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1 /* $NetBSD: dr_1.c,v 1.14 2001/01/04 03:21:16 jwise Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)dr_1.c 8.1 (Berkeley) 5/31/93";
40 #else
41 __RCSID("$NetBSD: dr_1.c,v 1.14 2001/01/04 03:21:16 jwise Exp $");
42 #endif
43 #endif /* not lint */
44
45 #include <stdio.h>
46 #include <stdlib.h>
47 #include "extern.h"
48 #include "driver.h"
49
50 void unfoul(void);
51 void boardcomp(void);
52 static int fightitout(struct ship *, struct ship *, int);
53 void resolve(void);
54 void compcombat(void);
55 int next(void);
56
57 void
58 unfoul(void)
59 {
60 struct ship *sp;
61 struct ship *to;
62 int nat;
63 int i;
64
65 foreachship(sp) {
66 if (sp->file->captain[0])
67 continue;
68 nat = capship(sp)->nationality;
69 foreachship(to) {
70 if (nat != capship(to)->nationality &&
71 !is_toughmelee(sp, to, 0, 0))
72 continue;
73 for (i = fouled2(sp, to); --i >= 0;)
74 if (dieroll() <= 2)
75 cleanfoul(sp, to, 0);
76 }
77 }
78 }
79
80 void
81 boardcomp(void)
82 {
83 int crew[3];
84 struct ship *sp, *sq;
85
86 foreachship(sp) {
87 if (*sp->file->captain)
88 continue;
89 if (sp->file->dir == 0)
90 continue;
91 if (sp->file->struck || sp->file->captured != 0)
92 continue;
93 if (!snagged(sp))
94 continue;
95 crew[0] = sp->specs->crew1 != 0;
96 crew[1] = sp->specs->crew2 != 0;
97 crew[2] = sp->specs->crew3 != 0;
98 foreachship(sq) {
99 if (!Xsnagged2(sp, sq))
100 continue;
101 if (meleeing(sp, sq))
102 continue;
103 if (!sq->file->dir
104 || sp->nationality == capship(sq)->nationality)
105 continue;
106 switch (sp->specs->class - sq->specs->class) {
107 case -3: case -4: case -5:
108 if (crew[0]) {
109 /* OBP */
110 sendbp(sp, sq, crew[0]*100, 0);
111 crew[0] = 0;
112 } else if (crew[1]){
113 /* OBP */
114 sendbp(sp, sq, crew[1]*10, 0);
115 crew[1] = 0;
116 }
117 break;
118 case -2:
119 if (crew[0] || crew[1]) {
120 /* OBP */
121 sendbp(sp, sq, crew[0]*100+crew[1]*10,
122 0);
123 crew[0] = crew[1] = 0;
124 }
125 break;
126 case -1: case 0: case 1:
127 if (crew[0]) {
128 /* OBP */
129 sendbp(sp, sq, crew[0]*100+crew[1]*10,
130 0);
131 crew[0] = crew[1] = 0;
132 }
133 break;
134 case 2: case 3: case 4: case 5:
135 /* OBP */
136 sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
137 0);
138 crew[0] = crew[1] = crew[2] = 0;
139 break;
140 }
141 }
142 }
143 }
144
145 static int
146 fightitout(struct ship *from, struct ship *to, int key)
147 {
148 struct ship *fromcap, *tocap;
149 int crewfrom[3], crewto[3], menfrom, mento;
150 int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
151 int topoints;
152 int index, totalfrom = 0, totalto = 0;
153 int count;
154 char message[60];
155
156 menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
157 mento = mensent(to, from, crewto, &tocap, &pcto, 0);
158 if (fromcap == 0)
159 fromcap = from;
160 if (tocap == 0)
161 tocap = to;
162 if (key) {
163 if (!menfrom) { /* if crew surprised */
164 if (fromcap == from)
165 menfrom = from->specs->crew1
166 + from->specs->crew2
167 + from->specs->crew3;
168 else
169 menfrom = from->file->pcrew;
170 } else {
171 menfrom *= 2; /* DBP's fight at an advantage */
172 }
173 }
174 fromstrength = menfrom * fromcap->specs->qual;
175 strengthto = mento * tocap->specs->qual;
176 for (count = 0;
177 ((fromstrength < strengthto * 3 && strengthto < fromstrength * 3)
178 || fromstrength == -1) && count < 4;
179 count++) {
180 index = fromstrength/10;
181 if (index > 8)
182 index = 8;
183 toinjured = MT[index][2 - dieroll() / 3];
184 totalto += toinjured;
185 index = strengthto/10;
186 if (index > 8)
187 index = 8;
188 frominjured = MT[index][2 - dieroll() / 3];
189 totalfrom += frominjured;
190 menfrom -= frominjured;
191 mento -= toinjured;
192 fromstrength = menfrom * fromcap->specs->qual;
193 strengthto = mento * tocap->specs->qual;
194 }
195 if (fromstrength >= strengthto * 3 || count == 4) {
196 unboard(to, from, 0);
197 subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
198 subtract(to, totalto, crewto, tocap, pcto);
199 makemsg(from, "boarders from %s repelled", to->shipname);
200 sprintf(message, "killed in melee: %d. %s: %d",
201 totalto, from->shipname, totalfrom);
202 Writestr(W_SIGNAL, to, message);
203 if (key)
204 return 1;
205 } else if (strengthto >= fromstrength * 3) {
206 unboard(from, to, 0);
207 subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
208 subtract(to, totalto, crewto, tocap, pcto);
209 if (key) {
210 if (fromcap != from)
211 Write(W_POINTS, fromcap,
212 fromcap->file->points -
213 from->file->struck
214 ? from->specs->pts
215 : 2 * from->specs->pts,
216 0, 0, 0);
217
218 /* ptr1 points to the shipspec for the ship that was just unboarded.
