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1 /* $NetBSD: hack.fight.c,v 1.6 2003/04/02 18:36:36 jsm Exp $ */
2
3 /*
4 * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
5 * Amsterdam
6 * All rights reserved.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions are
10 * met:
11 *
12 * - Redistributions of source code must retain the above copyright notice,
13 * this list of conditions and the following disclaimer.
14 *
15 * - Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 *
19 * - Neither the name of the Stichting Centrum voor Wiskunde en
20 * Informatica, nor the names of its contributors may be used to endorse or
21 * promote products derived from this software without specific prior
22 * written permission.
23 *
24 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
25 * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
26 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
27 * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
28 * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
29 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
30 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
31 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
32 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
33 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35 */
36
37 /*
38 * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
39 * All rights reserved.
40 *
41 * Redistribution and use in source and binary forms, with or without
42 * modification, are permitted provided that the following conditions
43 * are met:
44 * 1. Redistributions of source code must retain the above copyright
45 * notice, this list of conditions and the following disclaimer.
46 * 2. Redistributions in binary form must reproduce the above copyright
47 * notice, this list of conditions and the following disclaimer in the
48 * documentation and/or other materials provided with the distribution.
49 * 3. The name of the author may not be used to endorse or promote products
50 * derived from this software without specific prior written permission.
51 *
52 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
53 * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
54 * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
55 * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
56 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
57 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
58 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
59 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
60 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
61 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
62 */
63
64 #include <sys/cdefs.h>
65 #ifndef lint
66 __RCSID("$NetBSD: hack.fight.c,v 1.6 2003/04/02 18:36:36 jsm Exp $");
67 #endif /* not lint */
68
69 #include "hack.h"
70 #include "extern.h"
71
72 static boolean far_noise;
73 static long noisetime;
74
75 /* hitmm returns 0 (miss), 1 (hit), or 2 (kill) */
76 int
77 hitmm(magr, mdef)
78 struct monst *magr, *mdef;
79 {
80 const struct permonst *pa = magr->data, *pd = mdef->data;
81 int hit;
82 schar tmp;
83 boolean vis;
84 if (strchr("Eauy", pa->mlet))
85 return (0);
86 if (magr->mfroz)
