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1 /* $NetBSD: hack.mon.c,v 1.4 1997/10/19 16:58:34 christos Exp $ */
2
3 /*
4 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
5 */
6
7 #include <sys/cdefs.h>
8 #ifndef lint
9 __RCSID("$NetBSD: hack.mon.c,v 1.4 1997/10/19 16:58:34 christos Exp $");
10 #endif /* not lint */
11
12 #include <stdlib.h>
13 #include "hack.h"
14 #include "extern.h"
15 #include "hack.mfndpos.h"
16
17 #ifndef NULL
18 #define NULL (char *) 0
19 #endif
20
21 int warnlevel; /* used by movemon and dochugw */
22 long lastwarntime;
23 int lastwarnlev;
24 char *warnings[] = {
25 "white", "pink", "red", "ruby", "purple", "black"
26 };
27
28 void
29 movemon()
30 {
31 struct monst *mtmp;
32 int fr;
33
34 warnlevel = 0;
35
36 while (1) {
37 /* find a monster that we haven't treated yet */
38 /*
39 * note that mtmp or mtmp->nmon might get killed while mtmp
40 * moves, so we cannot just walk down the chain (even new
41 * monsters might get created!)
42 */
43 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
44 if (mtmp->mlstmv < moves)
45 goto next_mon;
46 /* treated all monsters */
47 break;
48
49 next_mon:
50 mtmp->mlstmv = moves;
51
52 /* most monsters drown in pools */
53 {
54 boolean inpool, iseel;
55
56 inpool = (levl[mtmp->mx][mtmp->my].typ == POOL);
57 iseel = (mtmp->data->mlet == ';');
58 if (inpool && !iseel) {
59 if (cansee(mtmp->mx, mtmp->my))
60 pline("%s drowns.", Monnam(mtmp));
61 mondead(mtmp);
62 continue;
63 }
64 /* but eels have a difficult time outside */
65 if (iseel && !inpool) {
66 if (mtmp->mhp > 1)
67 mtmp->mhp--;
68 mtmp->mflee = 1;
69 mtmp->mfleetim += 2;
70 }
71 }
72 if (mtmp->mblinded && !--mtmp->mblinded)
73 mtmp->mcansee = 1;
74 if (mtmp->mfleetim && !--mtmp->mfleetim)
75 mtmp->mflee = 0;
76 if (mtmp->mimic)
77 continue;
78 if (mtmp->mspeed != MSLOW || !(moves % 2)) {
79 /* continue if the monster died fighting */
80 fr = -1;
81 if (Conflict && cansee(mtmp->mx, mtmp->my)
82 && (fr = fightm(mtmp)) == 2)
83 continue;
84 if (fr < 0 && dochugw(mtmp))
85 continue;
86 }
87 if (mtmp->mspeed == MFAST && dochugw(mtmp))
88 continue;
89 }
90
91 warnlevel -= u.ulevel;
92 if (warnlevel >= SIZE(warnings))
93 warnlevel = SIZE(warnings) - 1;
94 if (warnlevel >= 0)
95 if (warnlevel > lastwarnlev || moves > lastwarntime + 5) {
96 char *rr;
97 switch (Warning & (LEFT_RING | RIGHT_RING)) {
98 case LEFT_RING:
99 rr = "Your left ring glows";
100 break;
101 case RIGHT_RING:
102 rr = "Your right ring glows";
103 break;
104 case LEFT_RING | RIGHT_RING:
105 rr = "Both your rings glow";
106 break;
107 default:
108 rr = "Your fingertips glow";
109 break;
110 }
111 pline("%s %s!", rr, warnings[warnlevel]);
112 lastwarntime = moves;
113 lastwarnlev = warnlevel;
114 }
115 dmonsfree(); /* remove all dead monsters */
116 }
117
118 void
119 justswld(mtmp, name)
120 struct monst *mtmp;
121 char *name;
122 {
123
124 mtmp->mx = u.ux;
125 mtmp->my = u.uy;
