]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - phantasia/main.c
1 /* $NetBSD: main.c,v 1.10 2001/12/06 12:15:37 blymn Exp $ */
4 * Phantasia 3.3.2 -- Interterminal fantasy game
12 * This game is distributed for free as is. It is not guaranteed to work
13 * in every conceivable environment. It is not even guaranteed to work
16 * This game is distributed without notice of copyright, therefore it
17 * may be used in any manner the recipient sees fit. However, the
18 * author assumes no responsibility for maintaining or revising this
19 * game, in its original form, or any derivitives thereof.
21 * The author shall not be responsible for any loss, cost, or damage,
22 * including consequential damage, caused by reliance on this material.
24 * The author makes no warranties, express or implied, including warranties
25 * of merchantability or fitness for a particular purpose or use.
27 * AT&T is in no way connected with this game.
30 #include <sys/types.h>
34 * The program allocates as much file space as it needs to store characters,
35 * so the possibility exists for the character file to grow without bound.
36 * The file is purged upon normal entry to try to avoid that problem.
37 * A similar problem exists for energy voids. To alleviate the problem here,
38 * the void file is cleared with every new king, and a limit is placed
39 * on the size of the energy void file.
43 * Put one line of text into the file 'motd' for announcements, etc.
47 * The scoreboard file is updated when someone dies, and keeps track
48 * of the highest character to date for that login.
49 * Being purged from the character file does not cause the scoreboard
55 * main.c Main routines for Phantasia
60 int main
__P((int, char **));
67 bool noheader
= FALSE
; /* set if don't want header */
68 bool headeronly
= FALSE
; /* set if only want header */
69 bool examine
= FALSE
; /* set if examine a character */
70 time_t seconds
; /* for time of day */
71 double dtemp
; /* for temporary calculations */
73 initialstate(); /* init globals */
75 /* process arguments */
76 while (--argc
&& (*++argv
)[0] == '-')
82 case 'H': /* Header */
86 case 'a': /* all users */
91 case 'p': /* purge old players */
96 case 'S': /* set 'Wizard' */
100 case 'x': /* examine */
104 case 'm': /* monsters */
109 case 'b': /* scoreboard */
115 if (!isatty(0)) /* don't let non-tty's play */
119 playinit(); /* set up to catch signals, init curses */
128 purgeoldplayers(); /* clean up old characters */
135 /* get the player structure filled */
139 mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
141 switch (getanswer("NYQ", FALSE
)) {
143 Fileloc
= recallplayer();
151 Fileloc
= rollnewplayer();
156 while (Fileloc
< 0L);
158 if (Player
.p_level
> 5.0)
159 /* low level players have long timeout */
162 /* update some important player statistics */
163 strcpy(Player
.p_login
, Login
);
165 Player
.p_lastused
= localtime(&seconds
)->tm_yday
;
166 Player
.p_status
= S_PLAYING
;
167 writerecord(&Player
, Fileloc
);
169 Statptr
= &Stattable
[Player
.p_type
]; /* initialize pointer */
171 /* catch interrupts */
173 sigset(SIGINT
, interrupt
);
176 signal(SIGINT
, interrupt
);
179 signal(SIGINT
, interrupt
);
182 signal(SIGINT
, interrupt
);
185 altercoordinates(Player
.p_x
, Player
.p_y
, A_FORCED
); /* set some flags */
190 /* loop forever, processing input */
193 adjuststats(); /* cleanup stats */
195 if (Throne
&& Player
.p_crowns
== 0 && Player
