]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - hack/hack.do.c
deprecate register, fixup .Nm usage
[bsdgames-darwin.git] / hack / hack.do.c
1 /*
2 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
3 */
4
5 #ifndef lint
6 static char rcsid[] = "$NetBSD: hack.do.c,v 1.3 1995/03/23 08:29:53 cgd Exp $";
7 #endif /* not lint */
8
9 /* Contains code for 'd', 'D' (drop), '>', '<' (up, down) and 't' (throw) */
10
11 #include "hack.h"
12
13 extern struct obj *splitobj(), *addinv();
14 extern boolean hmon();
15 extern boolean level_exists[];
16 extern struct monst youmonst;
17 extern char *Doname();
18 extern char *nomovemsg;
19
20 static int drop();
21
22 dodrop() {
23 return(drop(getobj("0$#", "drop")));
24 }
25
26 static int
27 drop(obj) register struct obj *obj; {
28 if(!obj) return(0);
29 if(obj->olet == '$') { /* pseudo object */
30 register long amount = OGOLD(obj);
31
32 if(amount == 0)
33 pline("You didn't drop any gold pieces.");
34 else {
35 mkgold(amount, u.ux, u.uy);
36 pline("You dropped %ld gold piece%s.",
37 amount, plur(amount));
38 if(Invisible) newsym(u.ux, u.uy);
39 }
40 free((char *) obj);
41 return(1);
42 }
43 if(obj->owornmask & (W_ARMOR | W_RING)){
44 pline("You cannot drop something you are wearing.");
45 return(0);
46 }
47 if(obj == uwep) {
48 if(uwep->cursed) {
49 pline("Your weapon is welded to your hand!");
50 return(0);
51 }
52 setuwep((struct obj *) 0);
53 }
54 pline("You dropped %s.", doname(obj));
55 dropx(obj);
56 return(1);
57 }
58
59 /* Called in several places - should not produce texts */
60 dropx(obj)
61 register struct obj *obj;
62 {
63 freeinv(obj);
64 dropy(obj);
65 }
66
67 dropy(obj)
68 register struct obj *obj;
69 {
70 if(obj->otyp == CRYSKNIFE)
71 obj->otyp = WORM_TOOTH;
72 obj->ox = u.ux;
73 obj->oy = u.uy;
74 obj->nobj = fobj;
75 fobj = obj;
76 if(Invisible) newsym(u.ux,u.uy);
77 subfrombill(obj);
78 stackobj(obj);
79 }
80
81 /* drop several things */
82 doddrop() {
83 return(ggetobj("drop", drop, 0));
84 }
85
86 dodown()
87 {
88 if(u.ux != xdnstair || u.uy != ydnstair) {
89 pline("You can't go down here.");
90 return(0);
91 }
92 if(u.ustuck) {
93 pline("You are being held, and cannot go down.");
94 return(1);
95 }
96 if(Levitation) {
97 pline("You're floating high above the stairs.");
98 return(0);
99 }
100
101 goto_level(dlevel+1, TRUE);
102 return(1);
103 }
104
105 doup()
106 {
107 if(u.ux != xupstair || u.uy != yupstair) {
108 pline("You can't go up here.");
109 return(0);
110 }
111 if(u.ustuck) {
112 pline("You are being held, and cannot go up.");
113 return(1);
114 }
115 if(!Levitation && inv_weight() + 5 > 0) {
116 pline("Your load is too heavy to climb the stairs.");
117 return(1);
118 }
119
120 goto_level(dlevel-1, TRUE);
121 return(1);
122 }
123
124 goto_level(newlevel, at_stairs)
125 register int newlevel;
126 register boolean at_stairs;
127 {
128 register fd;
129 register boolean up = (newlevel < dlevel);
130
131 if(newlevel <= 0) done("escaped"); /* in fact < 0 is impossible */
132 if(newlevel > MAXLEVEL) newlevel = MAXLEVEL; /* strange ... */
133 if(newlevel == dlevel) return; /* this can happen */
134
135 glo(dlevel);
136 fd = creat(lock, FMASK);
137 if(fd < 0) {
138 /*
139 * This is not quite impossible: e.g., we may have
140 * exceeded our quota. If that is the case then we
141 * cannot leave this level, and cannot save either.
