]> git.cameronkatri.com Git - bsdgames-darwin.git/blob - robots/move.c
- sleep a little in autobot mode so that we can see what is happening.
[bsdgames-darwin.git] / robots / move.c
1 /* $NetBSD: move.c,v 1.12 2004/08/27 09:07:08 christos Exp $ */
2
3 /*
4 * Copyright (c) 1980, 1993
5 * The Regents of the University of California. All rights reserved.
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions
9 * are met:
10 * 1. Redistributions of source code must retain the above copyright
11 * notice, this list of conditions and the following disclaimer.
12 * 2. Redistributions in binary form must reproduce the above copyright
13 * notice, this list of conditions and the following disclaimer in the
14 * documentation and/or other materials provided with the distribution.
15 * 3. Neither the name of the University nor the names of its contributors
16 * may be used to endorse or promote products derived from this software
17 * without specific prior written permission.
18 *
19 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
20 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
23 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
24 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
25 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
26 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
27 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
28 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
29 * SUCH DAMAGE.
30 */
31
32 #include <sys/cdefs.h>
33 #ifndef lint
34 #if 0
35 static char sccsid[] = "@(#)move.c 8.1 (Berkeley) 5/31/93";
36 #else
37 __RCSID("$NetBSD: move.c,v 1.12 2004/08/27 09:07:08 christos Exp $");
38 #endif
39 #endif /* not lint */
40
41 #include "robots.h"
42
43 # define ESC '\033'
44
45 /*
46 * get_move:
47 * Get and execute a move from the player
48 */
49 void
50 get_move()
51 {
52 int c;
53 #ifdef FANCY
54 int lastmove;
55 #endif /*FANCY*/
56
57 if (Waiting)
58 return;
59
60 #ifdef FANCY
61 if (Pattern_roll) {
62 if (Next_move >= Move_list)
63 lastmove = *Next_move;
64 else
65 lastmove = -1; /* flag for "first time in" */
66 } else
67 lastmove = 0; /* Shut up gcc */
68 #endif
69 for (;;) {
70 if (Teleport && must_telep())
71 goto teleport;
72 if (Running)
73 c = Run_ch;
74 else if (Count != 0)
75 c = Cnt_move;
76 #ifdef FANCY
77 else if (Num_robots > 1 && Stand_still)
78 c = '>';
79 else if (Num_robots > 1 && Pattern_roll) {
80 if (*++Next_move == '\0') {
81 if (lastmove < 0)
82 goto over;
83 Next_move = Move_list;
84 }
85 c = *Next_move;
86 mvaddch(0, 0, c);
87 if (c == lastmove)
88 goto over;
89 }
90 #endif
91 else {
92 over:
93 if (Auto_bot) {
94 c = automove();
95 if (!Jump) {
96 usleep(10000);
97 refresh();
98 }
99 } else
100 c = getchar();
101 if (isdigit(c)) {
102 Count = (c - '0');
103 while (isdigit(c = getchar()))
104 Count = Count * 10 + (c - '0');
105 if (c == ESC)
106 goto over;
107 Cnt_move = c;
108 if (Count)
109 leaveok(stdscr, TRUE);
110 }
111 }
112
113 switch (c) {
114 case ' ':
115 case '.':
116 if (do_move(0, 0))
117 goto ret;
118 break;
119 case 'y':
120 if (do_move(-1, -1))
121 goto ret;
122 break;
123 case 'k':
124 if (do_move(-1, 0))
125 goto ret;
126 break;
127 case 'u':
128 if (do_move(-1, 1))
129 goto ret;
130 break;
131 case 'h':
132 if (do_move(0, -1))
133 goto ret;
134 break;
135 case 'l':
136 if (do_move(0, 1))
137 goto ret;
138 break;
139 case 'b':
140 if (do_move(1, -1))
141 goto ret;
142 break;
143 case 'j':
144 if (do_move(1, 0))
145 goto ret;
146 break;
147 case 'n':
148 if (do_move(1, 1))
149 goto ret;
150 break;
151 case 'Y': case 'U': case 'H': case 'J':
152 case 'K': case 'L': case 'B': case 'N':
153 case '>':
154 Running = TRUE;
155 if (c == '>')
156 Run_ch = ' ';
157 else
158 Run_ch = tolower(c);
159 leaveok(stdscr, TRUE);
160 break;
161 case 'q':
162 case 'Q':
163 if (query("Really quit?"))