.p_specialtype
!= SC_KING
)
196 /* not allowed on throne -- move */
198 mvaddstr(5, 0, "You're not allowed in the Lord's Chamber without a crown.\n");
199 altercoordinates(0.0, 0.0, A_NEAR
);
201 checktampered();/* check for energy voids, etc. */
203 if (Player
.p_status
!= S_CLOAKED
205 && (dtemp
= fabs(Player
.p_x
)) == fabs(Player
.p_y
)
210 dtemp
= sqrt(dtemp
/ 100.0);
211 if (floor(dtemp
) == dtemp
)
212 /* |x| / 100 == n*n; at a trading post */
218 checkbattle(); /* check for player to player battle */
219 neatstuff(); /* gurus, medics, etc. */
221 if (Player
.p_status
== S_CLOAKED
) {
222 /* costs 3 mana per turn to be cloaked */
223 if (Player
.p_mana
> 3.0)
224 Player
.p_mana
-= 3.0;
226 /* ran out of mana, uncloak */
228 Player
.p_status
= S_PLAYING
;
233 if (Player
.p_status
!= S_PLAYING
&& Player
.p_status
!= S_CLOAKED
)
234 /* change status back to S_PLAYING */
236 Player
.p_status
= S_PLAYING
;
240 /* update file only if important stuff has changed */
242 writerecord(&Player
, Fileloc
);
246 readmessage(); /* read message, if any */
248 displaystats(); /* print statistics */
253 /* maybe make king, print prompt, etc. */
256 /* print status line */
257 addstr("1:Move 2:Players 3:Talk 4:Stats 5:Quit ");
258 if (Player
.p_level
>= MEL_CLOAK
&& Player
.p_magiclvl
>= ML_CLOAK
)
260 if (Player
.p_level
>= MEL_TELEPORT
&& Player
.p_magiclvl
>= ML_TELEPORT
)
261 addstr("7:Teleport ");
262 if (Player
.p_specialtype
>= SC_COUNCIL
|| Wizard
)
263 addstr("8:Intervene ");
265 procmain(); /* process input */
282 /* setup login name */
283 if ((Login
= getlogin()) == NULL
)
284 Login
= getpwuid(getuid())->pw_name
;
286 /* open some files */
287 if ((Playersfp
= fopen(_PATH_PEOPLE
, "r+")) == NULL
)
290 if (fileno(Playersfp
) < 3)
293 if ((Monstfp
= fopen(_PATH_MONST
, "r+")) == NULL
)
297 if ((Messagefp
= fopen(_PATH_MESS
, "r")) == NULL
)
301 if ((Energyvoidfp
= fopen(_PATH_VOID
, "r+")) == NULL
)
305 srandom((unsigned) time(NULL
)); /* prime random numbers */
311 int chartype
; /* character type */
314 initplayer(&Player
); /* initialize player structure */
317 mvaddstr(4, 21, "Which type of character do you want:");
319 "1:Magic User 2:Fighter 3:Elf 4:Dwarf 5:Halfling 6:Experimento ");
321 addstr("7:Super ? ");
322 chartype
= getanswer("1234567", FALSE
);
325 chartype
= getanswer("123456", FALSE
);
329 genchar(chartype
); /* roll up a character */
331 /* print out results */
333 "Strength : %2.0f Quickness: %2.0f Mana : %2.0f\n",
334 Player
.p_strength
, Player
.p_quickness
, Player
.p_mana
);
336 "Energy Level: %2.0f Brains : %2.0f Magic Level: %2.0f\n",
337 Player
.p_energy
, Player
.p_brains
, Player
.p_magiclvl
);
339 if (Player
.p_type
== C_EXPER
|| Player
.p_type
== C_SUPER
)
342 mvaddstr(14, 14, "Type '1' to keep >");
343 ch
= getanswer(" ", TRUE
);
347 if (Player
.p_type
== C_EXPER
|| Player
.p_type
== C_SUPER
)
348 /* get coordinates for experimento */
350 mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
351 getstring(Databuf
, SZ_DATABUF
);
352 sscanf(Databuf
, "%lf %lf", &Player
.p_x
, &Player
.p_y
);
354 if (fabs(Player
.p_x
) > D_EXPER
|| fabs(Player
.p_y
) > D_EXPER
)
355 mvaddstr(17, 0, "Invalid coordinates. Try again.\n");
361 /* name the new character */
364 "Give your character a name [up to %d characters] ? ", SZ_NAME
- 1);
365 getstring(Player
.p_name
, SZ_NAME
);
366 truncstring(Player
.p_name
); /* remove trailing blanks */
368 if (Player
.p_name
[0] == '\0')