219 I guess that what is going on here is that the pointer is multiplied
220 or something. */
221
222 Write(W_CAPTURED, from, to->file->index, 0, 0, 0);
223 topoints = 2 * from->specs->pts + to->file->points;
224 if (from->file->struck)
225 topoints -= from->specs->pts;
226 Write(W_POINTS, to, topoints, 0, 0, 0);
227 mento = crewto[0] ? crewto[0] : crewto[1];
228 if (mento) {
229 subtract(to, mento, crewto, tocap, pcto);
230 subtract(from, - mento, crewfrom, to, 0);
231 }
232 sprintf(message, "captured by the %s!", to->shipname);
233 Writestr(W_SIGNAL, from, message);
234 (void) sprintf(message, "killed in melee: %d. %s: %d",
235 totalto, from->shipname, totalfrom);
236 Writestr(W_SIGNAL, to, message);
237 mento = 0;
238 return 0;
239 }
240 }
241 return 0;
242 }
243
244 void
245 resolve(void)
246 {
247 int thwart;
248 struct ship *sp, *sq;
249
250 foreachship(sp) {
251 if (sp->file->dir == 0)
252 continue;
253 for (sq = sp + 1; sq < ls; sq++)
254 if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
255 fightitout(sp, sq, 0);
256 thwart = 2;
257 foreachship(sq) {
258 if (sq->file->dir && meleeing(sq, sp))
259 thwart = fightitout(sp, sq, 1);
260 if (!thwart)
261 break;
262 }
263 if (!thwart) {
264 foreachship(sq) {
265 if (sq->file->dir && meleeing(sq, sp))
266 unboard(sq, sp, 0);
267 unboard(sp, sq, 0);
268 }
269 unboard(sp, sp, 1);
270 } else if (thwart == 2)
271 unboard(sp, sp, 1);
272 }
273 }
274
275 void
276 compcombat(void)
277 {
278 int n;
279 struct ship *sp;
280 struct ship *closest;
281 int crew[3], men = 0, target, temp;
282 int r, guns, ready, load, car;
283 int index, rakehim, sternrake;
284 int shootat, hit;
285
286 foreachship(sp) {
287 if (sp->file->captain[0] || sp->file->dir == 0)
288 continue;
289 crew[0] = sp->specs->crew1;
290 crew[1] = sp->specs->crew2;
291 crew[2] = sp->specs->crew3;
292 for (n = 0; n < 3; n++) {
293 if (sp->file->OBP[n].turnsent)
294 men += sp->file->OBP[n].mensent;
295 }
296 for (n = 0; n < 3; n++) {
297 if (sp->file->DBP[n].turnsent)
298 men += sp->file->DBP[n].mensent;
299 }
300 if (men){
301 crew[0] = men/100 ? 0 : crew[0] != 0;
302 crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
303 crew[2] = men%10 ? 0 : crew[2] != 0;
304 }
305 for (r = 0; r < 2; r++) {
306 if (!crew[2])
307 continue;
308 if (sp->file->struck)
309 continue;
310 if (r) {
311 ready = sp->file->readyR;
312 guns = sp->specs->gunR;
313 car = sp->specs->carR;
314 } else {
315 ready = sp->file->readyL;
316 guns = sp->specs->gunL;
317 car = sp->specs->carL;
318 }
319 if (!guns && !car)
320 continue;
321 if ((ready & R_LOADED) == 0)
322 continue;
323 closest = closestenemy(sp, r ? 'r' : 'l', 0);
324 if (closest == 0)
325 continue;
326 if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
327 continue;
328 if (closest->file->struck)
329 continue;
330 target = range(sp, closest);
331 if (target > 10)
332 continue;
333 if (!guns && target >= 3)
334 continue;
335 load = L_ROUND;
336 if (target == 1 && sp->file->loadwith == L_GRAPE)
337 load = L_GRAPE;
338 if (target <= 3 && closest->file->FS)