142 * Another possibility is that the directory was not
143 * writable.
144 */
145 pline("A mysterious force prevents you from going %s.",
146 up ? "up" : "down");
147 return;
148 }
149
150 if(Punished) unplacebc();
151 u.utrap = 0; /* needed in level_tele */
152 u.ustuck = 0; /* idem */
153 keepdogs();
154 seeoff(1);
155 if(u.uswallow) /* idem */
156 u.uswldtim = u.uswallow = 0;
157 flags.nscrinh = 1;
158 u.ux = FAR; /* hack */
159 (void) inshop(); /* probably was a trapdoor */
160
161 savelev(fd,dlevel);
162 (void) close(fd);
163
164 dlevel = newlevel;
165 if(maxdlevel < dlevel)
166 maxdlevel = dlevel;
167 glo(dlevel);
168
169 if(!level_exists[dlevel])
170 mklev();
171 else {
172 extern int hackpid;
173
174 if((fd = open(lock,0)) < 0) {
175 pline("Cannot open %s .", lock);
176 pline("Probably someone removed it.");
177 done("tricked");
178 }
179 getlev(fd, hackpid, dlevel);
180 (void) close(fd);
181 }
182
183 if(at_stairs) {
184 if(up) {
185 u.ux = xdnstair;
186 u.uy = ydnstair;
187 if(!u.ux) { /* entering a maze from below? */
188 u.ux = xupstair; /* this will confuse the player! */
189 u.uy = yupstair;
190 }
191 if(Punished && !Levitation){
192 pline("With great effort you climb the stairs.");
193 placebc(1);
194 }
195 } else {
196 u.ux = xupstair;
197 u.uy = yupstair;
198 if(inv_weight() + 5 > 0 || Punished){
199 pline("You fall down the stairs."); /* %% */
200 losehp(rnd(3), "fall");
201 if(Punished) {
202 if(uwep != uball && rn2(3)){
203 pline("... and are hit by the iron ball.");
204 losehp(rnd(20), "iron ball");
205 }
206 placebc(1);
207 }
208 selftouch("Falling, you");
209 }
210 }
211 { register struct monst *mtmp = m_at(u.ux, u.uy);
212 if(mtmp)
213 mnexto(mtmp);
214 }
215 } else { /* trapdoor or level_tele */
216 do {
217 u.ux = rnd(COLNO-1);
218 u.uy = rn2(ROWNO);
219 } while(levl[u.ux][u.uy].typ != ROOM ||
220 m_at(u.ux,u.uy));
221 if(Punished){
222 if(uwep != uball && !up /* %% */ && rn2(5)){
223 pline("The iron ball falls on your head.");
224 losehp(rnd(25), "iron ball");
225 }
226 placebc(1);
227 }
228 selftouch("Falling, you");
229 }
230 (void) inshop();
231 initrack();
232
233 losedogs();
234 { register struct monst *mtmp;
235 if(mtmp = m_at(u.ux, u.uy)) mnexto(mtmp); /* riv05!a3 */
236 }
237 flags.nscrinh = 0;
238 setsee();
239 seeobjs(); /* make old cadavers disappear - riv05!a3 */
240 docrt();
241 pickup(1);
242 read_engr_at(u.ux,u.uy);
243 }
244
245 donull() {
246 return(1); /* Do nothing, but let other things happen */
247 }
248
249 dopray() {
250 nomovemsg = "You finished your prayer.";
251 nomul(-3);
252 return(1);
253 }
254
255 struct monst *bhit(), *boomhit();
256 dothrow()
257 {
258 register struct obj *obj;
259 register struct monst *mon;
260 register tmp;
261
262 obj = getobj("#)", "throw"); /* it is also possible to throw food */
263 /* (or jewels, or iron balls ... ) */
264 if(!obj || !getdir(1)) /* ask "in what direction?" */
265 return(0);
266 if(obj->owornmask & (W_ARMOR | W_RING)){
267 pline("You can't throw something you are wearing.");
268 return(0);
