]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - hunt/huntd/answer.c
Make this work on sparc64 (don't use long and assume sizeof(long) = 4).
[bsdgames-darwin.git] / hunt / huntd / answer.c
1 /* $NetBSD: answer.c,v 1.5 2003/02/26 07:14:45 jdc Exp $ */
2 /*
3 * Hunt
4 * Copyright (c) 1985 Conrad C. Huang, Gregory S. Couch, Kenneth C.R.C. Arnold
5 * San Francisco, California
6 */
7
8 #include <sys/cdefs.h>
9 #ifndef lint
10 __RCSID("$NetBSD: answer.c,v 1.5 2003/02/26 07:14:45 jdc Exp $");
11 #endif /* not lint */
12
13 # include <ctype.h>
14 # include <errno.h>
15 # include <fcntl.h>
16 # include <stdlib.h>
17 # include <unistd.h>
18 # include "hunt.h"
19
20 # define SCOREDECAY 15
21
22 static char Ttyname[NAMELEN];
23
24 int
25 answer()
26 {
27 PLAYER *pp;
28 int newsock;
29 static u_long mode;
30 static char name[NAMELEN];
31 static char team;
32 static int enter_status;
33 static int socklen;
34 static u_long machine;
35 static u_int32_t uid;
36 static SOCKET sockstruct;
37 char *cp1, *cp2;
38 int flags;
39 u_int32_t version;
40 int i;
41
42 # ifdef INTERNET
43 socklen = sizeof sockstruct;
44 # else
45 socklen = sizeof sockstruct - 1;
46 # endif
47 errno = 0;
48 newsock = accept(Socket, (struct sockaddr *) &sockstruct, &socklen);
49 if (newsock < 0)
50 {
51 if (errno == EINTR)
52 return FALSE;
53 # ifdef LOG
54 syslog(LOG_ERR, "accept: %m");
55 # else
56 perror("accept");
57 # endif
58 cleanup(1);
59 }
60
61 # ifdef INTERNET
62 machine = ntohl(((struct sockaddr_in *) &sockstruct)->sin_addr.s_addr);
63 # else
64 if (machine == 0)
65 machine = gethostid();
66 # endif
67 version = htonl((u_int32_t) HUNT_VERSION);
68 (void) write(newsock, (char *) &version, LONGLEN);
69 (void) read(newsock, (char *) &uid, LONGLEN);
70 uid = ntohl((unsigned long) uid);
71 (void) read(newsock, name, NAMELEN);
72 (void) read(newsock, &team, 1);
73 (void) read(newsock, (char *) &enter_status, LONGLEN);
74 enter_status = ntohl((unsigned long) enter_status);
75 (void) read(newsock, Ttyname, NAMELEN);
76 (void) read(newsock, (char *) &mode, sizeof mode);
77 mode = ntohl(mode);
78
79 /*
80 * Turn off blocking I/O, so a slow or dead terminal won't stop
81 * the game. All subsequent reads check how many bytes they read.
82 */
83 flags = fcntl(newsock, F_GETFL, 0);
84 flags |= O_NDELAY;
85 (void) fcntl(newsock, F_SETFL, flags);
86
87 /*
88 * Make sure the name contains only printable characters
89 * since we use control characters for cursor control
90 * between driver and player processes
91 */
92 for (cp1 = cp2 = name; *cp1 != '\0'; cp1++)
93 if (isprint(*cp1) || *cp1 == ' ')
94 *cp2++ = *cp1;
95 *cp2 = '\0';
96
97 # ifdef INTERNET
98 if (mode == C_MESSAGE) {
99 char buf[BUFSIZ + 1];
100 int n;
101
102 if (team == ' ')
103 (void) sprintf(buf, "%s: ", name);
104 else
105 (void) sprintf(buf, "%s[%c]: ", name, team);
106 n = strlen(buf);
107 for (pp = Player; pp < End_player; pp++) {
108 cgoto(pp, HEIGHT, 0);
109 outstr(pp, buf, n);
110 }
111 while ((n = read(newsock, buf, BUFSIZ)) > 0)
112 for (pp = Player; pp < End_player; pp++)
113 outstr(pp, buf, n);
114 for (pp = Player; pp < End_player; pp++) {
115 ce(pp);
116 sendcom(pp, REFRESH);
117 sendcom(pp, READY, 0);
118 (void) fflush(pp->p_output);
