]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - larn/data.c
Use usleep().
[bsdgames-darwin.git] / larn / data.c
1 /* $NetBSD: data.c,v 1.5 1995/03/23 08:33:17 cgd Exp $ */
2
3 /*-
4 * Copyright (c) 1988 The Regents of the University of California.
5 * All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. All advertising materials mentioning features or use of this software
16 * must display the following acknowledgement:
17 * This product includes software developed by the University of
18 * California, Berkeley and its contributors.
19 * 4. Neither the name of the University nor the names of its contributors
20 * may be used to endorse or promote products derived from this software
21 * without specific prior written permission.
22 *
23 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
24 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
26 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
27 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
29 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
31 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
32 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
33 * SUCH DAMAGE.
34 */
35
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "@(#)data.c 5.3 (Berkeley) 5/13/91";
39 #else
40 static char rcsid[] = "$NetBSD: data.c,v 1.5 1995/03/23 08:33:17 cgd Exp $";
41 #endif
42 #endif /* not lint */
43
44 /* data.c Larn is copyrighted 1986 by Noah Morgan. */
45 #define NODEFS
46 #include "header.h"
47
48 /*
49 class[c[LEVEL]-1] gives the correct name of the players experience level
50 */
51 static char aa1[] = " mighty evil master";
52 static char aa2[] = "apprentice demi-god";
53 static char aa3[] = " minor demi-god ";
54 static char aa4[] = " major demi-god ";
55 static char aa5[] = " minor deity ";
56 static char aa6[] = " major deity ";
57 static char aa7[] = " novice guardian ";
58 static char aa8[] = "apprentice guardian";
59 static char aa9[] = " The Creator ";
60 char *class[]=
61 { " novice explorer ", "apprentice explorer", " practiced explorer",/* -3*/
62 " expert explorer ", " novice adventurer", " adventurer ",/* -6*/
63 "apprentice conjurer", " conjurer ", " master conjurer ",/* -9*/
64 " apprentice mage ", " mage ", " experienced mage ",/* -12*/
65 " master mage ", " apprentice warlord", " novice warlord ",/* -15*/
66 " expert warlord ", " master warlord ", " apprentice gorgon ",/* -18*/
67 " gorgon ", " practiced gorgon ", " master gorgon ",/* -21*/
68 " demi-gorgon ", " evil master ", " great evil master ",/* -24*/
69 aa1 , aa1 , aa1 ,/* -27*/
70 aa1 , aa1 , aa1 ,/* -30*/
71 aa1 , aa1 , aa1 ,/* -33*/
72 aa1 , aa1 , aa1 ,/* -36*/
73 aa1 , aa1 , aa1 ,/* -39*/
74 aa2 , aa2 , aa2 ,/* -42*/
75 aa2 , aa2 , aa2 ,/* -45*/
76 aa2 , aa2 , aa2 ,/* -48*/
77 aa3 , aa3 , aa3 ,/* -51*/
78 aa3 , aa3 , aa3 ,/* -54*/
79 aa3 , aa3 , aa3 ,/* -57*/
80 aa4 , aa4 , aa4 ,/* -60*/
81 aa4 , aa4 , aa4 ,/* -63*/
82 aa4 , aa4 , aa4 ,/* -66*/
83 aa5 , aa5 , aa5 ,/* -69*/
84 aa5 , aa5 , aa5 ,/* -72*/
85 aa5 , aa5 , aa5 ,/* -75*/
86 aa6 , aa6 , aa6 ,/* -78*/
87 aa6 , aa6 , aa6 ,/* -81*/
88 aa6 , aa6 , aa6 ,/* -84*/
89 aa7 , aa7 , aa7 ,/* -87*/
90 aa8 , aa8 , aa8 ,/* -90*/
91 aa8 , aa8 , aa8 ,/* -93*/
92 " earth guardian ", " air guardian ", " fire guardian ",/* -96*/
93 " water guardian ", " time guardian ", " ethereal guardian ",/* -99*/
94 aa9 , aa9 , aa9 ,/* -102*/
95 };
96
97 /*
98 table of experience needed to be a certain level of player
99 skill[c[LEVEL]] is the experience required to attain the next level
100 */
101 #define MEG 1000000
102 long skill[] = {
103 0, 10, 20, 40, 80, 160, 320, 640, 1280, 2560, 5120, /* 1-11 */
104 10240, 20480, 40960, 100000, 200000, 400000, 700000, 1*MEG, /* 12-19 */
