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From Dyane Bruce, db@diana.ocunix.on.ca:
[bsdgames-darwin.git] / hack / hack.mklev.c
1 /*
2 * Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985.
3 */
4
5 #ifndef lint
6 static char rcsid[] = "$Id: hack.mklev.c,v 1.2 1993/08/02 17:17:23 mycroft Exp $";
7 #endif /* not lint */
8
9 #include "hack.h"
10
11 extern char *getlogin(), *getenv();
12 extern struct monst *makemon();
13 extern struct obj *mkobj_at();
14 extern struct trap *maketrap();
15
16 #define somex() ((random()%(croom->hx-croom->lx+1))+croom->lx)
17 #define somey() ((random()%(croom->hy-croom->ly+1))+croom->ly)
18
19 #include "def.mkroom.h"
20 #define XLIM 4 /* define minimum required space around a room */
21 #define YLIM 3
22 boolean secret; /* TRUE while making a vault: increase [XY]LIM */
23 struct mkroom rooms[MAXNROFROOMS+1];
24 int smeq[MAXNROFROOMS+1];
25 coord doors[DOORMAX];
26 int doorindex;
27 struct rm zerorm;
28 int comp();
29 schar nxcor;
30 boolean goldseen;
31 int nroom;
32 xchar xdnstair,xupstair,ydnstair,yupstair;
33
34 /* Definitions used by makerooms() and addrs() */
35 #define MAXRS 50 /* max lth of temp rectangle table - arbitrary */
36 struct rectangle {
37 xchar rlx,rly,rhx,rhy;
38 } rs[MAXRS+1];
39 int rscnt,rsmax; /* 0..rscnt-1: currently under consideration */
40 /* rscnt..rsmax: discarded */
41
42 makelevel()
43 {
44 register struct mkroom *croom, *troom;
45 register unsigned tryct;
46 register x,y;
47
48 nroom = 0;
49 doorindex = 0;
50 rooms[0].hx = -1; /* in case we are in a maze */
51
52 for(x=0; x<COLNO; x++) for(y=0; y<ROWNO; y++)
53 levl[x][y] = zerorm;
54
55 oinit(); /* assign level dependent obj probabilities */
56
57 if(dlevel >= rn1(3, 26)) { /* there might be several mazes */
58 makemaz();
59 return;
60 }
61
62 /* construct the rooms */
63 nroom = 0;
64 secret = FALSE;
65 (void) makerooms();
66
67 /* construct stairs (up and down in different rooms if possible) */
68 croom = &rooms[rn2(nroom)];
69 xdnstair = somex();
70 ydnstair = somey();
71 levl[xdnstair][ydnstair].scrsym ='>';
72 levl[xdnstair][ydnstair].typ = STAIRS;
73 if(nroom > 1) {
74 troom = croom;
75 croom = &rooms[rn2(nroom-1)];
76 if(croom >= troom) croom++;
77 }
78 xupstair = somex(); /* %% < and > might be in the same place */
79 yupstair = somey();
80 levl[xupstair][yupstair].scrsym ='<';
81 levl[xupstair][yupstair].typ = STAIRS;
82
83 /* for each room: put things inside */
84 for(croom = rooms; croom->hx > 0; croom++) {
85
86 /* put a sleeping monster inside */
87 /* Note: monster may be on the stairs. This cannot be
88 avoided: maybe the player fell through a trapdoor
89 while a monster was on the stairs. Conclusion:
90 we have to check for monsters on the stairs anyway. */
91 if(!rn2(3)) (void)
92 makemon((struct permonst *) 0, somex(), somey());
93
94 /* put traps and mimics inside */
95 goldseen = FALSE;
96 while(!rn2(8-(dlevel/6))) mktrap(0,0,croom);
97 if(!goldseen && !rn2(3)) mkgold(0L,somex(),somey());
98 if(!rn2(3)) {
99 (void) mkobj_at(0, somex(), somey());
100 tryct = 0;
101 while(!rn2(5)) {