269 }
270
271 u_wipe_engr(2);
272
273 if(obj == uwep){
274 if(obj->cursed){
275 pline("Your weapon is welded to your hand.");
276 return(1);
277 }
278 if(obj->quan > 1)
279 setuwep(splitobj(obj, 1));
280 else
281 setuwep((struct obj *) 0);
282 }
283 else if(obj->quan > 1)
284 (void) splitobj(obj, 1);
285 freeinv(obj);
286 if(u.uswallow) {
287 mon = u.ustuck;
288 bhitpos.x = mon->mx;
289 bhitpos.y = mon->my;
290 } else if(u.dz) {
291 if(u.dz < 0) {
292 pline("%s hits the ceiling, then falls back on top of your head.",
293 Doname(obj)); /* note: obj->quan == 1 */
294 if(obj->olet == POTION_SYM)
295 potionhit(&youmonst, obj);
296 else {
297 if(uarmh) pline("Fortunately, you are wearing a helmet!");
298 losehp(uarmh ? 1 : rnd((int)(obj->owt)), "falling object");
299 dropy(obj);
300 }
301 } else {
302 pline("%s hits the floor.", Doname(obj));
303 if(obj->otyp == EXPENSIVE_CAMERA) {
304 pline("It is shattered in a thousand pieces!");
305 obfree(obj, Null(obj));
306 } else if(obj->otyp == EGG) {
307 pline("\"Splash!\"");
308 obfree(obj, Null(obj));
309 } else if(obj->olet == POTION_SYM) {
310 pline("The flask breaks, and you smell a peculiar odor ...");
311 potionbreathe(obj);
312 obfree(obj, Null(obj));
313 } else {
314 dropy(obj);
315 }
316 }
317 return(1);
318 } else if(obj->otyp == BOOMERANG) {
319 mon = boomhit(u.dx, u.dy);
320 if(mon == &youmonst) { /* the thing was caught */
321 (void) addinv(obj);
322 return(1);
323 }
324 } else {
325 if(obj->otyp == PICK_AXE && shkcatch(obj))
326 return(1);
327
328 mon = bhit(u.dx, u.dy, (obj->otyp == ICE_BOX) ? 1 :
329 (!Punished || obj != uball) ? 8 : !u.ustuck ? 5 : 1,
330 obj->olet,
331 (int (*)()) 0, (int (*)()) 0, obj);
332 }
333 if(mon) {
334 /* awake monster if sleeping */
335 wakeup(mon);
336
337 if(obj->olet == WEAPON_SYM) {
338 tmp = -1+u.ulevel+mon->data->ac+abon();
339 if(obj->otyp < ROCK) {
340 if(!uwep ||
341 uwep->otyp != obj->otyp+(BOW-ARROW))
342 tmp -= 4;
343 else {
344 tmp += uwep->spe;
345 }
346 } else
347 if(obj->otyp == BOOMERANG) tmp += 4;
348 tmp += obj->spe;
349 if(u.uswallow || tmp >= rnd(20)) {
350 if(hmon(mon,obj,1) == TRUE){
351 /* mon still alive */
352 #ifndef NOWORM
353 cutworm(mon,bhitpos.x,bhitpos.y,obj->otyp);
354 #endif NOWORM
355 } else mon = 0;
356 /* weapons thrown disappear sometimes */
357 if(obj->otyp < BOOMERANG && rn2(3)) {
358 /* check bill; free */
359 obfree(obj, (struct obj *) 0);
360 return(1);
361 }
362 } else miss(objects[obj->otyp].oc_name, mon);
363 } else if(obj->otyp == HEAVY_IRON_BALL) {
364 tmp = -1+u.ulevel+mon->data->ac+abon();
365 if(!Punished || obj != uball) tmp += 2;
366 if(u.utrap) tmp -= 2;
367 if(u.uswallow || tmp >= rnd(20)) {
368 if(hmon(mon,obj,1) == FALSE)
369 mon = 0; /* he died */
370 } else miss("iron ball", mon);
371 } else if(obj->olet == POTION_SYM && u.ulevel > rn2(15)) {
372 potionhit(mon, obj);
373 return(1);
374 } else {
375 if(cansee(bhitpos.x,bhitpos.y))
376 pline("You miss %s.",monnam(mon));
377 else pline("You miss it.");
378 if(obj->olet == FOOD_SYM && mon->data->mlet == 'd')