126 u.ustuck = mtmp;
127 pmon(mtmp);
128 kludge("%s swallows you!", name);
129 more();
130 seeoff(1);
131 u.uswallow = 1;
132 u.uswldtim = 0;
133 swallowed();
134 }
135
136 void
137 youswld(mtmp, dam, die, name)
138 struct monst *mtmp;
139 int dam, die;
140 char *name;
141 {
142 if (mtmp != u.ustuck)
143 return;
144 kludge("%s digests you!", name);
145 u.uhp -= dam;
146 if (u.uswldtim++ >= die) { /* a3 */
147 pline("It totally digests you!");
148 u.uhp = -1;
149 }
150 if (u.uhp < 1)
151 done_in_by(mtmp);
152 #if 0
153 flags.botlx = 1; /* should we show status line ? */
154 #endif
155 }
156
157 int
158 dochugw(mtmp)
159 struct monst *mtmp;
160 {
161 int x = mtmp->mx;
162 int y = mtmp->my;
163 int d = dochug(mtmp);
164 int dd;
165 if (!d) /* monster still alive */
166 if (Warning)
167 if (!mtmp->mpeaceful)
168 if (mtmp->data->mlevel > warnlevel)
169 if ((dd = dist(mtmp->mx, mtmp->my)) < dist(x, y))
170 if (dd < 100)
171 if (!canseemon(mtmp))
172 warnlevel = mtmp->data->mlevel;
173 return (d);
174 }
175
176 /* returns 1 if monster died moving, 0 otherwise */
177 int
178 dochug(mtmp)
179 struct monst *mtmp;
180 {
181 struct permonst *mdat;
182 int tmp = 0, nearby, scared;
183
184 if (mtmp->cham && !rn2(6))
185 (void) newcham(mtmp, &mons[dlevel + 14 + rn2(CMNUM - 14 - dlevel)]);
186 mdat = mtmp->data;
187 if (mdat->mlevel < 0)
188 panic("bad monster %c (%d)", mdat->mlet, mdat->mlevel);
189
190 /* regenerate monsters */
191 if ((!(moves % 20) || strchr(MREGEN, mdat->mlet)) &&
192 mtmp->mhp < mtmp->mhpmax)
193 mtmp->mhp++;
194
195 if (mtmp->mfroz)
196 return (0); /* frozen monsters don't do anything */
197
198 if (mtmp->msleep) {
199 /* wake up, or get out of here. */
200 /* ettins are hard to surprise */
201 /* Nymphs and Leprechauns do not easily wake up */
202 if (cansee(mtmp->mx, mtmp->my) &&
203 (!Stealth || (mdat->mlet == 'e' && rn2(10))) &&
204 (!strchr("NL", mdat->mlet) || !rn2(50)) &&
205 (Aggravate_monster || strchr("d1", mdat->mlet)
206 || (!rn2(7) && !mtmp->mimic)))
207 mtmp->msleep = 0;
208 else
209 return (0);
210 }
211 /* not frozen or sleeping: wipe out texts written in the dust */
212 wipe_engr_at(mtmp->mx, mtmp->my, 1);
213
214 /* confused monsters get unconfused with small probability */
215 if (mtmp->mconf && !rn2(50))
216 mtmp->mconf = 0;
217
218 /* some monsters teleport */
219 if (mtmp->mflee && strchr("tNL", mdat->mlet) && !rn2(40)) {
220 rloc(mtmp);
221 return (0);
222 }
223 if (mdat->mmove < rnd(6))
224 return (0);
225
226 /* fleeing monsters might regain courage */
227 if (mtmp->mflee && !mtmp->mfleetim
228 && mtmp->mhp == mtmp->mhpmax && !rn2(25))
229 mtmp->mflee = 0;
230
231 nearby = (dist(mtmp->mx, mtmp->my) < 3);
232 scared = (nearby && (sengr_at("Elbereth", u.ux, u.uy) ||
233 sobj_at(SCR_SCARE_MONSTER, u.ux, u.uy)));
234 if (scared && !mtmp->mflee) {
235 mtmp->mflee = 1;
236 mtmp->mfleetim = (rn2(7) ? rnd(10) : rnd(100));
237 }
