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1 /* $NetBSD: play_level.c,v 1.6 2003/08/07 09:37:37 agc Exp $ */
2
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)play_level.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: play_level.c,v 1.6 2003/08/07 09:37:37 agc Exp $");
38 #endif
39 #endif /* not lint */
40
41 # include "robots.h"
42
43 /*
44 * play_level:
45 * Let the player play the current level
46 */
47 void
48 play_level()
49 {
50 COORD *cp;
51
52 move(My_pos.y, My_pos.x);
53 addch(PLAYER);
54 refresh();
55 for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++) {
56 if (cp->y < 0)
57 continue;
58 move(cp->y, cp->x);
59 addch(ROBOT);
60 }
61 refresh();
62 # ifdef DEBUG
63 standout();
64 move(Min.y, Min.x);
65 addch(inch());
66 move(Max.y, Max.x);
67 addch(inch());
68 standend();
69 # endif /* DEBUG */
70 setjmp(End_move);
71 flush_in();
72 while (!Dead && Num_robots > 0) {
73 move(My_pos.y, My_pos.x);
74 if (!jumping())
75 refresh();
76 get_move();
77 if (Real_time)
78 alarm(0);
79 if (Field[My_pos.y][My_pos.x] != 0)
80 Dead = TRUE;
81 if (!Dead)
82 move_robots(FALSE);
83 if (Was_bonus) {
84 move(Y_PROMPT, X_PROMPT);
85 clrtoeol();
86 move(Y_PROMPT + 1, X_PROMPT);
87 clrtoeol();
88 Was_bonus = FALSE;
89 }
90 }
91
92 /*
93 * if the player didn't die, add on the possible bonuses
94 */
95
96 if (!Dead) {
97 Was_bonus = FALSE;
98
99 if (Level == Start_level && Start_level > 1) {
100 move(Y_PROMPT, X_PROMPT);
101 printw("Advance bonus: %d", S_BONUS);
102 refresh();
103 add_score(S_BONUS);
104 Was_bonus = TRUE;
105 }
106
107 if (Wait_bonus != 0) {
108 if (!Was_bonus)
109 move(Y_PROMPT, X_PROMPT);
110 else
111 move(Y_PROMPT + 1, X_PROMPT);
112 printw("Wait bonus: %d", Wait_bonus);
113 refresh();
114 add_score(Wait_bonus);
115 Was_bonus = TRUE;
116 }
117 }
118 }