]>
git.cameronkatri.com Git - bsdgames-darwin.git/blob - trek/setup.c
1 /* $NetBSD: setup.c,v 1.12 2009/05/24 21:44:56 dholland Exp $ */
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
32 #include <sys/cdefs.h>
35 static char sccsid
[] = "@(#)setup.c 8.1 (Berkeley) 5/31/93";
37 __RCSID("$NetBSD: setup.c,v 1.12 2009/05/24 21:44:56 dholland Exp $");
52 ** INITIALIZE THE GAME
54 ** The length, skill, and password are read, and the game
55 ** is initialized. It is far too difficult to describe all
56 ** that goes on in here, but it is all straight-line code;
59 ** Game restart and tournament games are handled here.
62 const struct cvntab Lentab
[] = {
63 { "s", "hort", (cmdfun
)1, 0 },
64 { "m", "edium", (cmdfun
)2, 0 },
65 { "l", "ong", (cmdfun
)4, 0 },
66 { "restart", "", (cmdfun
)0, 0 },
67 { NULL
, NULL
, NULL
, 0 }
70 const struct cvntab Skitab
[] = {
71 { "n", "ovice", (cmdfun
)1, 0 },
72 { "f", "air", (cmdfun
)2, 0 },
73 { "g", "ood", (cmdfun
)3, 0 },
74 { "e", "xpert", (cmdfun
)4, 0 },
75 { "c", "ommodore", (cmdfun
)5, 0 },
76 { "i", "mpossible", (cmdfun
)6, 0 },
77 { NULL
, NULL
, NULL
, 0 }
83 const struct cvntab
*r
;
93 r
= getcodpar("What length game", Lentab
);
94 Game
.length
= (long) r
->value
;
95 if (Game
.length
== 0) {
102 r
= getcodpar("What skill game", Skitab
);
103 Game
.skill
= (long) r
->value
;
105 getstrpar("Enter a password", Game
.passwd
, 14, 0);
106 if (strcmp(Game
.passwd
, "tournament") == 0) {
107 getstrpar("Enter tournament code", Game
.passwd
, 14, 0);
110 for (i
= 0; Game
.passwd
[i
]; i
++)
111 d
+= Game
.passwd
[i
] << i
;
114 Param
.bases
= Now
.bases
= ranf(6 - Game
.skill
) + 2;
116 Param
.bases
= Now
.bases
= 1;
117 Param
.time
= Now
.time
= 6.0 * Game
.length
+ 2.0;
120 Param
.klings
= Now
.klings
= i
* j
* 3.5 * (franf() + 0.75);
121 if (Param
.klings
< i
* j
* 5)
122 Param
.klings
= Now
.klings
= i
* j
* 5;
123 if (Param
.klings
<= i
) /* numerical overflow problems */
124 Param
.klings
= Now
.klings
= 127;
125 Param
.energy
= Ship
.energy
= 5000;
126 Param
.torped
= Ship
.torped
= 10;
127 Ship
.ship
= ENTERPRISE
;
128 Ship
.shipname
= "Enterprise";
129 Param
.shield
= Ship
.shield
= 1500;
130 Param
.resource
= Now
.resource
= Param
.klings
* Param
.time
;
131 Param
.reserves
= Ship
.reserves
= (6 - Game
.skill
) * 2.0;
132 Param
.crew
= Ship
.crew
= 387;
133 Param
.brigfree
= Ship
.brigfree
= 400;
141 Param
.date
= Now
.date
= (ranf(20) + 20) * 100;
144 for (i
= 0; i
< NDEV
; i
++)
145 if (Device
[i
].name
[0] == '*')
149 /* these probabilities must sum to 1000 */
150 Param
.damprob
[WARP
] = 70; /* warp drive 7.0% */
151 Param
.damprob
[SRSCAN
] = 110; /* short range scanners 11.0% */
152 Param
.damprob
[LRSCAN
] = 110; /* long range scanners 11.0% */
153 Param
.damprob
[PHASER
] = 125; /* phasers 12.5% */
154 Param
.damprob
[TORPED
] = 125; /* photon torpedoes 12.5% */
155 Param
.damprob
[IMPULSE
] = 75; /* impulse engines 7.5% */
156 Param
.damprob
