blindness
; /* blindness */
58 char p_name
[SZ_NAME
]; /* name */
59 char p_password
[SZ_PASSWORD
];/* password */
60 char p_login
[SZ_LOGIN
]; /* login */
63 struct monster
/* monster stats */
65 double m_strength
; /* strength */
66 double m_brains
; /* brains */
67 double m_speed
; /* speed */
68 double m_energy
; /* energy */
69 double m_experience
; /* experience */
70 double m_flock
; /* % chance of flocking */
72 double m_o_strength
; /* original strength */
73 double m_o_speed
; /* original speed */
74 double m_maxspeed
; /* maximum speed */
75 double m_o_energy
; /* original energy */
76 double m_melee
; /* melee damage */
77 double m_skirmish
; /* skirmish damage */
79 int m_treasuretype
; /* treasure type */
80 int m_type
; /* special type */
82 char m_name
[26]; /* name */
85 struct energyvoid
/* energy void */
87 double ev_x
; /* x coordinate */
88 double ev_y
; /* y coordinate */
89 bool ev_active
; /* active or not */
92 struct scoreboard
/* scoreboard entry */
94 double sb_level
; /* level of player */
95 char sb_type
[4]; /* character type of player */
96 char sb_name
[SZ_NAME
]; /* name of player */
97 char sb_login
[SZ_LOGIN
]; /* login of player */
100 struct charstats
/* character type statistics */
102 double c_maxbrains
; /* max brains per level */
103 double c_maxmana
; /* max mana per level */
104 double c_weakness
; /* how strongly poison affects player */
105 double c_goldtote
; /* how much gold char can carry */
106 int c_ringduration
; /* bad ring duration */
109 double base
; /* base for roll */
110 double interval
; /* interval for roll */
111 double increase
; /* increment per level */
112 } c_quickness
, /* quickness */
113 c_strength
, /* strength */
115 c_energy
, /* energy level */
116 c_brains
, /* brains */
117 c_magiclvl
; /* magic level */
120 struct menuitem
/* menu item for purchase */
122 char *item
; /* menu item name */
123 double cost
; /* cost of item */