]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - battlestar/com4.c
1 /* $NetBSD: com4.c,v 1.9 2000/09/10 10:51:17 jsm Exp $ */
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 #include <sys/cdefs.h>
39 static char sccsid
[] = "@(#)com4.c 8.2 (Berkeley) 4/28/95";
41 __RCSID("$NetBSD: com4.c,v 1.9 2000/09/10 10:51:17 jsm Exp $");
51 int firstnumber
, heavy
, bulky
, value
;
54 firstnumber
= wordnumber
;
55 if (wordnumber
< wordcount
&& wordvalue
[wordnumber
+ 1] == OFF
) {
57 wordvalue
[wordnumber
] = TAKEOFF
;
60 while (wordtype
[++wordnumber
] == ADJS
);
61 while (wordnumber
<= wordcount
&& wordtype
[wordnumber
] == OBJECT
) {
62 value
= wordvalue
[wordnumber
];
63 printf("%s:\n", objsht
[value
]);
64 for (n
= 0; objsht
[value
][n
]; n
++);
65 heavy
= (carrying
+ objwt
[value
]) <= WEIGHT
;
66 bulky
= (encumber
+ objcumber
[value
]) <= CUMBER
;
67 if ((testbit(from
, value
) || wiz
|| tempwiz
) && heavy
&& bulky
&& !testbit(inven
, value
)) {
69 carrying
+= objwt
[value
];
70 encumber
+= objcumber
[value
];
72 if (testbit(from
, value
))
75 printf("Zap! Taken from thin air.\n");
76 clearbit(from
, value
);
77 if (value
== MEDALION
)
80 if (testbit(inven
, value
))
81 printf("You're already holding%s%s.\n", (objsht
[value
][n
- 1] == 's' ? " " : " a "), objsht
[value
]);
84 printf("The %s %s too heavy.\n", objsht
[value
], (objsht
[value
][n
- 1] == 's' ? "are" : "is"));
87 printf("The %s %s too cumbersome to hold.\n", objsht
[value
], (objsht
[value
][n
- 1] == 's' ? "are" : "is"));
89 printf("I dont see any %s around here.\n", objsht
[value
]);
90 if (wordnumber
< wordcount
- 1 && wordvalue
[++wordnumber
] == AND
)
96 /* special cases with their own return()'s */
98 if (wordnumber
<= wordcount
&& wordtype
[wordnumber
] == NOUNS
)
99 switch (wordvalue
[wordnumber
]) {
102 if (testbit(from
, SWORD
)) {
103 wordtype
[wordnumber
--] = OBJECT
;
106 if (testbit(from
, TWO_HANDED
)) {
107 wordvalue
[wordnumber
] = TWO_HANDED
;
108 wordtype
[wordnumber
--] = OBJECT
;
111 wordvalue
[wordnumber
] = BROAD
;
112 wordtype
[wordnumber
--] = OBJECT
;
116 if (testbit(from
, MAID
)) {
117 wordvalue
[wordnumber
] = MAID
;
118 wordtype
[wordnumber
--] = OBJECT
;
121 if (testbit(from
, DEADWOOD
)) {
122 wordvalue
[wordnumber
] = DEADWOOD
;
123 wordtype
[wordnumber
--] = OBJECT
;
126 if (testbit(from
, DEADNATIVE
)) {
127 wordvalue
[wordnumber
] = DEADNATIVE
;
128 wordtype
[wordnumber
--] = OBJECT
;
131 if (testbit(from
, DEADGOD
)) {
132 wordvalue
[wordnumber
] = DEADGOD
;
133 wordtype
[wordnumber
--] = OBJECT
;
136 wordvalue
[wordnumber
] = DEADTIME
;
137 wordtype
[wordnumber
--] = OBJECT
;
143 if (testbit(location
[position
].objects
, AMULET
)) {
144 puts("The amulet is warm to the touch, and its beauty catches your breath.");
145 puts("A mist falls over your eyes, but then it is gone. Sounds seem clearer");
146 puts("and sharper but far away as if in a dream. The sound of purling water");
147 puts("reaches you from afar. The mist falls again, and your heart leaps in horror.");
148 puts("The gold freezes your hands and fathomless darkness engulfs your soul.");
150 wordtype
[wordnumber
--] = OBJECT
;
154 if (testbit(location
[position
].objects
, MEDALION
)) {
155 puts("The medallion is warm, and it rekindles your spirit with the warmth of life.");
156 puts("Your amulet begins to glow as the medallion is brought near to it, and together\nthey radiate.");
158 wordtype
[wordnumber
--] = OBJECT
;
162 if (testbit(location
[position
].objects
, TALISMAN
)) {
163 puts("The talisman is cold to the touch, and it sends a chill down your spine.");
165 wordtype
[wordnumber
--] = OBJECT
;
169 if (testbit(location
[position
].objects
, BATHGOD
) && (testbit(wear
, AMULET
) || testbit(inven
, AMULET
))) {
170 puts("She offers a delicate hand, and you help her out of the sparkling springs.");
171 puts("Water droplets like liquid silver bedew her golden skin, but when they part");
