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Make "rogue" build with "WARNS=2". The necessary patches were supplied
[bsdgames-darwin.git] / sail / dr_3.c
1 /* $NetBSD: dr_3.c,v 1.14 2001/02/05 01:10:09 christos Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)dr_3.c 8.1 (Berkeley) 5/31/93";
40 #else
41 __RCSID("$NetBSD: dr_3.c,v 1.14 2001/02/05 01:10:09 christos Exp $");
42 #endif
43 #endif /* not lint */
44
45 #include <stdlib.h>
46 #include <string.h>
47 #include "extern.h"
48 #include "driver.h"
49
50 static int stillmoving(int);
51 static int is_isolated(struct ship *);
52 static int push(struct ship *, struct ship *);
53 static void step(struct ship *, int, char *);
54
55 /* move all comp ships */
56 void
57 moveall(void)
58 {
59 struct ship *sp, *sq;
60 int n;
61 int k, l;
62 int row[NSHIP], col[NSHIP], dir[NSHIP], drift[NSHIP];
63 char moved[NSHIP];
64
65 /*
66 * first try to create moves for OUR ships
67 */
68 foreachship(sp) {
69 struct ship *closest;
70 int ma, ta;
71 char af;
72
73 if (sp->file->captain[0] || sp->file->dir == 0)
74 continue;
75 if (!sp->file->struck && windspeed && !snagged(sp)
76 && sp->specs->crew3) {
77 ta = maxturns(sp, &af);
78 ma = maxmove(sp, sp->file->dir, 0);
79 closest = closestenemy(sp, 0, 0);
80 if (closest == 0)
81 *sp->file->movebuf = '\0';
82 else
83 closeon(sp, closest, sp->file->movebuf,
84 ta, ma, af);
85 } else
86 *sp->file->movebuf = '\0';
87 }
88 /*
89 * Then execute the moves for ALL ships (dead ones too),
90 * checking for collisions and snags at each step.
91 * The old positions are saved in row[], col[], dir[].
92 * At the end, we compare and write out the changes.
93 */
94 n = 0;
95 foreachship(sp) {
96 if (snagged(sp))
97 strcpy(sp->file->movebuf, "d");
98 else
99 if (*sp->file->movebuf != 'd')
100 strcat(sp->file->movebuf, "d");
101 row[n] = sp->file->row;
102 col[n] = sp->file->col;
103 dir[n] = sp->file->dir;
104 drift[n] = sp->file->drift;
105 moved[n] = 0;
106 n++;
107 }
108 /*
109 * Now resolve collisions.
110 * This is the tough part.
111 */
112 for (k = 0; stillmoving(k); k++) {
113 /*
114 * Step once.
115 * And propagate the nulls at the end of sp->file->movebuf.
116 */
117 n = 0;
118 foreachship(sp) {
119 if (!sp->file->movebuf[k])
120 sp->file->movebuf[k+1] = '\0';
121 else if (sp->file->dir)
122 step(sp, sp->file->movebuf[k], &moved[n]);
123 n++;
124 }
125 /*
126 * The real stuff.
127 */
128 n = 0;
129 foreachship(sp) {
130 if (sp->file->dir == 0 || is_isolated(sp))
131 goto cont1;
132 l = 0;
133 foreachship(sq) {
134 char snap = 0;
135
136 if (sp == sq)
137 goto cont2;
138 if (sq->file->dir == 0)
139 goto cont2;
140 if (!push(sp, sq))
141 goto cont2;
142 if (snagged2(sp, sq) && range(sp, sq) > 1)
143 snap++;
144 if (!range(sp, sq) && !fouled2(sp, sq)) {
145 makesignal(sp, "collision with $$", sq);
146 if (dieroll() < 4) {
147 makesignal(sp, "fouled with $$",
148 sq);
149 Write(W_FOUL, sp, l, 0, 0, 0);
150 Write(W_FOUL, sq, n, 0, 0, 0);
151 }
152 snap++;
153 }
154 if (snap) {
155 sp->file->movebuf[k + 1] = 0;
156 sq->file->movebuf[k + 1] = 0;
157 sq->file->row = sp->file->row - 1;
158 if (sp->file->dir == 1
159 || sp->file->dir == 5)
160 sq->file->col =
161 sp->file->col - 1;
162 else
163 sq->file->col = sp->file->col;
164 sq->file->dir = sp->file->dir;
165 }
166 cont2:
167 l++;
168 }
169 cont1:
170 n++;
171 }
172 }
173 /*
174 * Clear old moves. And write out new pos.
