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git.cameronkatri.com Git - bsdgames-darwin.git/blob - larn/header.h
1 /* $Id: header.h,v 1.3 1993/08/02 17:20:03 mycroft Exp $ */
3 /* header.h Larn is copyrighted 1986 by Noah Morgan. */
6 /* max # levels in the dungeon */
8 /* max # of levels in the temple of the luran */
13 /* this is the number of people on a scoreboard max */
15 /* maximum player level allowed */
17 /* maximum # monsters in the dungeon */
19 /* maximum number of spells in existance */
21 /* maximum number of scrolls that are possible */
23 /* maximum number of potions that are possible */
24 #define TIMELIMIT 30000
25 /* the maximum number of moves before the game is called */
27 /* the tax rate for the LRS */
29 /* the maximum number of objects n < MAXOBJ */
31 /* this is the structure definition of the monster data */
41 char intelligence
; /* monsters intelligence -- used to choose movement */
44 unsigned long experience
;
47 /* this is the structure definition for the items in the dnd store */
57 /* this is the structure that holds the entire dungeon specifications */
60 short hitp
; /* monster's hit points */
61 char mitem
; /* the monster ID */
62 char item
; /* the object's ID */
63 short iarg
; /* the object's argument */
64 char know
; /* have we been here before*/
67 /* this is the structure for maintaining & moving the spheres of annihilation */
70 struct sphere
*p
; /* pointer to next structure */
71 char x
,y
,lev
; /* location of the sphere */
72 char dir
; /* direction sphere is going in */
73 char lifetime
; /* duration of the sphere */
76 /* defines for the character attribute array c[] */
77 #define STRENGTH 0 /* characters physical strength not due to objects */
78 #define INTELLIGENCE 1
80 #define CONSTITUTION 3
91 #define BANKACCOUNT 14
96 #define MOREDEFENSES 19
98 #define PROTECTIONTIME 21
101 #define REGENCOUNTER 24
105 #define BLINDCOUNT 28
110 #define CHARMCOUNT 33
111 #define INVISIBILITY 34
112 #define CANCELLATION 35
119 #define NEGATESPIRIT 42
120 #define SCAREMONST 43
124 #define HASTEMONST 47
125 #define CUBEofUNDEAD 48
127 #define FIRERESISTANCE 50
135 #define MONSTKILLED 58
136 #define SPELLSCAST 59
137 #define LANCEDEATH 60
144 #define DRAINSTRENGTH 67
145 #define CLUMSINESS 68
146 #define INFEEBLEMENT 69
148 #define SEEINVISIBLE 71
150 #define RANDOMWALK 73
151 #define SPHCAST 74 /* nz if an active sphere of annihilation */
152 #define WTW 75 /* walk through walls */
153 #define STREXTRA 76 /* character strength due to objects or enchantments */
154 #define TMP 77 /* misc scratch space */
155 #define LIFEPROT 78 /* life protection counter */
157 /* defines for the objects in the game */
164 #define OELEVATORUP 6
167 #define OTELEPORTER 9
171 #define OSTAIRSDOWN 13
172 #define OELEVATORDOWN 14
175 #define ODEADFOUNTAIN 17
179 #define OCLOSEDDOOR 20
181 #define OTRAPARROW 66
182 #define OTRAPARROWIV 67
190 #define OSTUDLEATHER 61
192 #define OPLATEARMOR 63
195 #define OELVENCHAIN 92
197 #define OSWORDofSLASHING 26
203 #define OBATTLEAXE 57
204 #define OLONGSWORD 58
210 #define ORINGOFEXTRA 32
211 #define OREGENRING 33