238 if (!nearby ||
239 mtmp->mflee ||
240 mtmp->mconf ||
241 (mtmp->minvis && !rn2(3)) ||
242 (strchr("BIuy", mdat->mlet) && !rn2(4)) ||
243 (mdat->mlet == 'L' && !u.ugold && (mtmp->mgold || rn2(2))) ||
244 (!mtmp->mcansee && !rn2(4)) ||
245 mtmp->mpeaceful
246 ) {
247 tmp = m_move(mtmp, 0); /* 2: monster died moving */
248 if (tmp == 2 || (tmp && mdat->mmove <= 12))
249 return (tmp == 2);
250 }
251 if (!strchr("Ea", mdat->mlet) && nearby &&
252 !mtmp->mpeaceful && u.uhp > 0 && !scared) {
253 if (mhitu(mtmp))
254 return (1); /* monster died (e.g. 'y' or 'F') */
255 }
256 /* extra movement for fast monsters */
257 if (mdat->mmove - 12 > rnd(12))
258 tmp = m_move(mtmp, 1);
259 return (tmp == 2);
260 }
261
262 int
263 m_move(mtmp, after)
264 struct monst *mtmp;
265 {
266 struct monst *mtmp2;
267 int nx, ny, omx, omy, appr, nearer, cnt, i, j;
268 xchar gx, gy, nix, niy, chcnt;
269 schar chi;
270 boolean likegold = 0, likegems = 0, likeobjs = 0;
271 char msym = mtmp->data->mlet;
272 schar mmoved = 0; /* not strictly nec.: chi >= 0 will
273 * do */
274 coord poss[9];
275 int info[9];
276
277 if (mtmp->mfroz || mtmp->msleep)
278 return (0);
279 if (mtmp->mtrapped) {
280 i = mintrap(mtmp);
281 if (i == 2)
282 return (2); /* he died */
283 if (i == 1)
284 return (0); /* still in trap, so didnt move */
285 }
286 if (mtmp->mhide && o_at(mtmp->mx, mtmp->my) && rn2(10))
287 return (0); /* do not leave hiding place */
288
289 #ifndef NOWORM
290 if (mtmp->wormno)
291 goto not_special;
292 #endif /* NOWORM */
293
294 /* my dog gets a special treatment */
295 if (mtmp->mtame) {
296 return (dog_move(mtmp, after));
297 }
298 /* likewise for shopkeeper */
299 if (mtmp->isshk) {
300 mmoved = shk_move(mtmp);
301 if (mmoved >= 0)
302 goto postmov;
303 mmoved = 0; /* follow player outside shop */
304 }
305 /* and for the guard */
306 if (mtmp->isgd) {
307 mmoved = gd_move();
308 goto postmov;
309 }
310 /*
311 * teleport if that lies in our nature ('t') or when badly wounded
312 * ('1')
313 */
314 if ((msym == 't' && !rn2(5))
315 || (msym == '1' && (mtmp->mhp < 7 || (!xdnstair && !rn2(5))
316 || levl[u.ux][u.uy].typ == STAIRS))) {
317 if (mtmp->mhp < 7 || (msym == 't' && rn2(2)))
318 rloc(mtmp);
319 else
320 mnexto(mtmp);
321 mmoved = 1;
322 goto postmov;
323 }
324 /* spit fire ('D') or use a wand ('1') when appropriate */
325 if (strchr("D1", msym))
326 inrange(mtmp);
327
328 if (msym == 'U' && !mtmp->mcan && canseemon(mtmp) &&
329 mtmp->mcansee && rn2(5)) {
330 if (!Confusion)
331 pline("%s's gaze has confused you!", Monnam(mtmp));
332 else
333 pline("You are getting more and more confused.");
334 if (rn2(3))
335 mtmp->mcan = 1;
336 Confusion += d(3, 4); /* timeout */
337 }
338 not_special:
339 if (!mtmp->mflee && u.uswallow && u.ustuck != mtmp)
340 return (1);
341 appr = 1;
342 if (mtmp->mflee)
343 appr = -1;
344 if (mtmp->mconf || Invis || !mtmp->mcansee ||
345 (strchr("BIy", msym) && !rn2(3)))
