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1 /* $NetBSD: back.h,v 1.20 2012/10/13 19:19:39 dholland Exp $ */
2
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 *
31 * @(#)back.h 8.1 (Berkeley) 5/31/93
32 */
33
34 #include <sys/types.h>
35 #include <sys/uio.h>
36
37 #include <fcntl.h>
38 #include <signal.h>
39 #include <stdio.h>
40 #include <stdlib.h>
41 #include <string.h>
42 #include <termios.h>
43 #include <termcap.h>
44 #include <unistd.h>
45
46 #define rnum(r) (random()%r)
47 #define D0 dice[0]
48 #define D1 dice[1]
49 #define mswap(m) {(m)->D0 ^= (m)->D1; (m)->D1 ^= (m)->D0; (m)->D0 ^= (m)->D1; (m)->d0 = 1-(m)->d0;}
50
51 struct move {
52 int dice[2]; /* value of dice */
53 int mvlim; /* 'move limit': max. number of moves */
54 int p[5]; /* starting position of moves */
55 int g[5]; /* ending position of moves (goals) */
56 int h[4]; /* flag for each move if a man was hit */
57 int d0; /* flag if dice have been reversed from
58 original position */
59 };
60
61 /*
62 *
63 * Some numerical conventions:
64 *
65 * Arrays have white's value in [0], red in [1].
66 * Numeric values which are one color or the other use
67 * -1 for white, 1 for red.
68 * Hence, white will be negative values, red positive one.
69 * This makes a lot of sense since white is going in decending
70 * order around the board, and red is ascending.
71 *
72 */
73
74 extern const char EXEC[]; /* object for main program */
75 extern const char TEACH[]; /* object for tutorial program */
76
77 extern int pnum; /* color of player:
78 -1 = white
79 1 = red
80 0 = both
81 2 = not yet init'ed */
82 extern char args[100]; /* args passed to teachgammon and back */
83 extern int acnt; /* length of args */
84 extern int aflag; /* flag to ask for rules or instructions */
85 extern int bflag; /* flag for automatic board printing */
86 extern int cflag; /* case conversion flag */
87 extern int hflag; /* flag for cleaning screen */
88 extern int mflag; /* backgammon flag */
89 extern int raflag; /* 'roll again' flag for recovered game */
90 extern int rflag; /* recovered game flag */
91 extern int tflag; /* cursor addressing flag */
92 extern int rfl; /* saved value of rflag */
93 extern int iroll; /* special flag for inputting rolls */
94 extern int board[26]; /* board: negative values are white,
95 positive are red */
96 extern int cturn; /* whose turn it currently is:
97 -1 = white
98 1 = red
99 0 = just quitted
100 -2 = white just lost
101 2 = red just lost */
102 extern int table[6][6]; /* odds table for possible rolls */
103 extern int rscore; /* red's score */
104 extern int wscore; /* white's score */
105 extern int gvalue; /* value of game (64 max.) */
106 extern int dlast; /* who doubled last (0 = neither) */
107 extern int bar; /* position of bar for current player */
108 extern int home; /* position of home for current player */
109 extern int off[2]; /* number of men off board */
110 extern int *offptr; /* pointer to off for current player */
111 extern int *offopp; /* pointer to off for opponent */
112 extern int in[2]; /* number of men in inner table */
113 extern int *inptr; /* pointer to in for current player */
114 extern int *inopp; /* pointer to in for opponent */
115
116 extern int ncin; /* number of characters in cin */
117 extern char cin[100]; /* input line of current move
118 (used for reconstructing input after
119 a backspace) */
120
121 extern const char *const color[];
122 /* colors as strings */
123 extern const char *const *colorptr; /* color of current player */
124 extern const char *const *Colorptr; /* color of current player, capitalized */
125 extern int colen; /* length of color of current player */
126
127 extern struct termios old, noech, raw;/* original tty status */
128
129 extern int curr; /* row position of cursor */
130 extern int curc; /* column position of cursor */
131 extern int begscr; /* 'beginning' of screen
132 (not including board) */
133
134 int addbuf(int);
135 void backone(struct move *, int);
136 void buflush(void);
137 int canhit(int, int);
138 int checkmove(struct move *, int);
139 void clear(void);
140 void clend(void);
141 void cline(void);
142 int count(void);
143 void curmove(int, int);
144 void errexit(const char *) __dead;
145 void fancyc(int);
146 void fboard(void);
147 void fixtty(struct termios *);
148 void getarg(struct move *, char ***);
149 int getcaps(const char *);
150 void getmove(struct move *);
151 void getout(int) __dead;
152 void gwrite(void);
153 void init(void);
154 int main(int, char *[]);
155 int makmove(struct move *, int);
156 int movallow(struct move *);
157 void movback(struct move *, int);
158 void moverr(struct move *, int);
159 int movokay(struct move *, int);
160 void newpos(void);
161 void nexturn(void);
162 void odds(int, int, int);
163 void proll(struct move *);
164 int quit(struct move *);
165 int readc(void);
166 void recover(struct move *, const char *);
167 void refresh(void);
168 void roll(struct move *);
169 void save(struct move *, int);
170 int wrtext(const char *const *);
171 void wrboard(void);
172 void wrhit(int);
173 void wrint(int);
174 void writec(int);
175 void writel(const char *);
176 void wrscore(void);
177 int yorn(int);
178
179 void move_init(struct move *);