102 if(++tryct > 100){
103 printf("tryct overflow4\n");
104 break;
105 }
106 (void) mkobj_at(0, somex(), somey());
107 }
108 }
109 }
110
111 qsort((char *) rooms, nroom, sizeof(struct mkroom), comp);
112 makecorridors();
113 make_niches();
114
115 /* make a secret treasure vault, not connected to the rest */
116 if(nroom <= (2*MAXNROFROOMS/3)) if(rn2(3)) {
117 troom = &rooms[nroom];
118 secret = TRUE;
119 if(makerooms()) {
120 troom->rtype = VAULT; /* treasure vault */
121 for(x = troom->lx; x <= troom->hx; x++)
122 for(y = troom->ly; y <= troom->hy; y++)
123 mkgold((long)(rnd(dlevel*100) + 50), x, y);
124 if(!rn2(3))
125 makevtele();
126 }
127 }
128
129 #ifndef QUEST
130 #ifdef WIZARD
131 if(wizard && getenv("SHOPTYPE")) mkshop(); else
132 #endif WIZARD
133 if(dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3) mkshop();
134 else
135 if(dlevel > 6 && !rn2(7)) mkzoo(ZOO);
136 else
137 if(dlevel > 9 && !rn2(5)) mkzoo(BEEHIVE);
138 else
139 if(dlevel > 11 && !rn2(6)) mkzoo(MORGUE);
140 else
141 if(dlevel > 18 && !rn2(6)) mkswamp();
142 #endif QUEST
143 }
144
145 makerooms() {
146 register struct rectangle *rsp;
147 register int lx, ly, hx, hy, lowx, lowy, hix, hiy, dx, dy;
148 int tryct = 0, xlim, ylim;
149
150 /* init */
151 xlim = XLIM + secret;
152 ylim = YLIM + secret;
153 if(nroom == 0) {
154 rsp = rs;
155 rsp->rlx = rsp->rly = 0;
156 rsp->rhx = COLNO-1;
157 rsp->rhy = ROWNO-1;
158 rsmax = 1;
159 }
160 rscnt = rsmax;
161
162 /* make rooms until satisfied */
163 while(rscnt > 0 && nroom < MAXNROFROOMS-1) {
164 if(!secret && nroom > (MAXNROFROOMS/3) &&
165 !rn2((MAXNROFROOMS-nroom)*(MAXNROFROOMS-nroom)))
166 return(0);
167
168 /* pick a rectangle */
169 rsp = &rs[rn2(rscnt)];
170 hx = rsp->rhx;
171 hy = rsp->rhy;
172 lx = rsp->rlx;
173 ly = rsp->rly;
174
175 /* find size of room */
176 if(secret)
177 dx = dy = 1;
178 else {
179 dx = 2 + rn2((hx-lx-8 > 20) ? 12 : 8);
180 dy = 2 + rn2(4);
181 if(dx*dy > 50)
182 dy = 50/dx;
183 }
184
185 /* look whether our room will fit */
186 if(hx-lx < dx + dx/2 + 2*xlim || hy-ly < dy + dy/3 + 2*ylim) {
187 /* no, too small */
188 /* maybe we throw this area out */
189 if(secret || !rn2(MAXNROFROOMS+1-nroom-tryct)) {
190 rscnt--;
191 rs[rsmax] = *rsp;
192 *rsp = rs[rscnt];
193 rs[rscnt] = rs[rsmax];
194 tryct = 0;
195 } else
196 tryct++;
197 continue;
198 }
199
200 lowx = lx + xlim + rn2(hx - lx - dx - 2*xlim + 1);
201 lowy = ly + ylim + rn2(hy - ly - dy - 2*ylim + 1);
202 hix = lowx + dx;
203 hiy = lowy + dy;
204
205 if(maker(lowx, dx, lowy, dy)) {
206 if(secret)
207 return(1);
208 addrs(lowx-1, lowy-1, hix+1, hiy+1);
209 tryct = 0;
210 } else
211 if(tryct++ > 100)
212 break;
213 }
214 return(0); /* failed to make vault - very strange */
215 }
216
217 addrs(lowx,lowy,hix,hiy)
218 register int lowx,lowy,hix,hiy;
219 {
220 register struct rectangle *rsp;
221 register int lx,ly,hx,hy,xlim,ylim;
222 boolean discarded;
223
224 xlim = XLIM + secret;
225 ylim = YLIM + secret;
226
227 /* walk down since rscnt and rsmax change */
228 for(rsp = &rs[rsmax-1]; rsp >= rs; rsp--) {
229
230 if((lx = rsp->rlx) > hix || (ly = rsp->rly) > hiy ||