346 appr = 0;
347 omx = mtmp->mx;
348 omy = mtmp->my;
349 gx = u.ux;
350 gy = u.uy;
351 if (msym == 'L' && appr == 1 && mtmp->mgold > u.ugold)
352 appr = -1;
353
354 /*
355 * random criterion for 'smell' or track finding ability should use
356 * mtmp->msmell or sth
357 */
358 if (msym == '@' ||
359 ('a' <= msym && msym <= 'z')) {
360 coord *cp;
361 schar mroom;
362 mroom = inroom(omx, omy);
363 if (mroom < 0 || mroom != inroom(u.ux, u.uy)) {
364 cp = gettrack(omx, omy);
365 if (cp) {
366 gx = cp->x;
367 gy = cp->y;
368 }
369 }
370 }
371 /* look for gold or jewels nearby */
372 likegold = (strchr("LOD", msym) != NULL);
373 likegems = (strchr("ODu", msym) != NULL);
374 likeobjs = mtmp->mhide;
375 #define SRCHRADIUS 25
376 {
377 xchar mind = SRCHRADIUS; /* not too far away */
378 int dd;
379 if (likegold) {
380 struct gold *gold;
381 for (gold = fgold; gold; gold = gold->ngold)
382 if ((dd = DIST(omx, omy, gold->gx, gold->gy)) < mind) {
383 mind = dd;
384 gx = gold->gx;
385 gy = gold->gy;
386 }
387 }
388 if (likegems || likeobjs) {
389 struct obj *otmp;
390 for (otmp = fobj; otmp; otmp = otmp->nobj)
391 if (likeobjs || otmp->olet == GEM_SYM)
392 if (msym != 'u' ||
393 objects[otmp->otyp].g_val != 0)
394 if ((dd = DIST(omx, omy, otmp->ox, otmp->oy)) < mind) {
395 mind = dd;
396 gx = otmp->ox;
397 gy = otmp->oy;
398 }
399 }
400 if (mind < SRCHRADIUS && appr == -1) {
401 if (dist(omx, omy) < 10) {
402 gx = u.ux;
403 gy = u.uy;
404 } else
405 appr = 1;
406 }
407 }
408 nix = omx;
409 niy = omy;
410 cnt = mfndpos(mtmp, poss, info,
411 msym == 'u' ? NOTONL :
412 (msym == '@' || msym == '1') ? (ALLOW_SSM | ALLOW_TRAPS) :
413 strchr(UNDEAD, msym) ? NOGARLIC : ALLOW_TRAPS);
414 /* ALLOW_ROCK for some monsters ? */
415 chcnt = 0;
416 chi = -1;
417 for (i = 0; i < cnt; i++) {
418 nx = poss[i].x;
419 ny = poss[i].y;
420 for (j = 0; j < MTSZ && j < cnt - 1; j++)
421 if (nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y)
422 if (rn2(4 * (cnt - j)))
423 goto nxti;
424 #ifdef STUPID
425 /* some stupid compilers think that this is too complicated */
426 {
427 int d1 = DIST(nx, ny, gx, gy);
428 int d2 = DIST(nix, niy, gx, gy);
429 nearer = (d1 < d2);
430 }
431 #else
432 nearer = (DIST(nx, ny, gx, gy) < DIST(nix, niy, gx, gy));
433 #endif /* STUPID */
434 if ((appr == 1 && nearer) || (appr == -1 && !nearer) ||
435 !mmoved ||
436 (!appr && !rn2(++chcnt))) {
437 nix = nx;
438 niy = ny;
439 chi = i;
440 mmoved = 1;
441 }
442 nxti: ;
443 }
444 if (mmoved) {
445 if (info[chi] & ALLOW_M) {
446 mtmp2 = m_at(nix, niy);
447 if (hitmm(mtmp, mtmp2) == 1 && rn2(4) &&
448 hitmm(mtmp2, mtmp) == 2)
449 return (2);
450 return (0);
451 }
452 if (info[chi] & ALLOW_U) {
453 (void) hitu(mtmp, d(mtmp->data->damn, mtmp->data->damd) + 1);
454 return (0);
455 }
456 mtmp->mx = nix;
457 mtmp->my = niy;
458 for (j = MTSZ - 1; j > 0; j--)
459 mtmp->mtrack[j] = mtmp->mtrack[j - 1];
460 mtmp->mtrack[0].x = omx;
