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git.cameronkatri.com Git - bsdgames-darwin.git/blob - trek/help.c
1 /* $NetBSD: help.c,v 1.8 2007/12/15 19:44:44 perry Exp $ */
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
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8 * modification, are permitted provided that the following conditions
10 * 1. Redistributions of source code must retain the above copyright
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21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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32 #include <sys/cdefs.h>
35 static char sccsid
[] = "@(#)help.c 8.1 (Berkeley) 5/31/93";
37 __RCSID("$NetBSD: help.c,v 1.8 2007/12/15 19:44:44 perry Exp $");
47 ** call starbase for help
49 ** First, the closest starbase is selected. If there is a
50 ** a starbase in your own quadrant, you are in good shape.
51 ** This distance takes quadrant distances into account only.
53 ** A magic number is computed based on the distance which acts
54 ** as the probability that you will be rematerialized. You
57 ** When it is determined that you should be able to be remater-
58 ** ialized (i.e., when the probability thing mentioned above
59 ** comes up positive), you are put into that quadrant (anywhere).
60 ** Then, we try to see if there is a spot adjacent to the star-
61 ** base. If not, you can't be rematerialized!!! Otherwise,
62 ** it drops you there. It only tries five times to find a spot
63 ** to drop you. After that, it's your problem.
66 const char *const Cntvect
[3] =
67 {"first", "second", "third"};
79 /* check to see if calling for help is reasonable ... */
80 if (Ship
.cond
== DOCKED
) {
81 printf("Uhura: But Captain, we're already docked\n");
86 if (damaged(SSRADIO
)) {
91 printf("Uhura: I'm not getting any response from starbase\n");
95 /* tut tut, there goes the score */
98 /* find the closest base */
100 if (Quad
[Ship
.quadx
][Ship
.quady
].bases
<= 0)
102 /* there isn't one in this quadrant */
103 for (i
= 0; i
< Now
.bases
; i
++)
105 /* compute distance */
106 dx
= Now
.base
[i
].x
- Ship
.quadx
;
107 dy
= Now
.base
[i
].y
- Ship
.quady
;
108 x
= dx
* dx
+ dy
* dy
;
111 /* see if better than what we already have */
119 /* go to that quadrant */
120 Ship
.quadx
= Now
.base
[l
].x
;
121 Ship
.quady
= Now
.base
[l
].y
;
129 /* dematerialize the Enterprise */
130 Sect
[Ship
.sectx
][Ship
.secty
] = EMPTY
;
131 printf("Starbase in %d,%d responds\n", Ship
.quadx
, Ship
.quady
);
133 /* this next thing acts as a probability that it will work */
134 x
= pow(1.0 - pow(0.94, dist
), 0.3333333);
136 /* attempt to rematerialize */
137 for (i
= 0; i
< 3; i
++)
140 printf("%s attempt to rematerialize ", Cntvect
[i
]);
143 /* ok, that's good. let's see if we can set her down */
144 for (j
= 0; j
< 5; j
++)
146 dx
= Etc
.starbase
.x
+ ranf(3) - 1;
147 if (dx
< 0 || dx
>= NSECTS
)
149 dy
= Etc
.starbase
.y
+ ranf(3) - 1;
150 if (dy
< 0 || dy
>= NSECTS
|| Sect
[dx
][dy
] != EMPTY
)
156 /* found an empty spot */
157 printf("succeeds\n");
160 Sect
[dx
][dy
] = Ship
.ship
;
165 /* the starbase must have been surrounded */
170 /* one, two, three strikes, you're out */