105 2*MEG,3*MEG,4*MEG,5*MEG,6*MEG,8*MEG,10*MEG, /* 20-26 */
106 12*MEG,14*MEG,16*MEG,18*MEG,20*MEG,22*MEG,24*MEG,26*MEG,28*MEG, /* 27-35 */
107 30*MEG,32*MEG,34*MEG,36*MEG,38*MEG,40*MEG,42*MEG,44*MEG,46*MEG, /* 36-44 */
108 48*MEG,50*MEG,52*MEG,54*MEG,56*MEG,58*MEG,60*MEG,62*MEG,64*MEG, /* 45-53 */
109 66*MEG,68*MEG,70*MEG,72*MEG,74*MEG,76*MEG,78*MEG,80*MEG,82*MEG, /* 54-62 */
110 84*MEG,86*MEG,88*MEG,90*MEG,92*MEG,94*MEG,96*MEG,98*MEG,100*MEG, /* 63-71 */
111 105*MEG,110*MEG,115*MEG,120*MEG, 125*MEG, 130*MEG, 135*MEG, 140*MEG, /* 72-79 */
112 145*MEG,150*MEG,155*MEG,160*MEG, 165*MEG, 170*MEG, 175*MEG, 180*MEG, /* 80-87 */
113 185*MEG,190*MEG,195*MEG,200*MEG, 210*MEG, 220*MEG, 230*MEG, 240*MEG, /* 88-95 */
114 250*MEG,260*MEG,270*MEG,280*MEG, 290*MEG, 300*MEG /* 96-101*/
115 };
116 #undef MEG
117
118 char *lpbuf,*lpnt,*inbuffer,*lpend; /* input/output pointers to the buffers */
119 struct cel *cell; /* pointer to the dungeon storage */
120 short hitp[MAXX][MAXY]; /* monster hp on level */
121 short iarg[MAXX][MAXY]; /* arg for the item array */
122 char item[MAXX][MAXY]; /* objects in maze if any */
123 char know[MAXX][MAXY]; /* 1 or 0 if here before */
124 char mitem[MAXX][MAXY]; /* monster item array */
125 char moved[MAXX][MAXY]; /* monster movement flags */
126 char stealth[MAXX][MAXY]; /* 0=sleeping 1=awake monst*/
127 char iven[26]; /* inventory for player */
128 short ivenarg[26]; /* inventory for player */
129 char lastmonst[40]; /* this has the name of the current monster */
130 char beenhere[MAXLEVEL+MAXVLEVEL]={0}; /* 1 if have been on this level */
131 char VERSION=VER; /* this is the present version # of the program */
132 char SUBVERSION=SUBVER;
133 char nosignal=0; /* set to 1 to disable the signals from doing anything */
134 char predostuff=0; /* 2 means that the trap handling routines must do a
135 showplayer() after a trap. 0 means don't showplayer()
136 0 - we are in create player screen
137 1 - we are in welcome screen
138 2 - we are in the normal game */
139 char loginname[20]; /* players login name */
140 char logname[LOGNAMESIZE]; /* players name storage for scoring */
141 char sex=1; /* default is a man 0=woman */
142 char boldon=1; /* 1=bold objects 0=inverse objects */
143 char ckpflag=0; /* 1 if want checkpointing of game, 0 otherwise */
144 char cheat=0; /* 1 if the player has fudged save file */
145 char level=0; /* cavelevel player is on = c[CAVELEVEL] */
146 char wizard=0; /* the wizard mode flag */
147 short lastnum=0; /* the number of the monster last hitting player */
148 short hitflag=0; /* flag for if player has been hit when running */
149 short hit2flag=0; /* flag for if player has been hit when running */
150 short hit3flag=0; /* flag for if player has been hit flush input */
151 short playerx,playery; /* the room on the present level of the player */
152 short lastpx,lastpy; /* 0 --- MAXX-1 or 0 --- MAXY-1 */
153 short oldx,oldy;
154 short lasthx=0,lasthy=0; /* location of monster last hit by player */
155 short nobeep=0; /* true if program is not to beep */
156 unsigned long randx=33601; /* the random number seed */
157 long initialtime=0; /* time playing began */
158 long gtime=0; /* the clock for the game */
159 long outstanding_taxes=0; /* present tax bill from score file */
160 long c[100],cbak[100]; /* the character description arrays */
161 int enable_scroll=0; /* constant for enabled/disabled scrolling regn */
162 char aborted[] = " aborted";
163 struct sphere *spheres=0; /*pointer to linked list for spheres of annihilation*/
164 char *levelname[]=
165 { " H"," 1"," 2"," 3"," 4"," 5"," 6"," 7"," 8"," 9","10","V1","V2","V3" };
166
167 char objnamelist[]=" ATOP%^F&^+M=%^$$f*OD#~][[)))(((||||||||{?!BC}o:@.<<<<EVV))([[]]](^ [H*** ^^ S tsTLc............................................";