119 }
120 (void) close(newsock);
121 return FALSE;
122 }
123 else
124 # endif
125 # ifdef MONITOR
126 if (mode == C_MONITOR)
127 if (End_monitor < &Monitor[MAXMON]) {
128 pp = End_monitor++;
129 i = pp - Monitor + MAXPL + 3;
130 } else {
131 socklen = 0;
132 (void) write(newsock, (char *) &socklen,
133 sizeof socklen);
134 (void) close(newsock);
135 return FALSE;
136 }
137 else
138 # endif
139 if (End_player < &Player[MAXPL]) {
140 pp = End_player++;
141 i = pp - Player + 3;
142 } else {
143 socklen = 0;
144 (void) write(newsock, (char *) &socklen,
145 sizeof socklen);
146 (void) close(newsock);
147 return FALSE;
148 }
149
150 #ifdef MONITOR
151 if (mode == C_MONITOR && team == ' ')
152 team = '*';
153 #endif
154 pp->p_ident = get_ident(machine, uid, name, team);
155 pp->p_output = fdopen(newsock, "w");
156 pp->p_death[0] = '\0';
157 pp->p_fd = newsock;
158 fdset[i].fd = newsock;
159 fdset[i].events = POLLIN;
160
161 pp->p_y = 0;
162 pp->p_x = 0;
163
164 # ifdef MONITOR
165 if (mode == C_MONITOR)
166 stmonitor(pp);
167 else
168 # endif
169 stplayer(pp, enter_status);
170 return TRUE;
171 }
172
173 # ifdef MONITOR
174 void
175 stmonitor(pp)
176 PLAYER *pp;
177 {
178 int line;
179 PLAYER *npp;
180
181 memcpy(pp->p_maze, Maze, sizeof Maze);
182
183 drawmaze(pp);
184
185 (void) sprintf(Buf, "%5.5s%c%-10.10s %c", " ", stat_char(pp),
186 pp->p_ident->i_name, pp->p_ident->i_team);
187 line = STAT_MON_ROW + 1 + (pp - Monitor);
188 for (npp = Player; npp < End_player; npp++) {
189 cgoto(npp, line, STAT_NAME_COL);
190 outstr(npp, Buf, STAT_NAME_LEN);
191 }
192 for (npp = Monitor; npp < End_monitor; npp++) {
193 cgoto(npp, line, STAT_NAME_COL);
194 outstr(npp, Buf, STAT_NAME_LEN);
195 }
196
197 sendcom(pp, REFRESH);
198 sendcom(pp, READY, 0);
199 (void) fflush(pp->p_output);
200 }
201 # endif
202
203 void
204 stplayer(newpp, enter_status)
205 PLAYER *newpp;
206 int enter_status;
207 {
208 int x, y;
209 PLAYER *pp;
210
211 Nplayer++;
212
213 for (y = 0; y < UBOUND; y++)
214 for (x = 0; x < WIDTH; x++)
215 newpp->p_maze[y][x] = Maze[y][x];
216 for ( ; y < DBOUND; y++) {
217 for (x = 0; x < LBOUND; x++)
218 newpp->p_maze[y][x] = Maze[y][x];
219 for ( ; x < RBOUND; x++)
220 newpp->p_maze[y][x] = SPACE;
221 for ( ; x < WIDTH; x++)
222 newpp->p_maze[y][x] = Maze[y][x];
223 }
224 for ( ; y < HEIGHT; y++)
225 for (x = 0; x < WIDTH; x++)
226 newpp->p_maze[y][x] = Maze[y][x];
227
228 do {
229 x = rand_num(WIDTH - 1) + 1;
230 y = rand_num(HEIGHT - 1) + 1;
231 } while (Maze[y][x] != SPACE);
232 newpp->p_over = SPACE;
233 newpp->p_x = x;
234 newpp->p_y = y;
235 newpp->p_undershot = FALSE;
236
237 # ifdef FLY
238 if (enter_status == Q_FLY) {
239 newpp->p_flying = rand_num(20);
240 newpp->p_flyx = 2 * rand_num(6) - 5;
241 newpp->p_flyy = 2 * rand_num(6) - 5;
242 newpp->p_face = FLYER;
243 }
244 else
245 # endif
246 {
247 newpp->p_flying = -1;
248 newpp->p_face = rand_dir();
249 }
250 newpp->p_damage = 0;
251 newpp->p_damcap = MAXDAM;
252 newpp->p_nchar = 0;
253 newpp->p_ncount = 0;
254 newpp->p_nexec = 0;
255 newpp->p_ammo = ISHOTS;
256 # ifdef BOOTS
257 newpp->p_nboots = 0;
258 # endif
259 if (enter_status == Q_SCAN) {
260 newpp->p_scan = SCANLEN;
261 newpp->p_cloak = 0;
