]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - trek/help.c
Fix bogus conditional caught by today's make. It looks as if MKHIDEGAME
[bsdgames-darwin.git] / trek / help.c
1 /* $NetBSD: help.c,v 1.8 2007/12/15 19:44:44 perry Exp $ */
2
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)help.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: help.c,v 1.8 2007/12/15 19:44:44 perry Exp $");
38 #endif
39 #endif /* not lint */
40
41 #include <stdio.h>
42 #include <math.h>
43 #include <unistd.h>
44 #include "trek.h"
45
46 /*
47 ** call starbase for help
48 **
49 ** First, the closest starbase is selected. If there is a
50 ** a starbase in your own quadrant, you are in good shape.
51 ** This distance takes quadrant distances into account only.
52 **
53 ** A magic number is computed based on the distance which acts
54 ** as the probability that you will be rematerialized. You
55 ** get three tries.
56 **
57 ** When it is determined that you should be able to be remater-
58 ** ialized (i.e., when the probability thing mentioned above
59 ** comes up positive), you are put into that quadrant (anywhere).
60 ** Then, we try to see if there is a spot adjacent to the star-
61 ** base. If not, you can't be rematerialized!!! Otherwise,
62 ** it drops you there. It only tries five times to find a spot
63 ** to drop you. After that, it's your problem.
64 */
65
66 const char *const Cntvect[3] =
67 {"first", "second", "third"};
68
69 /*ARGSUSED*/
70 void
71 help(v)
72 int v __unused;
73 {
74 int i;
75 double dist, x;
76 int dx = 0, dy = 0;
77 int j, l = 0;
78
79 /* check to see if calling for help is reasonable ... */
80 if (Ship.cond == DOCKED) {
81 printf("Uhura: But Captain, we're already docked\n");
82 return;
83 }
84
85 /* or possible */
86 if (damaged(SSRADIO)) {
87 out(SSRADIO);
88 return;
89 }
90 if (Now.bases <= 0) {
91 printf("Uhura: I'm not getting any response from starbase\n");
92 return;
93 }
94
95 /* tut tut, there goes the score */
96 Game.helps += 1;
97
98 /* find the closest base */
99 dist = 1e50;
100 if (Quad[Ship.quadx][Ship.quady].bases <= 0)
101 {
102 /* there isn't one in this quadrant */
103 for (i = 0; i < Now.bases; i++)
104 {
105 /* compute distance */
106 dx = Now.base[i].x - Ship.quadx;
107 dy = Now.base[i].y - Ship.quady;
108 x = dx * dx + dy * dy;
109 x = sqrt(x);
110
111 /* see if better than what we already have */
112 if (x < dist)
113 {
114 dist = x;
115 l = i;
116 }
117 }
118
119 /* go to that quadrant */
120 Ship.quadx = Now.base[l].x;
121 Ship.quady = Now.base[l].y;
122 initquad(1);
123 }
124 else
125 {
126 dist = 0.0;
127 }
128
129 /* dematerialize the Enterprise */
130 Sect[Ship.sectx][Ship.secty] = EMPTY;
131 printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
132
133 /* this next thing acts as a probability that it will work */
134 x = pow(1.0 - pow(0.94, dist), 0.3333333);
135
136 /* attempt to rematerialize */
137 for (i = 0; i < 3; i++)
138 {
139 sleep(2);
140 printf("%s attempt to rematerialize ", Cntvect[i]);
141 if (franf() > x)
142 {
143 /* ok, that's good. let's see if we can set her down */
144 for (j = 0; j < 5; j++)
145 {
146 dx = Etc.starbase.x + ranf(3) - 1;
147 if (dx < 0 || dx >= NSECTS)
148 continue;
149 dy = Etc.starbase.y + ranf(3) - 1;
150 if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
151 continue;
152 break;
153 }
154 if (j < 5)
155 {
156 /* found an empty spot */
157 printf("succeeds\n");
158 Ship.sectx = dx;
159 Ship.secty = dy;
160 Sect[dx][dy] = Ship.ship;
161 dock(0);
162 compkldist(0);
163 return;
164 }
165 /* the starbase must have been surrounded */
166 }
167 printf("fails\n");
168 }
169
170 /* one, two, three strikes, you're out */
171 lose(L_NOHELP);
172 }