87 return (0); /* riv05!a3 */
88 tmp = pd->ac + pa->mlevel;
89 if (mdef->mconf || mdef->mfroz || mdef->msleep) {
90 tmp += 4;
91 if (mdef->msleep)
92 mdef->msleep = 0;
93 }
94 hit = (tmp > rnd(20));
95 if (hit)
96 mdef->msleep = 0;
97 vis = (cansee(magr->mx, magr->my) && cansee(mdef->mx, mdef->my));
98 if (vis) {
99 char buf[BUFSZ];
100 if (mdef->mimic)
101 seemimic(mdef);
102 if (magr->mimic)
103 seemimic(magr);
104 (void) sprintf(buf, "%s %s", Monnam(magr),
105 hit ? "hits" : "misses");
106 pline("%s %s.", buf, monnam(mdef));
107 } else {
108 boolean far = (dist(magr->mx, magr->my) > 15);
109 if (far != far_noise || moves - noisetime > 10) {
110 far_noise = far;
111 noisetime = moves;
112 pline("You hear some noises%s.",
113 far ? " in the distance" : "");
114 }
115 }
116 if (hit) {
117 if (magr->data->mlet == 'c' && !magr->cham) {
118 magr->mhpmax += 3;
119 if (vis)
120 pline("%s is turned to stone!", Monnam(mdef));
121 else if (mdef->mtame)
122 pline("You have a peculiarly sad feeling for a moment, then it passes.");
123 monstone(mdef);
124 hit = 2;
125 } else if ((mdef->mhp -= d(pa->damn, pa->damd)) < 1) {
126 magr->mhpmax += 1 + rn2(pd->mlevel + 1);
127 if (magr->mtame && magr->mhpmax > 8 * pa->mlevel) {
128 if (pa == &li_dog)
129 magr->data = pa = &dog;
130 else if (pa == &dog)
131 magr->data = pa = &la_dog;
132 }
133 if (vis)
134 pline("%s is killed!", Monnam(mdef));
135 else if (mdef->mtame)
136 pline("You have a sad feeling for a moment, then it passes.");
137 mondied(mdef);
138 hit = 2;
139 }
140 }
141 return (hit);
142 }
143
144 /* drop (perhaps) a cadaver and remove monster */
145 void
146 mondied(mdef)
147 struct monst *mdef;
148 {
149 const struct permonst *pd = mdef->data;
150 if (letter(pd->mlet) && rn2(3)) {
151 (void) mkobj_at(pd->mlet, mdef->mx, mdef->my);
152 if (cansee(mdef->mx, mdef->my)) {
153 unpmon(mdef);
154 atl(mdef->mx, mdef->my, fobj->olet);
155 }
156 stackobj(fobj);
157 }
158 mondead(mdef);
159 }
160
161 /* drop a rock and remove monster */
162 void
163 monstone(mdef)
164 struct monst *mdef;
165 {
166 if (strchr(mlarge, mdef->data->mlet))
167 mksobj_at(ENORMOUS_ROCK, mdef->mx, mdef->my);
168 else
169 mksobj_at(ROCK, mdef->mx, mdef->my);
170 if (cansee(mdef->mx, mdef->my)) {
171 unpmon(mdef);
172 atl(mdef->mx, mdef->my, fobj->olet);
173 }
174 mondead(mdef);
175 }
176
177
178 int
179 fightm(mtmp)
180 struct monst *mtmp;
181 {
182 struct monst *mon;
183 for (mon = fmon; mon; mon = mon->nmon)
184 if (mon != mtmp) {
185 if (DIST(mon->mx, mon->my, mtmp->mx, mtmp->my) < 3)
186 if (rn2(4))
187 return (hitmm(mtmp, mon));
188 }
189 return (-1);
190 }
191
192 /* u is hit by sth, but not a monster */
193 int
194 thitu(tlev, dam, name)
195 int tlev, dam;
196 const char *name;
197 {
198 char buf[BUFSZ];
199 setan(name, buf);
200 if (u.uac + tlev <= rnd(20)) {
201 if (Blind)
202 pline("It misses.");
203 else
204 pline("You are almost hit by %s!", buf);
205 return (0);
206 } else {
207 if (Blind)
208 pline("You are hit!");
209 else
210 pline("You are hit by %s!", buf);
211 losehp(dam, name);
212 return (1);
213 }
214 }
215
216 char mlarge[] = "bCDdegIlmnoPSsTUwY',&";
217
218 boolean
219 hmon(mon, obj, thrown) /* return TRUE if mon still alive */
