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1 /* $NetBSD: pl_3.c,v 1.12 2001/01/04 03:21:17 jwise Exp $ */
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 #include <sys/cdefs.h>
39 static char sccsid
[] = "@(#)pl_3.c 8.1 (Berkeley) 5/31/93";
41 __RCSID("$NetBSD: pl_3.c,v 1.12 2001/01/04 03:21:17 jwise Exp $");
48 void acceptcombat(void);
49 void grapungrap(void);
50 void unfoulplayer(void);
58 int index
, rakehim
, sternrake
;
59 int hhits
= 0, ghits
= 0, rhits
= 0, chits
= 0;
62 int guns
, car
, ready
, shootat
, hit
;
69 for (n
= 0; n
< 3; n
++) {
70 if (mf
->OBP
[n
].turnsent
)
71 men
+= mf
->OBP
[n
].mensent
;
73 for (n
= 0; n
< 3; n
++) {
74 if (mf
->DBP
[n
].turnsent
)
75 men
+= mf
->DBP
[n
].mensent
;
78 crew
[0] = men
/100 ? 0 : crew
[0] != 0;
79 crew
[1] = (men%100
)/10 ? 0 : crew
[1] != 0;
80 crew
[2] = men%10
? 0 : crew
[2] != 0;
82 for (r
= 0; r
< 2; r
++) {
94 if ((!guns
&& !car
) || load
== L_EMPTY
|| (ready
& R_LOADED
) == 0)
96 if (mf
->struck
|| !crew
[2])
98 closest
= closestenemy(ms
, (r
? 'r' : 'l'), 1);
101 if (closest
->file
->struck
)
103 target
= range(ms
, closest
);
104 if (target
> rangeofshot
[load
] || (!guns
&& target
>= 3))
106 Signal("$$ within range of %s broadside.",
107 closest
, r
? "right" : "left");
108 if (load
> L_CHAIN
&& target
< 6) {
109 switch (sgetch("Aim for hull or rigging? ",
110 (struct ship
*)0, 1)) {
119 Msg("'Avast there! Hold your fire.'");
122 if (sgetch("Fire? ", (struct ship
*)0, 1) == 'n') {
124 Msg("Belay that! Hold your fire.");
131 rakehim
= gunsbear(ms
, closest
) && !gunsbear(closest
, ms
);
132 temp
= portside(closest
, ms
, 1) - closest
->file
->dir
+ 1;
137 sternrake
= temp
> 4 && temp
< 6;
140 Msg("Raking the %s!", closest
->shipname
);
142 Msg("Stern Rake! %s splintering!",
148 index
= (index
- 1)/3;
149 index
= index
> 8 ? 8 : index
;
151 hit
= HDT
[index
][target
-1];
153 hit
= HDTrake
[index
][target
-1];
154 if (rakehim
&& sternrake
)
156 hit
+= QUAL
[index
][mc
->qual
-1];
157 for (n
= 0; n
< 3 && mf
->captured
== 0; n
++)
164 if (ready
& R_INITIAL
) {
170 if (mf
->captured
!= 0) {
176 hit
+= AMMO
[index
][load
- 1];
177 if (((temp
= mc
->class) >= 5 || temp
== 1) && windspeed
== 5)
179 if (windspeed
== 6 && temp
== 4)
181 if (windspeed
== 6 && temp
<= 3)
188 const struct Tables
*t
;
191 t
= &(shootat
== RIGGING
? RigTable
: HullTable
)
197 if (closest
->file
->FS
)
199 if (load
== L_CHAIN
) {
204 table(shootat
, load
, hit
, closest
, ms
, roll
);
206 Msg("Damage inflicted on the %s:", closest
->shipname
);
207 Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
208 hhits
, ghits
, chits
, rhits
);
211 mf
->readyL
= R_EMPTY
;
214 mf
->readyR
= R_EMPTY
;
218 Msg("Unable to fire %s broadside", r
? "right" : "left");
232 if (sp
== ms
|| sp
->file
->dir
== 0)
234 if (range(ms
, sp
) > 1 && !grappled2(ms
, sp
))
236 switch (sgetch("Attempt to grapple or ungrapple $$: ",
240 || ms
->nationality
== capship(sp
)->nationality
) {
241 Write(W_GRAP
, ms
, sp
->file
->index
, 0, 0, 0);
242 Write(W_GRAP
, sp
, player
, 0, 0, 0);
243 Msg("Attempt succeeds!");
244 makesignal(ms
, "grappled with $$", sp
);
246 Msg("Attempt fails.");
249 for (i
= grappled2(ms
, sp
); --i
>= 0;) {
251 == capship(sp
)->nationality
253 cleangrapple(ms
, sp
, 0);
254 Msg("Attempt succeeds!");
255 makesignal(ms
, "ungrappling with $$",
258 Msg("Attempt fails.");
272 if (fouled2(ms
, to
) == 0)
274 if (sgetch("Attempt to unfoul with the $$? ", to
, 1) != 'y')
276 for (i
= fouled2(ms
, to
); --i
>= 0;) {
277 if (dieroll() <= 2) {
278 cleanfoul(ms
, to
, 0);
279 Msg("Attempt succeeds!");
280 makesignal(ms
, "Unfouling $$", to
);
282 Msg("Attempt fails.");