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1 /* $NetBSD: pl_3.c,v 1.16 2001/02/05 01:10:10 christos Exp $ */
2
3 /*
4 * Copyright (c) 1983, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #include <sys/cdefs.h>
37 #ifndef lint
38 #if 0
39 static char sccsid[] = "@(#)pl_3.c 8.1 (Berkeley) 5/31/93";
40 #else
41 __RCSID("$NetBSD: pl_3.c,v 1.16 2001/02/05 01:10:10 christos Exp $");
42 #endif
43 #endif /* not lint */
44
45 #include <signal.h>
46 #include <stdlib.h>
47 #include "extern.h"
48 #include "player.h"
49
50 void
51 acceptcombat(void)
52 {
53 int men = 0;
54 int target, temp;
55 int n, r;
56 int index, rakehim, sternrake;
57 int hhits = 0, ghits = 0, rhits = 0, chits = 0;
58 int crew[3];
59 int load;
60 int guns, car, ready, shootat, hit;
61 int roll;
62 struct ship *closest;
63
64 crew[0] = mc->crew1;
65 crew[1] = mc->crew2;
66 crew[2] = mc->crew3;
67 for (n = 0; n < 3; n++) {
68 if (mf->OBP[n].turnsent)
69 men += mf->OBP[n].mensent;
70 }
71 for (n = 0; n < 3; n++) {
72 if (mf->DBP[n].turnsent)
73 men += mf->DBP[n].mensent;
74 }
75 if (men) {
76 crew[0] = men/100 ? 0 : crew[0] != 0;
77 crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
78 crew[2] = men%10 ? 0 : crew[2] != 0;
79 }
80 for (r = 0; r < 2; r++) {
81 if (r) {
82 ready = mf->readyR;
83 load = mf->loadR;
84 guns = mc->gunR;
85 car = mc->carR;
86 } else {
87 ready = mf->readyL;
88 load = mf->loadL;
89 guns = mc->gunL;
90 car = mc->carL;
91 }
92 if ((!guns && !car) || load == L_EMPTY || (ready & R_LOADED) == 0)
93 goto cant;
94 if (mf->struck || !crew[2])
95 goto cant;
96 closest = closestenemy(ms, (r ? 'r' : 'l'), 1);
97 if (closest == 0)
98 goto cant;
99 if (closest->file->struck)
100 goto cant;
101 target = range(ms, closest);
102 if (target > rangeofshot[load] || (!guns && target >= 3))
103 goto cant;
104 Signal("$$ within range of %s broadside.",
105 closest, r ? "right" : "left");
106 if (load > L_CHAIN && target < 6) {
107 switch (sgetch("Aim for hull or rigging? ",
108 (struct ship *)0, 1)) {
109 case 'r':
110 shootat = RIGGING;
111 break;
112 case 'h':
113 shootat = HULL;
114 break;
115 default:
116 shootat = -1;
117 Msg("'Avast there! Hold your fire.'");
118 }
119 } else {
120 if (sgetch("Fire? ", (struct ship *)0, 1) == 'n') {
121 shootat = -1;
122 Msg("Belay that! Hold your fire.");
123 } else
124 shootat = RIGGING;
125 }
126 if (shootat == -1)
127 continue;
128 fired = 1;
129 rakehim = gunsbear(ms, closest) && !gunsbear(closest, ms);
130 temp = portside(closest, ms, 1) - closest->file->dir + 1;
131 if (temp < 1)
132 temp += 8;
133 else if (temp > 8)
134 temp -= 8;
135 sternrake = temp > 4 && temp < 6;
136 if (rakehim) {
137 if (!sternrake)
138 Msg("Raking the %s!", closest->shipname);
139 else
140 Msg("Stern Rake! %s splintering!",
141 closest->shipname);
142 }
143 index = guns;
144 if (target < 3)
145 index += car;
146 index = (index - 1)/3;
147 index = index > 8 ? 8 : index;
148 if (!rakehim)