220 struct monst *mon;
221 struct obj *obj;
222 int thrown;
223 {
224 int tmp;
225 boolean hittxt = FALSE;
226
227 if (!obj) {
228 tmp = rnd(2); /* attack with bare hands */
229 if (mon->data->mlet == 'c' && !uarmg) {
230 pline("You hit the cockatrice with your bare hands.");
231 pline("You turn to stone ...");
232 done_in_by(mon);
233 }
234 } else if (obj->olet == WEAPON_SYM || obj->otyp == PICK_AXE) {
235 if (obj == uwep && (obj->otyp > SPEAR || obj->otyp < BOOMERANG))
236 tmp = rnd(2);
237 else {
238 if (strchr(mlarge, mon->data->mlet)) {
239 tmp = rnd(objects[obj->otyp].wldam);
240 if (obj->otyp == TWO_HANDED_SWORD)
241 tmp += d(2, 6);
242 else if (obj->otyp == FLAIL)
243 tmp += rnd(4);
244 } else {
245 tmp = rnd(objects[obj->otyp].wsdam);
246 }
247 tmp += obj->spe;
248 if (!thrown && obj == uwep && obj->otyp == BOOMERANG
249 && !rn2(3)) {
250 pline("As you hit %s, the boomerang breaks into splinters.",
251 monnam(mon));
252 freeinv(obj);
253 setworn((struct obj *) 0, obj->owornmask);
254 obfree(obj, (struct obj *) 0);
255 tmp++;
256 }
257 }
258 if (mon->data->mlet == 'O' && obj->otyp == TWO_HANDED_SWORD &&
259 !strcmp(ONAME(obj), "Orcrist"))
260 tmp += rnd(10);
261 } else
262 switch (obj->otyp) {
263 case HEAVY_IRON_BALL:
264 tmp = rnd(25);
265 break;
266 case EXPENSIVE_CAMERA:
267 pline("You succeed in destroying your camera. Congratulations!");
268 freeinv(obj);
269 if (obj->owornmask)
270 setworn((struct obj *) 0, obj->owornmask);
271 obfree(obj, (struct obj *) 0);
272 return (TRUE);
273 case DEAD_COCKATRICE:
274 pline("You hit %s with the cockatrice corpse.",
275 monnam(mon));
276 if (mon->data->mlet == 'c') {
277 tmp = 1;
278 hittxt = TRUE;
279 break;
280 }
281 pline("%s is turned to stone!", Monnam(mon));
282 killed(mon);
283 return (FALSE);
284 case CLOVE_OF_GARLIC: /* no effect against demons */
285 if (strchr(UNDEAD, mon->data->mlet))
286 mon->mflee = 1;
287 tmp = 1;
288 break;
289 default:
290 /* non-weapons can damage because of their weight */
291 /* (but not too much) */
292 tmp = obj->owt / 10;
293 if (tmp < 1)
294 tmp = 1;
295 else
296 tmp = rnd(tmp);
297 if (tmp > 6)
298 tmp = 6;
299 }
300
301 /****** NOTE: perhaps obj is undefined!! (if !thrown && BOOMERANG) */
302
303 tmp += u.udaminc + dbon();
304 if (u.uswallow) {
305 if ((tmp -= u.uswldtim) <= 0) {
306 pline("Your arms are no longer able to hit.");
307 return (TRUE);
308 }
309 }
310 if (tmp < 1)
311 tmp = 1;
312 mon->mhp -= tmp;
313 if (mon->mhp < 1) {
314 killed(mon);
315 return (FALSE);
316 }
317 if (mon->mtame && (!mon->mflee || mon->mfleetim)) {
318 mon->mflee = 1; /* Rick Richardson */
319 mon->mfleetim += 10 * rnd(tmp);
320 }
321 if (!hittxt) {
322 if (thrown)
323 /* this assumes that we cannot throw plural things */
324 hit(xname(obj) /* or: objects[obj->otyp].oc_name */ ,
325 mon, exclam(tmp));
326 else if (Blind)
327 pline("You hit it.");
328 else
329 pline("You hit %s%s", monnam(mon), exclam(tmp));
330 }
331 if (u.umconf && !thrown) {
332 if (!Blind) {
333 pline("Your hands stop glowing blue.");
334 if (!mon->mfroz && !mon->msleep)
335 pline("%s appears confused.", Monnam(mon));
336 }
337 mon->mconf = 1;
338 u.umconf = 0;
339 }
340 return (TRUE); /* mon still alive */
