]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - larn/header.h
clean up handling of fortunes a bit.
[bsdgames-darwin.git] / larn / header.h
1 /* $NetBSD: header.h,v 1.6 1995/04/22 07:34:05 cgd Exp $ */
2
3 /* header.h Larn is copyrighted 1986 by Noah Morgan. */
4
5 #define MAXLEVEL 11
6 /* max # levels in the dungeon */
7 #define MAXVLEVEL 3
8 /* max # of levels in the temple of the luran */
9 #define MAXX 67
10 #define MAXY 17
11
12 #define SCORESIZE 10
13 /* this is the number of people on a scoreboard max */
14 #define MAXPLEVEL 100
15 /* maximum player level allowed */
16 #define MAXMONST 56
17 /* maximum # monsters in the dungeon */
18 #define SPNUM 38
19 /* maximum number of spells in existance */
20 #define MAXSCROLL 28
21 /* maximum number of scrolls that are possible */
22 #define MAXPOTION 35
23 /* maximum number of potions that are possible */
24 #define TIMELIMIT 30000
25 /* the maximum number of moves before the game is called */
26 #define TAXRATE 1/20
27 /* the tax rate for the LRS */
28 #define MAXOBJ 93
29 /* the maximum number of objects n < MAXOBJ */
30
31 /* this is the structure definition of the monster data */
32 struct monst
33 {
34 char *name;
35 char level;
36 short armorclass;
37 char damage;
38 char attack;
39 char defense;
40 char genocided;
41 char intelligence; /* monsters intelligence -- used to choose movement */
42 short gold;
43 short hitpoints;
44 unsigned long experience;
45 };
46
47 /* this is the structure definition for the items in the dnd store */
48 struct _itm
49 {
50 short price;
51 char obj;
52 char arg;
53 char qty;
54 };
55
56 /* this is the structure that holds the entire dungeon specifications */
57 struct cel
58 {
59 short hitp; /* monster's hit points */
60 char mitem; /* the monster ID */
61 char item; /* the object's ID */
62 short iarg; /* the object's argument */
63 char know; /* have we been here before*/
64 };
65
66 /* this is the structure for maintaining & moving the spheres of annihilation */
67 struct sphere
68 {
69 struct sphere *p; /* pointer to next structure */
70 char x,y,lev; /* location of the sphere */
71 char dir; /* direction sphere is going in */
72 char lifetime; /* duration of the sphere */
73 };
74
75 /* defines for the character attribute array c[] */
76 #define STRENGTH 0 /* characters physical strength not due to objects */
77 #define INTELLIGENCE 1
78 #define WISDOM 2
79 #define CONSTITUTION 3
80 #define DEXTERITY 4
81 #define CHARISMA 5
82 #define HPMAX 6
83 #define HP 7
84 #define GOLD 8
85 #define EXPERIENCE 9
86 #define LEVEL 10
87 #define REGEN 11
88 #define WCLASS 12
89 #define AC 13
90 #define BANKACCOUNT 14
91 #define SPELLMAX 15
92 #define SPELLS 16
93 #define ENERGY 17
94 #define ECOUNTER 18
95 #define MOREDEFENSES 19
96 #define WEAR 20
97 #define PROTECTIONTIME 21
98 #define WIELD 22
99 #define AMULET 23
100 #define REGENCOUNTER 24
101 #define MOREDAM 25
102 #define DEXCOUNT 26
103 #define STRCOUNT 27
104 #define BLINDCOUNT 28
105 #define CAVELEVEL 29
106 #define CONFUSE 30
107 #define ALTPRO 31
108 #define HERO 32
109 #define CHARMCOUNT 33
110 #define INVISIBILITY 34
111 #define CANCELLATION 35
112 #define HASTESELF 36
113 #define EYEOFLARN 37
114 #define AGGRAVATE 38
115 #define GLOBE 39
116 #define TELEFLAG 40
117 #define SLAYING 41
118 #define NEGATESPIRIT 42
119 #define SCAREMONST 43
120 #define AWARENESS 44
121 #define HOLDMONST 45
122 #define TIMESTOP 46
