]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - larn/regen.c
Use usleep().
[bsdgames-darwin.git] / larn / regen.c
1 #ifndef lint
2 static char rcsid[] = "$NetBSD: regen.c,v 1.3 1995/03/23 08:34:11 cgd Exp $";
3 #endif /* not lint */
4
5 /* regen.c Larn is copyrighted 1986 by Noah Morgan. */
6 #include "header.h"
7 /*
8 *******
9 REGEN()
10 *******
11 regen()
12
13 subroutine to regenerate player hp and spells
14 */
15 regen()
16 {
17 register int i,flag;
18 register long *d;
19 d = c;
20 #ifdef EXTRA
21 d[MOVESMADE]++;
22 #endif
23 if (d[TIMESTOP]) { if(--d[TIMESTOP]<=0) bottomline(); return; } /* for stop time spell */
24 flag=0;
25
26 if (d[STRENGTH]<3) { d[STRENGTH]=3; flag=1; }
27 if ((d[HASTESELF]==0) || ((d[HASTESELF] & 1) == 0))
28 gtime++;
29
30 if (d[HP] != d[HPMAX])
31 if (d[REGENCOUNTER]-- <= 0) /* regenerate hit points */
32 {
33 d[REGENCOUNTER] = 22 + (d[HARDGAME]<<1) - d[LEVEL];
34 if ((d[HP] += d[REGEN]) > d[HPMAX]) d[HP] = d[HPMAX];
35 bottomhp();
36 }
37
38 if (d[SPELLS] < d[SPELLMAX]) /* regenerate spells */
39 if (d[ECOUNTER]-- <= 0)
40 {
41 d[ECOUNTER] = 100+4*(d[HARDGAME]-d[LEVEL]-d[ENERGY]);
42 d[SPELLS]++; bottomspell();
43 }
44
45 if (d[HERO]) if (--d[HERO]<=0) { for (i=0; i<6; i++) d[i] -= 10; flag=1; }
46 if (d[ALTPRO]) if (--d[ALTPRO]<=0) { d[MOREDEFENSES]-=3; flag=1; }
47 if (d[PROTECTIONTIME]) if (--d[PROTECTIONTIME]<=0) { d[MOREDEFENSES]-=2; flag=1; }
48 if (d[DEXCOUNT]) if (--d[DEXCOUNT]<=0) { d[DEXTERITY]-=3; flag=1; }
49 if (d[STRCOUNT]) if (--d[STRCOUNT]<=0) { d[STREXTRA]-=3; flag=1; }
50 if (d[BLINDCOUNT]) if (--d[BLINDCOUNT]<=0) { cursors(); lprcat("\nThe blindness lifts "); beep(); }
51 if (d[CONFUSE]) if (--d[CONFUSE]<=0) { cursors(); lprcat("\nYou regain your senses"); beep(); }
52 if (d[GIANTSTR]) if (--d[GIANTSTR]<=0) { d[STREXTRA] -= 20; flag=1; }
53 if (d[CHARMCOUNT]) if ((--d[CHARMCOUNT]) <= 0) flag=1;
54 if (d[INVISIBILITY]) if ((--d[INVISIBILITY]) <= 0) flag=1;
55 if (d[CANCELLATION]) if ((--d[CANCELLATION]) <= 0) flag=1;
56 if (d[WTW]) if ((--d[WTW]) <= 0) flag=1;
57 if (d[HASTESELF]) if ((--d[HASTESELF]) <= 0) flag=1;
58 if (d[AGGRAVATE]) --d[AGGRAVATE];
59 if (d[SCAREMONST]) if ((--d[SCAREMONST]) <= 0) flag=1;
60 if (d[STEALTH]) if ((--d[STEALTH]) <= 0) flag=1;
61 if (d[AWARENESS]) --d[AWARENESS];
62 if (d[HOLDMONST]) if ((--d[HOLDMONST]) <= 0) flag=1;
63 if (d[HASTEMONST]) --d[HASTEMONST];
64 if (d[FIRERESISTANCE]) if ((--d[FIRERESISTANCE]) <= 0) flag=1;
65 if (d[GLOBE]) if (--d[GLOBE]<=0) { d[MOREDEFENSES]-=10; flag=1; }
66 if (d[SPIRITPRO]) if (--d[SPIRITPRO] <= 0) flag=1;
67 if (d[UNDEADPRO]) if (--d[UNDEADPRO] <= 0) flag=1;
68 if (d[HALFDAM]) if (--d[HALFDAM]<=0) { cursors(); lprcat("\nYou now feel better "); beep(); }
69 if (d[SEEINVISIBLE])
70 if (--d[SEEINVISIBLE]<=0)
71 { monstnamelist[INVISIBLESTALKER] = ' ';
72 cursors(); lprcat("\nYou feel your vision return to normal"); beep(); }
73 if (d[ITCHING])
74 {
75 if (d[ITCHING]>1)
76 if ((d[WEAR]!= -1) || (d[SHIELD]!= -1))
77 if (rnd(100)<50)
78 {
79 d[WEAR]=d[SHIELD]= -1; cursors();
80 lprcat("\nThe hysteria of itching forces you to remove your armor!");
81 beep(); recalc(); bottomline();
82 }
83 if (--d[ITCHING]<=0) { cursors(); lprcat("\nYou now feel the irritation subside!"); beep(); }
84 }
85 if (d[CLUMSINESS])
86 {
87 if (d[WIELD] != -1)
88 if (d[CLUMSINESS]>1)
89 if (item[playerx][playery]==0) /* only if nothing there */
90 if (rnd(100)<33) /* drop your weapon due to clumsiness */
91 drop_object((int)d[WIELD]);
92 if (--d[CLUMSINESS]<=0) { cursors(); lprcat("\nYou now feel less awkward!"); beep(); }
93 }
94 if (flag) bottomline();
95 }
96