172 puts("from her, they fall as teardrops. She wraps a single cloth around her and");
173 puts("ties it at the waist. Around her neck hangs a golden amulet.");
174 puts("She bids you to follow her, and walks away.");
177 clearbit(location
[position
].objects
, BATHGOD
);
179 if (!testbit(location
[position
].objects
, BATHGOD
))
180 puts("You're in no position to take her.");
182 puts("She moves away from you.");
186 puts("It doesn't seem to work.");
189 puts("You've got to be kidding.");
190 return (firstnumber
);
202 if (drop(name
) != -1) {
203 switch (wordvalue
[wordnumber
]) {
222 deposit
= location
[position
].up
* (location
[position
].access
|| position
== FINAL
);
226 deposit
= location
[position
].down
;
230 while (wordtype
[++wordnumber
] == ADJS
);
231 while (wordnumber
<= wordcount
) {
232 value
= wordvalue
[wordnumber
];
233 if (deposit
&& testbit(location
[position
].objects
, value
)) {
234 clearbit(location
[position
].objects
, value
);
235 if (value
!= GRENADE
)
236 setbit(location
[deposit
].objects
, value
);
238 puts("A thundering explosion nearby sends up a cloud of smoke and shrapnel.");
239 for (n
= 0; n
< NUMOFWORDS
; n
++)
240 location
[deposit
].objects
[n
] = 0;
241 setbit(location
[deposit
].objects
, CHAR
);
243 if (value
== ROPE
&& position
== FINAL
)
244 location
[position
].access
= 1;
248 puts("The stone door is unhinged.");
249 location
[189].north
= 231;
250 location
[231].south
= 189;
253 puts("The wooden door is blown open.");
254 location
[30].west
= 25;
257 puts("The door is not damaged.");
260 if (value
== GRENADE
&& testbit(location
[position
].objects
, value
)) {
261 puts("You are blown into shreds when your grenade explodes.");
264 if (wordnumber
< wordcount
- 1 && wordvalue
[++wordnumber
] == AND
)
279 int firstnumber
, value
;
281 firstnumber
= wordnumber
;
282 while (wordtype
[++wordnumber
] == ADJS
);
283 while (wordnumber
<= wordcount
&& (wordtype
[wordnumber
] == OBJECT
|| wordtype
[wordnumber
] == NOUNS
)) {
284 value
= wordvalue
[wordnumber
];
285 printf("%s:\n", objsht
[value
]);
286 if (testbit(inven
, value
)) {
287 clearbit(inven
, value
);
288 carrying
-= objwt
[value
];
289 encumber
-= objcumber
[value
];
291 puts("The bomb explodes. A blinding white light and immense concussion obliterate us.");
294 if (value
!= AMULET
&& value
!= MEDALION
&& value
!= TALISMAN
)
295 setbit(location
[position
].objects
, value
);
300 puts("Drop kicked.");
302 printf("%s.\n", name
);
305 printf("You aren't holding the %s.\n", objsht
[value
]);
306 if (testbit(location
[position
].objects
, value
)) {
308 puts("Kicked instead.");
311 puts("Given anyway.");
316 if (wordnumber
< wordcount
- 1 && wordvalue
[++wordnumber
] == AND
)
319 return (firstnumber
);
328 wordnumber
= take(wear
);
329 return (drop("Dropped"));
335 wordnumber
= take(location
[position
].objects
);
342 int firstnumber
, value
;
344 firstnumber
= wordnumber
;
345 while (wordtype
[++wordnumber
] == ADJS
);
346 while (wordnumber
<= wordcount
) {
347 value
= wordvalue
[wordnumber
];
352 return (firstnumber
);
355 printf("You can't eat%s%s!\n",
356 wordtype
[wordnumber
] == OBJECT
&&
358 [strlen(objsht
[value
]) - 1] == 's' ?
361 return (firstnumber
);
366 case COCONUTS
: /* eatable things */
369 printf("%s:\n", objsht
[value
]);
370 if (testbit(inven
, value
) &&
371 ourtime
> ate
- CYCLE
&&
372 testbit(inven
, KNIFE
)) {
373 clearbit(inven
, value
);
374 carrying
-= objwt
[value
];
375 encumber
-= objcumber
[value
];
376 ate
= max(ourtime
, ate
) + CYCLE
/ 3;
377 snooze
+= CYCLE
/ 10;
379 puts("Eaten. You can explore a little longer now.");
381 if (ourtime
< ate
- CYCLE
)
382 puts("You're stuffed.");
384 if (!testbit(inven
, KNIFE
))
385 puts("You need a knife.");
387 printf("You aren't holding the %s.\n", objsht
[value
]);
388 if (wordnumber
< wordcount
- 1 && wordvalue
[++wordnumber
] == AND
)
391 return (firstnumber
);
394 return (firstnumber
);