168 char monstnamelist[]=" BGHJKOScjtAELNQRZabhiCTYdegmvzFWflorXV pqsyUkMwDDPxnDDuD ...............................................................";
169 char *objectname[]=
170 { 0,"a holy altar","a handsome jewel encrusted throne","the orb","a pit",
171 "a staircase leading upwards","an elevator going up","a bubbling fountain",
172 "a great marble statue","a teleport trap","the college of Larn",
173 "a mirror","the DND store","a staircase going down","an elevator going down",
174 "the bank of Larn","the 5th branch of the Bank of Larn",
175 "a dead fountain","gold","an open door","a closed door",
176 "a wall","The Eye of Larn","plate mail","chain mail","leather armor",
177 "a sword of slashing","Bessman's flailing hammer","a sunsword",
178 "a two handed sword","a spear","a dagger",
179 "ring of extra regeneration","a ring of regeneration","a ring of protection",
180 "an energy ring","a ring of dexterity","a ring of strength",
181 "a ring of cleverness","a ring of increase damage","a belt of striking",
182 "a magic scroll","a magic potion","a book","a chest",
183 "an amulet of invisibility","an orb of dragon slaying",
184 "a scarab of negate spirit","a cube of undead control",
185 "device of theft prevention","a brilliant diamond","a ruby",
186 "an enchanting emerald","a sparkling sapphire","the dungeon entrance",
187 "a volcanic shaft leaning downward","the base of a volcanic shaft",
188 "a battle axe","a longsword","a flail","ring mail","studded leather armor",
189 "splint mail","plate armor","stainless plate armor","a lance of death",
190 "an arrow trap","an arrow trap","a shield","your home",
191 "gold","gold","gold","a dart trap",
192 "a dart trap","a trapdoor","a trapdoor","the local trading post",
193 "a teleport trap", "a massive throne",
194 "a sphere of annihilation","a handsome jewel encrusted throne",
195 "the Larn Revenue Service","a fortune cookie","","","","","","",
196 "","","","","","","","","","","","","","","","","","","",""
197 };
198
199 \f
200 /*
201 * for the monster data
202 *
203 * array to do rnd() to create monsters <= a given level
204 */
205 char monstlevel[] = { 5, 11, 17, 22, 27, 33, 39, 42, 46, 50, 53, 56, 59 };
206
207 struct monst monster[] = {
208 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
209 ----------------------------------------------------------------- */
210 { "", 0, 0, 0, 0, 0, 0, 3, 0, 0, 0 },
211 { "bat", 1, 0, 1, 0, 0, 0, 3, 0, 1, 1 },
212 { "gnome", 1, 10, 1, 0, 0, 0, 8, 30, 2, 2 },
213 { "hobgoblin", 1, 14, 2, 0, 0, 0, 5, 25, 3, 2 },
214 { "jackal", 1, 17, 1, 0, 0, 0, 4, 0, 1, 1 },
215 { "kobold", 1, 20, 1, 0, 0, 0, 7, 10, 1, 1 },
216
217 { "orc", 2, 12, 1, 0, 0, 0, 9, 40, 4, 2 },
218 { "snake", 2, 15, 1, 0, 0, 0, 3, 0, 3, 1 },
219 { "giant centipede",2, 14, 0, 4, 0, 0, 3, 0, 1, 2 },
220 { "jaculi", 2, 20, 1, 0, 0, 0, 3, 0, 2, 1 },
221 { "troglodyte", 2, 10, 2, 0, 0, 0, 5, 80, 4, 3 },
222 { "giant ant", 2, 8, 1, 4, 0, 0, 4, 0, 5, 5 },
223
224 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
225 ----------------------------------------------------------------- */
226
227 { "floating eye", 3, 8, 1, 0, 0, 0, 3, 0, 5, 2 },
228 { "leprechaun", 3, 3, 0, 8, 0, 0, 3,1500, 13, 45 },
229 { "nymph", 3, 3, 0, 14, 0, 0, 9, 0, 18, 45 },
230 { "quasit", 3, 5, 3, 0, 0, 0, 3, 0, 10, 15 },
231 { "rust monster", 3, 4, 0, 1, 0, 0, 3, 0, 18, 25 },
232 { "zombie", 3, 12, 2, 0, 0, 0, 3, 0, 6, 7 },
233
234 { "assassin bug", 4, 9, 3, 0, 0, 0, 3, 0, 20, 15 },
235 { "bugbear", 4, 5, 4, 15, 0, 0, 5, 40, 20, 35 },
236 { "hell hound", 4, 5, 2, 2, 0, 0, 6, 0, 16, 35 },
237 { "ice lizard", 4, 11, 2, 10, 0, 0, 6, 50, 16, 25 },
238 { "centaur", 4, 6, 4, 0, 0, 0, 10, 40, 24, 45 },
