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1 /* $NetBSD: globals.c,v 1.20 2020/12/06 11:35:27 dholland Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)globals.c 8.2 (Berkeley) 4/28/95";
36 #else
37 __RCSID("$NetBSD: globals.c,v 1.20 2020/12/06 11:35:27 dholland Exp $");
38 #endif
39 #endif /* not lint */
40
41 #include "extern.h"
42
43 int WEIGHT = MAXWEIGHT;
44 int CUMBER = MAXCUMBER;
45
46 const char *const objdes[NUMOFOBJECTS] = {
47 "There is a knife here.",
48 "There are an exquisitely crafted sword and scabbard here.",
49 NULL, /* Can land from here. */
50 "There is a fierce woodsman here brandishing a heavy mallet.",
51 "There is an unwieldy two-handed sword here.",
52 "There is a bloody meat cleaver here.",
53 "A rusty broadsword is lying here.",
54 "There is an ancient coat of finely woven mail here.",
55 "There is a old dented helmet with an ostrich plume here.",
56 "There is a shield of some native tribe here.",
57 "The maid's body is lying here. She was murdered!",
58 "There is a Viper ready for launch here.",
59 "A kerosene lantern is burning luridly here.",
60 "An old pair of shoes has been discarded here.",
61 NULL, /* Cylon. */
62 "There is a pair of pajamas here.",
63 "A kingly robe of royal purple and spun gold is draped here.",
64 "There is a strange golden amulet on the floor here.",
65 "A medallion of solid gold shimmers on the ground nearby.",
66 "A talisman of gold is lying here.",
67 "A dead woodsman has fallen here. He was savagely murdered.",
68 "A heavy wooden mallet lies nearby.",
69 "There is a laser pistol here.",
70 "A flower-like young goddess is bathing in the hot mineral pools. She "
71 "is \nwatching you, but continues to steep and sing softly.",
72 "The goddess is reclining on a bed of ferns and studying you intently.",
73 "There is a grenade here.",
74 "There is a length of heavy chain here.",
75 "There is a stout rope here.",
76 "There is a pair of Levi's here.",
77 "A bloody mace is lying on the ground here.",
78 "There is a shovel here.",
79 "A long, sharp halberd is propped up here.",
80 "There is a compass here.",
81 "Wreckage and smoldering debris from a crash litter the ground here.",
82 "A woodland Elf armed with a shield and deadly halberd lunges toward "
83 "you!",
84 "I think I hear footsteps behind us.",
85 "There are a few coins here.",
86 "There are some matches here.",
87 "An unctuous man in a white suit and a dwarf are standing here.",
88 "There are some ripe papayas here.",
89 "There is a ripe pineapple here.",
90 "There are some kiwi fruit here.",
91 "There are some coconuts here.",
92 "There is a ripe mango here.",
93 "There is a sparkling diamond ring here.",
94 "There is a colorful pink potion in a small crystal vial here.",
95 "A gold bracelet is on the ground here.",
96 "A swarthy woman with stern features pulls you aside from the crowd,\n"
97 "'I must talk to you -- but not here. "
98 "Meet me at midnight in the gardens.'",
99 "The swarthy woman has been awaiting you anxiously. 'I must warn you "
100 "that the\nIsland has anticipated your Quest. You will not be "
101 "welcomed. The Darkness is\nstrong where you must search. Seek"
102 " not the shadows save only at night, for\nthen are they the "
103 "weakest. In the mountains far from here a canyon winds\nwith "
104 "ferns and streams and forgotten vines. There you must go. "
105 "Take this\nrope.'",
106 "Out from the shadows a figure leaps! His black cape swirls around,"
107 " and he\nholds a laser sword at your chest. 'So, you have"
108 " come to fulfill the Quest.\nHa! Your weapons are no match for"
109 " me!'",
110 "An old-timer with one eye missing and no money for a drink sits at the"
111 " bar.",
112 "You are flying through an asteroid field!",
113 "A planet is nearby.",
114 "The ground is charred here.",
115 "There is a thermonuclear warhead here.",
116 "The fragile, beautiful young goddess lies here. You murdered her "
117 "horribly.",
118 "The old-timer is lying here. He is dead.",
119 "The native girl's body is lying here.",
120 "A native girl is sitting here.",
121 "A gorgeous white stallion is standing here.",
122 "The keys are in the ignition.",
123 "A pot of pearls and jewels is sitting here.",
124 "A bar of solid gold is here.",
125 "There is a 10 kilogram diamond block here."