262 }
263 else {
264 newpp->p_scan = 0;
265 newpp->p_cloak = CLOAKLEN;
266 }
267 newpp->p_ncshot = 0;
268
269 do {
270 x = rand_num(WIDTH - 1) + 1;
271 y = rand_num(HEIGHT - 1) + 1;
272 } while (Maze[y][x] != SPACE);
273 Maze[y][x] = GMINE;
274 # ifdef MONITOR
275 for (pp = Monitor; pp < End_monitor; pp++)
276 check(pp, y, x);
277 # endif
278
279 do {
280 x = rand_num(WIDTH - 1) + 1;
281 y = rand_num(HEIGHT - 1) + 1;
282 } while (Maze[y][x] != SPACE);
283 Maze[y][x] = MINE;
284 # ifdef MONITOR
285 for (pp = Monitor; pp < End_monitor; pp++)
286 check(pp, y, x);
287 # endif
288
289 (void) sprintf(Buf, "%5.2f%c%-10.10s %c", newpp->p_ident->i_score,
290 stat_char(newpp), newpp->p_ident->i_name,
291 newpp->p_ident->i_team);
292 y = STAT_PLAY_ROW + 1 + (newpp - Player);
293 for (pp = Player; pp < End_player; pp++) {
294 if (pp != newpp) {
295 char smallbuf[10];
296
297 pp->p_ammo += NSHOTS;
298 newpp->p_ammo += NSHOTS;
299 cgoto(pp, y, STAT_NAME_COL);
300 outstr(pp, Buf, STAT_NAME_LEN);
301 (void) sprintf(smallbuf, "%3d", pp->p_ammo);
302 cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
303 outstr(pp, smallbuf, 3);
304 }
305 }
306 # ifdef MONITOR
307 for (pp = Monitor; pp < End_monitor; pp++) {
308 cgoto(pp, y, STAT_NAME_COL);
309 outstr(pp, Buf, STAT_NAME_LEN);
310 }
311 # endif
312
313 drawmaze(newpp);
314 drawplayer(newpp, TRUE);
315 look(newpp);
316 # ifdef FLY
317 if (enter_status == Q_FLY)
318 /* Make sure that the position you enter in will be erased */
319 showexpl(newpp->p_y, newpp->p_x, FLYER);
320 # endif
321 sendcom(newpp, REFRESH);
322 sendcom(newpp, READY, 0);
323 (void) fflush(newpp->p_output);
324 }
325
326 /*
327 * rand_dir:
328 * Return a random direction
329 */
330 int
331 rand_dir()
332 {
333 switch (rand_num(4)) {
334 case 0:
335 return LEFTS;
336 case 1:
337 return RIGHT;
338 case 2:
339 return BELOW;
340 case 3:
341 return ABOVE;
342 }
343 /* NOTREACHED */
344 return(-1);
345 }
346
347 /*
348 * get_ident:
349 * Get the score structure of a player
350 */
351 IDENT *
352 get_ident(machine, uid, name, team)
353 u_long machine;
354 u_long uid;
355 char *name;
356 char team;
357 {
358 IDENT *ip;
359 static IDENT punt;
360
361 for (ip = Scores; ip != NULL; ip = ip->i_next)
362 if (ip->i_machine == machine
363 && ip->i_uid == uid
364 && ip->i_team == team
365 && strncmp(ip->i_name, name, NAMELEN) == 0)
366 break;
367
368 if (ip != NULL) {
369 if (ip->i_entries < SCOREDECAY)
370 ip->i_entries++;
371 else
372 ip->i_kills = (ip->i_kills * (SCOREDECAY - 1))
373 / SCOREDECAY;
374 ip->i_score = ip->i_kills / (double) ip->i_entries;
375 }
376 else {
377 ip = (IDENT *) malloc(sizeof (IDENT));
378 if (ip == NULL) {
379 /* Fourth down, time to punt */
380 ip = &punt;
381 }
382 ip->i_machine = machine;
383 ip->i_team = team;
384 ip->i_uid = uid;
385 strncpy(ip->i_name, name, NAMELEN);
386 ip->i_kills = 0;
387 ip->i_entries = 1;
388 ip->i_score = 0;
389 ip->i_absorbed = 0;
390 ip->i_faced = 0;
391 ip->i_shot = 0;
392 ip->i_robbed = 0;
393 ip->i_slime = 0;
394 ip->i_missed = 0;
395 ip->i_ducked = 0;
396 ip->i_gkills = ip->i_bkills = ip->i_deaths = 0;
397 ip->i_stillb = ip->i_saved = 0;
398 ip->i_next = Scores;
399 Scores = ip;
400 }
401
402 return ip;
403 }