239
240 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
241 ----------------------------------------------------------------- */
242
243 { "troll", 5, 4, 5, 0, 0, 0, 9, 80, 50, 300 },
244 { "yeti", 5, 6, 4, 0, 0, 0, 5, 50, 35, 100 },
245 { "white dragon", 5, 2, 4, 5, 0, 0, 16, 500, 55, 1000},
246 { "elf", 5, 8, 1, 0, 0, 0, 15, 50, 22, 35 },
247 { "gelatinous cube",5, 9, 1, 0, 0, 0, 3, 0, 22, 45 },
248
249 { "metamorph", 6, 7, 3, 0, 0, 0, 3, 0, 30, 40 },
250 { "vortex", 6, 4, 3, 0, 0, 0, 3, 0, 30, 55 },
251 { "ziller", 6, 15, 3, 0, 0, 0, 3, 0, 30, 35 },
252 { "violet fungi", 6, 12, 3, 0, 0, 0, 3, 0, 38, 100 },
253 { "wraith", 6, 3, 1, 6, 0, 0, 3, 0, 30, 325 },
254 { "forvalaka", 6, 2, 5, 0, 0, 0, 7, 0, 50, 280 },
255
256 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
257 ----------------------------------------------------------------- */
258
259 { "lama nobe", 7, 7, 3, 0, 0, 0, 6, 0, 35, 80 },
260 { "osequip", 7, 4, 3, 16, 0, 0, 4, 0, 35, 100 },
261 { "rothe", 7, 15, 5, 0, 0, 0, 3, 100, 50, 250 },
262 { "xorn", 7, 0, 6, 0, 0, 0, 13, 0, 60, 300 },
263 { "vampire", 7, 3, 4, 6, 0, 0, 17, 0, 50, 1000},
264 { "invisible stalker",7,3, 6, 0, 0, 0, 5, 0, 50, 350 },
265
266 { "poltergeist", 8, 1, 4, 0, 0, 0, 3, 0, 50, 450 },
267 { "disenchantress", 8, 3, 0, 9, 0, 0, 3, 0, 50, 500 },
268 { "shambling mound",8, 2, 5, 0, 0, 0, 6, 0, 45, 400 },
269 { "yellow mold", 8, 12, 4, 0, 0, 0, 3, 0, 35, 250 },
270 { "umber hulk", 8, 3, 7, 11, 0, 0, 14, 0, 65, 600 },
271
272 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
273 ----------------------------------------------------------------- */
274
275 { "gnome king", 9, -1, 10, 0, 0, 0, 18, 2000, 100,3000 },
276 { "mimic", 9, 5, 6, 0, 0, 0, 8, 0, 55, 99 },
277 { "water lord", 9, -10, 15, 7, 0, 0, 20, 0, 150,15000 },
278 { "bronze dragon", 9, 2, 9, 3, 0, 0, 16, 300, 80, 4000 },
279 { "green dragon", 9, 3, 8, 10, 0, 0, 15, 200, 70, 2500 },
280 { "purple worm", 9, -1, 11, 0, 0, 0, 3, 100, 120,15000 },
281 { "xvart", 9, -2, 12, 0, 0, 0, 13, 0, 90, 1000 },
282
283 { "spirit naga", 10, -20,12, 12, 0, 0, 23, 0, 95, 20000 },
284 { "silver dragon", 10, -1, 12, 3, 0, 0, 20, 700, 100,10000 },
285 { "platinum dragon",10, -5, 15, 13, 0, 0, 22, 1000, 130,24000 },
286 { "green urchin", 10, -3, 12, 0, 0, 0, 3, 0, 85, 5000 },
287 { "red dragon", 10, -2, 13, 3, 0, 0, 19, 800, 110,14000 },
288
289 { "type I demon lord", 12,-30, 18, 0, 0, 0, 20, 0, 140,50000 },
290 { "type II demon lord", 13,-30, 18, 0, 0, 0, 21, 0, 160,75000 },
291 { "type III demon lord",14,-30, 18, 0, 0, 0, 22, 0, 180,100000 },
292 { "type IV demon lord", 15,-35, 20, 0, 0, 0, 23, 0, 200,125000 },
293 { "type V demon lord", 16,-40, 22, 0, 0, 0, 24, 0, 220,150000 },
294 { "type VI demon lord", 17,-45, 24, 0, 0, 0, 25, 0, 240,175000 },
295 { "type VII demon lord",18,-70, 27, 6, 0, 0, 26, 0, 260,200000 },
296 { "demon prince", 25,-127,30, 6, 0, 0, 28, 0, 345,300000 }
297
298 /* NAME LV AC DAM ATT DEF GEN INT GOLD HP EXP
299 --------------------------------------------------------------------- */
300 };
301
302 /* name array for scrolls */
303
304 char *scrollname[] = {"","","","","","","","","","","","","","",
305 "","","","","","","","","","","","","",""};
306
307 char *scrollhide[] = {
308 " enchant armor",
309 " enchant weapon",
310 " enlightenment",
311 " blank paper",
312 " create monster",
313 " create artifact",
314 " aggravate monsters",
315 " time warp",
316 " teleportation",
317 " expanded awareness",
318 " haste monsters",
319 " monster healing",
320 " spirit protection",
321 " undead protection",
322 " stealth",
323 " magic mapping",
324 " hold monsters",
325 " gem perfection",
326 " spell extension",
327 " identify",
328 " remove curse",
329 " annihilation",