123 #define HASTEMONST 47
124 #define CUBEofUNDEAD 48
125 #define GIANTSTR 49
126 #define FIRERESISTANCE 50
127 #define BESSMANN 51
128 #define NOTHEFT 52
129 #define HARDGAME 53
130 #define CPUTIME 54
131 #define BYTESIN 55
132 #define BYTESOUT 56
133 #define MOVESMADE 57
134 #define MONSTKILLED 58
135 #define SPELLSCAST 59
136 #define LANCEDEATH 60
137 #define SPIRITPRO 61
138 #define UNDEADPRO 62
139 #define SHIELD 63
140 #define STEALTH 64
141 #define ITCHING 65
142 #define LAUGHING 66
143 #define DRAINSTRENGTH 67
144 #define CLUMSINESS 68
145 #define INFEEBLEMENT 69
146 #define HALFDAM 70
147 #define SEEINVISIBLE 71
148 #define FILLROOM 72
149 #define RANDOMWALK 73
150 #define SPHCAST 74 /* nz if an active sphere of annihilation */
151 #define WTW 75 /* walk through walls */
152 #define STREXTRA 76 /* character strength due to objects or enchantments */
153 #define TMP 77 /* misc scratch space */
154 #define LIFEPROT 78 /* life protection counter */
155
156 /* defines for the objects in the game */
157
158 #define OALTAR 1
159 #define OTHRONE 2
160 #define OORB 3
161 #define OPIT 4
162 #define OSTAIRSUP 5
163 #define OELEVATORUP 6
164 #define OFOUNTAIN 7
165 #define OSTATUE 8
166 #define OTELEPORTER 9
167 #define OSCHOOL 10
168 #define OMIRROR 11
169 #define ODNDSTORE 12
170 #define OSTAIRSDOWN 13
171 #define OELEVATORDOWN 14
172 #define OBANK2 15
173 #define OBANK 16
174 #define ODEADFOUNTAIN 17
175 #define OMAXGOLD 70
176 #define OGOLDPILE 18
177 #define OOPENDOOR 19
178 #define OCLOSEDDOOR 20
179 #define OWALL 21
180 #define OTRAPARROW 66
181 #define OTRAPARROWIV 67
182
183 #define OLARNEYE 22
184
185 #define OPLATE 23
186 #define OCHAIN 24
187 #define OLEATHER 25
188 #define ORING 60
189 #define OSTUDLEATHER 61
190 #define OSPLINT 62
191 #define OPLATEARMOR 63
192 #define OSSPLATE 64
193 #define OSHIELD 68
194 #define OELVENCHAIN 92
195
196 #define OSWORDofSLASHING 26
197 #define OHAMMER 27
198 #define OSWORD 28
199 #define O2SWORD 29
200 #define OSPEAR 30
201 #define ODAGGER 31
202 #define OBATTLEAXE 57
203 #define OLONGSWORD 58
204 #define OFLAIL 59
205 #define OLANCE 65
206 #define OVORPAL 90
207 #define OSLAYER 91
208
209 #define ORINGOFEXTRA 32
210 #define OREGENRING 33
211 #define OPROTRING 34
212 #define OENERGYRING 35
213 #define ODEXRING 36
214 #define OSTRRING 37
215 #define OCLEVERRING 38
216 #define ODAMRING 39
217
218 #define OBELT 40
219
220 #define OSCROLL 41
221 #define OPOTION 42
222 #define OBOOK 43
223 #define OCHEST 44
224 #define OAMULET 45
225
226 #define OORBOFDRAGON 46
227 #define OSPIRITSCARAB 47
228 #define OCUBEofUNDEAD 48
229 #define ONOTHEFT 49
230
231 #define ODIAMOND 50
232 #define ORUBY 51
233 #define OEMERALD 52
234 #define OSAPPHIRE 53
235
236 #define OENTRANCE 54
237 #define OVOLDOWN 55
238 #define OVOLUP 56
239 #define OHOME 69
240
241 #define OKGOLD 71
242 #define ODGOLD 72
243 #define OIVDARTRAP 73
244 #define ODARTRAP 74
245 #define OTRAPDOOR 75
246 #define OIVTRAPDOOR 76
247 #define OTRADEPOST 77
248 #define OIVTELETRAP 78
249 #define ODEADTHRONE 79
250 #define OANNIHILATION 80 /* sphere of annihilation */
251 #define OTHRONE2 81
252 #define OLRS 82 /* Larn Revenue Service */
253 #define OCOOKIE 83
254 #define OURN 84
255 #define OBRASSLAMP 85
256 #define OHANDofFEAR 86 /* hand of fear */
257 #define OSPHTAILSMAN 87 /* tailsman of the sphere */
258 #define OWWAND 88 /* wand of wonder */