370 mvaddstr(19, 0, "Invalid name.");
372 if (findname(Player
.p_name
, &Other
) >= 0L)
373 /* cannot have duplicate names */
374 mvaddstr(19, 0, "Name already in use.");
376 /* name is acceptable */
379 addstr(" Pick another.\n");
382 /* get a password for character */
386 mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ");
387 getstring(Player
.p_password
, SZ_PASSWORD
);
388 mvaddstr(21, 0, "Enter again to verify: ");
389 getstring(Databuf
, SZ_PASSWORD
);
391 while (strcmp(Player
.p_password
, Databuf
) != 0);
395 return (allocrecord());
402 double x
; /* desired new x coordinate */
403 double y
; /* desired new y coordinate */
404 double temp
; /* for temporary calculations */
405 FILE *fp
; /* for opening files */
406 int loop
; /* a loop counter */
407 bool hasmoved
= FALSE
; /* set if player has moved */
410 mvaddstr(4, 0, "\n\n"); /* clear status area */
413 clrtobot(); /* clear data on bottom area of screen */
415 if (Player
.p_specialtype
== SC_VALAR
&& (ch
== '1' || ch
== '7'))
416 /* valar cannot move */
420 case 'K': /* move up/north */
423 y
= Player
.p_y
+ MAXMOVE();
427 case 'J': /* move down/south */
430 y
= Player
.p_y
- MAXMOVE();
434 case 'L': /* move right/east */
436 x
= Player
.p_x
+ MAXMOVE();
441 case 'H': /* move left/west */
443 x
= Player
.p_x
- MAXMOVE();
449 Player
.p_energy
+= (Player
.p_maxenergy
+ Player
.p_shield
) / 15.0
450 + Player
.p_level
/ 3.0 + 2.0;
452 MIN(Player
.p_energy
, Player
.p_maxenergy
+ Player
.p_shield
);
454 if (Player
.p_status
!= S_CLOAKED
)
455 /* cannot find mana if cloaked */
457 Player
.p_mana
+= (Circle
+ Player
.p_level
) / 4.0;
459 if (drandom() < 0.2 && Player
.p_status
== S_PLAYING
&& !Throne
)
460 /* wandering monster */
465 case 'X': /* change/examine a character */
470 for (loop
= 3; loop
; --loop
) {
471 mvaddstr(4, 0, "X Y Coordinates ? ");
472 getstring(Databuf
, SZ_DATABUF
);
474 if (sscanf(Databuf
, "%lf %lf", &x
, &y
) != 2)
475 mvaddstr(5, 0, "Try again\n");
477 if (distance(Player
.p_x
, x
, Player
.p_y
, y
) > MAXMOVE())
486 case '2': /* players */
490 case '3': /* message */
491 mvaddstr(4, 0, "Message ? ");
492 getstring(Databuf
, SZ_DATABUF
);
493 /* we open the file for writing to erase any data which is
495 fp
= fopen(_PATH_MESS
, "w");
496 if (Databuf
[0] != '\0')
497 fprintf(fp
, "%s: %s", Player
.p_name
, Databuf
);
501 case '4': /* stats */
505 case '5': /* good-bye */
509 case '6': /* cloak */
510 if (Player
.p_level
< MEL_CLOAK
|| Player
.p_magiclvl
< ML_CLOAK
)
513 if (Player
.p_status
== S_CLOAKED
)
514 Player
.p_status
= S_PLAYING
;
516 if (Player
.p_mana
< MM_CLOAK
)
517 mvaddstr(5, 0, "No mana left.\n");
520 Player
.p_mana
-= MM_CLOAK
;
521 Player
.p_status
= S_CLOAKED
;
525 case '7': /* teleport */
527 * conditions for teleport
528 * - 20 per (level plus magic level)
529 * - OR council of the wise or valar or ex-valar
530 * - OR transport from throne
531 * transports from throne cost no mana
533 if (Player
.p_level
< MEL_TELEPORT
|| Player
.p_magiclvl
< ML_TELEPORT
)
536 for (loop
= 3; loop
; --loop
) {
537 mvaddstr(4, 0, "X Y Coordinates ? ");
538 getstring(Databuf
, SZ_DATABUF
);
540 if (sscanf(Databuf
, "%lf %lf", &x
, &y
) == 2) {
541 temp
= distance(Player
.p_x
, x
, Player
.p_y
, y
);
543 /* can transport anywhere from throne */
544 && Player
.p_specialtype
<= SC_COUNCIL
545 /* council, valar can transport
547 && temp
> (Player
.p_level
+ Player
.p_magiclvl
) * 20.0)
548 /* can only move 20 per exp.