461 mtmp->mtrack[0].y = omy;
462 #ifndef NOWORM
463 if (mtmp->wormno)
464 worm_move(mtmp);
465 #endif /* NOWORM */
466 } else {
467 if (msym == 'u' && rn2(2)) {
468 rloc(mtmp);
469 return (0);
470 }
471 #ifndef NOWORM
472 if (mtmp->wormno)
473 worm_nomove(mtmp);
474 #endif /* NOWORM */
475 }
476 postmov:
477 if (mmoved == 1) {
478 if (mintrap(mtmp) == 2) /* he died */
479 return (2);
480 if (likegold)
481 mpickgold(mtmp);
482 if (likegems)
483 mpickgems(mtmp);
484 if (mtmp->mhide)
485 mtmp->mundetected = 1;
486 }
487 pmon(mtmp);
488 return (mmoved);
489 }
490
491 void
492 mpickgold(mtmp)
493 struct monst *mtmp;
494 {
495 struct gold *gold;
496 while ((gold = g_at(mtmp->mx, mtmp->my)) != NULL) {
497 mtmp->mgold += gold->amount;
498 freegold(gold);
499 if (levl[mtmp->mx][mtmp->my].scrsym == '$')
500 newsym(mtmp->mx, mtmp->my);
501 }
502 }
503
504 void
505 mpickgems(mtmp)
506 struct monst *mtmp;
507 {
508 struct obj *otmp;
509 for (otmp = fobj; otmp; otmp = otmp->nobj)
510 if (otmp->olet == GEM_SYM)
511 if (otmp->ox == mtmp->mx && otmp->oy == mtmp->my)
512 if (mtmp->data->mlet != 'u' || objects[otmp->otyp].g_val != 0) {
513 freeobj(otmp);
514 mpickobj(mtmp, otmp);
515 if (levl[mtmp->mx][mtmp->my].scrsym == GEM_SYM)
516 newsym(mtmp->mx, mtmp->my); /* %% */
517 return; /* pick only one object */
518 }
519 }
520
521 /* return number of acceptable neighbour positions */
522 int
523 mfndpos(mon, poss, info, flag)
524 struct monst *mon;
525 coord poss[9];
526 int info[9], flag;
527 {
528 int x, y, nx, ny, cnt = 0, ntyp;
529 struct monst *mtmp;
530 int nowtyp;
531 boolean pool;
532
533 x = mon->mx;
534 y = mon->my;
535 nowtyp = levl[x][y].typ;
536
537 pool = (mon->data->mlet == ';');
538 nexttry: /* eels prefer the water, but if there is no
539 * water nearby, they will crawl over land */
540 if (mon->mconf) {
541 flag |= ALLOW_ALL;
542 flag &= ~NOTONL;
543 }
544 for (nx = x - 1; nx <= x + 1; nx++)
545 for (ny = y - 1; ny <= y + 1; ny++)
546 if (nx != x || ny != y)
547 if (isok(nx, ny))
548 if (!IS_ROCK(ntyp = levl[nx][ny].typ))
549 if (!(nx != x && ny != y && (nowtyp == DOOR || ntyp == DOOR)))
550 if ((ntyp == POOL) == pool) {
551 info[cnt] = 0;
552 if (nx == u.ux && ny == u.uy) {
553 if (!(flag & ALLOW_U))
554 continue;
555 info[cnt] = ALLOW_U;
556 } else if ((mtmp = m_at(nx, ny)) != NULL) {
557 if (!(flag & ALLOW_M))
558 continue;
559 info[cnt] = ALLOW_M;
560 if (mtmp->mtame) {
561 if (!(flag & ALLOW_TM))
562 continue;
563 info[cnt] |= ALLOW_TM;
564 }
565 }
566 if (sobj_at(CLOVE_OF_GARLIC, nx, ny)) {
567 if (flag & NOGARLIC)
568 continue;
569 info[cnt] |= NOGARLIC;
570 }
571 if (sobj_at(SCR_SCARE_MONSTER, nx, ny) ||
572 (!mon->mpeaceful && sengr_at("Elbereth", nx, ny))) {
573 if (!(flag & ALLOW_SSM))
574 continue;
575 info[cnt] |= ALLOW_SSM;
576 }
577 if (sobj_at(ENORMOUS_ROCK, nx, ny)) {
578 if (!(flag & ALLOW_ROCK))
579 continue;
580 info[cnt] |= ALLOW_ROCK;
581 }
