]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - gomoku/bdinit.c
Sort options. End sentence with a dot.
[bsdgames-darwin.git] / gomoku / bdinit.c
1 /* $NetBSD: bdinit.c,v 1.5 2003/08/07 09:37:15 agc Exp $ */
2
3 /*
4 * Copyright (c) 1994
5 * The Regents of the University of California. All rights reserved.
6 *
7 * This code is derived from software contributed to Berkeley by
8 * Ralph Campbell.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. Neither the name of the University nor the names of its contributors
19 * may be used to endorse or promote products derived from this software
20 * without specific prior written permission.
21 *
22 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
23 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
24 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
25 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
26 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
27 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
28 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
29 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
31 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 * SUCH DAMAGE.
33 */
34
35 #include <sys/cdefs.h>
36 #ifndef lint
37 #if 0
38 static char sccsid[] = "from: @(#)bdinit.c 8.2 (Berkeley) 5/3/95";
39 #else
40 __RCSID("$NetBSD: bdinit.c,v 1.5 2003/08/07 09:37:15 agc Exp $");
41 #endif
42 #endif /* not lint */
43
44 #include <string.h>
45 #include "gomoku.h"
46
47 void
48 bdinit(bp)
49 struct spotstr *bp;
50 {
51 int i, j, r;
52 struct spotstr *sp;
53 struct combostr *cbp;
54
55 movenum = 1;
56
57 /* mark the borders as such */
58 sp = bp;
59 for (i = BSZ2; --i >= 0; sp++) {
60 sp->s_occ = BORDER; /* top border */
61 sp->s_flg = BFLAGALL;
62 }
63
64 /* fill entire board with EMPTY spots */
65 memset(frames, 0, sizeof(frames));
66 cbp = frames;
67 for (j = 0; ++j < BSZ1; sp++) { /* for each row */
68 for (i = 0; ++i < BSZ1; sp++) { /* for each column */
69 sp->s_occ = EMPTY;
70 sp->s_flg = 0;
71 sp->s_wval = 0;
72 if (j < 5) {
73 /* directions 1, 2, 3 are blocked */
74 sp->s_flg |= (BFLAG << 1) | (BFLAG << 2) |
75 (BFLAG << 3);
76 sp->s_fval[BLACK][1].s = MAXCOMBO;
77 sp->s_fval[BLACK][2].s = MAXCOMBO;
78 sp->s_fval[BLACK][3].s = MAXCOMBO;
79 sp->s_fval[WHITE][1].s = MAXCOMBO;
80 sp->s_fval[WHITE][2].s = MAXCOMBO;
81 sp->s_fval[WHITE][3].s = MAXCOMBO;
82 } else if (j == 5) {
83 /* five spaces, blocked on one side */
84 sp->s_fval[BLACK][1].s = 0x500;
85 sp->s_fval[BLACK][2].s = 0x500;
86 sp->s_fval[BLACK][3].s = 0x500;
87 sp->s_fval[WHITE][1].s = 0x500;
88 sp->s_fval[WHITE][2].s = 0x500;
89 sp->s_fval[WHITE][3].s = 0x500;
90 } else {
91 /* six spaces, not blocked */
92 sp->s_fval[BLACK][1].s = 0x401;
93 sp->s_fval[BLACK][2].s = 0x401;
94 sp->s_fval[BLACK][3].s = 0x401;
95 sp->s_fval[WHITE][1].s = 0x401;
96 sp->s_fval[WHITE][2].s = 0x401;
97 sp->s_fval[WHITE][3].s = 0x401;
98 }
99 if (i > (BSZ - 4)) {
100 /* directions 0, 1 are blocked */
101 sp->s_flg |= BFLAG | (BFLAG << 1);
102 sp->s_fval[BLACK][0].s = MAXCOMBO;
103 sp->s_fval[BLACK][1].s = MAXCOMBO;
104 sp->s_fval[WHITE][0].s = MAXCOMBO;
105 sp->s_fval[WHITE][1].s = MAXCOMBO;
106 } else if (i == (BSZ - 4)) {
107 sp->s_fval[BLACK][0].s = 0x500;
108 sp->s_fval[WHITE][0].s = 0x500;
109 /* if direction 1 is not blocked */
110 if (!(sp->s_flg & (BFLAG << 1))) {
111 sp->s_fval[BLACK][1].s = 0x500;
112 sp->s_fval[WHITE][1].s = 0x500;
113 }
114 } else {
115 sp->s_fval[BLACK][0].s = 0x401;
116 sp->s_fval[WHITE][0].s = 0x401;
117 if (i < 5) {
118 /* direction 3 is blocked */
119 sp->s_flg |= (BFLAG << 3);
120 sp->s_fval[BLACK][3].s = MAXCOMBO;
121 sp->s_fval[WHITE][3].s = MAXCOMBO;
122 } else if (i == 5 &&
123 !(sp->s_flg & (BFLAG << 3))) {
124 sp->s_fval[BLACK][3].s = 0x500;
125 sp->s_fval[WHITE][3].s = 0x500;
126 }
127 }
128 /*
129 * Allocate a frame structure for non blocked frames.