231 (hx = rsp->rhx) < lowx || (hy = rsp->rhy) < lowy)
232 continue;
233 if((discarded = (rsp >= &rs[rscnt]))) {
234 *rsp = rs[--rsmax];
235 } else {
236 rsmax--;
237 rscnt--;
238 *rsp = rs[rscnt];
239 if(rscnt != rsmax)
240 rs[rscnt] = rs[rsmax];
241 }
242 if(lowy - ly > 2*ylim + 4)
243 addrsx(lx,ly,hx,lowy-2,discarded);
244 if(lowx - lx > 2*xlim + 4)
245 addrsx(lx,ly,lowx-2,hy,discarded);
246 if(hy - hiy > 2*ylim + 4)
247 addrsx(lx,hiy+2,hx,hy,discarded);
248 if(hx - hix > 2*xlim + 4)
249 addrsx(hix+2,ly,hx,hy,discarded);
250 }
251 }
252
253 addrsx(lx,ly,hx,hy,discarded)
254 register int lx,ly,hx,hy;
255 boolean discarded; /* piece of a discarded area */
256 {
257 register struct rectangle *rsp;
258
259 /* check inclusions */
260 for(rsp = rs; rsp < &rs[rsmax]; rsp++) {
261 if(lx >= rsp->rlx && hx <= rsp->rhx &&
262 ly >= rsp->rly && hy <= rsp->rhy)
263 return;
264 }
265
266 /* make a new entry */
267 if(rsmax >= MAXRS) {
268 #ifdef WIZARD
269 if(wizard) pline("MAXRS may be too small.");
270 #endif WIZARD
271 return;
272 }
273 rsmax++;
274 if(!discarded) {
275 *rsp = rs[rscnt];
276 rsp = &rs[rscnt];
277 rscnt++;
278 }
279 rsp->rlx = lx;
280 rsp->rly = ly;
281 rsp->rhx = hx;
282 rsp->rhy = hy;
283 }
284
285 comp(x,y)
286 register struct mkroom *x,*y;
287 {
288 if(x->lx < y->lx) return(-1);
289 return(x->lx > y->lx);
290 }
291
292 coord
293 finddpos(xl,yl,xh,yh) {
294 coord ff;
295 register x,y;
296
297 x = (xl == xh) ? xl : (xl + rn2(xh-xl+1));
298 y = (yl == yh) ? yl : (yl + rn2(yh-yl+1));
299 if(okdoor(x, y))
300 goto gotit;
301
302 for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
303 if(okdoor(x, y))
304 goto gotit;
305
306 for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
307 if(levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR)
308 goto gotit;
309 /* cannot find something reasonable -- strange */
310 x = xl;
311 y = yh;
312 gotit:
313 ff.x = x;
314 ff.y = y;
315 return(ff);
316 }
317
318 /* see whether it is allowable to create a door at [x,y] */
319 okdoor(x,y)
320 register x,y;
321 {
322 if(levl[x-1][y].typ == DOOR || levl[x+1][y].typ == DOOR ||
323 levl[x][y+1].typ == DOOR || levl[x][y-1].typ == DOOR ||
324 levl[x-1][y].typ == SDOOR || levl[x+1][y].typ == SDOOR ||
325 levl[x][y-1].typ == SDOOR || levl[x][y+1].typ == SDOOR ||
326 (levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
327 doorindex >= DOORMAX)
328 return(0);
329 return(1);
330 }
331
332 dodoor(x,y,aroom)
333 register x,y;
334 register struct mkroom *aroom;
335 {
336 if(doorindex >= DOORMAX) {
337 impossible("DOORMAX exceeded?");
338 return;
339 }
340 if(!okdoor(x,y) && nxcor)
341 return;
342 dosdoor(x,y,aroom,rn2(8) ? DOOR : SDOOR);
343 }
344
345 dosdoor(x,y,aroom,type)
346 register x,y;
347 register struct mkroom *aroom;
348 register type;
349 {
350 register struct mkroom *broom;
351 register tmp;
352
353 if(!IS_WALL(levl[x][y].typ)) /* avoid SDOORs with '+' as scrsym */
354 type = DOOR;
355 levl[x][y].typ = type;
356 if(type == DOOR)
357 levl[x][y].scrsym = '+';
358 aroom->doorct++;
359 broom = aroom+1;