582 if (!Invis && online(nx, ny)) {
583 if (flag & NOTONL)
584 continue;
585 info[cnt] |= NOTONL;
586 }
587 /*
588 * we cannot
589 * avoid
590 * traps of
591 * an unknown
592 * kind
593 */
594 {
595 struct trap *ttmp = t_at(nx, ny);
596 int tt;
597 if (ttmp) {
598 tt = 1 << ttmp->ttyp;
599 if (mon->mtrapseen & tt) {
600 if (!(flag & tt))
601 continue;
602 info[cnt] |= tt;
603 }
604 }
605 }
606 poss[cnt].x = nx;
607 poss[cnt].y = ny;
608 cnt++;
609 }
610 if (!cnt && pool && nowtyp != POOL) {
611 pool = FALSE;
612 goto nexttry;
613 }
614 return (cnt);
615 }
616
617 int
618 dist(x, y)
619 int x, y;
620 {
621 return ((x - u.ux) * (x - u.ux) + (y - u.uy) * (y - u.uy));
622 }
623
624 void
625 poisoned(string, pname)
626 char *string, *pname;
627 {
628 int i;
629
630 if (Blind)
631 pline("It was poisoned.");
632 else
633 pline("The %s was poisoned!", string);
634 if (Poison_resistance) {
635 pline("The poison doesn't seem to affect you.");
636 return;
637 }
638 i = rn2(10);
639 if (i == 0) {
640 u.uhp = -1;
641 pline("I am afraid the poison was deadly ...");
642 } else if (i <= 5) {
643 losestr(rn1(3, 3));
644 } else {
645 losehp(rn1(10, 6), pname);
646 }
647 if (u.uhp < 1) {
648 killer = pname;
649 done("died");
650 }
651 }
652
653 void
654 mondead(mtmp)
655 struct monst *mtmp;
656 {
657 relobj(mtmp, 1);
658 unpmon(mtmp);
659 relmon(mtmp);
660 unstuck(mtmp);
661 if (mtmp->isshk)
662 shkdead(mtmp);
663 if (mtmp->isgd)
664 gddead();
665 #ifndef NOWORM
666 if (mtmp->wormno)
667 wormdead(mtmp);
668 #endif /* NOWORM */
669 monfree(mtmp);
670 }
671
672 /* called when monster is moved to larger structure */
673 void
674 replmon(mtmp, mtmp2)
675 struct monst *mtmp, *mtmp2;
676 {
677 relmon(mtmp);
678 monfree(mtmp);
679 mtmp2->nmon = fmon;
680 fmon = mtmp2;
681 if (u.ustuck == mtmp)
682 u.ustuck = mtmp2;
683 if (mtmp2->isshk)
684 replshk(mtmp, mtmp2);
685 if (mtmp2->isgd)
686 replgd(mtmp, mtmp2);
687 }
688
689 void
690 relmon(mon)
691 struct monst *mon;
692 {
693 struct monst *mtmp;
694
695 if (mon == fmon)
696 fmon = fmon->nmon;
697 else {
698 for (mtmp = fmon; mtmp->nmon != mon; mtmp = mtmp->nmon);
699 mtmp->nmon = mon->nmon;
700 }
701 }
702
703 /*
704 * we do not free monsters immediately, in order to have their name available
705 * shortly after their demise
706 */
707 struct monst *fdmon; /* chain of dead monsters, need not to be
708 * saved */
709
710 void
711 monfree(mtmp)
712 struct monst *mtmp;
713 {
714 mtmp->nmon = fdmon;
715 fdmon = mtmp;
716 }
717
718 void
719 dmonsfree()
720 {
721 struct monst *mtmp;
722 while ((mtmp = fdmon) != NULL) {
723 fdmon = mtmp->nmon;
724 free((char *) mtmp);
725 }
726 }
727
728 void
729 unstuck(mtmp)
730 struct monst *mtmp;
731 {
732 if (u.ustuck == mtmp) {
733 if (u.uswallow) {
734 u.ux = mtmp->mx;
735 u.uy = mtmp->my;
736 u.uswallow = 0;
737 setsee();
738 docrt();
739 }
740 u.ustuck = 0;
741 }
742 }
743
744 void
745 killed(mtmp)
746 struct monst *mtmp;