549 * level + mag. level */
552 temp
= (temp
/ 75.0 + 1.0) * 20.0; /* mana used */
554 if (!Throne
&& temp
> Player
.p_mana
)
555 mvaddstr(5, 0, "Not enough power for that distance.\n");
558 Player
.p_mana
-= temp
;
568 case '9': /* monster */
570 /* no monsters while on throne */
571 mvaddstr(5, 0, "No monsters in the chamber!\n");
573 if (Player
.p_specialtype
!= SC_VALAR
)
574 /* the valar cannot call monsters */
576 Player
.p_sin
+= 1e-6;
581 case '0': /* decree */
582 if (Wizard
|| (Player
.p_specialtype
== SC_KING
&& Throne
))
583 /* kings must be on throne to decree */
589 case '8': /* intervention */
590 if (Wizard
|| Player
.p_specialtype
>= SC_COUNCIL
)
598 /* player has moved -- alter coordinates, and do random
601 altercoordinates(x
, y
, A_SPECIFIC
);
603 if (drandom() < 0.2 && Player
.p_status
== S_PLAYING
&& !Throne
)
611 FILE *fp
; /* used for opening various files */
612 bool councilfound
= FALSE
; /* set if we find a member of the
614 bool kingfound
= FALSE
; /* set if we find a king */
615 double hiexp
, nxtexp
; /* used for finding the two highest players */
616 double hilvl
, nxtlvl
; /* used for finding the two highest players */
617 char hiname
[21], nxtname
[21]; /* used for finding the two
622 "W e l c o m e t o P h a n t a s i a (vers. 3.3.2)!");
624 /* print message of the day */
625 if ((fp
= fopen(_PATH_MOTD
, "r")) != NULL
626 && fgets(Databuf
, SZ_DATABUF
, fp
) != NULL
) {
627 mvaddstr(2, 40 - strlen(Databuf
) / 2, Databuf
);
630 /* search for king */
631 fseek(Playersfp
, 0L, SEEK_SET
);
632 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
633 if (Other
.p_specialtype
== SC_KING
&&
634 Other
.p_status
!= S_NOTUSED
)
637 sprintf(Databuf
, "The present ruler is %s Level:%.0f",
638 Other
.p_name
, Other
.p_level
);
639 mvaddstr(4, 40 - strlen(Databuf
) / 2, Databuf
);
644 mvaddstr(4, 24, "There is no ruler at this time.");
646 /* search for valar */
647 fseek(Playersfp
, 0L, SEEK_SET
);
648 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
649 if (Other
.p_specialtype
== SC_VALAR
&& Other
.p_status
!= S_NOTUSED
)
650 /* found the valar */
652 sprintf(Databuf
, "The Valar is %s Login: %s", Other
.p_name
, Other
.p_login
);
653 mvaddstr(6, 40 - strlen(Databuf
) / 2, Databuf
);
656 /* search for council of the wise */
657 fseek(Playersfp
, 0L, SEEK_SET
);
659 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
660 if (Other
.p_specialtype
== SC_COUNCIL
&& Other
.p_status
!= S_NOTUSED
)
661 /* found a member of the council */
664 mvaddstr(8, 30, "Council of the Wise:");
667 /* This assumes a finite (<=5) number of C.O.W.: */
668 sprintf(Databuf
, "%s Login: %s", Other
.p_name
, Other
.p_login
);
669 mvaddstr(Lines
++, 40 - strlen(Databuf
) / 2, Databuf
);
671 /* search for the two highest players */
672 nxtname
[0] = hiname
[0] = '\0';
676 fseek(Playersfp
, 0L, SEEK_SET
);
677 while (fread((char *) &Other
, SZ_PLAYERSTRUCT
, 1, Playersfp
) == 1)
678 if (Other
.p_experience
> hiexp
&& Other
.p_specialtype
<= SC_KING
&& Other
.p_status
!= S_NOTUSED
)
679 /* highest found so far */
682 hiexp
= Other
.p_experience
;
684 hilvl
= Other
.p_level
;
685 strcpy(nxtname
, hiname
);
686 strcpy(hiname
, Other
.p_name
);
688 if (Other
.p_experience
> nxtexp
689 && Other
.p_specialtype