360 if(broom->hx < 0) tmp = doorindex; else
361 for(tmp = doorindex; tmp > broom->fdoor; tmp--)
362 doors[tmp] = doors[tmp-1];
363 doorindex++;
364 doors[tmp].x = x;
365 doors[tmp].y = y;
366 for( ; broom->hx >= 0; broom++) broom->fdoor++;
367 }
368
369 /* Only called from makerooms() */
370 maker(lowx,ddx,lowy,ddy)
371 schar lowx,ddx,lowy,ddy;
372 {
373 register struct mkroom *croom;
374 register x, y, hix = lowx+ddx, hiy = lowy+ddy;
375 register xlim = XLIM + secret, ylim = YLIM + secret;
376
377 if(nroom >= MAXNROFROOMS) return(0);
378 if(lowx < XLIM) lowx = XLIM;
379 if(lowy < YLIM) lowy = YLIM;
380 if(hix > COLNO-XLIM-1) hix = COLNO-XLIM-1;
381 if(hiy > ROWNO-YLIM-1) hiy = ROWNO-YLIM-1;
382 chk:
383 if(hix <= lowx || hiy <= lowy) return(0);
384
385 /* check area around room (and make room smaller if necessary) */
386 for(x = lowx - xlim; x <= hix + xlim; x++) {
387 for(y = lowy - ylim; y <= hiy + ylim; y++) {
388 if(levl[x][y].typ) {
389 #ifdef WIZARD
390 if(wizard && !secret)
391 pline("Strange area [%d,%d] in maker().",x,y);
392 #endif WIZARD
393 if(!rn2(3)) return(0);
394 if(x < lowx)
395 lowx = x+xlim+1;
396 else
397 hix = x-xlim-1;
398 if(y < lowy)
399 lowy = y+ylim+1;
400 else
401 hiy = y-ylim-1;
402 goto chk;
403 }
404 }
405 }
406
407 croom = &rooms[nroom];
408
409 /* on low levels the room is lit (usually) */
410 /* secret vaults are always lit */
411 if((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) {
412 for(x = lowx-1; x <= hix+1; x++)
413 for(y = lowy-1; y <= hiy+1; y++)
414 levl[x][y].lit = 1;
415 croom->rlit = 1;
416 } else
417 croom->rlit = 0;
418 croom->lx = lowx;
419 croom->hx = hix;
420 croom->ly = lowy;
421 croom->hy = hiy;
422 croom->rtype = croom->doorct = croom->fdoor = 0;
423
424 for(x = lowx-1; x <= hix+1; x++)
425 for(y = lowy-1; y <= hiy+1; y += (hiy-lowy+2)) {
426 levl[x][y].scrsym = '-';
427 levl[x][y].typ = HWALL;
428 }
429 for(x = lowx-1; x <= hix+1; x += (hix-lowx+2))
430 for(y = lowy; y <= hiy; y++) {
431 levl[x][y].scrsym = '|';
432 levl[x][y].typ = VWALL;
433 }
434 for(x = lowx; x <= hix; x++)
435 for(y = lowy; y <= hiy; y++) {
436 levl[x][y].scrsym = '.';
437 levl[x][y].typ = ROOM;
438 }
439
440 smeq[nroom] = nroom;
441 croom++;
442 croom->hx = -1;
443 nroom++;
444 return(1);
445 }
446
447 makecorridors() {
448 register a,b;
449
450 nxcor = 0;
451 for(a = 0; a < nroom-1; a++)
452 join(a, a+1);
453 for(a = 0; a < nroom-2; a++)
454 if(smeq[a] != smeq[a+2])
455 join(a, a+2);
456 for(a = 0; a < nroom; a++)
457 for(b = 0; b < nroom; b++)
458 if(smeq[a] != smeq[b])
459 join(a, b);
460 if(nroom > 2)
461 for(nxcor = rn2(nroom) + 4; nxcor; nxcor--) {
462 a = rn2(nroom);
463 b = rn2(nroom-2);
464 if(b >= a) b += 2;
465 join(a, b);
466 }
467 }
468
469 join(a,b)
470 register a,b;
471 {
472 coord cc,tt;
473 register tx, ty, xx, yy;
474 register struct rm *crm;
475 register struct mkroom *croom, *troom;
476 register dx, dy, dix, diy, cct;
477
478 croom = &rooms[a];
479 troom = &rooms[b];
480
481 /* find positions cc and tt for doors in croom and troom
482 and direction for a corridor between them */
483
