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1 /* $NetBSD: dr_3.c,v 1.14 2001/02/05 01:10:09 christos Exp $ */
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
36 #include <sys/cdefs.h>
39 static char sccsid
[] = "@(#)dr_3.c 8.1 (Berkeley) 5/31/93";
41 __RCSID("$NetBSD: dr_3.c,v 1.14 2001/02/05 01:10:09 christos Exp $");
50 static int stillmoving(int);
51 static int is_isolated(struct ship
*);
52 static int push(struct ship
*, struct ship
*);
53 static void step(struct ship
*, int, char *);
55 /* move all comp ships */
62 int row
[NSHIP
], col
[NSHIP
], dir
[NSHIP
], drift
[NSHIP
];
66 * first try to create moves for OUR ships
73 if (sp
->file
->captain
[0] || sp
->file
->dir
== 0)
75 if (!sp
->file
->struck
&& windspeed
&& !snagged(sp
)
76 && sp
->specs
->crew3
) {
77 ta
= maxturns(sp
, &af
);
78 ma
= maxmove(sp
, sp
->file
->dir
, 0);
79 closest
= closestenemy(sp
, 0, 0);
81 *sp
->file
->movebuf
= '\0';
83 closeon(sp
, closest
, sp
->file
->movebuf
,
86 *sp
->file
->movebuf
= '\0';
89 * Then execute the moves for ALL ships (dead ones too),
90 * checking for collisions and snags at each step.
91 * The old positions are saved in row[], col[], dir[].
92 * At the end, we compare and write out the changes.
97 strcpy(sp
->file
->movebuf
, "d");
99 if (*sp
->file
->movebuf
!= 'd')
100 strcat(sp
->file
->movebuf
, "d");
101 row
[n
] = sp
->file
->row
;
102 col
[n
] = sp
->file
->col
;
103 dir
[n
] = sp
->file
->dir
;
104 drift
[n
] = sp
->file
->drift
;
109 * Now resolve collisions.
110 * This is the tough part.
112 for (k
= 0; stillmoving(k
); k
++) {
115 * And propagate the nulls at the end of sp->file->movebuf.
119 if (!sp
->file
->movebuf
[k
])
120 sp
->file
->movebuf
[k
+1] = '\0';
121 else if (sp
->file
->dir
)
122 step(sp
, sp
->file
->movebuf
[k
], &moved
[n
]);
130 if (sp
->file
->dir
== 0 || is_isolated(sp
))
138 if (sq
->file
->dir
== 0)
142 if (snagged2(sp
, sq
) && range(sp
, sq
) > 1)
144 if (!range(sp
, sq
) && !fouled2(sp
, sq
)) {
145 makesignal(sp
, "collision with $$", sq
);
147 makesignal(sp
, "fouled with $$",
149 Write(W_FOUL
, sp
, l
, 0, 0, 0);
150 Write(W_FOUL
, sq
, n
, 0, 0, 0);
155 sp
->file
->movebuf
[k
+ 1] = 0;
156 sq
->file
->movebuf
[k
+ 1] = 0;
157 sq
->file
->row
= sp
->file
->row
- 1;
158 if (sp
->file
->dir
== 1
159 || sp
->file
->dir
== 5)
163 sq
->file
->col
= sp
->file
->col
;
164 sq
->file
->dir
= sp
->file
->dir
;
174 * Clear old moves. And write out new pos.
178 if (sp
->file
->dir
!= 0) {
179 *sp
->file
->movebuf
= 0;
180 if (row
[n
] != sp
->file
->row
)
181 Write(W_ROW
, sp
, sp
->file
->row
, 0, 0, 0);
182 if (col
[n
] != sp
->file
->col
)
183 Write(W_COL
, sp
, sp
->file
->col
, 0, 0, 0);
184 if (dir
[n
] != sp
->file
->dir
)
185 Write(W_DIR
, sp
, sp
->file
->dir
, 0, 0, 0);
186 if (drift
[n
] != sp
->file
->drift
)
187 Write(W_DRIFT
, sp
, sp
->file
->drift
, 0, 0, 0);
199 if (sp
->file
->movebuf
[k
])
205 is_isolated(struct ship
*ship
)
210 if (ship
!= sp
&& range(ship
, sp
) <= 10)
217 push(struct ship
*from
, struct ship
*to
)
221 sb
= to
->specs
->guns
;
222 bs
= from
->specs
->guns
;
231 step(struct ship
*sp
, int com
, char *moved
)
237 if (++sp
->file
->dir
== 9)
241 if (--sp
->file
->dir
== 0)
244 case '0': case '1': case '2': case '3':
245 case '4': case '5': case '6': case '7':
246 if (sp
->file
->dir
% 2 == 0)
247 dist
= dtab
[com
- '0'];
250 sp
->file
->row
-= dr
[sp
->file
->dir
] * dist
;
251 sp
->file
->col
-= dc
[sp
->file
->dir
] * dist
;
258 if (windspeed
!= 0 && ++sp
->file
->drift
> 2 &&
259 ((sp
->specs
->class >= 3 && !snagged(sp
))
260 || (turn
& 1) == 0)) {
261 sp
->file
->row
-= dr
[winddir
];
262 sp
->file
->col
-= dc
[winddir
];
271 sendbp(struct ship
*from
, struct ship
*to
, int sections
, int isdefense
)
276 bp
= isdefense
? from
->file
->DBP
: from
->file
->OBP
;
277 for (n
= 0; n
< NBP
&& bp
[n
].turnsent
; n
++)
279 if (n
< NBP
&& sections
) {
280 Write(isdefense
? W_DBP
: W_OBP
, from
,
281 n
, turn
, to
->file
->index
, sections
);
283 makemsg(from
, "repelling boarders");
285 makesignal(from
, "boarding the $$", to
);
290 is_toughmelee(struct ship
*ship
, struct ship
*to
, int isdefense
, int count
)
294 int n
, OBP
= 0, DBP
= 0, dbp
= 0;
297 qual
= ship
->specs
->qual
;
298 bp
= isdefense
? ship
->file
->DBP
: ship
->file
->OBP
;
299 for (n
= 0; n
< NBP
; n
++, bp
++) {
300 if (bp
->turnsent
&& (to
== bp
->toship
|| isdefense
)) {
301 obp
+= bp
->mensent
/ 100
302 ? ship
->specs
->crew1
* qual
: 0;
303 obp
+= (bp
->mensent
% 100)/10
304 ? ship
->specs
->crew2
* qual
: 0;
305 obp
+= bp
->mensent
% 10
306 ? ship
->specs
->crew3
* qual
: 0;
309 if (count
|| isdefense
)
311 OBP
= is_toughmelee(to
, ship
, 0, count
+ 1);
312 dbp
= is_toughmelee(ship
, to
, 1, count
+ 1);
313 DBP
= is_toughmelee(to
, ship
, 1, count
+ 1);
314 if (OBP
> obp
+ 10 || OBP
+ DBP
>= obp
+ dbp
+ 10)
326 sp
->file
->loadwith
= 0;
338 if (sp
->file
->captain
[0] != 0)
340 rig
= sp
->specs
->rig1
;
341 if (windspeed
== 6 || (windspeed
== 5 && sp
->specs
->class > 4))
343 if (rig
&& sp
->specs
->crew3
) {
344 close
= closestenemy(sp
, 0, 0);
346 if (range(sp
, close
) > 9)
354 if ((sp
->file
->FS
!= 0) != full
)
355 Write(W_FS
, sp
, full
, 0, 0, 0);