175 */
176 n = 0;
177 foreachship(sp) {
178 if (sp->file->dir != 0) {
179 *sp->file->movebuf = 0;
180 if (row[n] != sp->file->row)
181 Write(W_ROW, sp, sp->file->row, 0, 0, 0);
182 if (col[n] != sp->file->col)
183 Write(W_COL, sp, sp->file->col, 0, 0, 0);
184 if (dir[n] != sp->file->dir)
185 Write(W_DIR, sp, sp->file->dir, 0, 0, 0);
186 if (drift[n] != sp->file->drift)
187 Write(W_DRIFT, sp, sp->file->drift, 0, 0, 0);
188 }
189 n++;
190 }
191 }
192
193 static int
194 stillmoving(int k)
195 {
196 struct ship *sp;
197
198 foreachship(sp)
199 if (sp->file->movebuf[k])
200 return 1;
201 return 0;
202 }
203
204 static int
205 is_isolated(struct ship *ship)
206 {
207 struct ship *sp;
208
209 foreachship(sp) {
210 if (ship != sp && range(ship, sp) <= 10)
211 return 0;
212 }
213 return 1;
214 }
215
216 static int
217 push(struct ship *from, struct ship *to)
218 {
219 int bs, sb;
220
221 sb = to->specs->guns;
222 bs = from->specs->guns;
223 if (sb > bs)
224 return 1;
225 if (sb < bs)
226 return 0;
227 return from < to;
228 }
229
230 static void
231 step(struct ship *sp, int com, char *moved)
232 {
233 int dist;
234
235 switch (com) {
236 case 'r':
237 if (++sp->file->dir == 9)
238 sp->file->dir = 1;
239 break;
240 case 'l':
241 if (--sp->file->dir == 0)
242 sp->file->dir = 8;
243 break;
244 case '0': case '1': case '2': case '3':
245 case '4': case '5': case '6': case '7':
246 if (sp->file->dir % 2 == 0)
247 dist = dtab[com - '0'];
248 else
249 dist = com - '0';
250 sp->file->row -= dr[sp->file->dir] * dist;
251 sp->file->col -= dc[sp->file->dir] * dist;
252 *moved = 1;
253 break;
254 case 'b':
255 break;
256 case 'd':
257 if (!*moved) {
258 if (windspeed != 0 && ++sp->file->drift > 2 &&
259 ((sp->specs->class >= 3 && !snagged(sp))
260 || (turn & 1) == 0)) {
261 sp->file->row -= dr[winddir];
262 sp->file->col -= dc[winddir];
263 }
264 } else
265 sp->file->drift = 0;
266 break;
267 }
268 }
269
270 void
271 sendbp(struct ship *from, struct ship *to, int sections, int isdefense)
272 {
273 int n;
274 struct BP *bp;
275
276 bp = isdefense ? from->file->DBP : from->file->OBP;
277 for (n = 0; n < NBP && bp[n].turnsent; n++)
278 ;
279 if (n < NBP && sections) {
280 Write(isdefense ? W_DBP : W_OBP, from,
281 n, turn, to->file->index, sections);
282 if (isdefense)
283 makemsg(from, "repelling boarders");
284 else
285 makesignal(from, "boarding the $$", to);
286 }
287 }
288
289 int
290 is_toughmelee(struct ship *ship, struct ship *to, int isdefense, int count)
291 {
292 struct BP *bp;
293 int obp = 0;
294 int n, OBP = 0, DBP = 0, dbp = 0;
295 int qual;
296
297 qual = ship->specs->qual;
298 bp = isdefense ? ship->file->DBP : ship->file->OBP;
299 for (n = 0; n < NBP; n++, bp++) {
300 if (bp->turnsent && (to == bp->toship || isdefense)) {
301 obp += bp->mensent / 100
302 ? ship->specs->crew1 * qual : 0;
303 obp += (bp->mensent % 100)/10
304 ? ship->specs->crew2 * qual : 0;
305 obp += bp->mensent % 10
306 ? ship->specs->crew3 * qual : 0;
307 }
308 }
309 if (count || isdefense)
310 return obp;
311 OBP = is_toughmelee(to, ship, 0, count + 1);
312 dbp = is_toughmelee(ship, to, 1, count + 1);
313 DBP = is_toughmelee(to, ship, 1, count + 1);
314 if (OBP > obp + 10 || OBP + DBP >= obp + dbp + 10)
315 return 1;
316 else
317 return 0;
318 }
319
320 void
321 reload(void)
322 {
323 struct ship *sp;
324
325 foreachship(sp) {
326 sp->file->loadwith = 0;
327 }
328 }
329
330 void
331 checksails(void)
332 {
333 struct ship *sp;
334 int rig, full;
335 struct ship *close;
336
337 foreachship(sp) {
338 if (sp->file->captain[0] != 0)
339 continue;
340 rig = sp->specs->rig1;
341 if (windspeed == 6 || (windspeed == 5 && sp->specs->class > 4))
342 rig = 0;
343 if (rig && sp->specs->crew3) {
344 close = closestenemy(sp, 0, 0);
345 if (close != 0) {
346 if (range(sp, close) > 9)
347 full = 1;
348 else
349 full = 0;
350 } else
351 full = 0;
352 } else
353 full = 0;
354 if ((sp->file->FS != 0) != full)
355 Write(W_FS, sp, full, 0, 0, 0);
356 }
357 }