330 " pulverization",
331 " life protection",
332 " ",
333 " ",
334 " ",
335 " "
336 };
337
338 char *potionname[] = {"","","","","","","","","","","","","","",
339 "","","","","","","","","","","","","","",
340 "","","","","","",""};
341
342 /* name array for magic potions */
343 char *potionhide[] = {
344 " sleep",
345 " healing",
346 " raise level",
347 " increase ability",
348 " wisdom",
349 " strength",
350 " raise charisma",
351 " dizziness",
352 " learning",
353 " gold detection",
354 " monster detection",
355 " forgetfulness",
356 " water",
357 " blindness",
358 " confusion",
359 " heroism",
360 " sturdiness",
361 " giant strength",
362 " fire resistance",
363 " treasure finding",
364 " instant healing",
365 " cure dianthroritis",
366 " poison",
367 " see invisible",
368 " ",
369 " ",
370 " ",
371 " ",
372 " ",
373 " ",
374 " ",
375 " ",
376 " ",
377 " ",
378 " "
379 };
380
381 \f
382 /*
383 spell data
384 */
385 char spelknow[SPNUM]={0};
386 char splev[] = { 1, 4, 9, 14, 18, 22, 26, 29, 32, 35, 37, 37, 37, 37, 37 };
387
388 char *spelcode[]={
389 "pro", "mle", "dex", "sle", "chm", "ssp",
390 "web", "str", "enl", "hel", "cbl", "cre", "pha", "inv",
391 "bal", "cld", "ply", "can", "has", "ckl", "vpr",
392 "dry", "lit", "drl", "glo", "flo", "fgr",
393 "sca", "hld", "stp", "tel", "mfi", /* 31 */
394 "sph", "gen", "sum", "wtw", "alt", "per"
395 };
396
397 char *spelname[]={
398 "protection", "magic missile", "dexterity",
399 "sleep", "charm monster", "sonic spear",
400
401 "web", "strength", "enlightenment",
402 "healing", "cure blindness", "create monster",
403 "phantasmal forces", "invisibility",
404
405 "fireball", "cold", "polymorph",
406 "cancellation", "haste self", "cloud kill",
407 "vaporize rock",
408
409 "dehydration", "lightning", "drain life",
410 "invulnerability", "flood", "finger of death",
411
412 "scare monster", "hold monster", "time stop",
413 "teleport away", "magic fire",
414
415 "sphere of annihilation", "genocide", "summon demon",
416 "walk through walls", "alter reality", "permanence",
417 ""
418 };
419
420 char *speldescript[]={
421 /* 1 */
422 "generates a +2 protection field",
423 "creates and hurls a magic missile equivalent to a + 1 magic arrow",
424 "adds +2 to the casters dexterity",
425 "causes some monsters to go to sleep",
426 "some monsters may be awed at your magnificence",
427 "causes your hands to emit a screeching sound toward what they point",
428 /* 7 */
429 "causes strands of sticky thread to entangle an enemy",
430 "adds +2 to the casters strength for a short term",
431 "the caster becomes aware of things around him",
432 "restores some hp to the caster",
433 "restores sight to one so unfortunate as to be blinded",
434 "creates a monster near the caster appropriate for the location",
435 "creates illusions, and if believed, monsters die",
436 "the caster becomes invisible",
437 /* 15 */
438 "makes a ball of fire that burns on what it hits",
439 "sends forth a cone of cold which freezes what it touches",
440 "you can find out what this does for yourself",
441 "negates the ability of a monster to use his special abilities",
442 "speeds up the casters movements",
443 "creates a fog of poisonous gas which kills all that is within it",
444 "this changes rock to air",
445 /* 22 */
446 "dries up water in the immediate vicinity",
447 "you finger will emit a lightning bolt when this spell is cast",
448 "subtracts hit points from both you and a monster",
449 "this globe helps to protect the player from physical attack",
450 "this creates an avalanche of H2O to flood the immediate chamber",
451 "this is a holy spell and calls upon your god to back you up",
452 /* 28 */
453 "terrifies the monster so that hopefully he wont hit the magic user",