149 hit = HDT[index][target-1];
150 else
151 hit = HDTrake[index][target-1];
152 if (rakehim && sternrake)
153 hit++;
154 hit += QUAL[index][mc->qual-1];
155 for (n = 0; n < 3 && mf->captured == 0; n++)
156 if (!crew[n]) {
157 if (index <= 5)
158 hit--;
159 else
160 hit -= 2;
161 }
162 if (ready & R_INITIAL) {
163 if (index <= 3)
164 hit++;
165 else
166 hit += 2;
167 }
168 if (mf->captured != 0) {
169 if (index <= 1)
170 hit--;
171 else
172 hit -= 2;
173 }
174 hit += AMMO[index][load - 1];
175 if (((temp = mc->class) >= 5 || temp == 1) && windspeed == 5)
176 hit--;
177 if (windspeed == 6 && temp == 4)
178 hit -= 2;
179 if (windspeed == 6 && temp <= 3)
180 hit--;
181 if (hit >= 0) {
182 roll = dieroll();
183 if (load == L_GRAPE)
184 chits = hit;
185 else {
186 const struct Tables *t;
187 if (hit > 10)
188 hit = 10;
189 t = &(shootat == RIGGING ? RigTable : HullTable)
190 [hit][roll-1];
191 chits = t->C;
192 rhits = t->R;
193 hhits = t->H;
194 ghits = t->G;
195 if (closest->file->FS)
196 rhits *= 2;
197 if (load == L_CHAIN) {
198 ghits = 0;
199 hhits = 0;
200 }
201 }
202 table(ms, closest, shootat, load, hit, roll);
203 }
204 Msg("Damage inflicted on the %s:", closest->shipname);
205 Msg("\t%d HULL, %d GUNS, %d CREW, %d RIGGING",
206 hhits, ghits, chits, rhits);
207 if (!r) {
208 mf->loadL = L_EMPTY;
209 mf->readyL = R_EMPTY;
210 } else {
211 mf->loadR = L_EMPTY;
212 mf->readyR = R_EMPTY;
213 }
214 continue;
215 cant:
216 Msg("Unable to fire %s broadside", r ? "right" : "left");
217 }
218 blockalarm();
219 draw_stat();
220 unblockalarm();
221 }
222
223 void
224 grapungrap(void)
225 {
226 struct ship *sp;
227 int i;
228
229 foreachship(sp) {
230 if (sp == ms || sp->file->dir == 0)
231 continue;
232 if (range(ms, sp) > 1 && !grappled2(ms, sp))
233 continue;
234 switch (sgetch("Attempt to grapple or ungrapple $$: ",
235 sp, 1)) {
236 case 'g':
237 if (dieroll() < 3
238 || ms->nationality == capship(sp)->nationality) {
239 Write(W_GRAP, ms, sp->file->index, 0, 0, 0);
240 Write(W_GRAP, sp, player, 0, 0, 0);
241 Msg("Attempt succeeds!");
242 makesignal(ms, "grappled with $$", sp);
243 } else
244 Msg("Attempt fails.");
245 break;
246 case 'u':
247 for (i = grappled2(ms, sp); --i >= 0;) {
248 if (ms->nationality
249 == capship(sp)->nationality
250 || dieroll() < 3) {
251 cleangrapple(ms, sp, 0);
252 Msg("Attempt succeeds!");
253 makesignal(ms, "ungrappling with $$",
254 sp);
255 } else
256 Msg("Attempt fails.");
257 }
258 break;
259 }
260 }
261 }
262
263 void
264 unfoulplayer(void)
265 {
266 struct ship *to;
267 int i;
268
269 foreachship(to) {
270 if (fouled2(ms, to) == 0)
271 continue;
272 if (sgetch("Attempt to unfoul with the $$? ", to, 1) != 'y')
273 continue;
274 for (i = fouled2(ms, to); --i >= 0;) {
275 if (dieroll() <= 2) {
276 cleanfoul(ms, to, 0);
277 Msg("Attempt succeeds!");
278 makesignal(ms, "Unfouling $$", to);
279 } else
280 Msg("Attempt fails.");
281 }
282 }
283 }