<= SC_KING
690 && Other
.p_status
!= S_NOTUSED
)
691 /* next highest found so far */
693 nxtexp
= Other
.p_experience
;
694 nxtlvl
= Other
.p_level
;
695 strcpy(nxtname
, Other
.p_name
);
697 mvaddstr(15, 28, "Highest characters are:");
698 sprintf(Databuf
, "%s Level:%.0f and %s Level:%.0f",
699 hiname
, hilvl
, nxtname
, nxtlvl
);
700 mvaddstr(17, 40 - strlen(Databuf
) / 2, Databuf
);
702 /* print last to die */
703 if ((fp
= fopen(_PATH_LASTDEAD
, "r")) != NULL
704 && fgets(Databuf
, SZ_DATABUF
, fp
) != NULL
) {
705 mvaddstr(19, 25, "The last character to die was:");
706 mvaddstr(20, 40 - strlen(Databuf
) / 2, Databuf
);
715 long loc
= 0L; /* location in player file */
716 int loop
; /* loop counter */
720 mvprintw(10, 0, "What was your character's name ? ");
721 getstring(Databuf
, SZ_NAME
);
722 truncstring(Databuf
);
724 if ((loc
= findname(Databuf
, &Player
)) >= 0L)
725 /* found character */
729 for (loop
= 0; loop
< 2; ++loop
) {
730 /* prompt for password */
731 mvaddstr(11, 0, "Password ? ");
732 getstring(Databuf
, SZ_PASSWORD
);
733 if (strcmp(Databuf
, Player
.p_password
) == 0)
738 if (Player
.p_status
!= S_OFF
)
739 /* player did not exit normally last
743 addstr("Your character did not exit normally last time.\n");
744 addstr("If you think you have good cause to have your character saved,\n");
745 printw("you may quit and mail your reason to 'root'.\n");
746 addstr("Otherwise, continuing spells certain death.\n");
747 addstr("Do you want to quit ? ");
748 ch
= getanswer("YN", FALSE
);
750 Player
.p_status
= S_HUNGUP
;
751 writerecord(&Player
, loc
);
760 mvaddstr(12, 0, "No good.\n");
765 mvaddstr(11, 0, "Not found.\n");
774 double temp
; /* for temporary calculations */
777 switch ((int) ROLL(0.0, 100.0)) {
780 if (Player
.p_poison
> 0.0) {
781 mvaddstr(4, 0, "You've found a medic! How much will you offer to be cured ? ");
782 temp
= floor(infloat());
783 if (temp
< 0.0 || temp
> Player
.p_gold
)
784 /* negative gold, or more than available */
786 mvaddstr(6, 0, "He was not amused, and made you worse.\n");
787 Player
.p_poison
+= 1.0;
789 if (drandom() / 2.0 > (temp
+ 1.0) / MAX(Player
.p_gold
, 1))
790 /* medic wants 1/2 of available gold */
791 mvaddstr(5, 0, "Sorry, he wasn't interested.\n");
793 mvaddstr(5, 0, "He accepted.");
794 Player
.p_poison
= MAX(0.0, Player
.p_poison
- 1.0);
795 Player
.p_gold
-= temp
;
801 mvaddstr(4, 0, "You've been caught raping and pillaging!\n");
802 Player
.p_experience
+= 4000.0;
807 temp
= ROLL(10.0, 75.0);
808 mvprintw(4, 0, "You've found %.0f gold pieces, want them ? ", temp
);
809 ch
= getanswer("NY", FALSE
);
812 collecttaxes(temp
, 0.0);
816 if (Player
.p_sin
> 1.0) {
817 mvaddstr(4, 0, "You've found a Holy Orb!\n");
818 Player
.p_sin
-= 0.25;
823 if (Player
.p_poison
< 1.0) {
824 mvaddstr(4, 0, "You've been hit with a plague!\n");
825 Player
.p_poison
+= 1.0;
830 mvaddstr(4, 0, "You've found some holy water.\n");
831 ++Player
.p_holywater
;
835 mvaddstr(4, 0, "You've met a Guru. . .");
836 if (drandom() * Player
.p_sin
> 1.0)
837 addstr("You disgusted him with your sins!\n");
839 if (Player
.p_poison
> 0.0) {
840 addstr("He looked kindly upon you, and cured you.\n");
841 Player
.p_poison
= 0.0;
843 addstr("He rewarded you for your virtue.\n");