341 }
342
343 /* try to attack; return FALSE if monster evaded */
344 /* u.dx and u.dy must be set */
345 int
346 attack(mtmp)
347 struct monst *mtmp;
348 {
349 schar tmp;
350 boolean malive = TRUE;
351 const struct permonst *mdat;
352 mdat = mtmp->data;
353
354 u_wipe_engr(3); /* andrew@orca: prevent unlimited pick-axe
355 * attacks */
356
357 if (mdat->mlet == 'L' && !mtmp->mfroz && !mtmp->msleep &&
358 !mtmp->mconf && mtmp->mcansee && !rn2(7) &&
359 (m_move(mtmp, 0) == 2 /* he died */ || /* he moved: */
360 mtmp->mx != u.ux + u.dx || mtmp->my != u.uy + u.dy))
361 return (FALSE);
362
363 if (mtmp->mimic) {
364 if (!u.ustuck && !mtmp->mflee)
365 u.ustuck = mtmp;
366 switch (levl[u.ux + u.dx][u.uy + u.dy].scrsym) {
367 case '+':
368 pline("The door actually was a Mimic.");
369 break;
370 case '$':
371 pline("The chest was a Mimic!");
372 break;
373 default:
374 pline("Wait! That's a Mimic!");
375 }
376 wakeup(mtmp); /* clears mtmp->mimic */
377 return (TRUE);
378 }
379 wakeup(mtmp);
380
381 if (mtmp->mhide && mtmp->mundetected) {
382 struct obj *obj;
383
384 mtmp->mundetected = 0;
385 if ((obj = o_at(mtmp->mx, mtmp->my)) && !Blind)
386 pline("Wait! There's a %s hiding under %s!",
387 mdat->mname, doname(obj));
388 return (TRUE);
389 }
390 tmp = u.uluck + u.ulevel + mdat->ac + abon();
391 if (uwep) {
392 if (uwep->olet == WEAPON_SYM || uwep->otyp == PICK_AXE)
393 tmp += uwep->spe;
394 if (uwep->otyp == TWO_HANDED_SWORD)
395 tmp -= 1;
396 else if (uwep->otyp == DAGGER)
397 tmp += 2;
398 else if (uwep->otyp == CRYSKNIFE)
399 tmp += 3;
400 else if (uwep->otyp == SPEAR &&
401 strchr("XDne", mdat->mlet))
402 tmp += 2;
403 }
404 if (mtmp->msleep) {
405 mtmp->msleep = 0;
406 tmp += 2;
407 }
408 if (mtmp->mfroz) {
409 tmp += 4;
410 if (!rn2(10))
411 mtmp->mfroz = 0;
412 }
413 if (mtmp->mflee)
414 tmp += 2;
415 if (u.utrap)
416 tmp -= 3;
417
418 /* with a lot of luggage, your agility diminishes */
419 tmp -= (inv_weight() + 40) / 20;
420
421 if (tmp <= rnd(20) && !u.uswallow) {
422 if (Blind)
423 pline("You miss it.");
424 else
425 pline("You miss %s.", monnam(mtmp));
426 } else {
427 /* we hit the monster; be careful: it might die! */
428
429 if ((malive = hmon(mtmp, uwep, 0)) == TRUE) {
430 /* monster still alive */
431 if (!rn2(25) && mtmp->mhp < mtmp->mhpmax / 2) {
432 mtmp->mflee = 1;
433 if (!rn2(3))
434 mtmp->mfleetim = rnd(100);
435 if (u.ustuck == mtmp && !u.uswallow)
436 u.ustuck = 0;
437 }
438 #ifndef NOWORM
439 if (mtmp->wormno)
440 cutworm(mtmp, u.ux + u.dx, u.uy + u.dy,
441 uwep ? uwep->otyp : 0);
442 #endif /* NOWORM */
443 }
444 if (mdat->mlet == 'a') {
445 if (rn2(2)) {
446 pline("You are splashed by the blob's acid!");
447 losehp_m(rnd(6), mtmp);
448 if (!rn2(30))
449 corrode_armor();
450 }
451 if (!rn2(6))
452 corrode_weapon();
453 }
454 }
455 if (malive && mdat->mlet == 'E' && canseemon(mtmp)
456 && !mtmp->mcan && rn2(3)) {
457 if (mtmp->mcansee) {
458 pline("You are frozen by the floating eye's gaze!");
459 nomul((u.ulevel > 6 || rn2(4)) ? rn1(20, -21) : -200);
460 } else {
461 pline("The blinded floating eye cannot defend itself.");
462 if (!rn2(500))
463 if ((int) u.uluck > LUCKMIN)
464 u.uluck--;
465 }
466 }
467 return (TRUE);
468 }