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git.cameronkatri.com Git - bsdgames-darwin.git/blob - dab/ttyscrn.h
1 /* $NetBSD: ttyscrn.h,v 1.2 2003/12/28 17:49:10 thorpej Exp $ */
4 * Copyright (c) 2003 The NetBSD Foundation, Inc.
7 * This code is derived from software contributed to The NetBSD Foundation
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the NetBSD
21 * Foundation, Inc. and its contributors.
22 * 4. Neither the name of The NetBSD Foundation nor the names of its
23 * contributors may be used to endorse or promote products derived
24 * from this software without specific prior written permission.
26 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
27 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
28 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
29 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
30 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
31 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
32 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
33 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
34 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
35 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
36 * POSSIBILITY OF SUCH DAMAGE.
40 * ttyscrn.h: Curses based screen for dots
46 #include "gamescreen.h"
48 class TTYSCRN
: public GAMESCREEN
{
50 // Constructor that can fail
51 static TTYSCRN
* create(int acs
, size_t y
, size_t x
);
56 void moveto(size_t y
, size_t x
);
57 void addsym(const int sym
);
58 void addedge(const int sym
);
62 void score(size_t s
, const PLAYER
& p
);
63 void games(size_t s
, const PLAYER
& p
);
64 void total(size_t s
, const PLAYER
& p
);
65 void ties(const PLAYER
& p
);
69 offsx
= 2, // board x offset from top left corner
70 offsy
= 2, // board y offset from top left corner
71 offsscore
= 0, // score y offset from top of the board
72 offstotal
= 3, // total y offset from top of the board
73 offsgames
= 6, // games y offset from top of the board
74 offsties
= 8 // ties y offset from top of the board
76 size_t _sx
, _sy
; // board size
77 size_t _tx
, _ty
; // tty size
78 int _acs
; // do we want acs?