259 #define OPSTAFF 89 /* staff of power */
260 /* used up to 92 */
261
262 /* defines for the monsters as objects */
263
264 #define BAT 1
265 #define GNOME 2
266 #define HOBGOBLIN 3
267 #define JACKAL 4
268 #define KOBOLD 5
269 #define ORC 6
270 #define SNAKE 7
271 #define CENTIPEDE 8
272 #define JACULI 9
273 #define TROGLODYTE 10
274 #define ANT 11
275 #define EYE 12
276 #define LEPRECHAUN 13
277 #define NYMPH 14
278 #define QUASIT 15
279 #define RUSTMONSTER 16
280 #define ZOMBIE 17
281 #define ASSASSINBUG 18
282 #define BUGBEAR 19
283 #define HELLHOUND 20
284 #define ICELIZARD 21
285 #define CENTAUR 22
286 #define TROLL 23
287 #define YETI 24
288 #define WHITEDRAGON 25
289 #define ELF 26
290 #define CUBE 27
291 #define METAMORPH 28
292 #define VORTEX 29
293 #define ZILLER 30
294 #define VIOLETFUNGI 31
295 #define WRAITH 32
296 #define FORVALAKA 33
297 #define LAMANOBE 34
298 #define OSEQUIP 35
299 #define ROTHE 36
300 #define XORN 37
301 #define VAMPIRE 38
302 #define INVISIBLESTALKER 39
303 #define POLTERGEIST 40
304 #define DISENCHANTRESS 41
305 #define SHAMBLINGMOUND 42
306 #define YELLOWMOLD 43
307 #define UMBERHULK 44
308 #define GNOMEKING 45
309 #define MIMIC 46
310 #define WATERLORD 47
311 #define BRONZEDRAGON 48
312 #define GREENDRAGON 49
313 #define PURPLEWORM 50
314 #define XVART 51
315 #define SPIRITNAGA 52
316 #define SILVERDRAGON 53
317 #define PLATINUMDRAGON 54
318 #define GREENURCHIN 55
319 #define REDDRAGON 56
320 #define DEMONLORD 57
321 #define DEMONPRINCE 64
322
323 #define NULL 0
324 #define BUFBIG 4096 /* size of the output buffer */
325 #define MAXIBUF 4096 /* size of the input buffer */
326 #define LOGNAMESIZE 40 /* max size of the players name */
327 #define PSNAMESIZE 40 /* max size of the process name */
328
329 #ifndef NODEFS
330 extern char VERSION,SUBVERSION;
331 extern char aborted[],alpha[],beenhere[],boldon,cheat,ckpfile[],ckpflag;
332 extern char *class[],course[],diagfile[],helpfile[];
333 extern char *inbuffer,is_alpha[],is_digit[];
334 extern char item[MAXX][MAXY],iven[],know[MAXX][MAXY],larnlevels[],lastmonst[];
335 extern char level,*levelname[],logfile[],loginname[],logname[],*lpbuf,*lpend;
336 extern char *lpnt,moved[MAXX][MAXY],mitem[MAXX][MAXY],monstlevel[];
337 extern char monstnamelist[],nch[],ndgg[],nlpts[],nomove,nosignal,nowelcome;
338 extern char nplt[],nsw[],*objectname[],objnamelist[],optsfile[];
339 extern char *potionhide[],*potionname[],playerids[],potprob[];
340 extern char predostuff,psname[],restorflag,savefilename[],scorefile[],scprob[];
341 extern char screen[MAXX][MAXY],*scrollhide[],*scrollname[],sex,*spelcode[];
342 extern char *speldescript[];
343 extern char spelknow[],*spelname[],*spelmes[],spelweird[MAXMONST+8][SPNUM];
344 extern char splev[],stealth[MAXX][MAXY],to_lower[],to_upper[],wizard;
345 extern short diroffx[],diroffy[],hitflag,hit2flag,hit3flag,hitp[MAXX][MAXY];
346 extern short iarg[MAXX][MAXY],ivenarg[],lasthx,lasthy,lastnum,lastpx,lastpy;
347 extern short nobeep,oldx,oldy,playerx,playery;
348 extern int dayplay,enable_scroll,srcount,yrepcount,userid,wisid,lfd,fd;
349 extern long initialtime,outstanding_taxes,skill[],gtime,c[],cbak[];
350 extern unsigned long randx;
351 extern struct cel *cell;
352 extern struct monst monster[];
353 extern struct sphere *spheres;
354 extern struct _itm itm[];
355
356 char *fortune(),*getenv(),*getlogin(),*lgetw(),*lgetl(),*ctime();