454 "the monster is frozen in his tracks if this is successful",
455 "all movement in the caverns ceases for a limited duration",
456 "moves a particular monster around in the dungeon (hopefully away from you)",
457 "this causes a curtain of fire to appear all around you",
458 /* 33 */
459 "anything caught in this sphere is instantly killed. Warning -- dangerous",
460 "eliminates a species of monster from the game -- use sparingly",
461 "summons a demon who hopefully helps you out",
462 "allows the player to walk through walls for a short period of time",
463 "god only knows what this will do",
464 "makes a character spell permanent, i. e. protection, strength, etc.",
465 ""
466 };
467
468 char spelweird[MAXMONST+8][SPNUM] = {
469 /* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */
470 /* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */
471 /* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */
472
473
474 /* bat */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
475 /* gnome */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
476 /* hobgoblin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
477 /* jackal */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
478 /* kobold */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
479
480 /* orc */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
481 /* snake */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
482 /*giant centipede */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
483 /* jaculi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
484 /* troglodyte */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
485
486 /* giant ant */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
487 /* floating eye */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
488 /* leprechaun */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
489 /* nymph */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
490 /* quasit */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
491
492 /* rust monster */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
493 /* zombie */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
494 /* assassin bug */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
495 /* bugbear */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
496 /* hell hound */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
497
498 /* ice lizard */ { 0,0,0,0,0,0, 11,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
499 /* centaur */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
500 /* troll */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
501 /* yeti */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,15,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
502 /* white dragon */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,0, 0,15,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
503
504 /* elf */ { 0,0,0,0,0,0, 0,0,0,0,0,0,14,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
505 /*gelatinous cube */ { 0,0,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
506 /* metamorph */ { 0,13,0,0,0,0, 2,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
507 /* vortex */ { 0,13,0,0,0,10, 1,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
508 /* ziller */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
509
510 /* violet fungi */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
511 /* wraith */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 4,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
512 /* forvalaka */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
513 /* lama nobe */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
514 /* osequip */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