[SHIELD
] = 150; /* shield control 15.0% */
157 Param
.damprob
[COMPUTER
] = 20; /* computer 2.0% */
158 Param
.damprob
[SSRADIO
] = 35; /* subspace radio 3.5% */
159 Param
.damprob
[LIFESUP
] = 30; /* life support 3.0% */
160 Param
.damprob
[SINS
] = 20; /* navigation system 2.0% */
161 Param
.damprob
[CLOAK
] = 50; /* cloaking device 5.0% */
162 Param
.damprob
[XPORTER
] = 80; /* transporter 8.0% */
163 /* check to see that I didn't blow it */
164 for (i
= j
= 0; i
< NDEV
; i
++)
165 j
+= Param
.damprob
[i
];
167 errx(1, "Device probabilities sum to %d", j
);
169 Param
.regenfac
= (5 - Game
.skill
) * 0.05;
170 if (Param
.regenfac
< 0.0)
171 Param
.regenfac
= 0.0;
176 Param
.klingpwr
= 100 + 150 * i
;
178 Param
.klingpwr
+= 150;
181 Param
.klingcrew
= 200;
182 Param
.srndrprob
= 0.0035;
183 Param
.moveprob
[KM_OB
] = 45;
184 Param
.movefac
[KM_OB
] = .09;
185 Param
.moveprob
[KM_OA
] = 40;
186 Param
.movefac
[KM_OA
] = -0.05;
187 Param
.moveprob
[KM_EB
] = 40;
188 Param
.movefac
[KM_EB
] = 0.075;
189 Param
.moveprob
[KM_EA
] = 25 + 5 * Game
.skill
;
190 Param
.movefac
[KM_EA
] = -0.06 * Game
.skill
;
191 Param
.moveprob
[KM_LB
] = 0;
192 Param
.movefac
[KM_LB
] = 0.0;
193 Param
.moveprob
[KM_LA
] = 10 + 10 * Game
.skill
;
194 Param
.movefac
[KM_LA
] = 0.25;
195 Param
.eventdly
[E_SNOVA
] = 0.5;
196 Param
.eventdly
[E_LRTB
] = 25.0;
197 Param
.eventdly
[E_KATSB
] = 1.0;
198 Param
.eventdly
[E_KDESB
] = 3.0;
199 Param
.eventdly
[E_ISSUE
] = 1.0;
200 Param
.eventdly
[E_SNAP
] = 0.5;
201 Param
.eventdly
[E_ENSLV
] = 0.5;
202 Param
.eventdly
[E_REPRO
] = 2.0;
203 Param
.navigcrud
[0] = 1.50;
204 Param
.navigcrud
[1] = 0.75;
205 Param
.cloakenergy
= 1000;
206 Param
.energylow
= 1000;
207 for (i
= 0; i
< MAXEVENTS
; i
++) {
212 xsched(E_SNOVA
, 1, 0, 0, 0);
213 xsched(E_LRTB
, Param
.klings
, 0, 0, 0);
214 xsched(E_KATSB
, 1, 0, 0, 0);
215 xsched(E_ISSUE
, 1, 0, 0, 0);
216 xsched(E_SNAP
, 1, 0, 0, 0);
217 Ship
.sectx
= ranf(NSECTS
);
218 Ship
.secty
= ranf(NSECTS
);
219 Game
.killk
= Game
.kills
= Game
.killb
= 0;
220 Game
.deaths
= Game
.negenbar
= 0;
229 for (i
= 0; i
< NQUADS
; i
++) {
230 for (j
= 0; j
< NQUADS
; j
++) {
233 q
->klings
= q
->bases
= 0;
235 q
->stars
= ranf(9) + 1;
238 q
->holes
= q
->holes
> s5
? q
->holes
- s5
: 0;
243 /* select inhabited starsystems */
244 for (d
= 1; d
< NINHAB
; d
++) {
249 } while (q
->qsystemname
);
253 /* position starbases */
254 for (i
= 0; i
< Param
.bases
; i
++) {
267 /* start the Enterprise near starbase */
274 /* position klingons */
275 for (i
= Param
.klings
; i
> 0; ) {
283 if (q
->klings
+ klump
> MAXKLQUAD
)
291 /* initialize this quadrant */
292 printf("%d Klingons\n%d starbase", Param
.klings
, Param
.bases
);
295 printf(" at %d,%d", Now
.base
[0].x
, Now
.base
[0].y
);
296 for (i
= 1; i
< Param
.bases
; i
++)
297 printf(", %d,%d", Now
.base
[i
].x
, Now
.base
[i
].y
);
298 printf("\nIt takes %d units to kill a Klingon\n", Param
.klingpwr
);