130 */
131 for (r = 4; --r >= 0; ) {
132 if (sp->s_flg & (BFLAG << r))
133 continue;
134 cbp->c_combo.s = sp->s_fval[BLACK][r].s;
135 cbp->c_vertex = sp - board;
136 cbp->c_nframes = 1;
137 cbp->c_dir = r;
138 sp->s_frame[r] = cbp;
139 cbp++;
140 }
141 }
142 sp->s_occ = BORDER; /* left & right border */
143 sp->s_flg = BFLAGALL;
144 }
145
146 /* mark the borders as such */
147 for (i = BSZ1; --i >= 0; sp++) {
148 sp->s_occ = BORDER; /* bottom border */
149 sp->s_flg = BFLAGALL;
150 }
151
152 sortframes[BLACK] = (struct combostr *)0;
153 sortframes[WHITE] = (struct combostr *)0;
154 init_overlap();
155 }
156
157 /*
158 * Initialize the overlap array.
159 * Each entry in the array is a bit mask with eight bits corresponding
160 * to whether frame B overlaps frame A (as indexed by overlap[A * FAREA + B]).
161 * The eight bits coorespond to whether A and B are open ended (length 6) or
162 * closed (length 5).
163 * 0 A closed and B closed
164 * 1 A closed and B open
165 * 2 A open and B closed
166 * 3 A open and B open
167 * 4 A closed and B closed and overlaps in more than one spot
168 * 5 A closed and B open and overlaps in more than one spot
169 * 6 A open and B closed and overlaps in more than one spot
170 * 7 A open and B open and overlaps in more than one spot
171 * As pieces are played, it can make frames not overlap if there are no
172 * common open spaces shared between the two frames.
173 */
174 void
175 init_overlap()
176 {
177 struct spotstr *sp1, *sp2;
178 struct combostr *cbp;
179 int i, f, r, n, d1, d2;
180 int mask, bmask, vertex, s;
181 u_char *str;
182 short *ip;
183
184 memset(overlap, 0, sizeof(overlap));
185 memset(intersect, 0, sizeof(intersect));
186 str = &overlap[FAREA * FAREA];
187 ip = &intersect[FAREA * FAREA];
188 for (cbp = frames + FAREA; --cbp >= frames; ) { /* each frame */
189 str -= FAREA;
190 ip -= FAREA;
191 sp1 = &board[vertex = cbp->c_vertex];
192 d1 = dd[r = cbp->c_dir];
193 /*
194 * s = 5 if closed, 6 if open.
195 * At this point black & white are the same.
196 */
197 s = 5 + sp1->s_fval[BLACK][r].c.b;
198 /* for each spot in frame A */
199 for (i = 0; i < s; i++, sp1 += d1, vertex += d1) {
200 /* the sixth spot in frame A only overlaps if it is open */
201 mask = (i == 5) ? 0xC : 0xF;
202 /* for each direction */
203 for (r = 4; --r >= 0; ) {
204 bmask = BFLAG << r;
205 sp2 = sp1;
206 d2 = dd[r];
207 /* for each frame that intersects at spot sp1 */
208 for (f = 0; f < 6; f++, sp2 -= d2) {
209 if (sp2->s_occ == BORDER)
210 break;
211 if (sp2->s_flg & bmask)
212 continue;
213 n = sp2->s_frame[r] - frames;
214 ip[n] = vertex;
215 str[n] |= (f == 5) ? mask & 0xA : mask;
216 if (r == cbp->c_dir) {
217 /* compute the multiple spot overlap values */
218 switch (i) {
219 case 0: /* sp1 is the first spot in A */
220 if (f == 4)
221 str[n] |= 0xA0;
222 else if (f != 5)
223 str[n] |= 0xF0;
224 break;
225 case 1: /* sp1 is the second spot in A */
226 if (f == 5)
227 str[n] |= 0xA0;
228 else
229 str[n] |= 0xF0;
230 break;
231 case 4: /* sp1 is the penultimate spot in A */
232 if (f == 0)
233 str[n] |= 0xC0;
234 else
235 str[n] |= 0xF0;
236 break;
237 case 5: /* sp1 is the last spot in A */
238 if (f == 1)
239 str[n] |= 0xC0;
240 else if (f != 0)
241 str[n] |= 0xF0;
242 break;
243 default:
244 str[n] |= 0xF0;
245 }
246 }
247 }
248 }
249 }
250 }
251 }