515
516 /* rothe */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
517 /* xorn */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 4,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
518 /* vampire */ { 0,0,0,8,0,4, 0,0,0,0,0,0,0,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
519 /*invisible staker*/ { 0,0,0,0,0,0, 1,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
520 /* poltergeist */ { 0,13,0,8,0,4, 1,0,0,0,0,0,0,0, 0,4,0,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
521
522 /* disenchantress */ { 0,0,0,8,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
523 /*shambling mound */ { 0,0,0,0,0,10, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
524 /* yellow mold */ { 0,0,0,8,0,0, 1,0,0,0,0,0,4,0, 0,0,0,0,0,4,0, 0,0,0,0,0,4, 0,0,0,0,0, 0,0,0,0,0,0 },
525 /* umber hulk */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,5, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
526 /* gnome king */ { 0,7,0,0,3,0, 0,0,0,0,0,0,0,5, 0,0,9,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
527
528 /* mimic */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
529 /* water lord */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,0, 0,0,9,0,0,4,0, 0,0,0,0,16,4, 0,0,0,0,0, 0,0,0,0,0,0 },
530 /* bronze dragon */ { 0,7,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
531 /* green dragon */ { 0,7,0,0,0,0, 11,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
532 /* purple worm */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
533
534 /* xvart */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
535 /* spirit naga */ { 0,13,0,8,3,4, 1,0,0,0,0,0,0,5, 0,4,9,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 0,0,0,0,0,0 },
536 /* silver dragon */ { 0,6,0,9,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
537 /*platinum dragon */ { 0,7,0,9,0,0, 11,0,0,0,0,0,14,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
538 /* green urchin */ { 0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
539 /* red dragon */ { 0,6,0,0,0,0, 12,0,0,0,0,0,0,0, 0,0,0,0,0,0,0, 0,0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0,0 },
540
541 /* p m d s c s w s e h c c p i b c p c h c v d l d g f f s h s t m s g s w a p */
542 /* r l e l h s e t n e b r h n a l l a a k p r i r l l g c l t e f p e u t l e */
543 /* o e x e m p b r l l l e a v l d y n s l r y t l o o r a d p l i h n m w t r */
544
545 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
546 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
547 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
548 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
549 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
550 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
551 /* demon lord */ { 0,7,0,4,3,0, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 0,0,0,0,0, 9,0,0,0,0,0 },
552 /* demon prince */ { 0,7,0,4,3,9, 1,0,0,0,0,0,14,5, 0,0,4,0,0,4,0, 4,0,0,0,4,4, 4,0,0,0,4, 9,0,0,0,0,0 }
553
554 };
555
556 char *spelmes[] = { "",
557 /* 1 */ "the web had no effect on the %s",
558 /* 2 */ "the %s changed shape to avoid the web",
559 /* 3 */ "the %s isn't afraid of you",
560 /* 4 */ "the %s isn't affected",
561 /* 5 */ "the %s can see you with his infravision",
562 /* 6 */ "the %s vaporizes your missile",
563 /* 7 */ "your missile bounces off the %s",
564 /* 8 */ "the %s doesn't sleep",
565 /* 9 */ "the %s resists",
566 /* 10 */ "the %s can't hear the noise",
567 /* 11 */ "the %s's tail cuts it free of the web",
568 /* 12 */ "the %s burns through the web",
569 /* 13 */ "your missiles pass right through the %s",
570 /* 14 */ "the %s sees through your illusions",
571 /* 15 */ "the %s loves the cold!",
572 /* 16 */ "the %s loves the water!"
