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1 /* $NetBSD: gamescreen.h,v 1.1.1.1 2003/12/26 17:57:03 christos Exp $ */
2
3 /*-
4 * Copyright (c) 2003 The NetBSD Foundation, Inc.
5 * All rights reserved.
6 *
7 * This code is derived from software contributed to The NetBSD Foundation
8 * by Christos Zoulas.
9 *
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
12 * are met:
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the NetBSD
21 * Foundation, Inc. and its contributors.
22 * 4. Neither the name of The NetBSD Foundation nor the names of its
23 * contributors may be used to endorse or promote products derived
24 * from this software without specific prior written permission.
25 *
26 * THIS SOFTWARE IS PROVIDED BY THE NETBSD FOUNDATION, INC. AND CONTRIBUTORS
27 * ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
28 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
29 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION OR CONTRIBUTORS
30 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
31 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
32 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
33 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
34 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
35 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
36 * POSSIBILITY OF SUCH DAMAGE.
37 */
38
39 /*
40 * screen.h: Screen base class
41 */
42
43 #ifndef _H_GAMESCREEN
44 #define _H_GAMESCREEN
45
46 #include <stdlib.h>
47
48 class PLAYER;
49
50 class GAMESCREEN {
51 public:
52 enum EDGE {
53 GS_HLINE,
54 GS_VLINE,
55 GS_ULCORNER,
56 GS_URCORNER,
57 GS_LLCORNER,
58 GS_LRCORNER,
59 GS_LTEE,
60 GS_RTEE,
61 GS_TTEE,
62 GS_BTEE,
63 GS_PLUS
64 };
65 virtual ~GAMESCREEN();
66 virtual void clean(void) = 0; // Clear screen
67 virtual void moveto(size_t y, size_t x) = 0; // Move to x, y
68 virtual void addsym(const int sym) = 0; // Add character symbol
69 virtual void addedge(const int sym) = 0; // Add character symbol
70 virtual void redraw(void) = 0; // Refresh
71 virtual int getinput(void) = 0; // Get user input
72 virtual void bell(void) = 0; // Beep
73 virtual void score(size_t p, const PLAYER& p) = 0; // Post current score
74 virtual void games(size_t p, const PLAYER& p) = 0; // Post games won
75 virtual void total(size_t p, const PLAYER& p) = 0; // Post total score
76 virtual void ties(const PLAYER& p) = 0; // Post tie games
77 };
78
79 #endif