339 load = L_CHAIN;
340 if (target == 1 && load != L_GRAPE)
341 load = L_DOUBLE;
342 if (load > L_CHAIN && target < 6)
343 shootat = HULL;
344 else
345 shootat = RIGGING;
346 rakehim = gunsbear(sp, closest)
347 && !gunsbear(closest, sp);
348 temp = portside(closest, sp, 1)
349 - closest->file->dir + 1;
350 if (temp < 1)
351 temp += 8;
352 if (temp > 8)
353 temp -= 8;
354 sternrake = temp > 4 && temp < 6;
355 index = guns;
356 if (target < 3)
357 index += car;
358 index = (index - 1) / 3;
359 index = index > 8 ? 8 : index;
360 if (!rakehim)
361 hit = HDT[index][target-1];
362 else
363 hit = HDTrake[index][target-1];
364 if (rakehim && sternrake)
365 hit++;
366 hit += QUAL[index][capship(sp)->specs->qual - 1];
367 for (n = 0; n < 3 && sp->file->captured == 0; n++)
368 if (!crew[n]) {
369 if (index <= 5)
370 hit--;
371 else
372 hit -= 2;
373 }
374 if (ready & R_INITIAL) {
375 if (!r)
376 sp->file->readyL &= ~R_INITIAL;
377 else
378 sp->file->readyR &= ~R_INITIAL;
379 if (index <= 3)
380 hit++;
381 else
382 hit += 2;
383 }
384 if (sp->file->captured != 0) {
385 if (index <= 1)
386 hit--;
387 else
388 hit -= 2;
389 }
390 hit += AMMO[index][load - 1];
391 temp = sp->specs->class;
392 if ((temp >= 5 || temp == 1) && windspeed == 5)
393 hit--;
394 if (windspeed == 6 && temp == 4)
395 hit -= 2;
396 if (windspeed == 6 && temp <= 3)
397 hit--;
398 if (hit >= 0) {
399 if (load != L_GRAPE)
400 hit = hit > 10 ? 10 : hit;
401 table(shootat, load, hit, closest, sp, dieroll());
402 }
403 }
404 }
405 }
406
407 int
408 next(void)
409 {
410 if (++turn % 55 == 0) {
411 if (alive)
412 alive = 0;
413 else
414 people = 0;
415 }
416 if (people <= 0 || windspeed == 7) {
417 struct ship *s;
418 struct ship *bestship = NULL;
419 float net, best = 0.0;
420 foreachship(s) {
421 if (*s->file->captain)
422 continue;
423 net = (float)s->file->points / s->specs->pts;
424 if (net > best) {
425 best = net;
426 bestship = s;
427 }
428 }
429 if (best > 0.0) {
430 char *tp = getenv("WOTD");
431 const char *p;
432 if (tp == 0)
433 p = "Driver";
434 else {
435 if (islower(*tp))
436 *tp = toupper(*tp);
437 p = tp;
438 }
439 strncpy(bestship->file->captain, p,
440 sizeof bestship->file->captain);
441 bestship->file->captain
442 [sizeof bestship->file->captain - 1] = 0;
443 logger(bestship);
444 }
445 return -1;
446 }
447 Write(W_TURN, SHIP(0), turn, 0, 0, 0);
448 if (turn % 7 == 0 && (dieroll() >= cc->windchange || !windspeed)) {
449 switch (dieroll()) {
450 case 1:
451 winddir = 1;
452 break;
453 case 2:
454 break;
455 case 3:
456 winddir++;
457 break;
458 case 4:
459 winddir--;
460 break;
461 case 5:
462 winddir += 2;
463 break;
464 case 6:
465 winddir -= 2;
466 break;
467 }
468 if (winddir > 8)
469 winddir -= 8;
470 if (winddir < 1)
471 winddir += 8;
472 if (windspeed)
473 switch (dieroll()) {
474 case 1:
475 case 2:
476 windspeed--;
477 break;
478 case 5:
479 case 6:
480 windspeed++;
481 break;
482 }
483 else
484 windspeed++;
485 Write(W_WIND, SHIP(0), winddir, windspeed, 0, 0);
486 }
487 return 0;
488 }