164 quit(0);
165 refresh();
166 break;
167 case 'w':
168 case 'W':
169 Waiting = TRUE;
170 leaveok(stdscr, TRUE);
171 goto ret;
172 case 't':
173 case 'T':
174 teleport:
175 Running = FALSE;
176 mvaddch(My_pos.y, My_pos.x, ' ');
177 My_pos = *rnd_pos();
178 telmsg(1);
179 refresh();
180 sleep(1);
181 telmsg(0);
182 mvaddch(My_pos.y, My_pos.x, PLAYER);
183 leaveok(stdscr, FALSE);
184 refresh();
185 flush_in();
186 goto ret;
187 case CTRL('L'):
188 refresh();
189 break;
190 case EOF:
191 break;
192 default:
193 putchar(CTRL('G'));
194 reset_count();
195 fflush(stdout);
196 break;
197 }
198 }
199 ret:
200 if (Count > 0)
201 if (--Count == 0)
202 leaveok(stdscr, FALSE);
203 }
204
205 /*
206 * must_telep:
207 * Must I teleport; i.e., is there anywhere I can move without
208 * being eaten?
209 */
210 bool
211 must_telep()
212 {
213 int x, y;
214 static COORD newpos;
215
216 #ifdef FANCY
217 if (Stand_still && Num_robots > 1 && eaten(&My_pos))
218 return TRUE;
219 #endif
220
221 for (y = -1; y <= 1; y++) {
222 newpos.y = My_pos.y + y;
223 if (newpos.y <= 0 || newpos.y >= Y_FIELDSIZE)
224 continue;
225 for (x = -1; x <= 1; x++) {
226 newpos.x = My_pos.x + x;
227 if (newpos.x <= 0 || newpos.x >= X_FIELDSIZE)
228 continue;
229 if (Field[newpos.y][newpos.x] > 0)
230 continue;
231 if (!eaten(&newpos))
232 return FALSE;
233 }
234 }
235 return TRUE;
236 }
237
238 /*
239 * do_move:
240 * Execute a move
241 */
242 bool
243 do_move(dy, dx)
244 int dy, dx;
245 {
246 static COORD newpos;
247
248 newpos.y = My_pos.y + dy;
249 newpos.x = My_pos.x + dx;
250 if (newpos.y <= 0 || newpos.y >= Y_FIELDSIZE ||
251 newpos.x <= 0 || newpos.x >= X_FIELDSIZE ||
252 Field[newpos.y][newpos.x] > 0 || eaten(&newpos)) {
253 if (Running) {
254 Running = FALSE;
255 leaveok(stdscr, FALSE);
256 move(My_pos.y, My_pos.x);
257 refresh();
258 }
259 else {
260 putchar(CTRL('G'));
261 reset_count();
262 }
263 return FALSE;
264 }
265 else if (dy == 0 && dx == 0)
266 return TRUE;
267 mvaddch(My_pos.y, My_pos.x, ' ');
268 My_pos = newpos;
269 mvaddch(My_pos.y, My_pos.x, PLAYER);
270 if (!jumping())
271 refresh();
272 return TRUE;
273 }
274
275 /*
276 * eaten:
277 * Player would get eaten at this place
278 */
279 bool
280 eaten(pos)
281 const COORD *pos;
282 {
283 int x, y;
284
285 for (y = pos->y - 1; y <= pos->y + 1; y++) {
286 if (y <= 0 || y >= Y_FIELDSIZE)
287 continue;
288 for (x = pos->x - 1; x <= pos->x + 1; x++) {
289 if (x <= 0 || x >= X_FIELDSIZE)
290 continue;
291 if (Field[y][x] == 1)
292 return TRUE;
293 }
294 }
295 return FALSE;
296 }
297
298 /*
299 * reset_count:
300 * Reset the count variables
301 */
302 void
303 reset_count()
304 {
305 Count = 0;
306 Running = FALSE;
307 leaveok(stdscr, FALSE);
308 refresh();
309 }
310
311 /*
312 * jumping:
313 * See if we are jumping, i.e., we should not refresh.
314 */
315 bool
316 jumping()
317 {
318 return (Jump && (Count || Running || Waiting));
319 }