747 {
748 #ifdef lint
749 #define NEW_SCORING
750 #endif /* lint */
751 int tmp, nk, x, y;
752 struct permonst *mdat;
753
754 if (mtmp->cham)
755 mtmp->data = PM_CHAMELEON;
756 mdat = mtmp->data;
757 if (Blind)
758 pline("You destroy it!");
759 else {
760 pline("You destroy %s!",
761 mtmp->mtame ? amonnam(mtmp, "poor") : monnam(mtmp));
762 }
763 if (u.umconf) {
764 if (!Blind)
765 pline("Your hands stop glowing blue.");
766 u.umconf = 0;
767 }
768 /* count killed monsters */
769 #define MAXMONNO 100
770 nk = 1; /* in case we cannot find it in mons */
771 tmp = mdat - mons; /* strchr in mons array (if not 'd', '@', ...) */
772 if (tmp >= 0 && tmp < CMNUM + 2) {
773 u.nr_killed[tmp]++;
774 if ((nk = u.nr_killed[tmp]) > MAXMONNO &&
775 !strchr(fut_geno, mdat->mlet))
776 charcat(fut_geno, mdat->mlet);
777 }
778 /* punish bad behaviour */
779 if (mdat->mlet == '@')
780 Telepat = 0, u.uluck -= 2;
781 if (mtmp->mpeaceful || mtmp->mtame)
782 u.uluck--;
783 if (mdat->mlet == 'u')
784 u.uluck -= 5;
785 if ((int) u.uluck < LUCKMIN)
786 u.uluck = LUCKMIN;
787
788 /* give experience points */
789 tmp = 1 + mdat->mlevel * mdat->mlevel;
790 if (mdat->ac < 3)
791 tmp += 2 * (7 - mdat->ac);
792 if (strchr("AcsSDXaeRTVWU&In:P", mdat->mlet))
793 tmp += 2 * mdat->mlevel;
794 if (strchr("DeV&P", mdat->mlet))
795 tmp += (7 * mdat->mlevel);
796 if (mdat->mlevel > 6)
797 tmp += 50;
798 if (mdat->mlet == ';')
799 tmp += 1000;
800
801 #ifdef NEW_SCORING
802 /*
803 * ------- recent addition: make nr of points decrease when this is
804 * not the first of this kind
805 */
806 {
807 int ul = u.ulevel;
808 int ml = mdat->mlevel;
809
810 if (ul < 14) /* points are given based on present and
811 * future level */
812 for (tmp2 = 0; !tmp2 || ul + tmp2 <= ml; tmp2++)
813 if (u.uexp + 1 + (tmp + ((tmp2 <= 0) ? 0 : 4 << (tmp2 - 1))) / nk
814 >= 10 * pow((unsigned) (ul - 1)))
815 if (++ul == 14)
816 break;
817
818 tmp2 = ml - ul - 1;
819 tmp = (tmp + ((tmp2 < 0) ? 0 : 4 << tmp2)) / nk;
820 if (!tmp)
821 tmp = 1;
822 }
823 /* note: ul is not necessarily the future value of u.ulevel */
824 /* ------- end of recent valuation change ------- */
825 #endif /* NEW_SCORING */
826
827 more_experienced(tmp, 0);
828 flags.botl = 1;
829 while (u.ulevel < 14 && u.uexp >= newuexp()) {
830 pline("Welcome to experience level %u.", ++u.ulevel);
831 tmp = rnd(10);
832 if (tmp < 3)
833 tmp = rnd(10);
834 u.uhpmax += tmp;
835 u.uhp += tmp;
836 flags.botl = 1;
837 }
838
839 /* dispose of monster and make cadaver */
840 x = mtmp->mx;
841 y = mtmp->my;
842 mondead(mtmp);
843 tmp = mdat->mlet;
844 if (tmp == 'm') { /* he killed a minotaur, give him a wand of
845 * digging */
846 /* note: the dead minotaur will be on top of it! */
847 mksobj_at(WAN_DIGGING, x, y);
848 /* if(cansee(x,y)) atl(x,y,fobj->olet); */
849 stackobj(fobj);
850 } else
851 #ifndef NOWORM
852 if (tmp == 'w') {
853 mksobj_at(WORM_TOOTH, x, y);