213 #define OENERGYRING 35
216 #define OCLEVERRING 38
227 #define OORBOFDRAGON 46
228 #define OSPIRITSCARAB 47
229 #define OCUBEofUNDEAD 48
244 #define OIVDARTRAP 73
247 #define OIVTRAPDOOR 76
248 #define OTRADEPOST 77
249 #define OIVTELETRAP 78
250 #define ODEADTHRONE 79
251 #define OANNIHILATION 80 /* sphere of annihilation */
253 #define OLRS 82 /* Larn Revenue Service */
256 #define OBRASSLAMP 85
257 #define OHANDofFEAR 86 /* hand of fear */
258 #define OSPHTAILSMAN 87 /* tailsman of the sphere */
259 #define OWWAND 88 /* wand of wonder */
260 #define OPSTAFF 89 /* staff of power */
263 /* defines for the monsters as objects */
274 #define TROGLODYTE 10
277 #define LEPRECHAUN 13
280 #define RUSTMONSTER 16
282 #define ASSASSINBUG 18
289 #define WHITEDRAGON 25
295 #define VIOLETFUNGI 31
303 #define INVISIBLESTALKER 39
304 #define POLTERGEIST 40
305 #define DISENCHANTRESS 41
306 #define SHAMBLINGMOUND 42
307 #define YELLOWMOLD 43
312 #define BRONZEDRAGON 48
313 #define GREENDRAGON 49
314 #define PURPLEWORM 50
316 #define SPIRITNAGA 52
317 #define SILVERDRAGON 53
318 #define PLATINUMDRAGON 54
319 #define GREENURCHIN 55
322 #define DEMONPRINCE 64
325 #define BUFBIG 4096 /* size of the output buffer */
326 #define MAXIBUF 4096 /* size of the input buffer */
327 #define LOGNAMESIZE 40 /* max size of the players name */
328 #define PSNAMESIZE 40 /* max size of the process name */
331 extern char VERSION
,SUBVERSION
;
332 extern char aborted
[],alpha
[],beenhere
[],boldon
,cheat
,ckpfile
[],ckpflag
;
333 extern char *class[],course
[],diagfile
[],fortfile
[],helpfile
[];
334 extern char *inbuffer
,is_alpha
[],is_digit
[];
335 extern char item
[MAXX
][MAXY
],iven
[],know
[MAXX
][MAXY
],larnlevels
[],lastmonst
[];
336 extern char level
,*levelname
[],logfile
[],loginname
[],logname
[],*lpbuf
,*lpend
;
337 extern char *lpnt
,moved
[MAXX
][MAXY
],mitem
[MAXX
][MAXY
],monstlevel
[];
338 extern char monstnamelist
[],nch
[],ndgg
[],nlpts
[],nomove
,nosignal
,nowelcome
;
339 extern char nplt
[],nsw
[],*objectname
[],objnamelist
[],optsfile
[];
340 extern char *potionhide
[],*potionname
[],playerids
[],potprob
[];
341 extern char predostuff
,psname
[],restorflag
,savefilename
[],scorefile
[],scprob
[];
342 extern char screen
[MAXX
][MAXY
],*scrollhide
[],*scrollname
[],sex
,*spelcode
[];
343 extern char *speldescript
[];
344 extern char spelknow
[],*spelname
[],*spelmes
[],spelweird
[MAXMONST
+8][SPNUM
];
345 extern char splev
[],stealth
[MAXX
][MAXY
],to_lower
[],to_upper
[],wizard
;
346 extern short diroffx
[],diroffy
[],hitflag
,hit2flag
,hit3flag
,hitp
[MAXX
][MAXY
];
347 extern short iarg
[MAXX
][MAXY
],ivenarg
[],lasthx
,lasthy
,lastnum
,lastpx
,lastpy
;
348 extern short nobeep
,oldx
,oldy
,playerx
,playery
;
349 extern int dayplay
,enable_scroll
,srcount
,yrepcount
,userid
,wisid
,lfd
,fd
;
350 extern long initialtime
,outstanding_taxes
,skill
[],gtime
,c
[],cbak
[];
351 extern unsigned long randx
;
352 extern struct cel
*cell
;
353 extern struct monst monster
[];
354 extern struct sphere
*spheres
;
355 extern struct _itm itm
[];
357 char *fortune(),*malloc(),*getenv(),*getlogin(),*lgetw(),*lgetl(),*ctime();