484 if(troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX) return;
485 if(troom->lx > croom->hx) {
486 dx = 1;
487 dy = 0;
488 xx = croom->hx+1;
489 tx = troom->lx-1;
490 cc = finddpos(xx,croom->ly,xx,croom->hy);
491 tt = finddpos(tx,troom->ly,tx,troom->hy);
492 } else if(troom->hy < croom->ly) {
493 dy = -1;
494 dx = 0;
495 yy = croom->ly-1;
496 cc = finddpos(croom->lx,yy,croom->hx,yy);
497 ty = troom->hy+1;
498 tt = finddpos(troom->lx,ty,troom->hx,ty);
499 } else if(troom->hx < croom->lx) {
500 dx = -1;
501 dy = 0;
502 xx = croom->lx-1;
503 tx = troom->hx+1;
504 cc = finddpos(xx,croom->ly,xx,croom->hy);
505 tt = finddpos(tx,troom->ly,tx,troom->hy);
506 } else {
507 dy = 1;
508 dx = 0;
509 yy = croom->hy+1;
510 ty = troom->ly-1;
511 cc = finddpos(croom->lx,yy,croom->hx,yy);
512 tt = finddpos(troom->lx,ty,troom->hx,ty);
513 }
514 xx = cc.x;
515 yy = cc.y;
516 tx = tt.x - dx;
517 ty = tt.y - dy;
518 if(nxcor && levl[xx+dx][yy+dy].typ)
519 return;
520 dodoor(xx,yy,croom);
521
522 cct = 0;
523 while(xx != tx || yy != ty) {
524 xx += dx;
525 yy += dy;
526
527 /* loop: dig corridor at [xx,yy] and find new [xx,yy] */
528 if(cct++ > 500 || (nxcor && !rn2(35)))
529 return;
530
531 if(xx == COLNO-1 || xx == 0 || yy == 0 || yy == ROWNO-1)
532 return; /* impossible */
533
534 crm = &levl[xx][yy];
535 if(!(crm->typ)) {
536 if(rn2(100)) {
537 crm->typ = CORR;
538 crm->scrsym = CORR_SYM;
539 if(nxcor && !rn2(50))
540 (void) mkobj_at(ROCK_SYM, xx, yy);
541 } else {
542 crm->typ = SCORR;
543 crm->scrsym = ' ';
544 }
545 } else
546 if(crm->typ != CORR && crm->typ != SCORR) {
547 /* strange ... */
548 return;
549 }
550
551 /* find next corridor position */
552 dix = abs(xx-tx);
553 diy = abs(yy-ty);
554
555 /* do we have to change direction ? */
556 if(dy && dix > diy) {
557 register ddx = (xx > tx) ? -1 : 1;
558
559 crm = &levl[xx+ddx][yy];
560 if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
561 dx = ddx;
562 dy = 0;
563 continue;
564 }
565 } else if(dx && diy > dix) {
566 register ddy = (yy > ty) ? -1 : 1;
567
568 crm = &levl[xx][yy+ddy];
569 if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
570 dy = ddy;
571 dx = 0;
572 continue;
573 }
574 }
575
576 /* continue straight on? */
577 crm = &levl[xx+dx][yy+dy];
578 if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
579 continue;
580
581 /* no, what must we do now?? */
582 if(dx) {
583 dx = 0;
584 dy = (ty < yy) ? -1 : 1;
585 crm = &levl[xx+dx][yy+dy];
586 if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
587 continue;
588 dy = -dy;
589 continue;
590 } else {
591 dy = 0;
592 dx = (tx < xx) ? -1 : 1;
593 crm = &levl[xx+dx][yy+dy];
594 if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
595 continue;
596 dx = -dx;
597 continue;
598 }
599 }
600
601 /* we succeeded in digging the corridor */
602 dodoor(tt.x, tt.y, troom);
603
604 if(smeq[a] < smeq[b])
605 smeq[b] = smeq[a];
606 else
607 smeq[a] = smeq[b];
608 }
609
610 make_niches()
611 {
612 register int ct = rnd(nroom/2 + 1);
613 while(ct--) makeniche(FALSE);
614 }
615
616 makevtele()
617 {
618 makeniche(TRUE);
619 }
620
