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1 /* $NetBSD: board.cc,v 1.2 2005/08/09 02:38:32 christos Exp $ */
2
3 /*-
4 * Copyright (c) 2003 The NetBSD Foundation, Inc.
5 * All rights reserved.
6 *
7 * This code is derived from software contributed to The NetBSD Foundation
8 * by Christos Zoulas.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the NetBSD
21 * Foundation, Inc. and its contributors.
22 * 4. Neither the name of The NetBSD Foundation nor the names of its
23 * contributors may be used to endorse or promote products derived
24 * from this software without specific prior written permission.
25 *
26 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
27 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
28 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
29 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
30 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
31 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
32 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
33 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
34 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
35 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
36 * POSSIBILITY OF SUCH DAMAGE.
37 */
38
39 /*
40 * board.C: Board manipulations
41 */
42 #include "defs.h"
43 RCSID("$NetBSD: board.cc,v 1.2 2005/08/09 02:38:32 christos Exp $")
44
45 #include <stdio.h>
46 #include <string.h>
47 #include <stdarg.h>
48 #include "board.h"
49 #include "gamescreen.h"
50 #include "box.h"
51 #include "player.h"
52
53 BOARD::BOARD(size_t y, size_t x, GAMESCREEN* scrn) :
54 _ny(y),
55 _nx(x),
56 _scrn(scrn)
57 {
58 _ty = 2 * _ny + 1;
59 _tx = 2 * _nx + 1;
60
61 _b = new int*[_ty];
62
63 for (y = 0; y < _ty; y++)
64 _b[y] = new int[_tx];
65
66 init();
67 }
68
69 BOARD::BOARD(const BOARD& b) :
70 _ty(b._ty),
71 _tx(b._tx),
72 _ny(b._ny),
73 _nx(b._nx),
74 _scrn(NULL)
75 {
76 _b = new int*[_ty];
77
78 for (size_t y = 0; y < _ty; y++) {
79 _b[y] = new int[_tx];
80 (void) memcpy(_b[y], b._b[y], _tx * sizeof(int));
81 }
82 }
83
84 BOARD::~BOARD()
85 {
86 size_t y;
87
88 for (y = 0; y < _ty; y++)
89 delete[] _b[y];
90
91 delete[] _b;
92 }
93
94 // Clear all boxes and reset state for a new game
95 void BOARD::init(void)
96 {
97 size_t x, y;
98
99 for (y = 0; y < _ny; y++)
100 for (x = 0; x < _nx; x++) {
101 BOX box(y, x, *this);
102 box.reset();
103 }
104 }
105
106 /*
107 * Make a move for player with initial 'c', adding an edge at box(x, y)
108 * and the specified direction.
109 * returns:
110 * -1: Invalid move
111 * n: Number of closures n E [0..2]
112 */
113 int BOARD::domove(size_t y, size_t x, int dir, char c)
114 {
115 int closed = 0;
116
117 // Check if out of bounds
118 if (!bounds(y, x))
119 return -1;
120
121 BOX box1(y, x, *this);
122
123 // Check if the edge is already there
124 if (box1.isset(dir))
125 return -1;
126
127 box1.set(dir);
128
129 if (box1.count() == 4) {
130 // New box; name it and count it
131 box1.name() = c;
132 closed++;
133 }
134
135 box1.paint();
136
137 // Check other box
138 x += BOX::edges[dir].x;
139 y += BOX::edges[dir].y;
140
141 if (bounds(y, x)) {
142 BOX box2(y, x, *this);
143 if (box2.count() == 4) {
144 box2.name() = c;
145 box2.paint();
146 closed++;
147 }
148 }
149 return closed;
150 }
151
152 // Return true if the board is full
153 int BOARD::full(void) const
154 {
155 for (size_t y = 0; y < _ny; y++)
156 for (size_t x = 0; x < _nx; x++) {
157 BOX box(y, x, const_cast<BOARD&>(*this));
158 if (box.count() != 4)
159 return 0;
160 }
161 return 1;
162 }
163
164 // Return if the coordinates are within bounds; we don't check for < 0,
165 // since size_t is unsigned
166 int BOARD::bounds(size_t y, size_t x) const
167 {
168 return x < _nx && y < _ny;
169 }
170
171 // Paint all boxes, effectively redrawing the board
172 void BOARD::paint(void) const
173 {
174 for (size_t y = 0; y < _ny; y++)
175 for (size_t x = 0; x < _nx; x++) {
176 BOX box(y, x, const_cast<BOARD&>(*this));
177 box.paint();
178 }
179 }
180
181 // Clear the screen
182 void BOARD::clean(void) const
183 {
184 if (!_scrn)
185 return;
186 _scrn->clean();
187 }
188
189 // Move cursor to x, y
190 void BOARD::setpos(size_t y, size_t x) const
191 {
192 if (!_scrn)
193 return;
194 _scrn->moveto(y, x);
195 _scrn->redraw();
196 }
197
198 // Return character indicating move
199 int BOARD::getmove(void) const
200 {
201 if (!_scrn)
202 return 'q';
203 _scrn->redraw();
204 return _scrn->getinput();
205 }
206
207 // Ring the bell
208 void BOARD::bell(void) const
209 {
210 if (!_scrn)
211 return;
212 _scrn->bell();
213 }
214
215 // Post the score in the current game for player i
216 void BOARD::score(size_t i, const PLAYER& p)
217 {
218 if (_scrn == NULL)
219 return;
220 _scrn->score(i, p);
221 }
222
223 // Post the number of games won for player i
224 void BOARD::games(size_t i, const PLAYER& p)
225 {
226 if (_scrn == NULL)
227 return;
228 _scrn->games(i, p);
229 }
230
231 // Post the total score for player i
232 void BOARD::total(size_t i, const PLAYER& p)
233 {
234 if (_scrn == NULL)
235 return;
236 _scrn->total(i, p);
237 }
238
239 // Post the total score for player i
240 void BOARD::ties(const PLAYER& p)
241 {
242 if (_scrn == NULL)
243 return;
244 _scrn->ties(p);
245 }
246
247 // Internal algorithm error; post and abort
248 void BOARD::abort(const char* s, ...) const
249 {
250 for (size_t i = 0; i < _ny; i++)
251 fprintf(stderr, "\n");
252
253 va_list ap;
254 fprintf(stderr, "Algorithm internal error: ");
255 va_start(ap, s);
256 vfprintf(stderr, s, ap);
257 va_end(ap);
258 fprintf(stderr, "\n");
259 ::abort();
260 }