573 };
574
575 char to_lower[]= /* tolower[character] = lower case converted character */
576 {
577 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
578 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
579 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
580 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
581 0100,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* @-O */
582 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0133,0134,0135,0136,0137, /* P-_ */
583 0140,0141,0142,0143,0144,0145,0146,0147,0150,0151,0152,0153,0154,0155,0156,0157, /* `-o */
584 0160,0161,0162,0163,0164,0165,0166,0167,0170,0171,0172,0173,0174,0175,0176,0177, /* p-DEL */
585 };
586
587 char to_upper[]= /* toupper[character] = upper case converted character */
588 {
589 0000,0001,0002,0003,0004,0005,0006,0007,0010,0011,0012,0013,0014,0015,0016,0017, /* NUL-SI*/
590 0020,0021,0022,0023,0024,0025,0026,0027,0030,0031,0032,0033,0034,0035,0036,0037, /* DLE-US*/
591 0040,0041,0042,0043,0044,0045,0046,0047,0050,0051,0052,0053,0054,0055,0056,0057, /* SP-/ */
592 0060,0061,0062,0063,0064,0065,0066,0067,0070,0071,0072,0073,0074,0075,0076,0077, /* 0-? */
593 0100,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* @-O */
594 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0133,0134,0135,0136,0137, /* P-_ */
595 0140,0101,0102,0103,0104,0105,0106,0107,0110,0111,0112,0113,0114,0115,0116,0117, /* `-o */
596 0120,0121,0122,0123,0124,0125,0126,0127,0130,0131,0132,0173,0174,0175,0176,0177, /* p-DEL */
597 };
598
599 char is_digit[]= /* isdigit[character] = TRUE || FALSE */
600 {
601 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
602 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
603 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
604 1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0, /* 0-? */
605 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* @-O */
606 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* P-_ */
607 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* `-o */
608 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* p-DEL */
609 };
610
611 char is_alpha[]= /* isalpha[character] = TRUE || FALSE */
612 {
613 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* NUL-SI*/
614 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* DLE-US*/
615 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* SP-/ */
616 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, /* 0-? */
617 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* @-O */
618 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* P-_ */
619 0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, /* `-o */
620 1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0, /* p-DEL */
621 };
622
623 /*
624 * function to create scroll numbers with appropriate probability of
625 * occurrence
626 *
627 * 0 - armor 1 - weapon 2 - enlightenment 3 - paper
628 * 4 - create monster 5 - create item 6 - aggravate 7 - time warp
629 * 8 - teleportation 9 - expanded awareness 10 - haste monst
630 * 11 - heal monster 12 - spirit protection 13 - undead protection
631 * 14 - stealth 15 - magic mapping 16 - hold monster
632 * 17 - gem perfection 18 - spell extension 19 - identify
633 * 20 - remove curse 21 - annihilation 22 - pulverization
634 * 23 - life protection
635 */
636 char scprob[]= { 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3,
637 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 7, 7, 7, 7, 8, 8, 8, 9, 9,
638 9, 9, 10, 10, 10, 10, 11, 11, 11, 12, 12, 12, 13, 13, 13, 13, 14, 14,
639 15, 15, 16, 16, 16, 17, 17, 18, 18, 19, 19, 19, 20, 20, 20, 20, 21, 22,
640 22, 22, 23 };
641
642 /*
643 * function to return a potion number created with appropriate probability
644 * of occurrence
645 *
646 * 0 - sleep 1 - healing 2 - raise level
647 * 3 - increase ability 4 - gain wisdom 5 - gain strength
648 * 6 - charismatic character 7 - dizziness 8 - learning
649 * 9 - gold detection 10 - monster detection 11 - forgetfulness
650 * 12 - water 13 - blindness 14 - confusion
651 * 15 - heroism 16 - sturdiness 17 - giant strength
652 * 18 - fire resistance 19 - treasure finding 20 - instant healing
653 * 21 - cure dianthroritis 22 - poison 23 - see invisible
654 */
655 char potprob[] = { 0, 0, 1, 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 9, 9, 9, 10, 10, 10, 11, 11, 12, 12, 13, 14, 15, 16, 17, 18, 19, 19, 20, 20, 22, 22, 23, 23 };
656
657 char nlpts[] = { 0, 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 5, 6, 7 };
658 char nch[] = { 0, 0, 0, 1, 1, 1, 2, 2, 3, 4 };
659 char nplt[] = { 0, 0, 0, 0, 1, 1, 2, 2, 3, 4 };
660 char ndgg[] = { 0, 0, 0, 1, 1, 1, 1, 2, 2, 3, 3, 4, 5 };
661 char nsw[] = { 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 2, 3 };