844 Player
.p_mana
+= 50.0;
845 Player
.p_shield
+= 2.0;
850 mvaddstr(4, 0, "You've found an amulet.\n");
855 if (Player
.p_blindness
) {
856 mvaddstr(4, 0, "You've regained your sight!\n");
857 Player
.p_blindness
= FALSE
;
861 default: /* deal with poison */
862 if (Player
.p_poison
> 0.0) {
863 temp
= Player
.p_poison
* Statptr
->c_weakness
864 * Player
.p_maxenergy
/ 600.0;
865 if (Player
.p_energy
> Player
.p_maxenergy
/ 10.0
866 && temp
+ 5.0 < Player
.p_energy
)
867 Player
.p_energy
-= temp
;
877 int subscript
; /* used for subscripting into Stattable */
878 const struct charstats
*statptr
; /* for pointing into Stattable */
880 subscript
= type
- '1';
882 if (subscript
< C_MAGIC
|| subscript
> C_EXPER
)
883 if (subscript
!= C_SUPER
|| !Wizard
)
884 /* fighter is default */
885 subscript
= C_FIGHTER
;
887 statptr
= &Stattable
[subscript
];
890 ROLL(statptr
->c_quickness
.base
, statptr
->c_quickness
.interval
);
892 ROLL(statptr
->c_strength
.base
, statptr
->c_strength
.interval
);
894 ROLL(statptr
->c_mana
.base
, statptr
->c_mana
.interval
);
897 ROLL(statptr
->c_energy
.base
, statptr
->c_energy
.interval
);
899 ROLL(statptr
->c_brains
.base
, statptr
->c_brains
.interval
);
901 ROLL(statptr
->c_magiclvl
.base
, statptr
->c_magiclvl
.interval
);
903 Player
.p_type
= subscript
;
905 if (Player
.p_type
== C_HALFLING
)
906 /* give halfling some experience */
907 Player
.p_experience
= ROLL(600.0, 200.0);
913 /* catch/ingnore signals */
923 sigset(SIGHUP
, ill_sig
);
924 sigset(SIGTRAP
, ill_sig
);
925 sigset(SIGIOT
, ill_sig
);
926 sigset(SIGEMT
, ill_sig
);
927 sigset(SIGFPE
, ill_sig
);
928 sigset(SIGBUS
, ill_sig
);
929 sigset(SIGSEGV
, ill_sig
);
930 sigset(SIGSYS
, ill_sig
);
931 sigset(SIGPIPE
, ill_sig
);
934 signal(SIGQUIT
, ill_sig
);
935 signal(SIGALRM
, SIG_IGN
);
936 signal(SIGTERM
, SIG_IGN
);
937 signal(SIGTSTP
, SIG_IGN
);
938 signal(SIGTTIN
, SIG_IGN
);
939 signal(SIGTTOU
, SIG_IGN
);
940 signal(SIGINT
, ill_sig
);
941 signal(SIGHUP
, SIG_DFL
);
942 signal(SIGTRAP
, ill_sig
);
943 signal(SIGIOT
, ill_sig
);
944 signal(SIGEMT
, ill_sig
);
945 signal(SIGFPE
, ill_sig
);
946 signal(SIGBUS
, ill_sig
);
947 signal(SIGSEGV
, ill_sig
);
948 signal(SIGSYS
, ill_sig
);
949 signal(SIGPIPE
, ill_sig
);
952 signal(SIGINT
, SIG_IGN
);
953 signal(SIGQUIT
, SIG_IGN
);
954 signal(SIGTERM
, SIG_IGN
);
955 signal(SIGALRM
, SIG_IGN
);
956 signal(SIGHUP
, ill_sig
);
957 signal(SIGTRAP
, ill_sig
);
958 signal(SIGIOT
, ill_sig
);
959 signal(SIGEMT
, ill_sig
);
960 signal(SIGFPE
, ill_sig
);
961 signal(SIGBUS
, ill_sig
);
962 signal(SIGSEGV
, ill_sig
);
963 signal(SIGSYS
, ill_sig
);
964 signal(SIGPIPE
, ill_sig
);
967 signal(SIGINT
, SIG_IGN
);
968 signal(SIGQUIT
, SIG_IGN
);
969 signal(SIGTERM
, SIG_IGN
);
970 signal(SIGALRM
, SIG_IGN
);
971 signal(SIGHUP
, ill_sig
);
972 signal(SIGTRAP
, ill_sig
);
973 signal(SIGIOT
, ill_sig
);
974 signal(SIGEMT
, ill_sig
);
975 signal(SIGFPE
, ill_sig
);
976 signal(SIGBUS
, ill_sig
);
977 signal(SIGSEGV
, ill_sig
);
978 signal(SIGSYS
, ill_sig
);
979 signal(SIGPIPE
, ill_sig
);
982 initscr(); /* turn on curses */
983 noecho(); /* do not echo input */
984 cbreak(); /* do not process erase, kill */
987 Windows
= TRUE
; /* mark the state */
1003 fclose(Energyvoidfp
);