621 makeniche(with_trap)
622 boolean with_trap;
623 {
624 register struct mkroom *aroom;
625 register struct rm *rm;
626 register int vct = 8;
627 coord dd;
628 register dy,xx,yy;
629 register struct trap *ttmp;
630
631 if(doorindex < DOORMAX)
632 while(vct--) {
633 aroom = &rooms[rn2(nroom-1)];
634 if(aroom->rtype != 0) continue; /* not an ordinary room */
635 if(aroom->doorct == 1 && rn2(5)) continue;
636 if(rn2(2)) {
637 dy = 1;
638 dd = finddpos(aroom->lx,aroom->hy+1,aroom->hx,aroom->hy+1);
639 } else {
640 dy = -1;
641 dd = finddpos(aroom->lx,aroom->ly-1,aroom->hx,aroom->ly-1);
642 }
643 xx = dd.x;
644 yy = dd.y;
645 if((rm = &levl[xx][yy+dy])->typ) continue;
646 if(with_trap || !rn2(4)) {
647 rm->typ = SCORR;
648 rm->scrsym = ' ';
649 if(with_trap) {
650 ttmp = maketrap(xx, yy+dy, TELEP_TRAP);
651 ttmp->once = 1;
652 make_engr_at(xx, yy-dy, "ad ae?ar um");
653 }
654 dosdoor(xx, yy, aroom, SDOOR);
655 } else {
656 rm->typ = CORR;
657 rm->scrsym = CORR_SYM;
658 if(rn2(7))
659 dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR);
660 else {
661 mksobj_at(SCR_TELEPORTATION, xx, yy+dy);
662 if(!rn2(3)) (void) mkobj_at(0, xx, yy+dy);
663 }
664 }
665 return;
666 }
667 }
668
669 /* make a trap somewhere (in croom if mazeflag = 0) */
670 mktrap(num,mazeflag,croom)
671 register num,mazeflag;
672 register struct mkroom *croom;
673 {
674 register struct trap *ttmp;
675 register int kind,nopierc,nomimic,fakedoor,fakegold,tryct = 0;
676 register xchar mx,my;
677 extern char fut_geno[];
678
679 if(!num || num >= TRAPNUM) {
680 nopierc = (dlevel < 4) ? 1 : 0;
681 nomimic = (dlevel < 9 || goldseen ) ? 1 : 0;
682 if(index(fut_geno, 'M')) nomimic = 1;
683 kind = rn2(TRAPNUM - nopierc - nomimic);
684 /* note: PIERC = 7, MIMIC = 8, TRAPNUM = 9 */
685 } else kind = num;
686
687 if(kind == MIMIC) {
688 register struct monst *mtmp;
689
690 fakedoor = (!rn2(3) && !mazeflag);
691 fakegold = (!fakedoor && !rn2(2));
692 if(fakegold) goldseen = TRUE;
693 do {
694 if(++tryct > 200) return;
695 if(fakedoor) {
696 /* note: fakedoor maybe on actual door */
697 if(rn2(2)){
698 if(rn2(2))
699 mx = croom->hx+1;
700 else mx = croom->lx-1;
701 my = somey();
702 } else {
703 if(rn2(2))
704 my = croom->hy+1;
705 else my = croom->ly-1;
706 mx = somex();
707 }
708 } else if(mazeflag) {
709 extern coord mazexy();
710 coord mm;
711 mm = mazexy();
712 mx = mm.x;
713 my = mm.y;
714 } else {
715 mx = somex();
716 my = somey();
717 }
718 } while(m_at(mx,my) || levl[mx][my].typ == STAIRS);
719 if(mtmp = makemon(PM_MIMIC,mx,my)) {
720 mtmp->mimic = 1;
721 mtmp->mappearance =
722 fakegold ? '$' : fakedoor ? '+' :
723 (mazeflag && rn2(2)) ? AMULET_SYM :
724 "=/)%?![<>" [ rn2(9) ];
725 }
726 return;
727 }
728
729 do {
730 if(++tryct > 200)
731 return;
732 if(mazeflag){
733 extern coord mazexy();
734 coord mm;
735 mm = mazexy();
736 mx = mm.x;
737 my = mm.y;
738 } else {
739 mx = somex();
740 my = somey();
741 }
742 } while(t_at(mx, my) || levl[mx][my].typ == STAIRS);
743 ttmp = maketrap(mx, my, kind);
744 if(mazeflag && !rn2(10) && ttmp->ttyp < PIERC)
745 ttmp->tseen = 1;
746 }