854 stackobj(fobj);
855 } else
856 #endif /* NOWORM */
857 if (!letter(tmp) || (!strchr("mw", tmp) && !rn2(3)))
858 tmp = 0;
859
860 if (ACCESSIBLE(levl[x][y].typ)) /* might be mimic in wall or dead eel */
861 if (x != u.ux || y != u.uy) /* might be here after
862 * swallowed */
863 if (strchr("NTVm&", mdat->mlet) || rn2(5)) {
864 struct obj *obj2 = mkobj_at(tmp, x, y);
865 if (cansee(x, y))
866 atl(x, y, obj2->olet);
867 stackobj(obj2);
868 }
869 }
870
871 void
872 kludge(str, arg)
873 char *str, *arg;
874 {
875 if (Blind) {
876 if (*str == '%')
877 pline(str, "It");
878 else
879 pline(str, "it");
880 } else
881 pline(str, arg);
882 }
883
884 void
885 rescham()
886 { /* force all chameleons to become normal */
887 struct monst *mtmp;
888
889 for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
890 if (mtmp->cham) {
891 mtmp->cham = 0;
892 (void) newcham(mtmp, PM_CHAMELEON);
893 }
894 }
895
896 int
897 newcham(mtmp, mdat) /* make a chameleon look like a new monster */
898 /* returns 1 if the monster actually changed */
899 struct monst *mtmp;
900 struct permonst *mdat;
901 {
902 int mhp, hpn, hpd;
903
904 if (mdat == mtmp->data)
905 return (0); /* still the same monster */
906 #ifndef NOWORM
907 if (mtmp->wormno)
908 wormdead(mtmp); /* throw tail away */
909 #endif /* NOWORM */
910 if (u.ustuck == mtmp) {
911 if (u.uswallow) {
912 u.uswallow = 0;
913 u.uswldtim = 0;
914 mnexto(mtmp);
915 docrt();
916 prme();
917 }
918 u.ustuck = 0;
919 }
920 hpn = mtmp->mhp;
921 hpd = (mtmp->data->mlevel) * 8;
922 if (!hpd)
923 hpd = 4;
924 mtmp->data = mdat;
925 mhp = (mdat->mlevel) * 8;
926 /* new hp: same fraction of max as before */
927 mtmp->mhp = 2 + (hpn * mhp) / hpd;
928 hpn = mtmp->mhpmax;
929 mtmp->mhpmax = 2 + (hpn * mhp) / hpd;
930 mtmp->minvis = (mdat->mlet == 'I') ? 1 : 0;
931 #ifndef NOWORM
932 if (mdat->mlet == 'w' && getwn(mtmp))
933 initworm(mtmp);
934 /* perhaps we should clear mtmp->mtame here? */
935 #endif /* NOWORM */
936 unpmon(mtmp); /* necessary for 'I' and to force pmon */
937 pmon(mtmp);
938 return (1);
939 }
940
941 void
942 mnexto(mtmp) /* Make monster mtmp next to you (if
943 * possible) */
944 struct monst *mtmp;
945 {
946 coord mm;
947 mm = enexto(u.ux, u.uy);
948 mtmp->mx = mm.x;
949 mtmp->my = mm.y;
950 pmon(mtmp);
951 }
952
953 int
954 ishuman(mtmp)
955 struct monst *mtmp;
956 {
957 return (mtmp->data->mlet == '@');
958 }
959
960 void
961 setmangry(mtmp)
962 struct monst *mtmp;
963 {
964 if (!mtmp->mpeaceful)
965 return;
966 if (mtmp->mtame)
967 return;
968 mtmp->mpeaceful = 0;
969 if (ishuman(mtmp))
970 pline("%s gets angry!", Monnam(mtmp));
971 }
972
973 /*
974 * not one hundred procent correct: now a snake may hide under an invisible
975 * object
976 */
977 int
978 canseemon(mtmp)
979 struct monst *mtmp;
980 {
981 return ((!mtmp->minvis || See_invisible)
982 && (!mtmp->mhide || !o_at(mtmp->mx, mtmp->my))
983 && cansee(mtmp->mx, mtmp->my));
984 }