357 char *tmcapcnv(),*tgetstr(),*tgoto();
358 long paytaxes(),lgetc(),lrint(),time();
359 unsigned long readnum();
360 void *malloc();
361
362 /* macro to create scroll #'s with probability of occurrence */
363 #define newscroll() (scprob[rund(81)])
364 /* macro to return a potion # created with probability of occurrence */
365 #define newpotion() (potprob[rund(41)])
366 /* macro to return the + points on created leather armor */
367 #define newleather() (nlpts[rund(c[HARDGAME]?13:15)])
368 /* macro to return the + points on chain armor */
369 #define newchain() (nch[rund(10)])
370 /* macro to return + points on plate armor */
371 #define newplate() (nplt[rund(c[HARDGAME]?4:12)])
372 /* macro to return + points on new daggers */
373 #define newdagger() (ndgg[rund(13)])
374 /* macro to return + points on new swords */
375 #define newsword() (nsw[rund(c[HARDGAME]?6:13)])
376 /* macro to destroy object at present location */
377 #define forget() (item[playerx][playery]=know[playerx][playery]=0)
378 /* macro to wipe out a monster at a location */
379 #define disappear(x,y) (mitem[x][y]=know[x][y]=0)
380
381 #ifdef VT100
382 /* macro to turn on bold display for the terminal */
383 #define setbold() (lprcat(boldon?"\33[1m":"\33[7m"))
384 /* macro to turn off bold display for the terminal */
385 #define resetbold() (lprcat("\33[m"))
386 /* macro to setup the scrolling region for the terminal */
387 #define setscroll() (lprcat("\33[20;24r"))
388 /* macro to clear the scrolling region for the terminal */
389 #define resetscroll() (lprcat("\33[;24r"))
390 /* macro to clear the screen and home the cursor */
391 #define clear() (lprcat("\33[2J\33[f"), cbak[SPELLS]= -50)
392 #define cltoeoln() lprcat("\33[K")
393 #else VT100
394 /* defines below are for use in the termcap mode only */
395 #define ST_START 1
396 #define ST_END 2
397 #define BOLD 3
398 #define END_BOLD 4
399 #define CLEAR 5
400 #define CL_LINE 6
401 #define CL_DOWN 14
402 #define CURSOR 15
403 /* macro to turn on bold display for the terminal */
404 #define setbold() (*lpnt++ = ST_START)
405 /* macro to turn off bold display for the terminal */
406 #define resetbold() (*lpnt++ = ST_END)
407 /* macro to setup the scrolling region for the terminal */
408 #define setscroll() enable_scroll=1
409 /* macro to clear the scrolling region for the terminal */
410 #define resetscroll() enable_scroll=0
411 /* macro to clear the screen and home the cursor */
412 #define clear() (*lpnt++ =CLEAR, cbak[SPELLS]= -50)
413 /* macro to clear to end of line */
414 #define cltoeoln() (*lpnt++ = CL_LINE)
415 #endif VT100
416
417 /* macro to output one byte to the output buffer */
418 #define lprc(ch) ((lpnt>=lpend)?(*lpnt++ =(ch), lflush()):(*lpnt++ =(ch)))
419
420 /* macro to seed the random number generator */
421 #define srand(x) (randx=x)
422 #ifdef MACRORND
423 /* macros to generate random numbers 1<=rnd(N)<=N 0<=rund(N)<=N-1 */
424 #define rnd(x) ((((randx=randx*1103515245+12345)>>7)%(x))+1)
425 #define rund(x) ((((randx=randx*1103515245+12345)>>7)%(x)) )
426 #endif MACRORND
427 /* macros for miscellaneous data conversion */
428 #define min(x,y) (((x)>(y))?(y):(x))
429 #define max(x,y) (((x)>(y))?(x):(y))
430 #define isalpha(x) (is_alpha[x])
431 #define isdigit(x) (is_digit[x])
432 #define tolower(x) (to_lower[x])
433 #define toupper(x) (to_upper[x])
434 #define lcc(x) (to_lower[x])
435 #define ucc(x) (to_upper[x])
436 #endif NODEFS
437