126
127 };
128
129 const char *const objsht[NUMOFOBJECTS] = {
130 "knife",
131 "fine sword",
132 NULL, /* Can land from here. */
133 "Woodsman",
134 "two-handed sword",
135 "meat cleaver",
136 "broadsword",
137 "coat of mail",
138 "plumed helmet",
139 "shield",
140 "maid's body",
141 "viper",
142 "lantern",
143 "shoes",
144 NULL, /* Cylon. */
145 "pajamas",
146 "robe",
147 "amulet",
148 "medallion",
149 "talisman",
150 "woodsman's body",
151 "wooden mallet",
152 "laser",
153 NULL, /* Bathing goddess. */
154 NULL, /* Goddess. */
155 "grenade",
156 "chain",
157 "rope",
158 "levis",
159 "mace",
160 "shovel",
161 "halberd",
162 "compass",
163 NULL, /* Crash debris. */
164 "Elf",
165 NULL, /* Footsteps. */
166 "coins",
167 "match book",
168 NULL, /* Man and dwarf. */
169 "papayas",
170 "pineapple",
171 "kiwi",
172 "coconuts",
173 "mango",
174 "ring",
175 "potion",
176 "bracelet",
177 NULL, /* Swarthy woman. */
178 NULL, /* Swarthy woman (with message). */
179 "Dark Lord",
180 NULL, /* Old-timer. */
181 NULL, /* Asteroid field. */
182 NULL, /* Planet nearby. */
183 NULL, /* Charred ground. */
184 "warhead",
185 "goddess's body",
186 "old-timer's body",
187 "girl's body",
188 NULL, /* Native girl. */
189 "stallion",
190 "car",
191 "pot of jewels",
192 "bar of gold",
193 "diamond block"
194 };
195
196 const char *const ouch[NUMOFINJURIES] = {
197 "some minor abrasions",
198 "some minor lacerations",
199 "a minor puncture wound",
200 "a minor amputation",
201 "a sprained wrist",
202 "a fractured ankle and shattered kneecap",
203 "a broken arm and dislocated shoulder",
204 "a few broken ribs",
205 "a broken leg and torn ligaments",
206 "a broken back and ruptured spleen",
207 "some deep incisions and a loss of blood",
208 "a fractured skull and mashed face",
209 "a broken neck"
210 };
211
212 const int objwt[NUMOFOBJECTS] = {
213 1, 5, 0, 10, 15, 2, 10, 10,
214 3, 5, 50, 2500, 2, 1, 100, 1,
215 2, 1, 1, 1, 60, 10, 5, 0,
216 50, 5, 15, 5, 1, 20, 10, 10,
217 0, 0, 0, 0, 1, 0, 0, 1,
218 1, 1, 2, 1, 0, 0, 0, 0,
219 0, 0, 100, 0, 0, 0, 55, 47,
220 50, 45, 45, 100, 2000, 30, 20, 10
221 };
222
223 const int objcumber[NUMOFOBJECTS] = {
224 1, 5, 0, 150, 10, 1, 5, 2,
225 2, 1, 5, 10, 1, 1, 10, 1,
226 1, 1, 1, 1, 7, 5, 4, 0,
227 0, 1, 1, 1, 1, 5, 4, 4,
228 1, 0, 0, 0, 1, 0, 0, 1,
229 1, 1, 3, 1, 0, 0, 1, 0,
230 0, 0, 10, 0, 0, 0, 7, 8,
231 10, 8, 8, 10, 10, 3, 1, 2
232 };
233
234 const int objflags[NUMOFOBJECTS] = {
235 0, 0, OBJ_NONOBJ, OBJ_PERSON,
236 0, 0, 0, 0,
237 0, 0, 0, 0,
238 0, OBJ_PLURAL, OBJ_NONOBJ, OBJ_PLURAL,
239 0, OBJ_AN, 0, 0,
240 0, 0, 0, OBJ_PERSON,
241 OBJ_PERSON, 0, 0, 0,
242 OBJ_PLURAL, 0, 0, 0,
243 0, 0, OBJ_AN|OBJ_PERSON, OBJ_NONOBJ,
244 OBJ_PLURAL, 0, OBJ_PERSON, OBJ_PLURAL,
245 0, 0, OBJ_PLURAL, 0,
246 0, 0, 0, OBJ_PERSON,
247 OBJ_PERSON, OBJ_PERSON, OBJ_PERSON, OBJ_NONOBJ,
248 OBJ_NONOBJ, OBJ_NONOBJ, 0, 0,
249 OBJ_AN, 0, OBJ_PERSON, 0,
250 0, 0, 0, 0
251 };
252
253 int win = 1;
254 int matchcount = 20;
255 int followgod = -1;
256 int followfight = -1;
257
258 struct room *location;
259
260 /* current input line */
261 char words[NWORD][WORDLEN];
262 int wordvalue[NWORD];
263 int wordtype[NWORD];
264 int wordcount, wordnumber;
265
266 /* state of the game */
267 int ourtime;
268 int position;
269 int direction;
270 int left, right, ahead, back;
271 int fuel, torps;
272 int carrying, encumber;
273 int rythmn;
274 int ate;
275 int snooze;
276 int meetgirl;
277 int godready;
278 int wintime;
279 int wiz;
280 int tempwiz;
281 int matchlight;
282 int loved;
283 int pleasure, power, ego;
284 int notes[NUMOFNOTES];
285 unsigned int inven[NUMOFWORDS];
286 unsigned int wear[NUMOFWORDS];
287 char beenthere[NUMOFROOMS + 1];
288 char injuries[NUMOFINJURIES];
289 int verbose = 0;
290
291 const char *username;