379 if(tamedog(mon,obj)) return(1);
380 if(obj->olet == GEM_SYM && mon->data->mlet == 'u' &&
381 !mon->mtame){
382 if(obj->dknown && objects[obj->otyp].oc_name_known){
383 if(objects[obj->otyp].g_val > 0){
384 u.uluck += 5;
385 goto valuable;
386 } else {
387 pline("%s is not interested in your junk.",
388 Monnam(mon));
389 }
390 } else { /* value unknown to @ */
391 u.uluck++;
392 valuable:
393 if(u.uluck > LUCKMAX) /* dan@ut-ngp */
394 u.uluck = LUCKMAX;
395 pline("%s graciously accepts your gift.",
396 Monnam(mon));
397 mpickobj(mon, obj);
398 rloc(mon);
399 return(1);
400 }
401 }
402 }
403 }
404 /* the code following might become part of dropy() */
405 if(obj->otyp == CRYSKNIFE)
406 obj->otyp = WORM_TOOTH;
407 obj->ox = bhitpos.x;
408 obj->oy = bhitpos.y;
409 obj->nobj = fobj;
410 fobj = obj;
411 /* prevent him from throwing articles to the exit and escaping */
412 /* subfrombill(obj); */
413 stackobj(obj);
414 if(Punished && obj == uball &&
415 (bhitpos.x != u.ux || bhitpos.y != u.uy)){
416 freeobj(uchain);
417 unpobj(uchain);
418 if(u.utrap){
419 if(u.utraptype == TT_PIT)
420 pline("The ball pulls you out of the pit!");
421 else {
422 register long side =
423 rn2(3) ? LEFT_SIDE : RIGHT_SIDE;
424 pline("The ball pulls you out of the bear trap.");
425 pline("Your %s leg is severely damaged.",
426 (side == LEFT_SIDE) ? "left" : "right");
427 set_wounded_legs(side, 500+rn2(1000));
428 losehp(2, "thrown ball");
429 }
430 u.utrap = 0;
431 }
432 unsee();
433 uchain->nobj = fobj;
434 fobj = uchain;
435 u.ux = uchain->ox = bhitpos.x - u.dx;
436 u.uy = uchain->oy = bhitpos.y - u.dy;
437 setsee();
438 (void) inshop();
439 }
440 if(cansee(bhitpos.x, bhitpos.y)) prl(bhitpos.x,bhitpos.y);
441 return(1);
442 }
443
444 /* split obj so that it gets size num */
445 /* remainder is put in the object structure delivered by this call */
446 struct obj *
447 splitobj(obj, num) register struct obj *obj; register int num; {
448 register struct obj *otmp;
449 otmp = newobj(0);
450 *otmp = *obj; /* copies whole structure */
451 otmp->o_id = flags.ident++;
452 otmp->onamelth = 0;
453 obj->quan = num;
454 obj->owt = weight(obj);
455 otmp->quan -= num;
456 otmp->owt = weight(otmp); /* -= obj->owt ? */
457 obj->nobj = otmp;
458 if(obj->unpaid) splitbill(obj,otmp);
459 return(otmp);
460 }
461
462 more_experienced(exp,rexp)
463 register int exp, rexp;
464 {
465 extern char pl_character[];
466
467 u.uexp += exp;
468 u.urexp += 4*exp + rexp;
469 if(exp) flags.botl = 1;
470 if(u.urexp >= ((pl_character[0] == 'W') ? 1000 : 2000))
471 flags.beginner = 0;
472 }
473
474 set_wounded_legs(side, timex)
475 register long side;
476 register int timex;
477 {
478 if(!Wounded_legs || (Wounded_legs & TIMEOUT))
479 Wounded_legs |= side + timex;
480 else
481 Wounded_legs |= side;
482 }
483
484 heal_legs()
485 {
486 if(Wounded_legs) {
487 if((Wounded_legs & BOTH_SIDES) == BOTH_SIDES)
488 pline("Your legs feel somewhat better.");
489 else
490 pline("Your leg feels somewhat better.");
491 Wounded_legs = 0;
492 }
493 }