358 char *tmcapcnv(),*tgetstr(),*tgoto();
359 long paytaxes(),lgetc(),lrint(),time();
360 unsigned long readnum();
362 /* macro to create scroll #'s with probability of occurrence */
363 #define newscroll() (scprob[rund(81)])
364 /* macro to return a potion # created with probability of occurrence */
365 #define newpotion() (potprob[rund(41)])
366 /* macro to return the + points on created leather armor */
367 #define newleather() (nlpts[rund(c[HARDGAME]?13:15)])
368 /* macro to return the + points on chain armor */
369 #define newchain() (nch[rund(10)])
370 /* macro to return + points on plate armor */
371 #define newplate() (nplt[rund(c[HARDGAME]?4:12)])
372 /* macro to return + points on new daggers */
373 #define newdagger() (ndgg[rund(13)])
374 /* macro to return + points on new swords */
375 #define newsword() (nsw[rund(c[HARDGAME]?6:13)])
376 /* macro to destroy object at present location */
377 #define forget() (item[playerx][playery]=know[playerx][playery]=0)
378 /* macro to wipe out a monster at a location */
379 #define disappear(x,y) (mitem[x][y]=know[x][y]=0)
382 /* macro to turn on bold display for the terminal */
383 #define setbold() (lprcat(boldon?"\33[1m":"\33[7m"))
384 /* macro to turn off bold display for the terminal */
385 #define resetbold() (lprcat("\33[m"))
386 /* macro to setup the scrolling region for the terminal */
387 #define setscroll() (lprcat("\33[20;24r"))
388 /* macro to clear the scrolling region for the terminal */
389 #define resetscroll() (lprcat("\33[;24r"))
390 /* macro to clear the screen and home the cursor */
391 #define clear() (lprcat("\33[2J\33[f"), cbak[SPELLS]= -50)
392 #define cltoeoln() lprcat("\33[K")
394 /* defines below are for use in the termcap mode only */
403 /* macro to turn on bold display for the terminal */
404 #define setbold() (*lpnt++ = ST_START)
405 /* macro to turn off bold display for the terminal */
406 #define resetbold() (*lpnt++ = ST_END)
407 /* macro to setup the scrolling region for the terminal */
408 #define setscroll() enable_scroll=1
409 /* macro to clear the scrolling region for the terminal */
410 #define resetscroll() enable_scroll=0
411 /* macro to clear the screen and home the cursor */
412 #define clear() (*lpnt++ =CLEAR, cbak[SPELLS]= -50)
413 /* macro to clear to end of line */
414 #define cltoeoln() (*lpnt++ = CL_LINE)
417 /* macro to output one byte to the output buffer */
418 #define lprc(ch) ((lpnt>=lpend)?(*lpnt++ =(ch), lflush()):(*lpnt++ =(ch)))
420 /* macro to seed the random number generator */
421 #define srand(x) (randx=x)
423 /* macros to generate random numbers 1<=rnd(N)<=N 0<=rund(N)<=N-1 */
424 #define rnd(x) ((((randx=randx*1103515245+12345)>>7)%(x))+1)
425 #define rund(x) ((((randx=randx*1103515245+12345)>>7)%(x)) )
427 /* macros for miscellaneous data conversion */
428 #define min(x,y) (((x)>(y))?(y):(x))
429 #define max(x,y) (((x)>(y))?(x):(y))
430 #define isalpha(x) (is_alpha[x])
431 #define isdigit(x) (is_digit[x])
432 #define tolower(x) (to_lower[x])
433 #define toupper(x) (to_upper[x])
434 #define lcc(x) (to_lower[x])
435 #define ucc(x) (to_upper[x])